D20 Modern Equipment Wish Book
D20 Modern Equipment Wish Book
D20 Modern Equipment Wish Book
d20MODERN
EQUIPMENT
WISH BOOK
CONTENTS
d20
MODERN
GENERAL
EQUIPMENT
RULES
ON-HAND OBJECTS
To account for the mundane and innocuous
objects that most people have among their
possessionsand not force every character to
specifically purchase such objects in order to
employ themuse the following rules.
With the GMs permission, a character can
make a Wealth check to see if he or she has a
mundane object on hand, as long as the object
has a PDC of 10 or lower. (The GM determines
the PDC for an object thats not mentioned in
this chapter, using similarly priced objects as a
guide.) The Wealth check works the same as
for buying the object, except that the character
takes a 10 penalty on the check, and he or
she cant take 10 or take 20. Also, a character
cant make a Wealth check to see if he or she
has a mundane object on hand during
character generation or between adventures
only during play. If the character succeeds, his
or her Wealth bonus is unaffected, even if the
objects PDC is higher than his or her Wealth
bonus.
Depending on the situation, the GM can rule
that a certain mundane object is not available;
for an object to be obtainable, the character
must be in a place where the object logically
would be.
jacemachine@gmail.com
RESTRICTED OBJECTS
Some objects require licenses to own or
operate, or are restricted in use to qualifying
organizations or individuals. In such cases, a
character must purchase a license or pay a fee
to legally own the object. A license or fee is a
separate item, purchased in addition to (and
usually before) the object to which it applies.
The four levels of restriction are as follows.
2
License
or Fee
PDC
10
15
20
25
Black
Market
PDC 1
+1
+2
+3
+4
Time
Req
1 day
2 days
3 days
4 days
REQUISITIONING EQUIPMENT
When a hero working for Department-7
needs more equipment than he or she has on
hand, the hero may try to requisition it.
Department-7 evaluates whether the character
really needs the object, how soon the agency
can supply it, and whether the agency can
reasonably expect to get it back when the hero
is done with it.
The result is determined by a level check
(1d20 + character level) against a DC equal to
the equipments PDC. Add the characters
Charisma bonus to the check. Table:
Requisition Modifiers lists modifiers that may
affect the check.
The result of the check determines whether
and how quickly Department-7 can provide the
hero with the requested equipment. With a
success, the object is issued to the hero.
Generally, it takes 24 hours to obtain an object
through requisition, but if the object is
especially common, or if the hero beats the
check DC by 5 or more, it is available in 1d4
hours.
Purchasing a License
To purchase a license or pay necessary
fees, make a Wealth check against the PDC
given in Table: Restricted Objects. With a
success, the license is issued to the character
after the number of days indicated. To speed
the process, the hero can make a Knowledge
(business) check against a DC equal to the
license PDC. Success results in the license
being issued in 1d6 hours. (During the process
of character creation, a character just needs to
purchase the license or pay the fee; the time
required takes place before game play begins.)
As a general rule, a character must obtain
the appropriate license before buying a
restricted object. Legitimate dealers will not
sell restricted objects to a character who does
not have the necessary license. However, a
3
Mod
+6
+4
+2
2
4
6
8
+2
+2
MASTERCRAFT OBJECTS
Weapons, armor, and some other types of
equipment can be constructed as mastercraft
objects. The exceptional quality of these
objects provides the user a bonus on attack
rolls, damage, Defense, or some other
characteristic that improves when the object is
used.
A mastercraft object that provides a +1
bonus can usually be purchased on the open
market as a custom version of a common
object. The increased cost of such an object
adds +3 to the PDC.
A rare few objects are of mastercraft quality
even without customizationthe off-the-shelf
version of the object is of such high quality that
it is always provides a bonus of +1. In these
cases, the PDC is not increased (such objects
are already priced higher than similar objects
of lower quality).
Mastercraft objects with a bonus of +2 or
+3 are not common and are generally not for
sale. If a mastercraft +2 object could be found
for purchase, its cost would add +6 to the
normal PDC. The cost of a mastercraft +3
object would add +9 to the normal PDC.
Sleight of
Hand
Condition
Modifier
+12
+8
+4
+0
4
8
cant conceal
4
+2
+2
+4
OPERATING A BICYCLE
Operating a bicycle uses the same rules as
any other vehicle, but with a few special rules:
Operating a bicycle uses the Balance skill
instead of Drive, but is otherwise treated
the same when using the Vehicle rules.
