The document discusses the history of computers over five generations from the 1940s to present. It describes the early computers, advancements like transistors and integrated circuits, and modern devices. It also covers topics like computer ethics and rules, as well as the concept of plagiarism.
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The document discusses the history of computers over five generations from the 1940s to present. It describes the early computers, advancements like transistors and integrated circuits, and modern devices. It also covers topics like computer ethics and rules, as well as the concept of plagiarism.
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All you need to kniow about the History of Computers #NoHatePlz
The document discusses the history of computers over five generations from the 1940s to present. It describes the early computers, advancements like transistors and integrated circuits, and modern devices. It also covers topics like computer ethics and rules, as well as the concept of plagiarism.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as DOCX, PDF, TXT or read online from Scribd
The document discusses the history of computers over five generations from the 1940s to present. It describes the early computers, advancements like transistors and integrated circuits, and modern devices. It also covers topics like computer ethics and rules, as well as the concept of plagiarism.
Copyright:
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You are on page 1of 32
ICTL
SMK PUTERI TITIWANGSA
Name : Sophia Adelle William Class : 1 Usaha Teacher : Miss Lim COMPUTER A computer is a general purpose device that can be programmed to carry out a finite set of arithmetic or logical operations. Since a sequence of operations can be readily changed, the computer can solve more than one kind of problem. Conventionally, a computer consists of at least one processing element, typically a central processing unit (CPU) and some form ofmemory. The processing element carries out arithmetic and logic operations, and a sequencing and control unit that can change the order of operations based on stored information. Peripheral devices allow information to be retrieved from an external source, and the result of operations saved and retrieved. The first electronic digital computers were developed between 1940 and 1945 in the United Kingdom and United States. Originally they were the size of a large room, consuming as much power as several hundred modern personal computers (PCs). In this eramechanical analog computers were used for military applications. Modern computers based on integrated circuits are millions to billions of times more capable than the early machines, and occupy a fraction of the space. Simple computers are small enough to fit into mobile devices, and mobile computers can be powered by smallbatteries. Personal computers in their various forms are icons of the Information Age and are what most people think of as "computers". However, the embedded computers found in many devices from MP3 players to fighter aircraft and from toys to industrial robots are the most numerous.
PART 1
GENERATIONS OF COMPUTERS
FIRST GENERATION OF COMPUTERS(1940-1959) The first generation of computer were huge, slow, expensive and often unreliable. In 1946, two Americans, Presper Eckert and Willian Mauchly build the ENIAC (Electronic Numerical Integrator and Computer). It use vacuum tube instead of mechanical switches of the MARK 1.
Presper Eckert and William Mauchly and Vacuum Tube
ENIAC In 1951, Eckert and Mauchly build the UNIVAC, which could calculate at the rate of 10,000 addition per seconds.
UNIVAC
MARK 1 Hardware Technology : New invention of hardware were needed with the new computer technology. VACUUM TUBE
The vacuum tube was an extremely important step of the advancement of computers.In a computer, a vacuum tube which is an electronic tube about the size of light bulbs, was used as the internal computer components. Thousands of them were used. PUNCHED CARD Punched card was used to store data.
MAGNETIC TAPE
Magnetic tape was introduced in 1957. It was a faster and a more compact method of storing data. Using magnetic tape became more reliable and cost-effective
Problems : the vacuum tubes generated a great deal of heat causing many problems in temperature regulation and climate control the tubes also burnt out frequently people operating the computer did not know that the problem was in the programming machine the second generation computer scientists invented something new due to lots of problem created by vacuum tubes
SECOND GENERATION OF COMPUTERS(1959-1964) 1960s : Gene Amdahl designed the IBM System/360 series of mainframe (G) computers, the first general-purpose digital computers to use intergrated circuits. 1961: Dr. Hopper was instrumental in developing the COBOL (Common Business Oriented Language) programming language. 1963 : Ken Olsen, founder of DEC, produced the PDP-I, the first minicomputer (G).
The famous computer scientists during the second generation era were:
John Bardeen
Walter Houser Brattain
William Shockly 1. The creation of transistor spark the production of a wave of second generation computer. 2. Transistor was small devices use to transfer electronicsignals across a resister. 3. Transistors had many advantages compared to other hardware technology.
Transistor : transistors were smaller than vacuum tubes they needed no warm up time consumed less energy generated much less heat faster and more reliable
THIRD GENERATION OF COMPUTERS(1964-1971) 1965 : BASIC (Beginners All-purpose Symbolic Instruction Code) programming language developped by Dr. Thomas Kurtz and Dr. John Kemeny. 1969 : The Internet is started. (See History of the Internet) 1970 : Dr. Ted Hoff developed the famous Intel 4004 microprocessor (G) chip. 1971 : Intel released the first microprocessor, a specialized integrated circuit which was ale to process four bits of data at a time. It also included its own arithmetic logic unit. PASCAL, a structured programming language, was developed by Niklaus Wirth.
IBM 360 Series In the third generation era, the IBM 370 series were introduced in 1964. It came in several models and sizes.It was used for business and scientific programs. Other computer models introduced were CDC 7600 and B2500.
The development of integrated circuit (IC), signal the beginning of the third generation computers. Silicone chips were manufactured in 1961 at the Silicone Valley. Then came the integrated circuit technology, which had reduced the size and cost of computers.
