Cvn-65 Manual FSX
Cvn-65 Manual FSX
Cvn-65 Manual FSX
By Team SDB
For Microsoft Flight Simulator
FSX - Acceleration
2012 - Team SDB Scenery
Table of Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
List of Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Scenery Activation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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15
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Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Technical Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
26
Copyright . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Appendix A: User Positioned Moving Carriers . . . . . . . . . . . . . . . . . . . . 27
Appendix B: Moving Carrier Navigation Aids Suggestion . . . . . . . . . . . 28
Appendix C: Adapting Aircraft to FSX/Acceleration Carriers . . . . . . . . 29
Appendix D: Launching / Recovery with FSX/Acceleration Carriers . . . 30
Introduction
The USS Enterprise has the distinction of being both the first nuclear-powered aircraft carrier
and the longest aircraft carrier in the world. Launched in 1960 and Commissioned in 1961, it
is the oldest vessel still in use in the U.S. Navy Fleet. Known as Big E, she is due to be
decommissioned in 2013 after having served for over 50 years.
Carl Edwards' marketed his rendition of the USS Enterprise for FS2004 through Alphasim
(now Virtavia) beginning in 2005. It was available for only a couple of years but thanks to
Carl's generous offer of the source files to Team SDB Scenery it is now available again. We
have combined the updates by Robert Baum not used by Alphasim to make it even better for
FS2004 users (available as a separate package).
Previously "Big E" enthusiasts had attempted to port the FS2004 Enterprise over to FSX with
limited success or compromised frame rates since it was designed specifically for FS2004.
But with the source files in hand and through the expertise of Sylvain Parouty it is now
available as a native FSX model designed specifically to take advantage of the newest FSX
Acceleration features and to incorporate the changes in the FSX simulator engine.
List of Features
Two configurations representing an early 1980s cruise (1982-1983) and a late 1980s
cruise (1989-1990) with unique carrier details and carrier/aircraft textures for each
Empty deck versions of both early 80s and late 80s
Full FSX Acceleration carrier operations compatibility
Optional advanced FLOLS system with settable glide slope and audible LSO
Optional Advanced launch trigger and realistic launch speed tailored to individual aircraft
Aircraft servicing vehicles, fire trucks, and deck crew figures with animated "shooter"
Night operations lighting including sequenced flashing centerline "rabbit" lights
New and updated static aircraft on deck (A-7 Corsair II, A-6 Intruder, F-14 Tomcat,
S-3 Viking, and SH-3 Sea King)
Sea King plane guard helicopter flying alongside (courtesy of Michael Davies)
"Adams" Class guided missile destroyer escort (courtesy of Earl Watkins)
Framerates are vastly improved for FSX
16 moving carrier tracks (eight locations for each "era")
Flight files for easy carrier locating
System Requirements
Scenery Activation
To use the AI Boat Traffic schedules you will need to activate them under Addon Scenery.
1) Launch FSX and click the "Settings" link in the Start Page of FSX.
2) Click on the "Scenery Library" button under "Other Settings".
3a) On the "Settings - Scenery Library" window click on the "Add Area" button.
Use the "Select Scenery Directory" window that comes up to locate and highlight the
"\Addon Scenery\Team SDB USS Enterprise_East Coast" folder.
Click on the "OK" button.
3b) Click on the "Add Area" button again. Use the "Select Scenery Directory" window
to locate and highlight the "\Addon Scenery\Team SDB USS Enterprise_West Coast"
folder. Click on the "OK" button again.
4) Click on the "OK" button at the bottom of the "Settings-Scenery Library" window.
Note: Under "Settings" in FSX, "Ships and Ferrys" must be set at least to 10% for the
carrier to show.
The ship's first mission was to track and measure the flight of Mercury 'Friendship 7'. Big E's
efforts culminated May 5, 1962 when Cmdr. Alan B. Shepard, Jr., became the first American
to break the barrier of the Earth's atmosphere and ascend 116.5 miles in the Mercury capsule.
In October 1962, the Enterprise was dispatched to its first international crisis. The "Big E"
and other ships in the Second Fleet set up a quarantine of all military equipment under
shipment to communist Cuba. The blockade was put in place on October 24, and the first
Soviet ship was stopped the next day. On October 28, Soviet leader Krushchev agreed to
2012 - Team SDB Scenery
dismantle nuclear missiles and bases on Cuba, concluding the Cuban Missile Crisis, the
closest the U.S. and USSR have ever come to nuclear war.
The USS Enterprise has played a role in almost every major conflict since her
commissioning. From the Cuban Missile Crisis, through multiple tours off Yankee Station in
the Vietnam conflict, cold war tensions, and culminating with her rapid response on 9/11.