A bicycle can only reach a maximum of
street speed and doing so requires a fullround action, unless going down a
significant
downward
slope
(GMs
discretion).
The rider must use a full-round action to
climb up a significant slope and can only move
a maximum of alley speed on such an action.
After every hour of strenuous riding, the rider
must make a Constitution check or become
fatigued for 1d10 minutes per hour of riding.
It is a free action to get on or off a bicycle.
All attacks made from a bicycle suffer a 2
penalty. The rider cannot use any weapons
that require both hands.
Bicycles are Small vehicles, granting a +1
bonus to Initiative, maneuver modifier, and
Defense (the size modifier is already
included in the vehicle statistics on Table:
Vehicles.)
Bicycle tires have 2 hit points each.
2
4
ARMOR &
PROTECTIVE
GEAR
Body armor comes in a variety of shapes and
sizes, providing varying degrees of coverage
and varying heaviness of materials.
Three feats cover proficiency in the use of
armor: Armor Proficiency (light), Armor
Proficiency (medium), and Armor Proficiency
(heavy).
LIGHT ARMOR
For the character who doesnt want to be
bogged down by more cumbersome armor
types, a leather garment or some sort of
concealable armor is just the ticket.
Buff Coat
The buff coat was a standard piece of clothing
for both the foot soldier and the cavalryman
throughout PL3 (The Age of Reason).
Historically, it offered moderate protection
against blows from swords, but was ineffective
against musket fire. It is a supple leather coat
that covers the torso and the shoulders.
Buff Coat
Type:
Archaic
Equipment Bonus:
+1
Nonprof. Bonus:
+1
Maximum Dex Bonus: +8
Armor Penalty:
-0
Arcane Spell Failure: not listed
30 ft.
5 lbs
11
none
Leather Armor
This archaic armor consists of a breastplate
made of thick, lacquered leather, along with
softer leather coverings for other parts of the
body.
Leather Armor
Type:
Archaic
Equipment Bonus:
+2
Nonprof. Bonus:
+1
Maximum Dex Bonus: +6
Armor Penalty:
-0
Arcane Spell Failure: not listed
Speed (30 ft.):
30
Weight:
15lbs
PDC:
12
Restriction:
none
Leather Jacket
This armor is represented by a heavy leather
bikers jacket. A number of other impromptu
armors, such as a football pads and a baseball
catchers pads, offer similar protection and
game statistics.
Leather Jacket
Type:
Impromptu
Equipment Bonus:
+1
Nonprof. Bonus:
+1
Maximum Dex Bonus: +8
Armor Penalty:
-0
Arcane Spell Failure: not listed
Speed (30 ft.):
30
Weight:
4 lbs
PDC:
10
Restriction:
none
Padded
NBC Suit
Armor Penalty:
Arcane Spell Failure:
Speed (30 ft.):
Weight:
PDC:
Restriction:
-3
5%
30
10 lbs
9
none
Rad Suit
10
Equipment Bonus:
Nonprof. Bonus:
Maximum Dex Bonus:
Armor Penalty:
Arcane Spell Failure:
Speed (30 ft.):
Weight:
PDC:
Restriction:
+3
+1
+5
-1
15%
30
20 lbs
13
none
Sports Pads
A number of impromptu armors, such as a
football pads and a baseball catchers pads,
offer protection in a pinch. The exterior of the
armor is made of durable hard plastic. The
interior contains the soft padding, which
cushions blows.
Sports Pads
Type:
Impromptu
Equipment Bonus:
+2
Nonprof. Bonus:
+1
Maximum Dex Bonus: +8
Armor Penalty:
-0
Speed (30 ft.):
30
Weight:
7 lbs
PDC:
5
Undercover Vest
Covering a larger area of the torso, this vest
provides better protection than the light
undercover shirtbut its also more easily
noticed. Its best used when the armor should
remain unseen but the wearer doesnt expect
to face much scrutiny, granting a +2 bonus on
Spot checks to notice the armor.
Undercover Vest
Type:
Concealable
Equipment Bonus:
+3
Nonprof. Bonus:
+1
Maximum Dex Bonus: +5
Armor Penalty:
-2
Arcane Spell Failure: not listed
Speed (30 ft.):
30
Weight:
3 lbs
PDC:
14
Restriction:
Lic (+1)
Studded Leather
This armor is made from tough but flexible
leather (not hardened leather as with normal
leather armor) reinforced with close-set metal
rivets. Some heavily studded motorcycle gear
can be considered studded leather.
