JimJar Core Sheet PDF
JimJar Core Sheet PDF
JimJar Core Sheet PDF
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Bio & Info Character Sheet Attributes & Abilities
3
PERSONALITY TRAITS
6
3
Dexterity
Constitution
43 Greed. I will do whatever it takes to
16 2 Intelligence CURRENT HIT POINTS become wealthy. (Evil)
CONSTITUTION 1 Wisdom
3
IDEALS
6 Charisma
2
BONDS
5 FAILURES
1
FLAWS
0 Athletics (Str) Vicious Mockery DC14 2d4 Psychic
6 Deception (Cha)
12 3 History (Int)
Healing Word - 1d4+3 Healing Total 3 Total
CHARISMA
2 Insight (Wis)
Shatter DC14 3d8 Thunder
3
3
4 Intimidation (Cha) Hand Crosswbow +6 1d6+3 Piercing Bardic Inspiration OTHER RESOURCE
9 Persuasion (Cha)
& ( RITUAL CASTING
3 Religion (Int)
Class: Bard
SUPERIOR DARKVISION
12 PASSIVE WISDOM (PERCEPTION)
CP
* ITEM NAME
Racial: Deep Gnomes (Svirfneblin)
WEAPON Rapier
At 3rd level, you learn to infuse innocent-
seeming words with an insidious magic
WEAPON Shortsword
that can inspire terror.
WEAPON Simple weapons If you speak to a humanoid alone for at
least 1 minute, you can attempt to seed
& ( paranoia in its mind. At the end of the
OTHER PROFICIENCIES & LANGUAGES conversation, the target must succeed on
a Wisdom saving throw against your spell
save DC or be frightened of you or
another creature of your choice. The
target is frightened in this way for 1 hour,
until it is attacked or damaged, or until it
witnesses its allies being attacked or
damaged.
If the target succeeds on its saving throw,
the target has no hint that you tried to
frighten it.
Once you use this feature, you can’t use
it again until you finish a short or long
rest.
FONT OF INSPIRATION
Class: Bard
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