One Page Saga V0.1: by Onepageanon
One Page Saga V0.1: by Onepageanon
One Page Saga V0.1: by Onepageanon
1
by OnePageAnon (http://onepagerules.wordpress.com/)
General Principles
The Most Important Rule: Whenever a rule is
unclear or does not seem quite right, use common
sense and personal preference.
Units: Each unit consists of one or more models
acting as a single entity. You can find unit profiles
for each faction in their respective army page.
Quality Tests: Whenever you must take a Quality
test roll one six-sided die trying to score the units
Quality value or higher, which counts as a success.
Line of Sight: If you can draw a straight line from
the attacker to the target without passing through
any solid obstacle, then he has line of sight.
Before we begin...
Army Composition: Each player may take up to
10pts or 20pts worth of units and upgrades in his
army (you decide).
Preparation: The game is played on a flat 6x4
surface, with at least 10 pieces of terrain on it. The
players roll-off, and the winner chooses on what
side to deploy and places his army first within 12 of
his table edge, then the opponent does the same.
Mission: After 4 rounds the game ends, and both
players sum the point value of all enemy units they
completely destroyed. The player with the most
points wins.
Activation
The player declares which unit he wishes to
activate, and it may do one of the following:
Action
Move
Notes
Hold
0
May shoot.
Walk
6
May shoot after moving.
Run
12
May not shoot.
Assault
12
Move into melee.
Terrain
Cover (forests, ruins, fences, etc.): Units with most
models within or behind cover terrain count as
Armored against shooting attacks.
Difficult Terrain (woods, mud, rivers, etc.): Units
may not use Run actions to move through difficult
terrain, and units assaulting through it strike last.
Dangerous Terrain (quicksand, harmful vegetation,
defensive stakes, etc.): Roll one die for every model
that moves into or across dangerous terrain. The
unit takes one automatic hit for each 1 you roll.
Elevation (cliffs, hills, ledges, etc.): Units assaulting
targets from higher elevation strike first in the
ensuing melee, and units being shot at from lower
elevation count as in Cover.
Army Creation
Heroes: When preparing your army you may buy
heroes of different quality types. For 1pts you may
buy any of the following heroes:
Axes
Javelins
For 2pts you may buy any of the following upgrades:
Hammers
Bows
Weapons
Moving
Melee
Assaulting models move into contact or as close as
possible to enemy models, and then the defenders
do the same by moving 3. All models within 2 of
an enemy may attack with all their melee weapons,
and assaulting models get +1 Attack each. This is
resolved like shooting, however casualties are only
removed after everyone has attacked. If either unit
is destroyed the other may move up to 3, if not
then assaulting models must move back by 1.
Fatigue
Whenever a unit has taken an action it may take an
additional action by accumulating one point of
fatigue. The opponent may spend a point of fatigue
on an enemy unit to either reduce its movement by
half, to make it re-roll successful hits, or to make it
re-roll successful blocks. Units may only accumulate
up to two points of fatigue during a round, after
which their activation ends automatically. Units that
have one or more fatigue points when activated
may rest by removing D3 fatigue points and doing
nothing for the rest of that activation.