Studded Leather
Type:
Archaic
11
MEDIUM ARMOR
Most medium armor (except for the archaic
chainmail shirt) is not terribly heavy, but
nonetheless provides a significant amount of
protection at the expense of some speed.
Concealable Vest
Standard issue in many police forces, this vest
provides maximum protection in a garment
that can be worn all day long under regular
clothing. While it may go unnoticed by a quick
glance, it is usually visible to anyone looking
closely for it, granting a +4 bonus on Spot
checks to notice the armor.
Type:
Concealable
Equipment Bonus:
+4
Nonprof. Bonus:
+2
Maximum Dex Bonus: +4
Armor Penalty:
-3
Arcane Spell Failure: not listed
Speed (30 ft.):
25
Weight:
4 lbs
PDC:
15
Restriction:
Lic (+1)
Breastplate
A breastplate covers your front and your back.
It comes with a helmet and greaves (plates to
cover your lower legs). A light suit or skirt of
studded leather beneath the breastplate
protects your limbs without overly restricting
movement.
Breastplate
Type:
Archaic
Equipment Bonus:
+5
Nonprof. Bonus:
+2
Maximum Dex Bonus: +3
Armor Penalty:
-4
Arcane Spell Failure: 25%
Speed (30 ft.):
20
Weight:
30 lbs
PDC:
18
Restriction:
none
12
Type:
Equipment Bonus:
Nonprof. Bonus:
Maximum Dex Bonus:
Armor Penalty:
Arcane Spell Failure:
Speed (30 ft.):
Weight:
PDC:
Restriction:
Year:
Tactical
+4
+2
+3
-4
not listed
20
10 lbs
18
Mil (+3)
1917
Chainmail Shirt
This medieval-era armor is a long shirt made of
interlocking metal rings, with a layer of
padding underneath. Its heavy, making it
uncomfortable to wear for long periods of time.
Type:
Equipment Bonus:
Nonprof. Bonus:
Maximum Dex Bonus:
Armor Penalty:
Arcane Spell Failure:
Speed (30 ft.):
Weight:
PDC:
Restriction:
Archaic
+5
+2
+2
-5
not listed
20
40 lbs
18
none
NO IMAGE
E.O.B. Armor
One of the many types of officially-issued body
armor from the First World War was the
Experimental Ordnance Board (EOB) armor. It
consisted of a front plate, back plate, and groin
protector, and was fairly widely issued
13
Hide
This armor is prepared from multiple layers of
leather and animal hides. It is stiff and hard to
move in. Shadow creatures and other primitive
individuals that are unconcerned about
appearance or hygiene commonly wear hide
armor.
Hide Armor
Type:
Impromptu
Equipment Bonus:
+3
Nonprof. Bonus:
+2
Maximum Dex Bonus: +4
Armor Penalty:
-3
Arcane Spell Failure: 20%
Speed (30 ft.):
20
Weight:
25 lbs
PDC:
10
Restriction:
none
Lamellar
Similar to splint armor, lamellar consists of
small, overlapping plates of metal sewn
together or stitched to a backing of leather or
cloth.
Lamellar
Type:
Archaic
Equipment Bonus:
+5
Nonprof. Bonus:
+2
Maximum Dex Bonus: +3
Armor Penalty:
-4
Arcane Spell Failure: 30%
Speed (30 ft.):
20
Weight:
35 lbs
PDC:
20
Restriction:
none
14
Light-Duty Vest
A lightweight tactical vest designed for
extended use by riot police and forces on alert
for potential attack, this armor sacrifices a
degree of protection for a modicum of comfort
at least compared to other tactical body
armors.
Light-Duty Vest
Type:
Tactical
Equipment Bonus:
+5
Nonprof. Bonus:
+2
Maximum Dex Bonus: +3
Armor Penalty:
-4
Arcane Spell Failure: not listed
Speed (30 ft.):
25
Weight:
8 lbs
PDC:
16
Restriction:
Lic (+1)
Scale Mail
This is a coat and leggings (and perhaps a
separate skirt) of leather covered with
overlapping pieces of metal, much like the
scales of a fish. It includes gauntlets.
