00120-20040217 Bnetd Reply
00120-20040217 Bnetd Reply
00120-20040217 Bnetd Reply
57424_6.doc
TABLE OF CONTENTS
PAGE NO.
I. INTRODUCTION ....................................................................................................... 1
PAGE NO.
Cases
Andy Warhol Foundation for Visual Arts, Inc. v. Federal Ins. Co.,
189 F.3d 208 (2nd. Cir. 1999) .........................................................................................7
Gordon v. Nextel,
345 F.3d 922 (6th Cir. 2003) ...........................................................................................5
Klocek v. Gateway,
104 F. Supp.2d 1332 (D. Kan. 2002).......................................................................10, 11
57424_6.doc ii
TABLE OF AUTHORITIES
PAGE NO.
Newton v. Diamond
349 F.3d 591 (9th Cir. 2003) ...........................................................................................5
57424_6.doc iii
TABLE OF AUTHORITIES
PAGE NO.
Statutes
17 U.S.C. § 301..................................................................................................................11
17 U.S.C. §107.....................................................................................................................3
Other Authorities
2 McCarthy on Trademarks and Unfair Competition, § 16.4 (4th ed. 2003) ....................14
57424_6.doc iv
I. INTRODUCTION
Try as it might, Blizzard’s opposition to Defendants’ summary judgment motion
fails to identify a single genuine issue of material fact regarding any of Blizzard’s seven
claims against Defendants. As set forth below, on each of the seven counts in Blizzard’s
Second Amended Complaint (“SAC”), Blizzard cannot overcome the legal bars to its
claims. Accordingly, the time has come to put an end to the three years of intensive
litigation waged by Blizzard, and enter judgment on all counts for Defendants.
First and foremost, the Court should note what Blizzard does not oppose in its
brief. Defendants’ Motion for Summary Judgment sought to dismiss all copyright
Blizzard attempts to sustain its allegations concerning only four specific expressions: (1)
Blizzard’s communication protocols, (2) various Blizzard “chat room” icons, (3)
allegations,1 Blizzard thus concedes that it lacks sufficient evidence on these allegations
to reach a jury.2
1
These allegations include: (a) direct infringement of Blizzard’s video game clients
(SAC ¶¶ 62, 72, 98), (b) direct infringement of “other code” from Blizzard’s game client
(SAC ¶¶ 45, 52, 94), (c) derivative infringement using the BNS program (SAC ¶¶ 60-61,
96), (d) any infringement of its public performance rights (SAC ¶¶ 67, 97), and (e) all
allegations of contributory, vicarious, or inducing infringement (SAC ¶¶ 69-71, 99-101).
They also include any allegations against Defendant Internet Gateway, Inc.
57424_6.doc 1
Defendants’ reverse engineering of Blizzard’s communication protocols was necessary,
noncommercial, and sufficiently transformative to qualify as fair use. Second, any icons
that were copied are either de minimis to the overall videogame programs or fair use and
therefore non-infringing. Third, Blizzard fails to contest that its handshake algorithm is
Under both Sega v. Accolade and Sony v. Connectix, Defendants cannot be liable
the reverse engineering was “necessary” to achieve interoperability between the bnetd
server and Blizzard’s video game clients.3 This is undisputedly the case here. Blizzard’s
own technical expert openly conceded that that reverse engineering was necessary for
achieving interoperability both in his expert report and during his deposition.4 For this
as fair use because the bnetd emulator is not “transformative.” This argument not only
ignores the fact that Defendants already qualify for fair use under the “necessary for
2
Celotex Corp. v. Catrett, 477 U.S. 317, 322-23 (1986).
3
See Sega Enterprises Ltd. v. Accolade, Inc., 977 F.2d 1510, 1527-28 (9th Cir. 1992);
Sony Computer Entertainment, Inc. v. Connectix Corp., 203 F.3d 596, 602 (9th Cir.
