101 Games For The ESL Classroom - Longstaff
101 Games For The ESL Classroom - Longstaff
101 Games For The ESL Classroom - Longstaff
Introduction
Definition of Game
Participants in English as a second language (ESL) often say that they like to play games as a fun way to
learn. However some teachers also say that they dont know what games to play. There are many ESL web
sites where users have submitted a large number of games, however frequently a great portion of these
games are not true games but might be more accurately described as fun activities.
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The list of games here are all true games in the sense of the 1st definition of game being a form of
competitive activity or sport played according to rules (Oxford Dictionary; World English 2012). The
active component is competition which brings excitement and thus motivation to participate.
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Hence, all the games here have rules and lead to winners or losers of the game.
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Having winners and losers might be criticized (no one wants to be a loser), this is an important issue but
for the sake of brevity it is not considered here. Hopefully these games can be played for their benefit of
increasing student motivation. Winners and losers do not need to be highlighted. Prizes can be given to
everyone if desired. It is possible to play the games but not keep track of the points. Any game can also
include random events where players gain or lose points by chance (see the game: level the playing field).
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Moreover, competition is part of life. Learning sportsmanship, fair play and how to be a good winner
and a good loser are important lessons that can be taught through playing games.
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The organisation of the games here is somewhat ad hoc, unplanned, it is a work in progress. The games have
been put into a few categories, but these are not considered to be a final or a best organisation.
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Generally, games have been grouped according to a task-based approach, so that game using a particular
task (eg. Bingo) are all put together in one category.
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Further, keywords have been listed for each game. Again, these are ad hoc, a work in progress. They are
not complete or considered to be the best solution.
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Finally, a note is made for each game on how much preparation is required before playing the game.
Many games require no preparation at all, so can be quickly used without any preplanning.
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Many variations have been attempted to be included here, while also trying to have as little duplication as
possible (though some duplication was unavoidable). Some games have several variations listed, while
other variations have been listed as separate games even though the game-play may be quite similar.
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There are more variations possible than are listed here! It is up to the teacher to use the ideas of the game,
feel free to modify them, and make new variations to fit ones own style and the needs of the students.
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Overall, the main purpose of games is to have fun! So feel free to experiment and be creative!
Compiler and Editor: 1st Edition
I am not the author of these games and Ive only played a few of them in class.
My role has only been to collect them from many places and edit them into one concise format.
- In this 1st edition, there are also likely to be many mistakes, please send any notes to me! - Jeffrey
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LIST OF GAMES
Body movement with a few words
1.
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Simon Says!
Simon tells players what to do, but players should only do it if he first says Simon says
Mother may I? Father may I?
Players in the back try to touch Mother or Father who will tell them what they may do.
Red light, Green light! - Statues!
Players in the back, try to touch a player in the front, but if seen moving they must start over.
What time is it Mr. Wolf? - Whats the time Mr. Wolf?
Players ask Mr. Wolf about the time, ... then run away when its time for dinner!
Catch! Play Ball!
Players ask a question, then throw a ball to another player who must answer.
Twister!
Body parts & colors are called out, players reach for the colors in the twister play area.
Red Rover!
Team #1 calls for a player from Team #2 who tries to break through their line or is caught.
Recognition of key-words or finding words and objects
8.
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Show me!
Each player gets a card, when someone says the name of the card, they hold it up and show it.
Hold it up!
Teams get all the cards, when someone says the name of a card, teams find it and hold it up.
Thats my word!
A text is read aloud, players have keywords, when hearing ones own word, stand up & say it.
Grab that word!
Play a song, keywords are on cards stuck on the board, when hearing a word, run and grab it.
Scavenger hunt!
Teams get lists of things to find (words, objects, information), team that finds the most wins!
Identifying differences
13.
14.
What changed?
A few players leave the room, others change things, players return & guess what has changed.
Find the differences!
Players try to find differences between two similar pictures without looking at the other one.
Giving directions
15.
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17.
18.
Clapping syllables!
Players clap the rhythm of syllables in words or sentences, competing for accuracy and style.
Bigger and bigger!
Players say words over and over while getting bigger & bigger and speaking louder & louder.
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Beep game!
Players say numbers or letters in the correct order, except sometimes say Beep instead.
Speed naming!
Words or pictures are on the board, players say the words in random order as fast as possible.
Speed naming! - Punctuation!
Players randomly point at punctuation signs while others say their names as fast as possible.
Relaying information from one to another
22.
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Generating categories
57.
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Spelling duel!
Two players come forward, each player says a word, then try to spell the other players word.
Survivor spelling: letter - by - letter!
Player #1 says the 1st letter of a word, player #2 the 2nd etc. -make a mistake and youre out.
Survivor spelling: word - by - word! (Spelling bee)
Each player tries to spell a word. When a player makes a mistake, they are out.
Team spelling!
Each team sends players forward to spell words and earn points for their team.
Arranging & Rearranging: letters into words / words into sentences
71.
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Team questions!
Groups make questions about a text and ask them to other groups who must answer fast.
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Quiz show!
Questions are asked about any subject and teams compete to answer them quickly.
Whats the question? (Jeopardy!)
Answers to questions are given, and teams compete to see who can provide the questions.
True Jeopardy!
Answers are organised into categories and difficulty (points) which teams can select from.
Comedy quiz!
Players try to answer questions with comedic answers.
Bingo & Tic Tac Toe (rows in a grid)
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The Games!
Body movement with a few words
Simon Says!
(Preparation: None!) .
/ recognize keywords / body movement / commands - imperative mood /
One player is designated as Simon who stands in front and gives players commands to do things
Two main rules:
- A command starting with Simon says means players must do it
- A command that does not start with Simon says means players must not do it.
If any player breaks either rule, they are out and stop playing
After everyone else is out the last person remaining becomes the next Simon
Simon can command players to do almost anything that is physically possible, for example:
stand up, sit down, touch your left ear, say "yes", sing a song
Simon can also direct commands to just some of the players (calling them by name)
To make it more exciting (and difficult) Simon can say many commands very quickly, for example:
o Simon says stand up. Simon says sit down. Simon says arms up. Arms down.