In the Fall of 2001, the Enterprise aborted her transit home from a long deployment after the
terrorist attacks in New York City and Washington. D.C., on September 11, 2001, and
steamed overnight to the North Arabian Sea. In direct support of Operation "Eduring
Freedom", the Enterprise once again took her place in history by becoming one of the first
units to respond in a crisis with its awesome striking power. The Enterprise expended more
than 800,000 pounds of ordnance during the operation.
Throughout Enterprise's naval career, it has earned many accolades and distinguished itself
honorably time and time again. The Enterprise continues to be a shining example to the fleet.
During her more than 50 years of service she has set many records and milestones. She
became the first nuclear carrier to transit the Suez Canal and the first carrier to operate the F14 Tomcat fighter aircraft.
At 1,123 ft, she is the longest naval vessel in the world. Her 93,284 long tons displacement
ranks her as the 11th-heaviest super carrier, after the 10 carriers of the Nimitz class.
Enterprise was meant to be the first of a class of six, but construction costs ballooned and the
remaining vessels were never laid down. Powered by eight Westinghouse A2W reactors,
2012 - Team SDB Scenery
each providing 35,000shp, the hull had to be enlarged to accommodate the size of the
reactors, which meant a much larger flight deck. One additional feature that identified
Enterprise as unique among carriers was its unusual square island. Because the carrier was
nuclear-powered, there was no need for exhaust funnels. Even more so, what made the
Enterprises initial superstructure unique was the then-revolutionary twin-element phased
planar array radar system.
She was originally scheduled for decommissioning in 2014 or 2015, depending on the life of
her reactors and completion of her replacement. But the National Defense Authorization Act
for Fiscal Year 2010 slated the ship's retirement for 2013, when she will have served for 51
consecutive years, the most of any U.S. aircraft carrier. The Enterprise began her 22nd and
final deployment, a seven month cruise to the Middle East on March 10, 2012 from Norfolk
Naval Station in Virginia.
http://www.enterprise.navy.mil/
http://en.wikipedia.org/wiki/USS_Enterprise_(CVN-65)
http://navysite.de/cvn/cvn65.html
http://www.uscarriers.net/cvn65history.htm
http://www.hullnumber.com/CVN-65
Detail & Scale (Bert Kinsey) - No. 39: USS Enterprise CVN-65
Warship Profile 15 - USS Enterprise (Cmdr. W. H. Cracknell, USN)
Osprey Publishing (Tony Holmes) - Seventh Fleet Super Carriers
Osprey Publishing (Jean-Pierre Montbazet) - Super Carriers
NAVAIR 00-80T-104 NATOPS Landing Signal Officer Manual
NAVAIR 00-80T-120 NATOPS CVN Flight/Hangar Deck Manual
Naval Safety Center - Flight Deck Awareness
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Advanced Versions
Features
The Advanced versions of the Enterprise include additional features developed by Sylvain
Parouty. These systems greatly increase the realism of the FSX carrier experience but do
require manual editing of certain FSX configuration (.cfg) files.
The Advanced features include:
1. LSO voice on approach and trap
2. Catapult launch triggered using brakes trigger on joystick (rather than the default
Acceleration Shift + Spacebar keystrokes)
3. Reduced (more realistic) catapult launch speed tailored to the individual aircraft (as
opposed to the too fast default Acceleration launch).
4. FLOLS with settable glide slope (preset to 3.5 degrees) and new night lighting
Setup
In order to use the Advanced systems (items 1 through 3 above) you must make some minor
edits to the "panel.cfg" file for each aircraft that you want to use. To use the advanced
FLOLS versions of the carriers (item 4 above) you will have to edit the "model.cfg" file of
each carrier you wish to use. For the aircraft be sure to also make the edits described in
"Appendix C: Adapting Aircraft to FSX/Acceleration Carriers" on page 29.
During installation the required files were added to the "Gauges" folder. To activate them
open the "panel.cfg" file in the "Panel" folder of the aircraft using Notepad and add the
following lines to the bottom of the first [Vcockpit.xx] section. The gauge numbering is not
important as long as they do not duplicate any gauge numbers you already have in that first
[Vcockpit.xx] section. To use Nav2 instead change line 81 to read "TACAN_Nav2".