1999) (“Central to our decision today is the rule set forth in Sega.”).
4
Grewal Decl. Exs. B (DeLong Report at 4:28-29; 9:10-16) and C (DeLong Dep. Tr.
67:12-22) (references herein to “Grewal Decl.” refer to the Declaration of Paul S. Grewal
in Support of Defendants’ Motion for Summary Judgment).
57424_6.doc 2
interoperability” test, it also ignores the noncommercial and highly transformative nature
dispositive,6 and here Blizzard does not dispute that three factors (including the fourth
and most important factor7) weigh in Defendants’ favor here. The only factor which
Blizzard does dispute is the first factor. Therefore, unless the first factor weighs heavily
in Blizzard’s favor, the Court must presumptively find Defendants’ use to be fair.
As Blizzard suggests, the first factor of the fair use analysis, “the purpose and
character of the work,” incorporates questions of transformation. But what Blizzard does
not address at all is that the factor also includes an enquiry into whether the use is
presumptively fair.9 Here, it is undisputed that Defendants’ work on the bnetd project
was entirely non-commercial.10 In particular, Defendants never charged anyone for any
work they performed that was related to the project nor were they compensated for the
time they dedicated to it.11 Because their primary purpose was and remains undisputedly
non-commercial, the first fair use factor thus weighs in favor of Defendants.12
The transformative nature of the use also weighs in favor of Defendants. First
and foremost, there is no dispute that Blizzard’s copyright accusations focus only on a
small percentage of the bnetd server’s code, leaving the remaining majority of the bnetd
5
See Connectix, 203 F.3d at 602 n.5 (citing 17 U.S.C. §107).
6
Campbell v. Acuff-Rose Music, Inc., 510 U.S. 569, 577-8 (1994).
7
See Harper & Row, Publishers, Inc. v. Nation Enters., 471 U.S. 539, 566 (1985).
8
See Acuff-Rose, 510 U.S. at 578.
9
See Sony Corp. v. Universal City Studios, Inc. 464 U.S. 417, 449 (1984).
10
Response to Plaintiffs’ [sic] Statement of Uncontroverted Facts, ¶¶ 10-11.
11
Id.
12
Notably, this starkly contrasts both Sega and Connectix, where the Ninth Circuit found
57424_6.doc 3
server’s computer code as entirely original and distinct “new expression” as defined by
Acuff-Rose and Connectix.13 In addition, the bnetd server gives users a chance to play
group of friends or free from the profanity, hacking and cheating that plague Battle.net14
– much as the flexibility to play Sony Playstation games in new computing environments
Yet another transformation the bnetd server offers is that of open source code.
The bnetd project releases its code and its program for free to anyone on the Internet –
including Blizzard game players – so they can configure and customize it to meet their
personal needs, such as creating private game clubs, personalizing welcome and help
messages, inviting others who are not logged in to play, or even setting up game-specific
servers, such as one that plays only Starcraft.16 This kind of transformative use –
empowering users to become authors and creators themselves – emphasizes the purpose
of the Copyright Act – “To Promote the Progress of Science and the Useful Arts.”17
Faced with the threat of summary judgment on its copyright claims and its
inability to distinguish Connectix and Sega, Blizzard falls back on trivial allegations
entirely unrelated to the main claims in its case – copying of its chat room icons. These
57424_6.doc 4
“images” are nothing more than simple little graphics that appear next to a user’s name
when he or she logs into a chatroom on BATTLE.NET or bnetd. They are not much
more than the “smiley-face” icons that people use in emails and other chat rooms all the
time.18 Such trivial copying, even if true, hardly qualifies as infringement under both the
The copyright doctrine of de minimis use is based on the axiom “De minimis non
curat lex” or “The law shall not concern itself with trifles.”19 In other words, there are
those cases where copying may have technically occurred, but the amount copied is so
minor and insignificant to the overall work as a whole, that courts should not waste
judicial resources sending such cases to trial; the “de minimis” use is excused.20 For
example, in Newton v. Diamond, the court found that copying three notes, or 2%, from a
The icons here are insignificant as a proportion of the copyrighted works. The
comparison, Blizzard’s Diablo II video game client program is 575 megabytes in size, or
588,800 KB.23 Thus, “icons.bni” makes up only 0.0025% of the Diablo II game, a
17
Larry Lessig, Architecting Innovation, 49 Drake L. Rev. 397, 403 (2001).
