Tutorial On Introduction To 8085 Architecture and Programming
Tutorial On Introduction To 8085 Architecture and Programming
Tutorial On Introduction To 8085 Architecture and Programming
Contents 1. Internal architecture of 8085 microprocessor 2. 8085 system bus 3. 8085 pin description. 4. 8085 functional description. 5. Programming model of 8085 microprocessor 6. Addressing modes. 7. Instruction set classification. 8. Instruction format. 9. Sample programs.
Control Unit
Generates signals within uP to carry out the instruction, which has been decoded. In reality causes certain connections between blocks of the uP to be opened or closed, so that data goes where it is required, and so that ALU operations occur.
Registers
The 8085/8080A-programming model includes six registers, one accumulator, and one flag register, as shown in Figure. In addition, it has two 16-bit registers: the stack pointer and the program counter. They are described briefly as follows. The 8085/8080A has six general-purpose registers to store 8-bit data; these are identified as B,C,D,E,H, and L as shown in the figure. They can be combined as register pairs - BC, DE, and HL - to perform some 16-bit operations. The programmer can use these registers to store or copy data into the registers by using data copy instructions.
Accumulator
The accumulator is an 8-bit register that is a part of arithmetic/logic unit (ALU). This register is used to store 8-bit data and to perform arithmetic and logical operations. The result of an operation is stored in the accumulator. The accumulator is also identified as register A.
Flags
The ALU includes five flip-flops, which are set or reset after an operation according to data conditions of the result in the accumulator and other registers. They are called Zero(Z), Carry (CY), Sign (S), Parity (P), and Auxiliary Carry (AC) flags; they are listed in the Table and their bit positions in the flag register are shown in the Figure below. The most commonly used flags are Zero, Carry, and Sign. The microprocessor uses these flags to test data conditions. For example, after an addition of two numbers, if the sum in the accumulator id larger than eight bits, the flip-flop uses to indicate a carry -- called the Carry flag (CY) -- is set to one. When an arithmetic operation results in zero, the flip-flop called the Zero(Z) flag is set to one. The first Figure shows an 8-bit register, called the flag register, adjacent to the accumulator. However, it is not used as a register; five bit positions out of eight are used to store the outputs of the five flip-flops. The flags are stored in the 8-bit register so that the programmer can examine these flags (data conditions) by accessing the register through an instruction.
These flags have critical importance in the decision-making process of the microprocessor. The conditions (set or reset) of the flags are tested through the software instructions. For example, the instruction JC (Jump on Carry) is implemented to change the sequence of a program when CY flag is set. The thorough understanding of flag is essential in writing assembly language programs.
Instruction Register/Decoder
Temporary store for the current instruction of a program. Latest instruction sent here from memory prior to execution. Decoder then takes instruction and decodes or interprets the instruction. Decoded instruction then passed to next stage.
Control Generator
Generates signals within uP to carry out the instruction which has been decoded. In reality causes certain connections between blocks of the uP to be opened or closed, so that data goes where it is required, and so that ALU operations occur.
Register Selector
This block controls the use of the register stack in the example. Just a logic circuit which switches between different registers in the set will receive instructions from Control Unit.
Microprogramming
How does the P knows what an instruction means, especially when it is only a binary number? The microprogram in a uP/uC is written by the chip designer and tells the uP/uC the meaning of each instruction uP/uC can then carry out operation.
Address Bus
One wire for each bit, therefore 16 bits = 16 wires. Binary number carried alerts memory to open the designated box. Data (binary) can then be put in or taken out.The Address Bus consists of 16 wires, therefore 16 bits. Its "width" is 16 bits. A 16 bit binary number allows 216 different numbers, or 32000 different numbers, ie 0000000000000000 up to 1111111111111111. Because memory consists of boxes, each with a unique address, the size of the address bus determines the size of memory, which can be used. To communicate with memory the microprocessor sends an address on the address bus, eg 0000000000000011 (3 in decimal), to the memory. The memory the selects box number 3 for reading or writing data. Address bus is unidirectional, ie numbers only sent from microprocessor to memory, not other way. Question?: If you have a memory chip of size 256 kilobytes (256 x 1024 x 8 bits), how many wires does the address bus need, in order to be able to specify an address in this memory? Note: the memory is organized in groups of 8 bits per location, therefore, how many locations must you be able to specify?