//-------------Gauge Carrier Operations------------------gauge81=RFN_CarrierGauge!TACAN_Nav1, 0, 0,
gauge82=RFN_CarrierGauge!CustomCatapult, 0, 0,
gauge83=RFN_CarrierGauge!Approach_Ctrl, 0, 0,
gauge84=DSD_Sound_Gauge!Sound, 0, 0,
//--------------------------------------------------------
The aircraft.cfg file must also be checked to make sure the [Radios] section activates Audio
1, Nav.1 and/or Nav.2. Using Notepad, add or modify the following lines to read:
[Radios]
// Radio Type=available, standby frequency, has glide slope
Audio.1 = 1
Com.1 = 1, 0
Nav.1 = 1, 0, 0
Nav.2 = 1, 0, 0
Adf.1 = 0
Transponder.1 = 0
Marker.1 = 0
That is all that is required for the aircraft to work. Please read on to configure the ships.
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There are folders for four Enterprise models in this package: "model.area80s",
"model.area90s", "model.area80s_Empty", and "model.area90s_Empty". In each of these
folders are two models -- one using the default Acceleration FLOLS system and one using
the Advanced FLOLS system. The main difference between these two systems is the settable
glide slope of the Advanced FLOLS versions and the FLOLS/deck lighting.
By default the Acceleration FLOLS system is selected for each carrier version. To change to
the Advanced FLOLS system (and back) you only need to edit the "model.cfg" file for each
version you wish to change and comment out the one you do not want to use.
In the example below the "normal=CVN65_Enterprise_FLOLS_80s" version has been
deactivated by added the two slash marks at the beginning of the line. To deactivate the
"CVN65_Enterprise_80s" version and use the "normal=CVN65_Enterprise_FLOLS_80s"
version instead simple remove the double slash marks from the
"normal=CVN65_Enterprise_FLOLS_80s" line and add then to the other line.
[models]
normal=CVN65_Enterprise_80s
// normal=CVN65_Enterprise_FLOLS_80s
Notes*
West Coast Locations
Use with AICarriers
East Coast Locations
Use with AICarriers
* See "Appendix A: User Positioned Moving Carriers" on page 27 for information on AICarriers
When you are not tuned to a carrier listed in the "carrier.xml" file a message will appear
across the top of the screen informing you. When you tune the Nav radio to a carrier listed in
the "carrier.xml" file the message will name the carrier. When the actual carrier is nearby
(within 100 miles) the message will change to yellow text on a green background to let you
know that you are locked onto the carrier. If you have the RFN Tacan gauge installed (see
"Appendix B: Moving Carrier Navigation Aids Suggestion" on page 28) the gauge will point
at the carrier and provide distance information. Note: Only v3 or better of the RFN Tacan
gauge is compatible with the Enterprise package.
As you fly closer to the carrier to land you will hear the LSO voice giving you adjustment
advice on approach, information on how well you trapped, or a Wave-Off command.
The Nav frequency and other information (runway angle, glideslope angle, etc.) about the
carrier is included in a "carrier.xml" file added to your Gauges folder during installation.
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The "carrier.xml" file can be edited in Notepad to modify frequencies as well as add/remove
ships allowing customization of your choice. The "carrier.xml" file also controls the LSO
audio instructions feature and is fully commented. If you make changes to customize the
"carrier.xml" file be sure to keep a backup copy so you changes are not lost.
The next Advanced version features (numbers 2 and 3 on the list) have to do with catapult
launching. But first a note about aircraft carrier landing/launching. Every aircraft to be
landed or launched from an aircraft carrier needs to be set up correctly with [tailhook] and
[launch_assistance] sections in the "aircraft.cfg" file. See "Appendix C: Adapting Aircraft to
FSX/Acceleration Carriers" on page 29 for more information on setting up the [tailhook] and
[launch_assistance] sections.
If you are unfamiliar with the carrier launch sequence see the "Appendix D: Launching /
Recovery with FSX/Acceleration Carriers" on page 30 for a description of the launch
sequence in FSX/Acceleration. Understanding how it works will be important to
understanding the changes provided by the Advanced version.
By default the launch speed of the catapult in FSX Acceleration is too fast (almost 200 kts
coming off the end of the deck) and has a one-size-fits-all approach. Using the Advanced
features the launch speed is adjusted automatically based on the aircraft weight, the wind,
and the speed value declared in the "Full_flaps_stall_speed" parameter in the [Reference
Speeds] section of the "aircraft.cfg" file for the individual aircraft being launched. This
makes for a much more realistic launch and allows you to advance the throttle(s) to full
power for launch of lighter aircraft.
Again by default the FSX Acceleration trigger for launch is the keyboard stroke combination
"Shift + Spacebar". This is unrealistic because it takes your (the pilot's) hands off the
controls. A better approach included in the Advanced version is to trigger the launch by a
short click of the Brakes trigger on your joystick (usually mapped to the gun firing trigger).