18
In fact, one court has held that such icons are not protectable under copyright law when
part of a user interface such as BATTLE.NET because they are so common as “scenes-a-
faire” or “to be expected” by users. See Apple Computer, Inc. v. Microsoft Corp., 35
F.2d 1435, 1444 (9th Cir. 1994).
19
Sony, 464 U.S. at 451 n.34; Rexnord, Inc. v. Modern Handling Systems, Inc., 379
F.Supp. 1190, 1194 (D. Del. 1974) (“On the principle of de minimis non curat lex, it is
necessary that a substantial part of the copyrighted work be taken.”).
20
Gordon v. Nextel, 345 F.3d 922, 924 (6th Cir. 2003).
21
349 F.3d 591, 597 (9th Cir. 2003). See also Vault Corp. v. Quaid Software, Ltd., 847
F.2d 255, 267-8 (5th Cir. 1998) (30 characters from 50 pages de minimis).
22
Felten Reply Decl. ¶¶ 7-8.
57424_6.doc 5
Despite these irrefutable facts, Blizzard attempts to argue each icon itself is a
compare the registered copyright as a whole with the allegedly copied material – even
Blizzard might have individually registered its icons with the Copyright Office and
thereby obtained the right to sue on them independently. But it did not. Having chosen
not to do so, it can sue now only for infringement of its game client as a whole. Under
this analysis, copying 0.0025% cannot qualify as anything other than de minimis.
Moreover, even if the copying were not de minimis, it would be fair use.
Beginning with the fourth and most important factor, effect on the market for the work,
Blizzard admits that it does not sell or license any of these icons at issue independently of
its game clients or Battle.net.25 In other words, there is no market for Blizzard’s icons as
individual copyrighted works.26 Rather, they are simply a microscopic part of Blizzard’s
massive videogame system. Blizzard’s failure to register the icons individually only
underscores their lack of value. The first and third factors again weigh in Defendants’
favor. As noted above, the bnetd server program is a non-commercial effort to transform
the ways in which users can play Blizzard games. As for factor three – the amount of the
work taken – again, in light of the fact that the registered work is the game client,
23
Felten Reply Decl. ¶ 15.
24
Well-Made Toy Mfg. Corp. v. Goffa Int’l Corp., 210 F.Supp.2d 147, 167 (E.D.N.Y.
2002) (“the illegal copying prong may only be satisfied by reference to the registered
work, Well-Made's 20 inch doll.”)
25
Grewal Decl. Ex. I (Pltffs’ Resp to Defs’ Requests for Admission, ¶¶ 13-15).
26
See Sony v. Universal, 464 U.S. at 450 (“a use that has no demonstrable effect upon the
potential market for, or the value of, the copyrighted work need not be prohibited in order
to protect the author's incentive to create.”).
57424_6.doc 6
0.0025% taken is a fact that must weigh in Defendants’ favor.27
Blizzard has never alleged copying of any other algorithm in this case.29 Once again,
Blizzard fails to provide a single citation to the record supporting its allegations.
argument to the contrary in its opposition. Therefore, the Court should grant summary
judgment, Blizzard also alleges in the same footnote, for the very first time, that “other
identify any specific files that it believed Defendants had copied. The bnserver files were
never included in these responses.31 Blizzard cannot raise them now for the first time in
27
Andy Warhol Foundation for Visual Arts, Inc. v. Federal Ins. Co., 189 F.3d 208, 217
(2nd. Cir. 1999) (one percent of work considered a “very small portion” under factor
three); Matthew Bender & Co., Inc. v. West Pub. Co., 158 F.3d 674, 687 (2nd Cir. 1998)
(one to two percent of works copied would be fair use); Sundeman v. Seajay Society, Inc.,
142 F.3d 194, 206 (4th Cir. 1998) (four to six percent of novel considered fair use).
28
Plaintiffs’ Opp. at 7 n. 5.