Data Bus
Data Bus: carries data, in binary form, between P and other external units, such as memory. Typical size is 8 or 16 bits. Size determined by size of boxes in memory and P size helps determine performance of P. The Data Bus typically consists of 8 wires. Therefore, 28 combinations of binary digits. Data bus used to transmit "data", ie information, results of arithmetic, etc, between memory and the microprocessor. Bus is bi-directional. Size of the data bus determines what arithmetic can be done. If only 8 bits wide then largest number is 11111111 (255 in decimal). Therefore, larger number have to be broken down into chunks of 255. This slows microprocessor. Data Bus also carries instructions from memory to the microprocessor. Size of the bus therefore limits the number of possible instructions to 256, each specified by a separate number.
Control Bus
Control Bus are various lines which have specific functions for coordinating and controlling uP operations. Eg: Read/NotWrite line, single binary digit. Control whether memory is being written to (data stored in mem) or read from (data taken out of mem) 1 = Read, 0 = Write. May also include clock line(s) for timing/synchronising, interrupts, reset etc. Typically P has 10 control lines. Cannot function correctly without these vital control signals. The Control Bus carries control signals partly unidirectional, partly bi-directional. Control signals are things like "read or write". This tells memory that we are either reading from a location, specified on the address bus, or writing to a location specified. Various other signals to control and coordinate the operation of the system. Modern day microprocessors, like 80386, 80486 have much larger busses. Typically 16 or 32 bit busses, which allow larger number of instructions, more memory location, and faster arithmetic. Microcontrollers organized along same lines, except: because microcontrollers have memory etc inside the chip, the busses may all be internal. In the microprocessor the three busses are external to the chip (except for the internal data bus). In case of external busses, the chip connects to the busses via buffers, which are simply an electronic connection between external bus and the internal data bus.
Pin Description
The following describes the function of each pin:
ALE (Output)
Address Latch Enable: It occurs during the first clock cycle of a machine state and enables the address to get latched into the on chip latch of peripherals. The falling edge of ALE is set to guarantee setup and hold times for the address information. ALE can also be used to strobe the status information. ALE is never 3stated.
SO, S1 (Output)
Data Bus Status. Encoded status of the bus cycle: S1 S0 O O 0 1 1 0 1 1 HALT WRITE READ FETCH
RD (Output 3state)
READ; indicates the selected memory or 1/0 device is to be read and that the Data Bus is available for the data transfer.
WR (Output 3state)
WRITE; indicates the data on the Data Bus is to be written into the selected memory or 1/0 location. Data is set up at the trailing edge of WR. 3stated during Hold and Halt modes.
READY (Input)
If Ready is high during a read or write cycle, it indicates that the memory or peripheral is ready to send or receive data. If Ready is low, the CPU will wait for Ready to go high before completing the read or write cycle.
HOLD (Input)
HOLD; indicates that another Master is requesting the use of the Address and Data Buses. The CPU, upon receiving the Hold request. will relinquish the use of buses as soon as the completion of the current machine cycle. Internal processing can continue.
The processor can regain the buses only after the Hold is removed. When the Hold is acknowledged, the Address, Data, RD, WR, and IO/M lines are 3stated.
HLDA (Output)
HOLD ACKNOWLEDGE; indicates that the CPU has received the Hold request and that it will relinquish the buses in the next clock cycle. HLDA goes low after the Hold request is removed. The CPU takes the buses one half clock cycle after HLDA goes low.
INTR (Input)
INTERRUPT REQUEST; is used as a general purpose interrupt. It is sampled only during the next to the last clock cycle of the instruction. If it is active, the Program Counter (PC) will be inhibited from incrementing and an INTA will be issued. During this cycle a RESTART or CALL instruction can be inserted to jump to the interrupt service routine. The INTR is enabled and disabled by software. It is disabled by Reset and immediately after an interrupt is accepted.