When you trigger the launch in accordance with the steps described in Appendix D and
above, the animated "shooter" will look around to make sure everything is ready and will
then bend down to touch the deck followed by pointing forward to signal for the catapult to
be fired. As you launch you will hear the Acceleration catapult sound.
Trouble Shooting
The Advanced System gauges use Simconnect. So if all settings have been made correctly
and things do not work it is possible that your system does not have the required Microsoft
Visual C++ 2010 Redistributable Package (x86) installed. This package installs runtime
components of Visual C++ Libraries required to run applications developed with Visual C++
on a computer that does not have Visual C++ 2010 installed. Most systems have this runtime
package already installed but it is possible it is missing or has been compromised. To
download and install the runtime files visit: http://www.microsoft.com/enus/download/details.aspx?id=5555 .
The shooter figure is animated using "skin mesh animation". To allow FSX to "play" the
animations make sure you have enabled "Enhanced Animations" in the FSX Settings.
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Lemoore
Supporting airport location: Naval Air Station Lemoore (KNLC)
Fly heading 271 for 158 miles after takeoff from Runway 14R.
Coordinates for center of track: 36 19.368'N 122 47.397'W - Hdg: 88/268
15
Pacific Northwest
Supporting airport location: Naval Air Station Whidbey (KNUW)
Fly heading 269 for 152 miles after takeoff from Runway 25.
Coordinates for center of track: 48 16.585'N 125 58.767'W - Hdg: 88/268
Hawaii
Supporting airport location: Marine Corps Air Station Kaneohe Bay (PHNG)
Fly heading 243 for 138 miles after takeoff from Runway 22.
Coordinates for center of track: 20 32.454'N 159 41.881'W - Hdg: 64/244
16
Korea
Supporting airport location: Seosan / Haemi AB (RKTP)
Fly heading 275 for 92 miles after takeoff from Runway 21L.
Coordinates for center of track: 36 46.457'N 124 49.196'E - Hdg: 268/88
Darwin
Supporting airport location: RAAF Base Darwin (YPDN)
Fly heading 296 for 40 miles after takeoff from Runway 29.
Coordinates for center of track: 12 05.471'S 130 11.427'E - Hdg: 115/295
17
Diego Garcia
Supporting airport location: Diego Garcia (FJDG)
Fly heading 115 for 47 miles after takeoff from Runway 13.
Coordinates for center of track: 7 36.083'S 73 2.256'E - Hdg: 113/293
Gulf of Oman
Supporting airport location: Khasab Air Base (OOKB)
Fly heading 154 for 98 miles after takeoff from Runway 01.
Coordinates for center of track: 25 5.029'N 58 35.051'E - Hdg: 152/332
18
Puerto Rico
Supporting airport location: Roosevelt Roads Naval Station/Ofstie Field (NRR)
Fly heading 46 for 30 miles after takeoff from Runway 7.
Coordinates for center of track: 18 33.114'N 65 17.143'W - Hdg: 46/266
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Norfolk
Supporting airport location: Naval Air Station Oceana (KNTU)
Fly heading 70 for 35 miles after takeoff on Runway 5R.
Coordinates for center of track: 36 58.873'N 75 25.297'W - Hdg: 247/67
Rhode Island
Supporting airport location: Quonset Point Air National Guard Station (KOQU)
Fly heading 146 for 70 miles after takeoff from Runway 16.
Coordinates for center of track: 40 44.444'N 70 40.461'W - Hdg: 146/326
20
Norway
Supporting airport location: Bod AFB (ENBO)
Fly heading 257 for 59 miles after takeoff from Runway 25.
Coordinates for center of track: 67 03.604'N 1 11.554'E - Hdg: 76/256
Sardinia
Supporting airport location: Decimomannu Air Base (LIED)
Fly heading 173 for 95 miles after takeoff from Runway 17L.
Coordinates for center of track: 37 58.422'N 09 11.162'E - Hdg:173/353
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Adriatic
Supporting airport location: Amendola/Foggia (LIBA)
Fly heading 76 for 90 miles after takeoff from Runway 11.
Coordinates for center of track: 41 50.137'N 17 24.168'E - Hdg: 128/308
Lebanon
Supporting airport location: Royal Air Force Station Akrotiri (LCRA)
Fly heading 104 for 89 miles after takeoff from Runway 10.
Coordinates for center of track: 34 15.529'N 34 31.923'E - Hdg: 20/200
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The flight for this AI Boat Traffic file uses the "Early 80's Empty" version of the Enterprise
so that you can fly 1960s - 1970s era aircraft to and from the carrier without visually
conflicting with the aircraft and schemes of the early and late 1980s.