29
See Defendants’ Mem. at 5-10; Grewal Decl. Ex. A at 2-3).
30
Defendants’ Mem. at 9-10.
31
Grewal Decl. Ex. H (Pltffs’ Supp Resps to Defs’ 1st Set of Interrogatories, at 4-5).
57424_6.doc 7
its opposition, having led Defendants to rely on its previous discovery response.32
expert opinion33 and therefore are improper under Fed. R. Civ. P. 26(a)(2) as well.34
its copyright claims. For example, Blizzard asserts “the Ninth Circuit’s much earlier
decision in Sega, discussing a fair use defense to copyright infringement, does not apply
motion points out,36 however, Congress specifically included the Section 1201(f) defense
Blizzard’s Opposition ignores not only this legislative history of the DMCA, but
also the entirety of Section 1201(f). It is true that subsection (f)(1) exempts only reverse
engineering circumvention for the purposes of identification and analysis, but the section
continues with (f)(2) and (f)(3), which further exempt distribution of circumvention
technologies that are used solely as a means for enabling interoperability between
software programs such as the bnetd matchmaking server and Blizzard’s game clients.37
32
See Fed. R. Civ. P. 37(c)(1) (failure to amend a prior discovery response as required by
Rule 26(e)(2) precludes use of new information on motion); Scott and Fetzer Co. v. Dile,
643 F.2d 670 (9th Cir. 1981) (abuse of discretion for court to allow plaintiff to argue
alternative theory of trademark infringement not disclosed in interrogatory responses).
33
1/26/04 Carter Decl. Ex. 1 (Fitzgerald Decl., ¶ 10).
34
Were Blizzard’s “bnserver” allegations timely and admissible, they would not help its
case. Both bnserver files are 0.35 KB in size, almost 50 times smaller than the icons.bni
file and thus also de minimis or fair use. Felten Reply Decl. ¶ 13.
35
Plaintiffs’ Opp. at 10.
36
Defendants’ Opposition to Plaintiffs’ Motion for Partial Summary Judgment, at 10-11.
37
As to Blizzard’s additional erroneous arguments as to why 1201(f) should not apply,
see Defendants’ Opposition to Plaintiffs’ Motion for Partial Summary Judgment.
57424_6.doc 8
Next, Blizzard attempts to undermine Defendants’ “authority” argument by
referencing the Skylink case.38 Blizzard simply misreads Skylink. In Skylink, the Court
held that because plaintiff Chamberlain had not placed any restrictions on the type of
garage door opener its customers could use, there was no DMCA violation when using an
alternative opener. It distinguished Corley,39 not because of its software license, but
rather because the plaintiff there had specifically limited use of DVDs to specifically
authorized DVD players. Thus, the issue was not whether there was a software license or
not, but rather whether the copyright holder had placed any restrictions on the purchaser’s
options. Like Chamberlain, Blizzard has placed no restriction at all on what kind of
matchmaking server its customers can use. Once customers have purchased the game,
they have the “authority” to use whatever matchmaking server they prefer. Therefore,
like Chamberlain, Blizzard cannot sue purchasers who choose to use a different server.