(anyone ending with arms down is out, because that command did not begin with Simon says
(Preparation: None!) .
/ body movement / commands / questions / speaking / outdoors / spatial directions /
The game is played in a large open room (no desks or chairs) or outdoors
- One player is designated as Mother or Father and stands in the front
- The rest of the players start standing in the back of the room (or as far away as possible)
The goal is to get permission to come forward
- the first player to touch mother or father wins! (and becomes the new mother or father)
Commands about movements can include:
- Types of movements (steps, runs, jumps, crawls, leaps,...)
- Number of steps, runs, jumps, etc.
- Time for stepping, running, jumping etc.
- Size of steps, runs, jumps (big, small, tiny, mouse-sized, elephant steps, etc.)
- Direction of steps, runs, jumps. etc.
Variation 1: Mother or Father give commands to particular players (Bob, take 2 mouse steps forward)
- the player must first ask: Mother may I? (or Father may I?)
- If mother or father says Yes, then the player gets to take the steps
If the player doesnt ask, or
If the player takes the steps before mother / father says yes,
o then that player must go to the back and start again
Variation 2: Same as Variation 1, except the players can also ask mother or father:
- Mother, may I take take 2 seconds of tiny steps forward
- Mother / Father can reply Yes or No
If Yes then the player can do it.
If No then the player cannot do it, but Mother / Father can make a different command:
o No, but you can take 2 seconds of hopping forward
Variation: Instead of Mother may I? players ask Mother, do I have to?, or Mother, must I? etc.
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(Preparation: None!) .
/ recognize keywords / body movement / commands / speaking / outdoors /
The game is played in a large open room (no desks or chairs) or outdoors
- One person (the police officer) stands in front,
- all other players begin at the back (farthest away from the front)
- The person in the front says Green Light and turns away (his / her back towards the others)
- Other players try to come forward towards the front
- At any time the police officer can turn around
All the other players must freeze, stand still, like statues
The police officer can walk around looking at the players closely and can try to startle them!
(but cannot touch them)
If the police officer sees anyone moving, then that person goes to the back to start over
- Anytime the police officer has their back to the other players, they can move
- The first person to touch the police officer wins, and becomes the next officer
Variation: Instead of a police officer , the person in front is a museum curator
(Preparation: None!) .
/ recognize keywords / telling time / body movement / questions /
Need large open area to play
Simple game for learning how to tell the time on the clock
- one person is selected as Mr. Wolf (could be the teacher first)
- All other players ask Mr. Wolf a question: Whats the time Mr. Wolf?
- Mr. Wolf answers, saying any time: Its 2 oclock
Repeat questions and answers
- Mr. Wolf can answer with any time, including variations (5:30 pm, half past 4, 12 midnight, etc.)
- continue till Mr. Wolf answers Its dinner time!
Then Mr. Wolf runs to catch one of the players
the 1st player who is caught becomes the next Mr. Wolf
Variation:
It is possible to play this game with:
- different questions and different vocabulary answers
- different animals
What are you having for lunch today Mr. Wolf? (Mr. Shark, Mrs. Tiger....)
o Im having rice for lunch.
o Im having dumplings for lunch.
o Im having Children for lunch! (run and catch the next Mr. Wolf)
Catch!
Play Ball!
2012 Jeffrey Scott Longstaff (Ed.) 101 Games for the English as Second Language (ESL) classroom
Catch!
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Play Ball!
2012 Jeffrey Scott Longstaff (Ed.) 101 Games for the English as Second Language (ESL) classroom
Red Rover!
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(Preparation: None!) .
Susan lets go of her team mates and runs toward the other team
o If she breaks through their row, then she can take one of the two people that she broke through
back with her to her original team
o If she cannot break through their row, she is caught and must join the new team
Hold it up!
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Thats my word!
Scavenger Hunt
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Identifying differences
What changed?
(Preparation: None!) .
/ categories of vocabulary / speaking / writing / body movement /
Two or more students go out of the classroom
- While students are out, other students change things in the classroom
o For example: change coats, sit in different places, move things
o students in the classroom write a list of everything that has changed
Then the students come back into the class and try to guess everything that has changed
- the student who guesses the most things wins
Giving directions
Pin the tail on the donkey!
(Preparation: None!) .
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(Preparation: None!) .
Speed-naming!
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Speed-naming: Punctuation
(Preparation: None!) .
/ speaking / categories of vocabulary / pronunciation / punctuation /
Write the punctuation signs on the board (depending on level, choose how many signs to use)
- Review the names of the signs (dont write the names, just write the signs)
period
, comma
question mark
! exclamation point
apostrophe
: Colon
; semicolon
- practice by pointing at each sign, and having students say the name
- then point at the signs faster & faster and in random order while students say the names
Game play: Play in groups (large classes) or students play individually (small classes)
- Point at signs in random order, very quickly, giving each group a short time-limit
the group (or person) who can correctly say the most names within the time limit... wins!
(Preparation: None!) .
The player at the front of the line then moves to the back for the next round.
Variation: Write a letter on the persons back
- Then the person at the front must run to the board, and write a word that begins with that letter
Make it harder?
- The person at the front runs to the board and writes a word that ENDS with that letter!
Variation: Players write the letters or word with their finger in the air
- Other players watch the Air Writing and try to guess the letters or words
Variation: Write a short sentence (on your friends back, or in the air) and pass it down the line
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(Preparation: None!) .
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Where is it in the house? (Kitchen, Bedroom, Bathroom, Living room, Garage, ....)
Where is it in the city? (Hospital, Police station, Library, Hotel, Restaurant, Gas Station. . . )
Where is it in the school? (Classroom, Hallway, WC, Library, Teachers Office . . .)
Twenty Questions!
(Preparation: None!) .
Three Lives!
(Preparation: None!) .
Team 1
Team 2
Team 3
Team 4
If a question or guess, is answered No one of the three lives is lost (cross it out, draw a sad face)
- When all three lives are lost, then that team is out
2012 Jeffrey Scott Longstaff (Ed.) 101 Games for the English as Second Language (ESL) classroom
Hangman!