It is a complete electronic circuit on a small chip of silicone. Which is also known as semi conductor. Other than that, the Magnetic Core Memory was replaced by a device called the microchip. Also the first 256 bit RAM was introduced and it was the basis for development of 1K bit RAM.
Advantages : A new concept in this generation was that of a family of computer which allowed computer to be upgraded and expanded as necessary.
Silicone chips were reliable, compact and cheaper. Sold hardware and software separately which created the software industry. customer service industry flourished (reservation and credit checks)
FOURTH GENERATION OF COMPUTERS(1971-Present) It took only 55 years for the 4 generations to evolve. The growth of the computer industry developed technologies of computer inventions. There are many types of computer models such as: Apple Macintosh IBM DELL ACER In 1971 Intel created the first microprocessor. In 1976, Steve Jobs built the first Apple computer. Then, in 1981, IBM introduced its first personal computer. Steve Jobs
Bill Gates Micheal Dell
During the fourth generation, hardware technology such as silicone chips, microprocessor and storage devices were invented. A microprocessor is a specialized chip which is developed for computer memory and logic. Microprocessor Silicone chips
The microprocessor is a large-scale integrated circuit which contained thousands of transistors. The transistors on this one chip are capable of performing all of the functions of a computer's central processing unit. Advantages : Computers became 100 times smaller than ENIAC(Electronic Numerical Integrator and Computer) the first computer Gain in speed, reliability and storage capacity Personal and software industry boomed
FIFTH GENERATION OF COMPUTERS(Present-Beyond) The fifth generation computers are technologically advance and are still being development to become more efficient. The inventions of new hardware technology in the fifth generation have grown rapidly including many other modern computer devices such as : silicone chips processor robotics virtual reality intelligent systems programs which translate languages
silicone chips
processor
robotics
virtual reality - Virtual helmet
intelligent system
software to translate language
PART 2
COMPUTER ETHICS
COMPUTER ETHICS
Ethics deals with placing a value on acts according to whether they are good or bad. Every society has its rules about whether certain acts are ethical or not. These rules have been established as a result of consensus in society and are often written into laws. When computers first began to be used in society at large, the absence of ethical standards about their use and related issues caused some problems. However, as their use became widespread in every facet of our lives, discussions in computer ethics resulted in some kind of a consensus. Today, many of these rules have been formulated as laws, either national or international. Computer crimes and computer fraud are now common terms. There are laws against them, and everyone is responsible for knowing what constitutes computer crime and computer fraud.
THE 10 RULES OF COMPUTER ETHICS
1. You shall not use a computer to harm other people. 2. You shall not interfere with other peoples computer work. 3. You shall not use a computer to steal. 4. You shall not copy or use a software for which you have not paid illegally. 5. You shall not use other peoples computer resources without permission or proper compensation 6. You shall not look around in other peoples ideas or work. 7. You shall not use a computer to give false identity. 8. You shall not correct other peoples ideas or work. 9. You shall think about the social effects of the program you are writing or the system you are designing. 10. You shall not use a computer in ways that insure consideration and respect for your fellow humans.
PART 3
PLAGIARISM
PLAGIARISM
Plagiarism is the "wrongful appropriation" and "purloining and publication" of another author's "language, thoughts, ideas, or expressions," and the representation of them as one's own original work. The idea remains problematic with unclear definitions and unclear rules. The modern concept of plagiarism as immoral and originality as an ideal emerged in Europe only in the 18th century. Plagiarism is considered academic dishonesty and a breach of journalistic ethics. It is subject to sanctions like expulsion.
Plagiarism on the Internet Content scraping is copying and pasting from websites and blogs. Free online tools are becoming available to help identify plagiarism, and there is a range of approaches that attempt to limit online copying, such as disabling right clicking and placing warning banners regarding copyrights on web pages. Instances of plagiarism that involve copyright violation may be addressed by the rightful content owners sending a DMCA removal notice to the offending site-owner, or to the ISP that is hosting the offending site.
PART 4
INPUT DEVICE
INPUT DEVICE
An input device is any hardware device that sends data to the computer, without any input devices, a computer would only be a display device and not allow users to interact with it, much like a TV. In the picture to the right, is a Logitech trackball mouse and an example of an input device. Below is a listing of all the different computer input devices that can be used on a computer.
TYPES OF INPUT DEVICES - Keyboard - Mouse - Digital Camera - Scanner - Webcam - Microphone - Remote - Business card reader - Gamepad , Joystick , Paddle , Steering wheel , and Microsoft Kinect - Medical imaging devices (e.g. X-Ray , CAT Scan , and Ultrasound images) - Optical Mark Reader (OMR)
PART 5
OUTPUT DEVICE
OUTPUT DEVICES Any peripheral that receives or displays output from a computer. In the picture to the right, is an inkjet printer and a good example of an output device that can make a hard copy of anything on a computer. Below is a listing of all the different computer output devices found on a computer.
STORAGE DEVICE Alternatively referred to as storage, storage media, or storage medium, a storage device is a hardware device capable of holding information. There are two storage devices used in computers; a primary storage device such as computer RAM and a secondary storage device such as a computer hard drive. The secondary storage could be a removable, internal, or external storage. In the picture to the right, is an example of a Drobo, an external secondary storage device. Without a storage device, you and your computer would not be able to save any settings or information and would be considered a dumb terminal. Below, are some additional examples of storage devices that are used with computers. TYPES OF STORAGE DEVICES - CD - Pen drive - Diskette - Hard disk