Finally, Blizzard suggests that Defendants were not authorized to access the
games they had purchased because Blizzard somehow does not “sell” its game – rather, it
“licenses” them subject to various access restrictions. Beyond ignoring Missouri law and
the vast body of case law from other jurisdictions establishing that in circumstances such
as these software is in fact “sold” rather than licensed,40 Blizzard ignores its own
assertions in the Second Amended Complaint. No less than ten times, Blizzard asserts
57424_6.doc 9
that it “sells” its games or that customers “purchase” them.41 Regardless of the
consequences to its case, Blizzard cannot now run from what it has pled to this Court. 42
Blizzard’s opposition on its contract claim (Count VII) also fails to meet the
particularly how Missouri has enforced the provisions of the UCC Section 2-207(2). Nor
does Blizzard ever address Klocek v. Gateway,43 the one case to apply Missouri’s version
Instead, Blizzard simply urges the Court to follow the lead of the Seventh Circuit
in ProCD v. Zeidenberg.45 That case, however, did not address the issue of enforceability
of particular software licenses under Missouri law. And to the extent it provides general
guidance on the application of UCC Section 2-207(2), ProCD has been roundly
41
SAC ¶¶ 11, 15, 22, 26, 27, 36, 47, 65, 79, 83.
42
Blizzard attempts to re-interpret Defendants’ car club analogy claiming that
Defendants’ software allows them to “drive off in your favorite car without paying for
it.” Plaintiffs’ Opp. at 1. This, however, misrepresents the analogy. Defendants already
own the cars they are modifying. They bought and paid for them at local retail stores.
What Blizzard wants is to use the DMCA to force all of its customers to drive exclusively
on Blizzard-made roads, i.e., Battle.net. Defendants’ software simply allows customers
to choose which roads they want to drive on – Blizzard or otherwise.
43
Klocek v. Gateway, 104 F. Supp.2d 1332 (D. Kan. 2002).
44
Blizzard’s only discussion of Section 2-207(2) contends that, because Blizzard does
not impose an additional charge for its BATTLE.NET service, its Terms of Use for
BATTLE.NET are not subject to Section 2-207. This, however, ignores the obvious
economic reality that Blizzard customers pay for both the Blizzard game itself and access
to BATTLE.NET when they purchased their Blizzard games, and that customers cannot
access BATTLE.NET unless they pay for a Blizzard game.
45
ProCD, Inc. v. Zeidenberg, 86 F.3d 1447 (7th Cir. 1996).
57424_6.doc 10
criticized, not only in academic commentaries,46 but also in Klocek itself – once again,
all. Rather strangely, every case to which it cites concerns express statutory preemption
under 17 U.S.C. § 301. The Supreme Court has explained that statutory preemption and
conflict preemption are two entirely different doctrines,48 and Defendants explicitly
response at all to the conflict preemption that is the basis for Defendants’ argument,
misguidedly asserts the doctrine of unclean hands. However, a defendant’s own unclean
hands cannot shield a plaintiff from this defense; rather the sole area of inquiry is the
Blizzard’s opposition brief is filled with vague assertions that there are genuine
issues of material fact regarding its trademark claims (Counts III, IV, V, and VI). Yet
46
See, e.g., Batya Goodman, Honey, I Shrink Wrapped the Consumer: The Shrink-Wrap
Agreement as an Adhesion Contract, 21 Cardozo L. Rev. 319 (1999).
47
See Klocek, 104 F. Supp.2d at 1339 (“The Court is not persuaded that Kansas or
Missouri courts would follow the Seventh Circuit’s reasoning.”). Any effort by Blizzard
to enforce the California choice-of-law provisions in its licenses is unwarranted.
Blizzard’s position would have this Court rely on its licenses’ invocation of California for
choice-of-law purposes, even though it has already rejected those same licenses’
invocation of California courts for purposes of venue.
48
See, e.g., Gade v. National Solid Waste Mgmt. Ass’n, 505 U.S. 88, 98 (1992).
49
Defendants’ Mem. at 16-17.
50
See Alcatel USA, Inc. v. DGI Techs., Inc., 166 F.3d 772, 794 (5th Cir. 1999) (holding
that even if defendants themselves had “very dirty mitts,” plaintiff’s request for relief
made its “hands alone that must pass the hygienic test”).