INTA (Output)
INTERRUPT ACKNOWLEDGE; is used instead of (and has the same timing as) RD during the Instruction cycle after an INTR is accepted. It can be used to activate the 8259 Interrupt chip or some other interrupt port. RST 5.5 RST 6.5 - (Inputs) RST 7.5 RESTART INTERRUPTS; These three inputs have the same timing as I NTR except they cause an internal RESTART to be automatically inserted. RST 7.5 ~~ Highest Priority RST 6.5 RST 5.5 o Lowest Priority The priority of these interrupts is ordered as shown above. These interrupts have a higher priority than the INTR.
TRAP (Input)
Trap interrupt is a nonmaskable restart interrupt. It is recognized at the same time as INTR. It is unaffected by any mask or Interrupt Enable. It has the highest priority of any interrupt.
RESET IN (Input)
Reset sets the Program Counter to zero and resets the Interrupt Enable and HLDA flipflops. None of the other flags or registers (except the instruction register) are affected The CPU is held in the reset condition as long as Reset is applied.
X1, X2 (Input)
Crystal or R/C network connections to set the internal clock generator X1 can also be an external clock input instead of a crystal. The input frequency is divided by 2 to give the internal operating frequency.
CLK (Output)
Clock Output for use as a system clock when a crystal or R/ C network is used as an input to the CPU. The period of CLK is twice the X1, X2 input period.
IO/M (Output)
IO/M indicates whether the Read/Write is to memory or l/O Tristated during Hold and Halt modes.
SID (Input)
Serial input data line The data on this line is loaded into accumulator bit 7 whenever a RIM instruction is executed.
SOD (output)
Serial output data line. The output SOD is set or reset as specified by the SIM instruction.
Vcc
+5 volt supply.
Vss
Ground Reference.
Status Information
Status information is directly available from the 8085A. ALE serves as a status strobe. The status is partially encoded, and provides the user with advanced timing of the type of bus transfer being done. IO/M cycle status signal is provided directly also. Decoded So, S1 Carries the following status information:
are enabled and if the interrupt mask is not set. The non-maskable TRAP causes the internal execution of a RST independent of the state of the interrupt enable or masks. The interrupts are arranged in a fixed priority that determines which interrupt is to be recognized if more than one is pending as follows: TRAP highest priority, RST 7.5, RST 6.5, RST 5.5, INTR lowest priority This priority scheme does not take into account the priority of a routine that was started by a higher priority interrupt. RST 5.5 can interrupt a RST 7.5 routine if the interrupts were re-enabled before the end of the RST 7.5 routine. The TRAP interrupt is useful for catastrophic errors such as power failure or bus error. The TRAP input is recognized just as any other interrupt but has the highest priority. It is not affected by any flag or mask. The TRAP input is both edge and level sensitive.
System Interface
8085A family includes memory components, which are directly compatible to the 8085A CPU. For example, a system consisting of the three chips, 8085A, 8156, and 8355 will have the following features: 2K Bytes ROM 256 Bytes RAM 1 Timer/Counter 4 8bit l/O Ports 1 6bit l/O Port 4 Interrupt Levels Serial In/Serial Out Ports In addition to standard l/O, the memory mapped I/O offers an efficient l/O addressing technique. With this technique, an area of memory address space is assigned for l/O address, thereby, using the memory address for I/O manipulation. The 8085A CPU can also interface with the standard memory that does not have the multiplexed address/data bus.
ACCUMULATOR A B D H
FLAG REGISTER
C E L
(16) (16)
Address Bus
8 Lines Bidirectional
16 Lines unidirectional
Registers
The 8085 has six general-purpose registers to store 8-bit data; these are identified as B,C,D,E,H, and L as shown in the figure. They can be combined as register pairs BC, DE, and HL - to perform some 16-bit operations. The programmer can use these registers to store or copy data into the registers by using data copy instructions.
Accumulator
The accumulator is an 8-bit register that is a part of arithmetic/logic unit (ALU). This register is used to store 8-bit data and to perform arithmetic and logical operations. The result of an operation is stored in the accumulator. The accumulator is also identified as register A.