Scale Mail
Type:
Archaic
Equipment Bonus:
+4
Nonprof. Bonus:
+2
Maximum Dex Bonus: +3
Armor Penalty:
-4
Arcane Spell Failure: 25%
Speed (30 ft.):
20
Weight:
30 lbs
PDC:
16
Restriction:
none
15
Tactical Vest
The standard body armor for police tactical
units, this vest provides full-torso protection in
the toughest flexible protective materials
available.
Type:
Tactical
Equipment Bonus:
+6
Nonprof. Bonus:
+2
Maximum Dex Bonus: +2
Armor Penalty:
-5
Arcane Spell Failure: not listed
Speed (30 ft.):
25
Weight:
10 lbs
PDC:
17
Restriction:
Lic (+1)
HEAVY ARMOR
For the best protection money can buy, go with
heavy armor, but watch out for the armor
penalty.
NO IMAGE
Banded Mail
This armor is made of overlapping strips of
metal sewn to a backing of leather and
chainmail. The strips cover vulnerable areas,
while the chain and leather protect the joints
and provide freedom of movement. Straps and
buckles distribute the weight evenly. A suit of
this armor includes gauntlets.
Banded Mail
Type:
Archaic
Equipment Bonus:
+6
Nonprof. Bonus:
+3
Maximum Dex Bonus: +1
Armor Penalty:
-6
Arcane Spell Failure: 35%
Speed (30 ft.):
20
Weight:
35 lbs
PDC:
19
Restriction: none
16
Half-Plate
This armor is a combination of chain mail with
metal plates (breastplate, epaulettes, elbow
guards, gauntlets, tassels, and greaves)
covering vital areas. Buckles and straps hold
the whole suit together and distribute the
weight, but the armor still hangs more loosely
than full plate. It includes gauntlets.
Half-Plate
Type:
Archaic
Equipment Bonus:
+7
Nonprof. Bonus:
+3
Maximum Dex Bonus: +0
Armor Penalty:
-7
Arcane Spell Failure: 35%
Speed (30 ft.):
20
Weight:
45 lbs
PDC:
21
Restriction:
none
17
Armor Penalty:
Arcane Spell Failure:
Speed (30 ft./20 ft.):
Weight:
PDC:
Restriction:
-3
not listed
20 ft./ 15 ft.
10 lbs
20
Lic (+1)
40%
20
45 lbs
28
none
Plate Mail
This medieval-era armor consists of metal
plates that cover the entire body. Its heavy
and cumbersome compared to most modern
armor, but it does provide a great deal of
protection.
Plate Mail
Type:
Archaic
Equipment Bonus:
+8
Nonprof. Bonus:
+3
Maximum Dex Bonus: +1
Armor Penalty:
-6
Arcane Spell Failure: not listed
Speed (30 ft.):
20
Weight:
50 lbs
PDC:
23
Restriction:
none
O-Yoroi
O-yoroi, also called great armor, is a full suit of
armor formed from small metal plates tied
together with colored leather lacings and
lacquered to seal them from moisture. The full
suit consists of a corselet (do-maru, covering
the stomach, chest, shoulders, and back), large
rectangular shoulder pieces (sode), an apron of
large plates to cover the thighs and knees
(haidate), a great helmet with a face mask
(kabuto), and shin guards made of metal
splints (sune-ate). Wearing great armor is a
badge of honor for bushi of the samurai caste
of Japan, and they frown on anyone else
wearing such a suit.
O-Yoroi (Great Armor)
Type:
Archaic
Equipment Bonus:
+7
Nonprof. Bonus:
+3
Maximum Dex Bonus: +2
Armor Penalty:
-5
18
Weight:
PDC:
Restriction:
50 lbs
26
Lic (+1)
Space Suit
The standard space suit used by NASA and
other space programs is a completely enclosed
environment suit capable of sustaining life in
extremes of temperature and a lack of
breathable air. The suit is large and bulky,
composed of a thick body suit and helmet with
a transparent mask, all parts of which are
capable of deflecting micro-meteors and other
space-borne projectiles. Inside the suit, internal
air tanks and environmental filters maintain
temperature and pressure. Additionally, a
communications system not only allows for
radio transmissions to the space shuttle but
also allows internal sensors to monitor
biological functions that can be observed from
mission control. The space suit is poor combat
armor, but allows for movement and action in
space.