57424_6.doc 11
Blizzard cites virtually no actual evidence in the record to support its assertions.
“is necessarily a fact-based inquiry that requires the careful weighing of several factors,”
the court cannot make a summary judgment ruling for Defendants on Blizzard’s
trademark claims. This is simply not the case. Eighth Circuit law is clear that summary
rather, “there must be a substantial likelihood that the public will be confused.”52
“BATTLE.NET” and “bnetd project” marks alone warrants summary judgment for the
Defendants on Blizzard’s Count III.53 Also weighing heavily in Defendants’ favor is the
fact that Blizzard has still failed to come forward with any admissible evidence of actual
customer confusion. Blizzard’s sole set of “evidence” are two hearsay statements in a
declaration from Paul Sams, a Blizzard employee.54 These vague assertions regarding
what other unnamed people have said when contacting Blizzard constitutes inadmissible
51
See Luigino’s, Inc. v. Stouffer Corp., 170 F.3d 827, 832 (8th Cir. 1999); Duluth News
Tribune v. Mesabi Pub. Co., 84 F.3d 1093 (8th Cir. 1996).
52
Vitek Systems, Inc. v. Abbott Labs., 675 F.2d 190, 192 (8th Cir. 1982) (quoting Fisher
Stoves, Inc. v. All Nighter Stove Works, Inc., 626 F.2d 193, 194 (1st Cir. 1980)).
53
Nabisco, Inc. v. Warner-Lambert Co., 220 F.3d 43, 46 (2d Cir. 2000).
54
See Plaintiffs’ Supplemental Statement of Uncontroverted Facts, ¶¶ 19-20; 1/26/04
Carter Decl. Ex. 7 (Declaration of Paul W. Sams, ¶¶ 5-6).
55
See Duluth, 84 F.3d at 1098; Vitek, 675 F.2d at 193.
57424_6.doc 12
these statements were admissible, misdirected communications such as these have been
considered in other cases to be “de minimis and to show inattentiveness on the part of the
Blizzard tries to minimize this gaping hole in its case by arguing that evidence of
ignores the law that the absence of actual confusion, coupled with a long period of co-
Here, the two marks at issue have co-existed for more than five years59 without a single
admissible example of confusion.60 Thus, this Court should grant summary judgment for
“BNET” mark, based on the public’s purported use of the name “BNET.” But Blizzard
completely ignores the fundamental tenet of trademark law that a trademark infringement
56
Duluth, 84 F.3d at 1098.
57
Plaintiffs’ Opp. at 22.
58
See Aktiebolaget Electrolux v. Armatron Int’l, Inc., 999 F.2d 1, 4 (1st Cir. 1993) (“an
absence of actual confusion, or a negligible amount of it, between two products after a
long period of coexistence on the market is highly probative in showing that little
likelihood of confusion exists.”); Falcon Rice Mill, Inc. v. Comm. Rice Mill, Inc., 725
F.2d 336, 347 n. 13 (5th Cir.1984).
59
See Response to Plaintiffs’ [sic] Statement of Uncontroverted Facts, ¶¶ 1 (Blizzard
admits BATTLE.net launched in 1996-97), 8 (Blizzard admits bnetd existed by 1998).
60
Cf. Pignons S.A. de Mecanique de Precision v. Polaroid Corp., 657 F.2d 482, 490-91
(1st Cir. 1981) (affirming summary judgment of no trademark infringement, finding that
evidence of only one instance of actual confusion over the four years in which the
parties’ marks coexisted “strongly indicates” no likelihood of confusion).
61
While Blizzard has presented minimal evidence on both the strength of its mark and
the proximity of the goods at issue, Eighth Circuit caselaw has established that without
more, these two factors alone are insufficient to succeed on the merits of a trademark
claim. See Luigino’s, 170 F.3d at 830-32; Duluth, 84 F.3d at 1099.