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(Preparation: None!) .
/ questions / speaking / categories of vocabulary / spelling /
Basic game:
One player (the Writer) thinks of a word and can tell the category (eg. Animals)
- writes a series of lines: ___ ___ ___ to show the number of letters
- Guessers (or teams) take turns guessing the letters (Is there a B?)
Whenever the answer is No - one more line gets drawn on the hanging man
Players get excited as they see themselves come closer and closer to being hanged!
- If the guess is correct, then the Writer puts that letter in one of the lines:
. C
Hanging man
Guessers keep guessing letters until either:
with 10 lines
They correctly guess the whole word (they win and get one point!)
They use all their guesses, and so are hanged (they lose a point!)
Game play: Writer vs. Guesser
- One team or person is the writer and the other team or person is the guesser.
If the Guesser correctly guesses before being hanged, the guesser gets one point
If the Guesser gets hanged before correctly guessing, then the writer gets one point
Game play: Guesser vs. Guesser
- Two or more teams (or people) all try to guess the word
The team or player who guesses correctly first, wins and gets the point
If all the teams get hanged, then no one gets any points for that round
Variation: Hangman can be used in any game when players make guesses or ask Yes / No questions
- Hangman is used as a fun way to count the number of incorrect guesses (No answers)
- Once a player reaches the maximum number of No answers allowed:
They lose that point (punished in some fun way!)
They are out (remaining players keep playing, till only one remains)
Or the point goes to the other player
Variation: There can be 10 lines to draw for the hanging man (10 questions answered no)
- but any number of lines can be used (add lines for feet, fingers, face, etc.)
-
(Preparation: None!) .
/ writing / grammar / sentences / adjectives & adverbs / descriptions /
Everyone pick something in the classroom to describe
- Write a description of that thing. After finishing, find a group of 3 (or more)
- One person reads their description, and others try to guess what you are writing about.
- The first to guess in your group wins one point (then another person read their paper)
- After everyone has read their paper, find new groups, read papers, and winners get points.
- Continue till everyone has heard all the descriptions from every player.
- After all groups are finished, the player with the most points is the grand winner!
Variations: Descriptions can be anything anywhere in the school, or anything in the world
(Preparation: None!) .
/ writing / sentences / adjectives & adverbs / descriptions / names / listening for key words /
Everyone find a partner and everyone write a description of their partner
- After finishing, share the writings with partners and work together to correct any mistakes.
- Put all the writings together (randomly, with no names)
- Each player randomly picks one and reads it to the class, the first player to guess who gets one point.
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- Continue through all the descriptions, the player with the most points is the grand winner!
Variation: Instead of writing a description, make a drawing of your friend.
(Preparation: None!) .
(Preparation: None!) .
Who is it? If they were a __, then what __ would they be?
(Preparation: None!) .
/ names / modals - conditionals - subjunctive mood / speaking / questions / categories of vocabulary /
One person (or a small group) leave the room
- The rest of the class picks one person to be it (that person should be present in the room)
- The other person or people come back into the room - their goal is to guess who it is.
They ask the class questions to get clues about who it could be
- questions use categories, for example:
o fruit, vegetable, sweet, weather, flower, city, food, animal, car
- Questions use the subjunctive mood (conditionals)
o If this person were a ____ what kind of ____ would he or she be?
for example:
o If this person were a flower, what kind of flower would he or she be?
Anyone in the class can answer:
o If this person were a flower, he or she would be a red rose.
(encourage students to add adjectives to the kind of flower: beautiful, wilting, etc...)
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Allow the guessers either a time limit, or a limit to the number of questions (20 Questions!)
- then they must guess - if they are right, they win and get one point!
New people (or small group) go out of the room and play again
(Preparation: None!) .
All the other players draw the person, according to the verbal description
Anyone can ask the interviewee questions about the description (for example, any details)
After the description is finished, everyone shows their drawings and tries to guess who the person is.
(Preparation: None!) .
The witnesses:
o act like they do NOT know the name of who did it,
o do not know who they are
o do not know if they are male or female
o describe the person who did it (someone present in the class, but not in the group)
The sketch artists:
o draw pictures according to the witnesss description
o can ask the witness questions about details for their drawings
(Preparation: None!) .
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(Preparation: None!) .
(Preparation: None!) .
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- When guessing correctly, write down each persons name, and who / what they are
First person to guess who every person is from the other of the class, wins!
Hot Seat!
Team #1 gives 1 clue and their guesser in front who gets 1 guess
Repeat for each team: Team #1, Team #2, Team #3, then start again: Team #1 etc...
(Preparation: None!) .
/ categories of vocabulary / recall words / body movement / drawing /
Basic game: Organise vocabulary into categories, for example:
jobs
animals
food
actions
places
abstract nouns
famous people
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= Charades
= Pictionary
(Preparation: None!) .
/ categories of vocabulary / recall words / body movement / drawing /
Team #1 picks the word or phrase (within a category of vocabulary) for Team #2
-
If Team #2 guesses the word or phrase within the time limit, then they win.
If Team #2 does not guess the word or phrase within the time limit, then Team #1 wins.
Then switch roles: Team #2 picks the word or phrase (within the same category) for Team #1
The performers (1 from each team) see the word or phrase, but the guessers do not see it
Each performer acts-out (Charades) or draws (Pictionary) for their own team
Then each team picks a new performer for the next word or phrase.
Each team picks one performer (who sees all the words or phrases)
Each team tries to guess as many words or phrases within a time limit
o Team #1 goes first, trying to guess as many words or phrases within a time limit
o Team #2 goes next, with the same amount of time
o Team #3 etc...
(or, perhaps all the teams can be guessing at the same time)
The team with the most correct guesses within the time limit wins.
Pictionary! Charades!
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(Preparation: None!) .
List types of words to be used (eg: verbs, nouns, adjectives-adverbs, prepositions, conjunctions)
o Decide on certain requirements for the sentence, for example:
-
Other players (guessers) try to guess both: The animal and the adjective
Each person gets one point for each correct guess!
Variation:
Guessers must guess using a full sentence containing the animal name and the adjective.
