Roc and A Hard Place

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Roc and a Hard Place

Our siege of the Uthuk position has met with staunch


resistance, and now tragedy has struck. After weeks in
the field, Sir Ballians mighty Roc Brightwing has been
injured by a poisoned Viper Legion arrow. Unable to
bear Sir Ballian aloft for more than a few minutes at a
time, Brightwing has been hidden away to recover from
his wound. Whether because they have noticed his
absence, or because they have spies among us, the
Uthuk have sallied out from their war camp. They are
hunting roc, but they shant have an easy time of it!
Setup
The Daqan player is the first player, and he performs
his scenario setup first.
Daqan Setup : Daqan Setup : The Daqan player takes 7 Decoy
depoyment cards and 1 Roc deployment card. He
places 1 deployment card facedown on each blue
deployment hex. Then, he gains 2 lore tokens.
Uthuk Setup : Uthuk Setup : The Uthuk player musters an army
consisting of 30 muster points (not including
predetermined units), and places each of those units
on any of the red deployment hexes. Then, the Uthuk
player gains 1 lore token, to a maximum of 5, for each
unspent muster point. Next, the Uthuk player gains 2
lore tokens. Finally, the Uthuk player draws and keeps
2 additional command cards when drawing starting
cards.
Special Rules
Each time an Uthuk unit ends its movement in a space
adjacent to a facedown Daqan deployment card, that
card is immediately flipped faceup.
If a decoy deployment card is flipped faceup, return
the card to the game box. If the Roc Warrior
deployment card is flipped faceup, the Daqan player
immediately places the Roc unit on that space (or the
closest space possible if that space is occupied,
Daqan player's choice), and returns all deployment
cards to the game box. The Daqan player can now
order the Roc Warrior unit during his turn as
normal. The Roc Warrior loses it's unit abilities.
The command tent does not reward victory points as
normal, and is never removed. The half of the game
board closest to a player's sitting location is
considered that player's half of the game board.
Daqan VP Step : Daqan VP Step : If the Daqan player is occupying
the Uthuk command tent, or if there are no
deployment cards on the board, the Daqan player
gains 1 VP.
Uthuk VP Step : Uthuk VP Step : First, 1 fadedown deployment
card is flipped faceup (Daqan player's choice). Then,
the Uthuk player may spend lore to place 1 1 additional
unit. Each unit costs a number of lore equal to its
muster points value, with the exception of the Flesh
Ripper unit, which costs only 3 lore. The chosen unit
must be placed on an empty red deployment hex.
Objective
Daqan Victory Daqan Victory
If the Daqan player has 6 victory points at the start of
his turn, he wins!
Uthuk Victory Uthuk Victory
If the Uthuk player eliminates the Roc Warrior unit,
he immediately wins!
FFG. Permission granted to print and/or photocopy this page for personal use only.

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