Video Games Audience and Appeal Unit 1

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DEFINING THE GAME AUDIENCE

In each of these boxes define the target audience for your game GAME TITLE- Pro- street
Hobbies/interests
Likes to watch fifth and racing
channel. Learns how to drive in Domestic Circumstances Education & ability
their spare time. Keeps up with
the current affairs. Likes to read a They live there family and friends they mostly Mechanic course and wants
lot of car magazines. Wants to involved in driving large vehicles and like to to be an instructor and a
buy a latest sports car worth over be driven in the town a lot. professional driver. They
£20,000. In there spare time they work as a car sales person
play car games and read auto and they advise cars in a
trader magazine. car show.

Gender

Male because they


more into cars and
Existing media
playing a lot of car
consumption
games also they love
sports cars.
They watch a lot of car
films and they like to
watch a lot of racings.
They drive about in town
Social Economic Group Race/ethnicity Spending Power in the weekends.
Black, white and The spend quiet a lot
E,D and C2 class because there other because because there class c2 they
are more into driving and they mostly the don’t spend as much as an a Age
llike to play car games. soundtracks in the class because they don’t get 17-25
game are rap and as much paid. Because they are more
r&b and gangsta outgoing and they are at
type. the stage of driving and
the language in the game
is more strict and suitable
for people at this age
range.
EXPLAINING THE GAME’S APPEAL
Explain in the table below what it is that appeals about your game to the
target audience.

U+G EXPLANATION OF APPEAL


Entertainment/Diversion The games appeals to aged 17-25years old because the front cover is colourful in the game you experience
new driving skills. It enables you drive down the city and other locations this brings more entertainment in
the game also the target audience. It allows you to paint design motorcycles and characters it has dynamic
weather, day and night cycle and gameplay it also has online game modes there's so much in prostreet
which makes the game more interesting and will get more people who are age 17-25 to buy it. It also allows
you to drive sports cars which are driven in real life for example Acura Integra LS, Acura NSX, Lexus IS350,
06 Audi RS4 and the Pontiac Solstic. You learn different skills and you can compete with a friend or
computer.

Information/Surveillance The use of information and surveillance appeals to the target audience because the game educates by improving
there driving skills and it gives them a chance to learn how to drive. Also the racing will help educate because it will
give them the opportunity to get them into racing competitions in real life and this would be very helpful.

Social Relationships The use of social relationships appeals to the target audience because if they wanted to be a driving
instructor this will give them an opportunity to learn how to drive and teach them new skills. In the game
where they have traffic lights it is very useful because it tells them when to stop and drive this is important if
you wanted to be a driving instructor because you will have to be aware with the traffic signs.

Personal Identity The use of personal identity appeals to the target audience because if someone wanted to have a career in being on
tv at a racing competition pro-street could increase there chances and it will expand there ideas. If someone's hope is
to be the world’s best known racer it will also be the best choice of game.

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