Variation:
Variation:
Use only adjectives that can be changed into adverbs by adding -ly (happy -> happily)
- Then play Adverb Charades right after this game.
Adverb Charades!
The class tells the student to do any activity they want to see, for example:
o Pretend activities:
- Cook dinner.
o Real activities:
- Open a door.
or
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Note: When the students in the class tell the performer what to do:
- they must use imperative mood (Tell a story. Ride a bike. etc...)
- If they dont use it, they can be punished in some fun way (lose a point, do a dance etc.)
read
sleepy
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1. Each group practices their conversation or scene (different conversation or scene for each group)
2. Then students perform the conversations or scenes, but must use imaginary language
(instead of saying words, students use sounds - intonation - and gestures)
3. After performing the scene, the other players (audience) should say what they think was happening
4. Finally, the performers tell everyone what their conversation or scene really was
- Give points for everything that is guessed correctly about the conversation or scene.
(Preparation: None!) .
Then each team gives their story to another team, who will have to guess it
can be a news story, an event, something that happened recently
o a sequence of important events
o some important things that the story teller needs someone else to do
Password
- What happened?
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Performance password!
(Preparation: None!) .
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Matching / Concentration
Basic game:
- Learning: Players see a group of items (for a limited time)
Players learn to use memory strategies to identify and memorize as much as possible
Players cannot write anything down or take notes
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Game play:
Variation: Show a collection of pictures or objects (which match the students level)
- then take the pictures or objects away
- teams or individuals try to remember as many as possible
- Teams or individuals with the most points, win!
Variation: Show a short video or movie
- the things to remember can be verbs, actions that occur
- then turn the movie off
- teams or individuals try to remember as many verbs that occurred during the short video or movie
Variations: Recalling the items in teams
Each team write all items on paper:
- Each team can recall the items by writing them down, then the team with the most correct, wins
Each team take turns recalling items by writing them on the board
- Each team can send one person to the board at a time
a player from team #1 writes one item on the board
then a player from team #2 writes one item
then a player from team #3 writes one item.... etc.
- after a player writes one item on the board, then another player from that team comes forward
- If an item is already written, then it cannot be written by another team
When no one else can remember anything to write, then the correct (and incorrect) recalls are counted
Variation: Players are instructed to only remember particular items, for example:
- Only remember animals
- Only remember items whose name begins with C
- Only remember items which are red, etc...
This instruction might come during the learning portion, or not till the recall time
Variation: Players do an interference activity between the learning and recall portions
- this ensures a deep memory - rather than items being repeated in short term memory
Generating categories
Name 6! Pass the toy!
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(Preparation: None!) .
/ recall categories of words / body movement /
Players in teams
- Divide the board into one area for each team
- Decide on a category for words, for example:
Words with 2 letters
Words with 3 letters, or 4 letters, or 5 letters
(Preparation: None!) .
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The team or player with the most points at the end... wins!
(Preparation: None!) .
(Preparation: None!) .
Alphabet Words
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(Preparation: None!) .
/ passing a ball or toy / alphabet / categories of vocabulary / speaking / writing /
Each player has a piece of paper - across the top write these category names (or pick other categories)
Name
Place
Action
Animal
Object
Fruit / Vegetable
Total
Someone starts saying the alphabet ... A, B, C, D, ....
- Anyone, at any time, can yell Stop!
- Then the other person stops saying the alphabet
- If they stopped at the letter G :
o then each player writes a word starting with G for each category (for example)
George
Garage
Grow
Giraffe
Gun
Grape
The first player who finishes all their categories yells Stop! and the other players must stop writing
- (Variation - set a time limit - everyone can write till the end of the time limit)
Count up points
- If a player is the only person to write a particular word, they write 100 under that word
- If only 2 players wrote a particular word, they both write 50 under that word
- Any word written by 3 or more players gets 25 points
- If some columns do not have any word, the player writes 0
Each player writes their points under the word, then puts the total under the total column
Continue saying the alphabet, starting at the same place it stopped
- after the paper is filled, .... the player with the most points wins!
Alphabet cards
2012 Jeffrey Scott Longstaff (Ed.) 101 Games for the English as Second Language (ESL) classroom
Queen
King
nd
p. 35 of 55
L
M
- 2 player: turn over another card, and add one word to the sentence.
-Game
3rd play:
playerPlay
etc....incontinue
over cards and adding words
teams orturning
individually
- If players give a correct word (and grammar) within a time limit, they get one point
- When the deck is finished: the player (or team) with the most points wins!
Variation: to make it easier - Make or use alphabet cards (write the letters on a deck of cards!)
Variation: Assign a category to each card (Animals, food, places, jobs, ...)
- When the card is turned over, the player must say a member of that category.
- For sentences, make sentences using members of all the categories in the sentence.
Variation: Assign a part of verb tense to each card (simple present, simple past, past continuous....)
- A player picks a card and must compose a sentence using that verb tense.
Y
Z
/ speaking / writing /
Review a few similes: Identify the basic structure: as ____ as ____
For example:
- as big as a mountain
as big as my father
as big as China
- as sweet as candy
as sweet as my girlfriend
as sweet as honey
- as soft as hair
as soft as my bed
as soft as my mothers arms
The goal of the game is to complete a simile when part of it is given:
-
a partial simile will be given, either with an adjective, or with a noun, for example:
as exciting as _____
or
When the time limit is up, each team gets one point for each simile.
Spelling
Spelling duel!
(Preparation: None!) .
2012 Jeffrey Scott Longstaff (Ed.) 101 Games for the English as Second Language (ESL) classroom
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/ spelling / speaking /
Players can play individually, for themselves, or could play for two teams
Two players come forward (one player from each team) to have a duel
- Each player says a word (each player says their own word, so there are two different words)
- Each player spells the other players word (either say the letters, or write on the board)
o correct spelling = that player (and team) gets 2 points
o incorrect spelling = the other player, who said the word, tries to spell it
correct spelling = the player who originally said the word gets 1 additional point
incorrect spelling = the player who originally said the word loses 1 point
- next 2 players come forward
Variation: play in small groups, for example
group of 7 = two teams of 3; and 1 person is the judge with a dictionary
/ spelling / speaking /
Use vocabulary that has been learned
- Have all the players stand up
- Say one of the vocabulary words
o 1st student says the 1st letter of the word
o Next student says the 2nd letter
o Next student says the 3rd letter.... etc. etc.