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Flight Name
San Diego
Lemoore
Pacific NW
Hawaii
Korea
Darwin
Diego Garcia
Oman
Yankee Station
Aircraft/Carrier Heading
257 M
254 M
248 M
237 M
276 M
291 M
302 M
151 M
257 M
The flights load with the default FSX Acceleration "Boeing F/A-18 Hornet US Navy" as the
startup aircraft. If you no longer have this aircraft installed you will see a warning message.
To make the startup aircraft for the flight to be something different simply load your favorite
Navy aircraft and resave the flight. Your aircraft will start in the air about 10 miles astern of
the moving carrier and escort. Your fuel level will be empty external tanks and 25% internal
fuel. The radio will be tuned to the carrier (early 80s - 115.00 MHz, late 80s - 116.00 MHz).
From here you can begin your descent for a flyover and then come around to fly the pattern
and land on the carrier. The carrier should be visible but if not, try restarting the flight.
Flight Name
Florida
Puerto Rico
Norfolk
Rhode Island
Norway
Sardinia
Adriatic
Lebanon
Aircraft/Carrier Heading
94 M
60 M
79 M
161 M
251 M
173 M
308 M
16 M
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The AI Carrier tracks consist of a 25 nautical mile straight line run in one direction followed
by a tight turn and a 25 nautical mile run in the opposite direction. The AI Carrier Locations
on pages 15 - 22 provide coordinates for the center of the track as well as the direction of
travel of the moving carrier. Saved Fights use "Sim Time" rather that "System Time".
The flights start near the beginning of the track with the ship steaming away. You should
have about 55 minutes flying time before the ship reaches the end of the track and reverses.
At the end of each leg the carrier will make an un-prototypical 180-degree turn to start down
the leg in the opposite direction. This method was decided upon rather than trying to
maneuver three formation components -- carrier, plane guard helicopter, and destroyer escort.
Do not try to land on the carrier when it is making the turn. If the carrier begins to turn it is
at the end of the track. Give it a few minutes to straighten out before attempting to land.
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Credits:
Sylvain Parouty - Sharing his expertise, bringing the Alphasim Enterprise and her aircraft
into FSX, being extremely patient, and so much more
Michael Dews - AI Ship Traffic, Flights, and beta testing
Frank Safranek - Aircraft Textures, User Manual, and beta testing
Cmdr. Bill Mackay, USN (Ret) - Naval Operations Consultant and beta testing
Michael Davies - Original SH-3 Sea King and A-7E Corsair II used for static models
Senior Chief Earl Watkins, USN (Ret) - "Adams" Class guided missile destroyer escort
Carl Edwards - Original designer of the Alphasim CVN-65 "Big E" package
Additional beta testers: Philip Chandler, Benoit Dub, Mitch London
Technical Support
A forum area for Technical support has generously been provided by David Bushell for
Team SDB use via the support forum at "http://www.glowingheat.co.uk". Click in the
"Forum" link and then scroll down to the Team SDB section. Please search and review any
previous questions as your issue may have already been addressed. If so please add you
comments to the existing thread.
Copyright Information
These files are a commercial product and should NOT be treated as freeware. These files
may not be copied (other than for backup purposes), transmitted, passed to third parties, or
altered in any way without prior written permission from Team SDB Scenery. Any breach of
the aforementioned copyright will result in the full force of law being brought to bear on
those responsible.
Copyright 2012, Team SDB Scenery. All Rights Reserved Worldwide.
For more info, pictures, and news please
Join our Facebook page: http://www.facebook.com/TeamSDB.scenery
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As discussed in the gauge documentation the "carrier.xml" file includes a list of carriers and
parameters for the gauge to use. The file is editable and well commented so you can add
additional carriers. A "carrier.xml" with Enterprise entries is included in this package.
Please note: If you have not already used the RFN Tacan gauge be sure to only install the
most recent version (v3 or newer) downloadable from the RFN website. The Enterprise is
only compatible with v3 and not with the previous versions.
You can download this freeware gauge from Sylvain Parouty here:
http://royalefrenchnavy.gratisim.fr/RFN-Creations.htm
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The [tailhook] section was an option as far back as FS2002/CFS2 -- well before FSX/
Acceleration -- so many add-on aircraft may already have this section included.
For more information please consult Lamont Clark's website:
http://lc0277.gratisim.fr/Adapting_SX_aircrafts_to_acceleration_carriers.html
See also Henk ("hschuit") Schuitemaker's [launch assistance] coordinate formula:
http://www.sim-outhouse.com/sohforums/showthread.php?&p=499287
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