57424_6.doc 13
plaintiff must prove that it was the first user of the disputed marks.62 Blizzard concedes
that the bnetd project has been using the bnetd name since the project began in 1998.63 It
presents no evidence that anyone used “BNET” to refer to BATTLE.net prior to that date.
One these facts, the court should grant summary judgment for Defendants on Count IV.64
argues that because no appellate court has instructed this Court or the parties on the exact
legal test for actual dilution, the court should send the question to the jury.65 This makes
no sense. This Court is more than capable of deciding whether Blizzard has presented
evidence sufficient for a jury to find actual dilution, and in fact, that is this Court’s duty
under Fed. R. Civ. P. 56. To send the case to the jury simply because the legal standard
Regardless, Blizzard fails to come forward with any evidence of actual dilution of
any mark. Although Blizzard asserts in its opposition brief that it “has alleged sufficient
facts” to defeat summary judgment on this claim, it provides no citations to where in the
record these supposed facts can be found.66 Also conspicuously absent is any expert
62
Secular Organizations for Sobriety, Inc. v. Ullrich, 213 F.3d 1125, 1130 (9th Cir.
2000); Sengoku Works Ltd. v. RMC Int’l, Ltd., 96 F.3d 1217, 1219 (9th Cir. 1996) (“It is
axiomatic in trademark law that the standard test of ownership is priority of use.”); 2
McCarthy on Trademarks and Unfair Competition, § 16.4 (4th ed. 2003).
63
See Response to Plaintiffs’ [sic] Statement of Uncontroverted Facts, ¶¶ 31, 8.
64
Additionally, Blizzard does not dispute that it has no evidence to support key elements
necessary for its other Count IV theory of trade dress infringement. See Defendants’
Mem., at 24 n. 87. Thus, summary judgment for Defendants on this claim is proper.
65
Plaintiffs’ Opp. at 24.
66
See id.; see also Nitro Leisure Products, L.L.C. v. Acushnet Co., 341 F.3d 1356, 1366
(Fed. Cir. 2003) (trademark dilution plaintiff’s “conclusory statements it made before the
district court, with little more” were insufficient to show actual dilution).
57424_6.doc 14
testimony on actual dilution.67
Blizzard tries to conceal its utter lack of evidence of actual dilution with two
arguments. First Blizzard contends that “the existence of identical marks may provide
circumstantial evidence of actual dilution … and here defendants’ nearly identical mark
is much more similar to Blizzard’s mark than were the marks in Moseley.”68 But the fact
that identical marks may provide circumstantial evidence of actual dilution is completely
Blizzard’s services,” this shows evidence of actual dilution.70 This argument fails for two
reasons. First, there is no evidence of this in the record, which is why Blizzard provides
no supporting record cites in its opposition brief.71 Second, Blizzard’s assertion fails to
comport with the rule that evidence of actual dilution must be “empirical evidence that
related.72 It is this test which Blizzard must meet to avoid summary judgment, and this
67
Cf. Moseley v. V Secret Catalogue, Inc., 537 U.S. 418, 434 (2003).
68
Plaintiffs’ Opp. at 24.
69
Moreover, Blizzard has failed to provide any evidence that “BNET” is a famous mark
protected under 15 U.S.C. § 1125(c) or address the issue of priority.
70
Plaintiffs’ Opp. at 24.
71
See id.
72
Kellogg Co. v. Toucan Golf, Inc., 337 F.3d 616, 628 (6th Cir. 2003).
57424_6.doc 15
454 Shotwell Street Richard C. Lin, pro hac vice
San Francisco, CA 94110 Day Casebeer Madrid & Batchelder LLP
Telephone: (415) 436-9333 20300 Stevens Creek Boulevard, Suite 400
Fax: (415) 436-9993 Cupertino, CA 95014
Email: jason@eff.org Telephone: (408) 873-0110
Fax: (408) 873-0220
E-mail: pgrewal@daycasebeer.com
57424_6.doc 16