- If someone makes a mistake: They must sit down (they are out)
o Start spelling that same word again, until it is spelled correctly
-
After the word is spelled correctly, then say a new word, continuing with the next student
/ spelling / speaking /
Every player plays for oneself
- The Teacher (or Host) asks players, one at a time, to spell a word
- A different word is given to each player (all the words should be of the same difficulty)
-
Each player gets one try to spell their word (within a time limit)
o The player could say the letters, or could write the word on the board
If the player spells the word correctly, then they stay alive
o If they does not spell the word correctly, then they are out (dont continue with the game)
Team Spelling!
2012 Jeffrey Scott Longstaff (Ed.) 101 Games for the English as Second Language (ESL) classroom
p. 37 of 55
/ spelling / speaking /
Players play in teams:
- 1st Player from Team #1 comes to the front
- The Teacher (or Host) says a word
The 1st Player gets one try to spell it (within a time limit)
o The player could say the letters, or could write the word on the board
- If the word is spelled correctly, that team gets one point
-
Each player (or small team) must find the letters to spell their word
Players run around the room, and ask: Do you have an A? Do you have a W? etc.
If the player has the letter, they must hand it over when asked, if not, they say no!
- First player (or team) to get all the letters to spell the word, wins!
Switch players and letter holders and play again!
Variation: Use slips of paper with pictures (names for each picture must have the same number of letters)
- Players have to spell the word and then look for the letters
Variation: Use slips of paper with short phrases or sentences (all with the same number of words)
- players must find the words to compose the sentence
/ spelling / alphabet /
Play in groups (teams) or individually
- Start by writing any word on the board for example:
- First player makes a new word, changing just one letter
- Next player makes a new word, changing one different letter
(must change a different letter than the last player!)
- Next player makes a new word, changing one different letter
TIME
LIME
DIME (wrong!)
LAME
TAME ... etc.
Players must write the new word within a time limit or lose their turn
- If the player writes a correct word within the time limit, they (or their team) gets one point
- Person (or team) with the most points ... wins!
Variations:
Use a word with different numbers of letters
- use different rules for what you can change:
change 2 letters
change one letter and either add on letter or subtract one letter
change one letter and also can rearrange the other letters....etc. etc.
2012 Jeffrey Scott Longstaff (Ed.) 101 Games for the English as Second Language (ESL) classroom
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(Preparation: None!) .
First group to rearrange the letters into the correct answer.... wins!
/ spelling / alphabet /
Prepare cards with a letter on each card
- have several of each letter (for example, 5 letter Bs, 5 letter Ms, etc.)
- separate the vowels from the consonants
Teams play against each other
- One of the players can randomly pick letters, one by one
- They can decide how many consonants and how many vowels they want
- Write the randomly chosen letters on the board
Start a timer
- each team tries to find the longest word they can make using the chosen letters
- Use a piece of paper to help spell the longest word
- The team that finds the longest word (within the time limit) is the winner!
Variation: Allow each team or each player to use a dictionary
- or dont allow anyone to use a dictionary
Variation: Allow players to use each letter twice, or three or four times
Variation: Allow players to add one or two additional letters of their choice
Conundrum / Reverse-Conundrum!
(Preparation: None!) .
/ spelling / alphabet /
Players work in teams (or individually for small classes)
The teacher (or Host) writes a long word on the board
- Start a timer:
-
Each team tries to find how many words can be made, using only the letters in the long word
The team who finds the most words, (within a time limit)... wins!
2012 Jeffrey Scott Longstaff (Ed.) 101 Games for the English as Second Language (ESL) classroom
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For example:
R E T R I B U T I O N
Words created:
return tribute iron notion note tone rib tube bruit tent tribe bur button rent burin bite burr run route tire tore
bent bet bonnet rub nib net nub bin nut bit rube ruin rob rot unit union unite tier tie tin tint tone toe brute
burn brunt butt butter riot tot tenet tenure terrier retro bone boot born bout totter tote tour bore it on one bit
Additional play: Each team makes a sentence, using the words created (use each word only once)
- Team making the longest sentence, wins!
Scrabble
/ spelling / alphabet /
Must buy a board-game Scrabble (a popular board game which can be found for sale)
- Can be played by 4 people (or 4 small teams)
- Players pick letters, then spell any word with their letters (using 1 letter already on the board)
Notes: There is an element of random chance, as well as skill
- Only suitable for very small groups of student who enjoy spelling!
- Can be a very quiet activity (focused concentration and thinking)
- Can be played for a very long time! (or shorter game times are also possible)
- Good game for players to take with them and play at home with friends!
2012 Jeffrey Scott Longstaff (Ed.) 101 Games for the English as Second Language (ESL) classroom
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When players run out of breath, they must run to the back of the room
- then a new player from that team comes forward (saying Kabaddi, Kabaddi, Kabaddi....)
First team to arrange the words into the correct sentence wins!
Notes: This is a timing structure that could be used in many types of games
Variation: Use other methods for setting a time limit, for example:
1) One player on the team Spins a top(or spins a coin)
2) and the player can continue playing till the spinning stops
2012 Jeffrey Scott Longstaff (Ed.) 101 Games for the English as Second Language (ESL) classroom
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(Preparation: None!) .
/ sentences / writing / spelling / grammar / body movement /
Play in 2, 3, 4, or 5 teams (depending on the size of the room and the blackboard)
Use a vocabulary list which players have been learning
-
- First person with a correct sentence wins 1 point for their team
Variations: Sentences can be required:
o to be written in a certain tense
o to have a minimum number of words
(Preparation: None!) .