Flags
The ALU includes five flip-flops, which are set or reset after an operation according to data conditions of the result in the accumulator and other registers. They are called Zero(Z), Carry (CY), Sign (S), Parity (P), and Auxiliary Carry (AC) flags; their bit positions in the flag register are shown in the Figure below. The most commonly used flags are Zero, Carry, and Sign. The microprocessor uses these flags to test data conditions.
D7 S
D6 Z
D5
D4 AC
D3
D2 P
D1
D0 CY
For example, after an addition of two numbers, if the sum in the accumulator id larger than eight bits, the flip-flop uses to indicate a carry -- called the Carry flag (CY) -- is set to one. When an arithmetic operation results in zero, the flip-flop called the Zero(Z) flag is set to one. The first Figure shows an 8-bit register, called the flag register, adjacent to the accumulator. However, it is not used as a register; five bit positions out of eight are used to store the outputs of the five flip-flops. The flags are stored in the 8-bit register so that the programmer can examine these flags (data conditions) by accessing the register through an instruction. These flags have critical importance in the decision-making process of the microprocessor. The conditions (set or reset) of the flags are tested through the software instructions. For example, the instruction JC (Jump on Carry) is implemented to change the sequence of a program when CY flag is set. The thorough understanding of flag is essential in writing assembly language programs.
Immediate addressing
Data is present in the instruction. Load the immediate data to the destination provided. Example: MVI R,data
Register addressing
Data is provided through the registers. Example: MOV Rd, Rs
Direct addressing
Used to accept data from outside devices to store in the accumulator or send the data stored in the accumulator to the outside device. Accept the data from the port 00H and store them into the accumulator or Send the data from the accumulator to the port 01H. Example: IN 00H or OUT 01H
Indirect Addressing
This means that the Effective Address is calculated by the processor. And the contents of the address (and the one following) is used to form a second address. The second address is where the data is stored. Note that this requires several memory accesses; two accesses to retrieve the 16-bit address and a further access (or accesses) to retrieve the data which is to be loaded into the register.
2. Specific data byte to a register or a 2. Load register B with the data byte 32H. memory location. 3. Between a memory location and a 3. From a memory location 2000H to register register. B. 4. Between an I/O device and the 4.From an accumulator. accumulator. input keyboard to the
Arithmetic Operations
These instructions perform arithmetic operations such as addition, subtraction, increment, and decrement. Addition - Any 8-bit number, or the contents of a register or the contents of a memory location can be added to the contents of the accumulator and the sum is stored in the accumulator. No two other 8-bit registers can be added directly (e.g., the contents of register B cannot be added directly to the contents of the register C). The instruction DAD is an exception; it adds 16-bit data directly in register pairs. Subtraction - Any 8-bit number, or the contents of a register, or the contents of a memory location can be subtracted from the contents of the accumulator and the results stored in the accumulator. The subtraction is performed in 2's compliment, and the results if negative, are expressed in 2's complement. No two other registers can be subtracted directly. Increment/Decrement - The 8-bit contents of a register or a memory location can be incremented or decrement by 1. Similarly, the 16-bit contents of a register pair (such as BC) can be incremented or decrement by 1. These increment and decrement operations differ from addition and subtraction in an important way; i.e., they can be performed in any one of the registers or in a memory location.
Logical Operations
These instructions perform various logical operations with the contents of the accumulator. AND, OR Exclusive-OR - Any 8-bit number, or the contents of a register, or of a memory location can be logically ANDed, Ored, or Exclusive-ORed with the contents of the accumulator. The results are stored in the accumulator. Rotate- Each bit in the accumulator can be shifted either left or right to the next position. Compare- Any 8-bit number, or the contents of a register, or a memory location can be compared for equality, greater than, or less than, with the contents of the accumulator. Complement - The contents of the accumulator can be complemented. All 0s are replaced by 1s and all 1s are replaced by 0s.
Branching Operations
This group of instructions alters the sequence of program execution either conditionally or unconditionally. Jump - Conditional jumps are an important aspect of the decision-making process in the programming. These instructions test for a certain conditions (e.g., Zero or Carry flag) and alter the program sequence when the condition is met. In addition, the instruction set includes an instruction called unconditional jump. Call, Return, and Restart - These instructions change the sequence of a program either by calling a subroutine or returning from a subroutine. The conditional Call and Return instructions also can test condition flags.
