Age of Sigmar Trials of The Oighear Complete Pack v.2
Age of Sigmar Trials of The Oighear Complete Pack v.2
Age of Sigmar Trials of The Oighear Complete Pack v.2
Welcome to the pack for the Trials of the Oighear Campaign Day at
Warhammer World. This event is all about having a great time playing
some fantastic games of Warhammer Age of Sigmar in a narrative
setting against some like minded opponents. Designed for players of
all ages and abilities, Campaign Days are perfect ways to meet new
players, see some great armies and spend a day indulging in your
hobby.
The Oighear
Deep in Chamon, the Realm of Metal, lies the Silverglades. A frozen
land of perpetual snowstorms, it is a barren waste, uninhabitable to
all but the most hardy of folk. There reside the Oighear, a tribe of
Mages who have learned to manipulate the primal forces of the
Winds of Izotz, the powers of Ice.
Unaffected by the trivial pursuits of other inhabitants of Chamon, the Oighear have made the Silverglades
their home for countless millennia. It is thought that some of the tribal eldars have been alive for as long as
the tribe has been in existence, kept alive by some unseen and unnatural force.
Few have lived to see an Oighear Ice Mage alive, but what is known is that they can change their appearance
at will. Reports of hulking Ogor-esque creatures, lithe feminine figures and monstrous hunchbacks have been
made by those lucky enough to escape the Silverglades alive.
But every thousand years, the Great Storm arrives and covers the land in snow. It is this time when the Oighear decide upon their new tribal leader. Seeking aid from mercenary armies, they march to war upon one
another in an effort to expel their rivals from Chamon and take control. Now is that time; the Great Storm approaches and the Oighear march to war...
Event Essentials
SCHEDULE
10:00am Warhammer World Doors Open.
10:30am Welcome briefing
10:45am-12:15pm Game 1: Battle on Loch Reothardiar
12:15pm-1:15pm Lunch Break
Voting for Best Army takes place
Games
During the Campaign Day, you will get to play 3 games against a randomly determined opponent, each game
lasting up to one and a half hours. You will be playing with specially written battleplans, which will include a
number of objectives for you to achieve.
At the end of the game, we will ask you to record two things: result of the game (eg, Major Victory, Minor
Victory, Draw or Loss) and how many of the battleplan objectives you managed to achieve. The Events Team
will hand you a results slip; fill in the results and hand it in at the end of each game.
Campaign Bonuses
We know how much of a challenge painting an army can be, so we will reward any
players who have managed to get all their models fully painted and based with
additional objective points, which will obviously go a long way to helping you win the
Campaign!
Most Sporting Opponent for the player who earns the most Favourite
Opponent votes.
Mage of Legend to the player the staff deem to have the best painted
Oighear Ice Mage miniature.
Best Army for the player who receives the most votes in the Best Army
competition.
The Oighear Tribal Leader to the player who earns the most battleplan
objective points over the day.
Results
Want to know how you did over the day? We will be giving out results sheets at the end of the day, as
well as posting loads of pictures on our Facebook page. Make sure you go and check it out (details at the
back of this pack).
Defenders Objectives
You must hold your ground and prove
you are worthy to lead the tribe. This is
not a time for retreat. Your mercenaries are expendable, but you must kill
your rival and escape with your life...
The Battlefield
The Armies
Each player selects their army as per
the Trials of the Oighear event pack.
Decide who will be the attacker and
who will be the defender.
Attackers Objectives
Set-up
Do not use the set-up instructions on
the Warhammer Age of Sigmar rules
sheet. Instead, the players take it in
turns to set up units. The defender can
set up his/her units anywhere within
24 of the northern edge of the
battlefield. The attacker can set up his
units anywhere within 8 of the
southern edge of the battlefield.
Defenders
forces
24
Unstable Ground
As the battle continues, the ice beneath your feet begins to break away,
dragging the unwary to a watery
doom.
At the end of each battle round after
the first, each player rolls a dice for
each of their units and consults the
table below to see if their warriors fall
through the ice into the lake.
Heroes and Monsters that fall into the
ice unable to move at all in the next
battle round as they work themselves
free. Remove D3 models from all other
units to represent those who have
fallen through the ice and drowned in
the lake.
Battle Round
5 or more
4 or more
3 or more
2 or more
Attackers
forces
Triumph
Victory
Battleplan Objectives
Game Length
The battle lasts for six battle
rounds, or one and a half
hours whichever comes first.
Objective
Points
The Armies
Defenders Objectives
First Turn
The Battlefield
This battle takes place in a dense
forest, home to a pack of slavering
Yhetees. The table will be covered in
trees and little else.
Set-up
Do not use the set up instructions on
the Warhammer: Age of Sigmar rules
sheet.
Attackers Objectives
Defenders
forces
Attackers
forces
Wandering Yhetees
At the start of each Battle Round,
(except the first) when rolling to
determine which player gets the first
turn, if the result is a tie, your forces
are attacked by a pack of wandering
Yhetees which lurch at you from the
forest.
Each player nominates an enemy unit
which is in a forest. If no enemy unit is
in a forest, pick any enemy unit
instead. That unit takes D3 mortal
wounds after being gored by the
savage Yhetees.
Once this is resolved, roll again to see
who goes first as normal... and pray
you dont roll another tie...
Triumph
Did you managed a Major
Victory in the previous game,
Battle on Loch Reothardiar? Your
troops are lucky to have survived
being attacked by the enemy and
avoid the falling to their dooms.
Once during this game, if your
Oighear Ice Mage is your
General, you may extend the
range of the Shield of Ice
Command ability to 18.
Game Length
The battle lasts for six battle
rounds, or one and a half hours
whichever comes first.
Defenders Total
Model Count
Victory
Do not use any of the victory
conditions from the Warhammer
Age of Sigmar rules sheet.
Instead, after set up is complete,
count up the number of models in
the Defenders army. The Defender
achieves major victory if a third of
these models manage to leave the
battlefield as described earlier. If a
quarter of those models have left
the battlefield when the battle
ends, the Defender achieves a
minor victory.
If no models have left the battlefield when the battle ends, the
attacker achieves a major victory.
In any other case, the attacker
achieves a minor victory.
Use the tracker below to record
how many models the defender
starts the game with and how many
leave the table.
Battleplan Objectives
Objective
Points
The Armies
Each player selects their army as per
the Trials of the Oighear event pack.
The Battlefield
Set-up
Do not use the set up instructions on
the Warhammer: Age of Sigmar rules
sheet.
Instead, split the battlefield into two
halves across its width (as shown below). Players choose which half will be
their territory by rolling a die; highest
score chooses. The player who won
this roll off sets up his entire army,
more than 12 from enemy territory.
Then, his opponent does the same.
First Turn
Objectives
Enemy
Territory
Storm front
Your
Territory
CONTACT US
If you want to ask us questions, discuss the
models you wish to bring, or want to find out
more about the Campaign Day please feel free
to get in touch with us:
Phone: 0115 9004994
Email: whworldevents@gwplc.com
Battleplan Objectives
Victory
Objective
Points
Icy Breath
3+
3+
-1
4+
4+
-1
5+
8
Description
Magic
Lake of Ice
Command Ability
FrostyBlast
Queen Banrigh
Iomlaid Dearg
Garg Bruideil
Beithir Ainmhidh
By Owen Pattern
By Joe Naber
By Alex Day
Bana Bhuidse
Luch Radanach
Droch Deamham
By Emma Ayres
By Jay Clare
By James Perry
Trom Bodach
Cearc Eireag
Slaod Fledragan
By James Bragg
By Martin Stanley
By James Rose