/ sentences / speaking / grammar / categories of vocabulary /
Begin by giving a general category or topic for sentences, for example:
Animals
- 1st player says (and / or writes) one word (the 1st word of a sentence)
My
nd
nd
- 2 player says (and / or writes) one word (the 2 word of the sentence)
dog
- 3rd player says (and / or writes) one word (the 3rd word of the sentence)
has
- 4th player says (and / or writes) one word (the 4th word of the sentence)
spots
continue moving from player to player
period
Whenever the sentence could come to a logical end, the next player can say (or write):
-
Then say another word or category or topic to start the next sentence....
If any word or period is not grammatically correct, the Host says Stop!
- (or something more interesting! - for example, throw a toy animal to the center of the room!)
Then discuss why the grammar is not correct
Game play: Each person playing individually:
2012 Jeffrey Scott Longstaff (Ed.) 101 Games for the English as Second Language (ESL) classroom
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Give a time limit for each word to be written (make it fast, depending on students skill level)
When someone makes a grammar mistake, their team gets one point!
At the end of playing - the teams with the fewest points win!!
(Preparation: None!) .
A group comes to the front and one person reads their story
Other players guess: Which one in the group wrote each part (parts 1-7)
(Preparation: None!) .
/ sentences / categories of vocabulary / stories / speaking / passing a ball or toy /
2012 Jeffrey Scott Longstaff (Ed.) 101 Games for the English as Second Language (ESL) classroom
p. 43 of 55
Every player writes 1 word on a piece of paper (but dont show anyone the word!
The Host starts telling a story (just one or two sentences)
- then passes the ball (or bean-bag or soft toy) to the 1st player
- the 1st player continues telling the same story
and uses their 1 word in one sentence
- then passes the ball to the 2nd player
-
The last player must end the story (using their 1 word somewhere in the sentence)
After the story is over, each player guesses all the other players words
(Everyone needs to write down their guesses as the story is being told!)
The person who guesses most words - wins!
Variation:
- limit the 1 word to one particular type of word - noun, verb, adjective, adverb, etc.
(Preparation: None!) .
After all 6 rows are finished, pass the paper to another player
That player reads the stories
Other players (who didnt write on that paper) guess: who wrote parts 1-6
2012 Jeffrey Scott Longstaff (Ed.) 101 Games for the English as Second Language (ESL) classroom
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On their turn, each player MUST put down at least one card, face down in the middle of the table
o And say what the card(s) is (are), and how many (two Bs) or (one C) etc...
-
Even if the player does not have the correct card, they must lay down at least one card and Lie!
Challenges: If a player thinks another player is lying: say Liar! -then turn over the cards
o If that player was lying, then that player must take all the cards in the middle
o If that player was NOT lying, then the person who called them liar must take all the cards
-
(Preparation: None!) .
/ speaking / verb tenses / questions / conversation /
2012 Jeffrey Scott Longstaff (Ed.) 101 Games for the English as Second Language (ESL) classroom
p. 45 of 55
All players first write several sentences that someone might use to brag about something
- Write the sentences in present perfect tense (I have verb-ed)
- Use 1st person (I have done this) and also 3rd person (He has done it with me)
The sentences dont need to be realistic; the more crazy, the better! For example:
Ive eaten lunch with President Obama!
Brad Pit has asked me to be in his new movie!
- Also use many different verbs, including to have (I have had dinner on the moon!)
Write each sentence on a small piece of paper and put them in a bag
Play in teams of 4-6 people
- The 1st player randomly picks one of the sentences, and proudly reads it to the group
Other players in the group try to outdo the brag, with bigger brags of their own... for example:
- 1st player: "I've eaten lunch with Al Gore"
- 2nd player: So what? I've eaten lunch with Bill Clinton!"
- 3rd player: Thats nothing! I've had breakfast with Al Gore and Bill Clinton"
- 4th player: Big deal! I've spent the night at Gore and Clintons apartment!"
- continue on with as many brags as possible from everyone in the group
When no one else has any better brags, then just say: Wow! Youre amazing!
Then the next player picks one of the sentences and starts a new brag.
- Continue through all the players and all the brags
Winner: The biggest bragger should by nature, just declare himself or herself as the winner!
(Preparation: None!) .
2012 Jeffrey Scott Longstaff (Ed.) 101 Games for the English as Second Language (ESL) classroom
p. 46 of 55
Variation: Write all the verbs on the board. (so dont need cards)
Each team writes the verbs on paper and puts them into groups (-t, -d, +ed) & irregular (no -ed)
- First team to get all the verbs into correct groups, wins.
-t (no extra syllable)
-d (no extra syllable)
+ed (add 1 extra syllable)
to touch
to walk
to finish
to play
to love
to add
to end
to wish
to talk
to mix
to close
to tow
to subtract
to visit
to finish
to kiss
to watch
to move
to open
to intend
to land
to push
to type
to wash
to climb
to score
to shout
to hand
to hope
to pick
to laugh
to yell
to time
to start
to complete
to guess
to cough
to jump
to multiply
to happen
to want
to divide
to ask
to help
to reach
to cry
to plan
to hate
to act
to kick
to like
to question
to spell
to wait
to need
to answer
to desire
to request
to suggest
to dare
verbs which
to provoke
to seduce
to amuse
to bore
to excite
to irritate
are felt in the to influence
to inspire
to enthuse
to motivate
to aggravate
receiver,
to confuse
to annoy
to agitate
to frustrate
not the doer
to empower
to please
to persuade
to stimulate
to embolden to encourage to interest
to support
to affect
2012 Jeffrey Scott Longstaff (Ed.) 101 Games for the English as Second Language (ESL) classroom
p. 47 of 55
/ grammar / sentences /
Prepare about 20 sentences (or more) (using grammar forms that have been learned)
- Two-thirds of the sentences should have grammar mistakes
Make fake play-money (in local currency)
Play in teams
- Each team studies the 20 sentences & decides which have grammar mistakes and which are correct
- Each team gets the same amount of money to begin
The teacher (or host) reads one sentence at a time (random order)
- Then tries to auction off that sentence
- If players think a sentence has no mistakes, they should try to buy it by bidding
- The sentence is sold to the highest bidder (if anyone bids for it)
After selling the sentence, the teacher (or hosts) tell if the sentence is correct or not
- If the sentence is correct, then the team that bought it: wins the amount which they bought it for
- If the sentence is not correct, that team loses the amount which they bought it for
o That team can win the lost money by immediately saying the sentence with correct grammar
-
If the sentence is correct, and no one bids for it, All Teams must pay a fine!