Space Suit
Type:
Tactical
Equipment Bonus:
+6
Nonprof. Bonus:
+3
Maximum Dex Bonus: +3
Armor Penalty:
-3
Arcane Spell Failure: not listed
Speed (30 ft./20 ft.):
20 ft./15 ft.
NO IMAGE
Splint Mail
This armor is made of narrow vertical strips of
metal riveted to a backing of leather that is
worn over cloth padding. Flexible chain mail
protects the joints. It includes gauntlets.
Splint Mail
Type:
Archaic
Equipment Bonus:
+6
Nonprof. Bonus:
+3
Maximum Dex Bonus: +0
19
Armor Penalty:
Arcane Spell Failure:
Speed (30 ft.):
Weight:
PDC:
Restriction:
-7
40%
20
45 lbs
18
none
SHIELDS
You strap a shield to your forearm and grip it
with your hand.
Small Shield
A small shields light weight lets you carry
other items in that hand (although you cannot
use weapons).
Small Shield
Type:
Shield
Equipment Bonus:
+1
Nonprof. Bonus:
+0
Maximum Dex Bonus: none
Armor Penalty:
-1
Arcane Spell Failure: 5%
Weight:
6 lb.
PDC:
5
Restriction:
none
Buckler
This small metal shield is strapped to your
forearm. You can use a pistol, longarm, or
melee weapon without penalty. You can also
use an off-hand weapon, but you but suffer a
1 penalty on attack rolls because of the extra
weight on your arm. This penalty stacks with
those for fighting with your offhand and for
fighting with two weapons. In any case, if you
use a weapon in your off-hand, you dont get
the bucklers shield bonus for the rest of the
round.
Type:
Shield
Equipment Bonus:
+1
Nonprof. Bonus:
+0
Maximum Dex Bonus: none
Armor Penalty:
-2
Arcane Spell Failure: 5%
Weight:
Varies
PDC:
17
Restriction:
none
20
Wooden or Steel
Wooden and steel shields offer the same
protection, although they respond differently to
special attacks.
Impromptu Shield
This includes picked up shields like garbage
can lids or stop signs. They are bulky,
unwieldy, and tend to fall apart after a few hits
(hardness 5, 3 hp).
Impromptu Shield
Type:
Shield
Equipment Bonus:
+1
Nonprof. Bonus:
+0
Maximum Dex Bonus: none
Armor Penalty:
-2
Arcane Spell Failure: 5%
Weight:
varies
PDC:
17
Restriction:
none
Large Shield
A large shield is too heavy for you to use your
shield hand for anything else.
Large Shield
Type:
Shield
Equipment Bonus:
+2
Nonprof. Bonus:
+1
Maximum Dex Bonus: none
Armor Penalty:
-2
Arcane Spell Failure: 15%
Weight:
15 lb.
PDC:
7
Restriction:
none
21
Riot
A riot shield is a large shield made of tough,
transparent plastic, providing cover without
hindering sight.
Riot Shield
Type:
Shield
Equipment Bonus:
+3
Nonprof. Bonus:
+1
Maximum Dex Bonus: none
Armor Penalty:
-1
Arcane Spell Failure: 30%
Weight:
6 lb.
PDC:
10
Restriction:
Res (+2)
40lb. capacity
Size:
Large
Weight:
10 lb.
PDC:
11
75lb. capacity
Size:
Large
Weight:
15 lb.
PDC:
12
22
Briefcase
Once it was the sure sign of a business
professional-- a briefcase still gives the
impression of authority and responsibility. They
carry up to five pounds worth of gear. A
briefcase can be locked, but its cheap lock is
not very secure (Disable Device DC 20. Break
DC 10).
5lb. capacity
Size:
Medium
Weight:
2 lb.
PDC:
7
15lb. capacity
Size:
Medium
Weight:
1.5 lb.
PDC:
5
Camera Bag
Once used only by professional photographers,
the advent of affordable digital still and video
cameras has made the camera bag an item
found in many households. Camera bags have
compartments designed to snugly hold a
camera, lenses, and other miscellaneous
photographic equipment, and the entire bag is
padded to prevent damage to delicate items.
Each comes with an adjustable shoulder strap.