1. In data transfer, the contents of the source are not destroyed; only the contents of the destination are changed. The data copy instructions do not affect the flags. 2. Arithmetic and Logical operations are performed with the contents of the accumulator, and the results are stored in the accumulator (with some expectations). The flags are affected according to the results. 3. Any register including the memory can be used for increment and decrement. 4. A program sequence can be changed either conditionally or by testing for a given data condition.
8. Instruction Format
An instruction is a command to the microprocessor to perform a given task on a specified data. Each instruction has two parts: one is task to be performed, called the operation code (opcode), and the second is the data to be operated on, called the operand. The operand (or data) can be specified in various ways. It may include 8-bit (or 16-bit ) data, an internal register, a memory location, or 8-bit (or 16-bit) address. In some instructions, the operand is implicit.
One-Byte Instructions
A 1-byte instruction includes the opcode and operand in the same byte. Operand(s) are internal register and are coded into the instruction. For example: Op code Copy the contents of the accumulator in MOV the register C. Add the contents of register B to the ADD contents of the accumulator. Invert (compliment) each bit in the CMA accumulator. Task
Operand
C,A B
Binary Hex Code Code 0100 1111 4FH 1000 0000 80H 0010 1111 2FH
These instructions are 1-byte instructions performing three different tasks. In the first instruction, both operand registers are specified. In the second instruction, the operand
B is specified and the accumulator is assumed. Similarly, in the third instruction, the accumulator is assumed to be the implicit operand. These instructions are stored in 8bit binary format in memory; each requires one memory location. MOV rd, rs rd <-- rs copies contents of rs into rd. Coded as 01 ddd sss where ddd is a code for one of the 7 general registers which is the destination of the data, sss is the code of the source register. Example: MOV A,B Coded as 01111000 = 78H = 170 octal (octal was used extensively in instruction design of such processors). ADD r A <-- A + r
Two-Byte Instructions
In a two-byte instruction, the first byte specifies the operation code and the second byte specifies the operand. Source operand is a data byte immediately following the opcode. For example: Task Opcode Operand A, Data Binary Code
0011 1110
DATA
Assume that the data byte is 32H. The assembly language instruction is written as Mnemonics MVI A, 32H Hex code 3E 32H
The instruction would require two memory locations to store in memory. MVI r,data r <-- data Example: MVI A,30H coded as 3EH 30H as two contiguous bytes. This is an example of immediate addressing. ADI data A <-- A + data OUT port
where port is an 8-bit device address. (Port) <-- A. Since the byte is not the data but points directly to where it is located this is called direct addressing.
Three-Byte Instructions
In a three-byte instruction, the first byte specifies the opcode, and the following two bytes specify the 16-bit address. Note that the second byte is the low-order address and the third byte is the high-order address. opcode + data byte + data byte For example: Task Opcode Transfer the JMP program sequence to the memory location 2085H. Operand 2085H Binary code
1100 0011 1000 0101 0010 0000
Hex Code C3 85 20
This instruction would require three memory locations to store in memory. Three byte instructions - opcode + data byte + data byte LXI rp, data16 rp is one of the pairs of registers BC, DE, HL used as 16-bit registers. The two data bytes are 16-bit data in L H order of significance. rp <-- data16 Example: LXI H,0520H addressing. LDA addr A <-- (addr) Addr is a 16-bit address in L H order. Example: LDA 2134H coded as 3AH 34H 21H. This is also an example of direct addressing. coded as 21H 20H 50H in three bytes. This is also immediate
9. Sample Programs
Write an assembly program to add two numbers Program MVI MVI MOV D, 8BH C, 6FH A, C
D PORT1
Write an assembly program to multiply a number by 8 Program MVI A, 30H RRC RRC RRC OUT PORT1 HLT Write an assembly program to find greatest between two numbers Program MVI MVI MOV CMP JZ JC OUT HLT EQU: MVI OUT HLT B, 30H C, 40H A, B C EQU GRT PORT1 A, 01H PORT1