After all the sentences auctioned, the team with the most money wins!
Note: the amounts of money exchange are not clear in the original instructions
- try playing the game and see what money interactions seem to work best
(Preparation: None!) .
/ grammar / speaking /
One player says either a word or a phrase that indicates time (past, present, future), for example:
Next year...
A few days ago...
Tomorrow...
Yesterday...
The last time I saw you...
A 2nd player completes the sentence with a verb tense that agrees with the indicated time
- This same player then begins a new sentence (with a word or phrase that indicates time)
A 3rd player completes the sentence with a different verb in a tense that agrees with the indicated time
1st player:
At the moment . . ."
For example: 2nd player: ". . . I am sitting in a classroom."
"Last year . . ."
rd
3 player: - ". . . they went to Europe."
"Every day . . ."
th
4 player: ". . . she takes the bus to work."
. . . Continue, etc . . .
Rules:
Verb tenses
Can be repeated as needed
Cannot be repeated (each verb used only once, by one player)
Verbs
Can only be repeated after all of them have been used once.... then twice..
Subject pronouns
I, We, You, He, She, It, They, One
Can also be used, but not repeated till theyve all been used once
Determiners
That, This, Those, These, A, The, Some, (noun is stated or implied)
Play alternates back and forth between the two teams
- 1st player
3rd player
5th player, etc.
are on Team 1 (the odd number team)
nd
th
- 2 player
4 player
6th player, etc.
are on Team 2 (the even number team)
One player comes forward from each team
they say their phrase,
and write it on the board (confirms the grammar and keeps track of pronouns used)
- Give a time limit for each phrase to be written (make it fast, depending on students skill level)
If a player makes goes too slow, or makes a grammar error, their team gets one point!
2012 Jeffrey Scott Longstaff (Ed.) 101 Games for the English as Second Language (ESL) classroom
p. 48 of 55
Quiz Show!
/ speaking / questions /
The Hosts prepare a lot of questions and answers, for example:
- about classroom studies, students readings, rules of grammar, popular culture, songs, movies etc.
Play in small groups (4-6 in a group?)
Hosts randomly pick a question and ask it
- Team members raise their hand as fast as possible if they know the answer
-
2012 Jeffrey Scott Longstaff (Ed.) 101 Games for the English as Second Language (ESL) classroom
p. 49 of 55
/ speaking / questions /
Same as Quiz show, except players hear or see the answer, and they provide the correct question.
(Made popular on the TV game show Jeopardy)
-
The Hosts create many questions and answers (based on topics studied in the course
Continue till all the answers are presented and the correct questions are provided
Team with most points wins
Extras: Hosts make power point (ppt) presentation and run the game from the computer
Variation:
Game can be simple or difficult to match any level of student
Variations:
Possibilities for deciding who will give the answer etc.
- Anyone from any team can raise their hand, or
- Each team can send one person forward for the next question,
True Jeopardy
Players can pick any category and any difficulty level they choose
o If they answer correctly they get that number of points
they lose that number of points!
o If they do not answer correctly -
Comedy quiz!
/ speaking / comedy /
Prepare some funny riddles on paper, questions & answers
Play in teams - tell players that the questions and answers are not facts, they are comedy
- Give all the teams copies of the answers.
- Ask each question one at a time
- First person to raise their hand must answer within a time limit
o If the answer is correct - their team gets one point
o If the answer is not correct, then their team loses one point!
(if the answer was not correct, ask the same question again.... but not till later)
Team with the most points wins!
2012 Jeffrey Scott Longstaff (Ed.) 101 Games for the English as Second Language (ESL) classroom
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At the end, everyone read their correct questions and answers for everyone to hear
Suggested questions and answers:
QUESTIONS
ANSWERS
What animal is gray and has a trunk?
A mouse going on vacation
All do. No animal takes off its tail
What animal eats and drinks with its tail?
when eating or drinking.
Why do mother kangaroos hate rainy days?
Because then the children have to play inside.
How can you tell the difference between a can of
Read the label.
chicken soup and a can of tomato soup?
Why is an eye doctor like a teacher?
They both test the pupils.
Why did the cross-eyed teacher lose his job?
Because he could not control his pupils.
Why is mayonnaise never ready?
Because it is always dressing.
Do you know the story about the skunk?
Never mind, it stinks.
If a papa bull eats three bales of hay and a baby bull
Nothing. There is no such thing as a mama bull.
eats one bale, how much hay will a mama bull eat?
What does an envelope say when you lick it?
Nothing. It just shuts up.
Why do cows wear bells?
Because their horns don't work.
Why shouldn't you believe a person in bed?
Because he is lying.
What is the best way to prevent milk from turning sour?
Leave it in the cow.
Why does a dog wag his tail?
Because no one else will wag it for him.
(Preparation: None!) .
(basic game)
/ numbers / alphabet / cards with words or pictures or letters /
Basic Bingo game:
Prepare cards with square grids
- Every player gets (or makes) one card with a 3 x 3 grid (9 squares)
- Each square in the grid gets one number from 1-100 (or use fewer numbers, depending on the class)
Game play:
- The Caller randomly picks one number, then calls it out
- If a player has that number on their card, they mark a big X on that square
First player to get 3 in a row yells Bingo! and wins:
-
3 in a row can be: 3 across (right-to-left), 3 vertical (up-to-down) or 3 diagonal (corner to corner)
Variation: Make the bingo cards bigger; 5 x 5 (25 squares) or 7 x 7 (49 squares)
Variation: Play the same game with letters of the alphabet
2012 Jeffrey Scott Longstaff (Ed.) 101 Games for the English as Second Language (ESL) classroom
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Game play:
- Caller Randomly picks one vocabulary word
- Either: Call out the word, or Show the card to the players
- If a player has that word in their grid, then they cross it out (they get that square)
- Keep playing till someone gets a full row crossed out
(a 5x5 grid: needs 5 in a row, either vertical, horizontal, or diagonal)
- first person to get a whole row yells Bingo!
Variation: Teachers could make all the cards, or Players could make their own grids and fill them in
Variation: Instead of words, show a picture and players must look for the word on their card
2012 Jeffrey Scott Longstaff (Ed.) 101 Games for the English as Second Language (ESL) classroom
p. 52 of 55
When everyone is finished, the caller starts picking students names at random
- The caller announces one players name
- Everyone who has that player in their card stand up
- Each of these people tell everyone about that player (according to the students 5 answers)
- Each of these players gets that square on their bingo card
Then the caller picks another name..... etc.
- First player to get 3-in-a-row wins, and yells Bingo!
3 in a row can be: 3 across (right-to-left), 3 vertical (up-to-down) or 3 diagonal (corner to corner)
The caller continues randomly calling players names till all the answers have been told to the class
- by the end, everyone will have been a winner and get to yell Bingo!
(Preparation: None!) .
(basic game)
/ speaking /
Draw a grid on the board: either 3 x 3 (9 squares), 5 x 5 (25 squares), or 7 x 7 (49 squares)
- Give each square in the grid a number (or name)
- Prepare at least one question for every square in the grid
Play in 2 teams
- One team picks a square (ask for it by its number or name)
The host asks a question for that square
o If the team correctly answers the question, they win that square
o If they do not correctly answer (within a time limit), then the square stays free
2012 Jeffrey Scott Longstaff (Ed.) 101 Games for the English as Second Language (ESL) classroom
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/ writing / alphabet /
Give written instructions or vocabulary words in code. An infinite variety are possible, for example:
One Letter Before any letter = the letter just before it in the alphabet
(xbml up uif cpbse = walk to the board)
Backward Words - every word is written backwards
(etirw nwod evif seman fo ruoy setamssalc = write down five names of your classmates)
Backward Sentences - the sentence is written backwards
(classmates your of names five down write = write down five names of your classmates)
Pig Latin (popular childrens language): first letter goes to the end of the word, then add -ay
- fun because words can be pronounced, some children can become fluent in this language
(indfay aay artnerpay = find a partner) (omecay otay hetay rontfay = come to the front)
Continuous Stream - the sentence is written with no separations between words
(findseventhingshiddenintheclassroom = find seven things hidden in the classroom)
Game play: Give players a sentence in code, the first to work it out wins!
Variations:
(try some of these after they have learned the basics)
- Combine previously learned codes together
- Dont tell the rules for the code, so people have to figure out the code for themselves
- Give each person of the task instruction, and they must find someone else with the other .
Variations: Use Secret codes in other games, whenever something is written!
2012 Jeffrey Scott Longstaff (Ed.) 101 Games for the English as Second Language (ESL) classroom
p. 54 of 55
Give instructions or important words to players in code, they must work out the code first
(Preparation: None!) .
/ timing /
Can be used in any game with a time limit on how long players can do something.
- These extras use time limits that are not fixed - they might change from player to player
For example: Kabaddi
- Players can do an activity for as long as they can without breathing in
- They constantly say a word over and over without stopping (so they cannot breathe in)
- Taken from south Asian game Kabaddi where time-of -play is limited by players breath capacity.
- When they need a new breath, they must go out and a new player enters
For example: Spin the top
- Players can do the activity for as long as a top (or a coin etc.) keeps spinning
- When a player starts, someone spins the top (or spins a coin)
- That player can continue the activity till it stops spinning,
- Then another player starts, and someone spins the top again.
Variation:
Reverse the timing!
Use the same idea in reverse when one team wants another team to have less time to do an activity
- For example:
- Team 1 might be allowed to do an activity until Team 2 finishes doing some task
Team 1 can add more words to their list to win a game
But must stop as soon as a player in Team 2 can finish saying the alphabet 5 times.
- Then reverse the roles (Team 2 gets points for words until Team 1 finishes saying the alphabet 5 times)
(the faster one team can say the alphabet, the less time the other team gets to score points!)
(Preparation: None!) .
/ chance /
Can be added to any game where people win (or lose) points
Or could be inserted as a random event anywhere within a series of games
Notes: This equalizes all the players, regardless of skill, anyone might win!
- Any player will have possibilities to win points, even if they only get one answer right!
- It can make games more exciting, since it includes pure luck (not only skill)
Winning and losing points:, use a random method to decide how many points.
roll dice
reach in a bag and pick out a card with a number written on it
For example:
throw a ball or paper airplane at a target or at boxes with different numbers of points
written at different locations on the target, or in the boxes
- Or any other random way for deciding how many points will be won or will be lost
Can include a negative - when the player or team actually loses points instead of winning!
Bonus Round
- A random event can be added at any time where extra points can be won, or extra points lost
For example:
- Occasionally players must participate in a random event (roll dice, pick a number etc.)
- This determines a bonus number of points they win or lose
(Preparation: None!) .
/ winning & losing /
2012 Jeffrey Scott Longstaff (Ed.) 101 Games for the English as Second Language (ESL) classroom
p. 55 of 55
A way to reduce any bad feeling about not winning a game or losing.
- Instead of giving prizes to the winners ....
- Games can be played to punish the losers!
Punishments can be fun activities, that some losers might enjoy more than the game itself!
For example: losers of a game might have to come to the front of the class and do something:
sing an English song
imitate a funny drawing
perform a dance
Use your imagination to provide many fun activities for losers that everyone will enjoy!
Police!
(Preparation: None!) .
/ rules /
Sometimes needs to be added to games to encourage players to follow the rules of the game
- Some players are designated as Police
Police go on patrol during a game
Listen and watch to see that players are all following the rules of the game for example:
o Players should only speak in English (unless otherwise allowed)
o Players should use requested grammar structures
- If players break any rules of a game, the Police can punish the players:
Go to jail
o Players who break a rule have to stand in a special place for an amount of time
o Good for games when players (and their teams) are trying to accomplish some task as fast as
possible, since the player and team cannot make any progress during any time in jail
Pay a fine
o Players who break a rule have to pay a fine, for example, losing some points
o Good for games when players (and their teams) are trying to gain lots of points.
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