(If dropped, crushed, or attacked with a melee
23
Day Pack
Fanny Pack
Duffle Bag
A cylindrical canvas sack that is open on one
end, the duffle bag is a convenient way to
carry clothing, bedding, and other non-fragile
items. It cinches closed at the top and is
secured by a clasp at the end of the strap.
Made popular by military personnel who use
the bag to carry their belongings overseas,
duffle bags are still most commonly made of
olive drab canvas. However, their popularity
with students and campers means that other,
more fashionable color schemes are available.
A duffle bag can hold approximately 50 pounds
24
Handbag
In the United States, only women commonly
carry handbags or purses. In some Latin
countries, however, men also frequently carry
small totes. Either way, handbags provide
another way to carry 2 pounds of equipment.
The PDC shown is for a basic bag; high-fashion
purses can increase the DC by as much as 5.
2lb. capacity
Size:
Small
Weight:
2 lb.
PDC:
4
Patrol Box
Originally developed for use by police officers,
this portable file cabinet has found favor with
traveling salespeople. This hard-sided briefcase
takes up the passenger seat of an automobile
and provides easy access to files, storage for a
laptop computer, and a writing surface. It holds
5 pounds worth of equipment and has an
average lock (Disable Device DC 25; break DC
15).
5lb. capacity
Size:
Medium
Weight:
4 lb.
PDC:
9
Money Belt
A thin, four-inch wide belt with several secure
pockets meant to be worn across the lower
abdomen underneath clothing, the money belt
is a means to clandestinely carry cash or other
printed materials. It can hold up to one halfpound of paper, and provides a +2 equipment
25
Suitcase, Wheeled
The preferred carrying case of travelers the
world over, this suitcase has an extendable
handle on one end and wheels on the other so
that it may be pulled rather than carried. It can
be used to hold anything from clothing and
personal items to professional equipment or
bricks of gold. Anything that fits in the case
and does not exceed its weight limit can be
transported
inconspicuously.
Wheeled
suitcases generally come in three sizes. The
smallest is suitable as an overnight bag (and is
meant to fit in the overhead bin of a
commercial airline), the middle holds a few
days worth of clothing, and the largest is
meant for use on extended trips.
25lb. capacity
Size:
Medium
Weight:
2 lb.
PDC:
7
Range Pack
This lightweight black bag has a spacious inner
compartment capable of holding roughly 8
pounds of gear and can hold an additional 4
pounds in six zippered external compartments.
The larger version holds 12 pounds of
equipment in the internal compartment and
another 6 pounds in the zippered external
pouches. A range pack easily holds several
pistols and a submachine gun, and the larger
version can hold disassembled rifles.
Standard 8lb. capacity
Size:
Small
Weight:
2 lb.
PDC:
7
Oversized
Size:
Weight:
PDC:
12lb. capacity
Medium
3 lb
9
50lb. capacity
Size:
Large
Weight:
3 lb.
PDC:
8
75lb. capacity
Size:
Large
Weight:
5 lb.
PDC:
10
26
Tool Belt
This sturdy leather belt has numerous pockets
and loops for tools, nails, pencils, and other
necessities for repair and construction work,
making it easy to keep about 10 pounds of
items on hand. The pockets are open, however,
and items can easily fall out if the belt is
tipped.
Toolbelt
Size:
Small
Weight:
2 lb.
Restriction:none
PDC:
9
Popular Press
These are the novels, self-help books,
biographies, and other volumes that fill the
shelves of bookstores large and small
throughout the world. Most are printed in soft
cover form (what is generally referred to as a
mass-market paperback), but especially
popular books are also printed in hardcover.
Popular press books generally do not provide
any bonus on Knowledge checksthey are
written to be entertaining rather than
particularly educational. But reading an
especially appropriate volume grants the hero
a +1 equipment bonus on Knowledge checks
pertaining to a very specific subject. It is
usually necessary for someone to read an
entire volume before receiving any benefit
from a popular press book. A popular press
book is 5d10 + 200 pages long.
Popular Press Book
Size:
Small
Weight:
1 lb.
PDC:
5
BOOKS
Many scholars equate the start of the modern
era with the invention of the printing press.
Books remain the single most effective way to
permanently codify an idea or fact and make it
available for future generations to reference.
There are many sorts of books in the world:
novels, textbooks, memoirs, dictionaries,
anthologiesthe list could go on forever. Some
are popular and can be found in every
bookstore; others are quite rare or even
unique. Rare books should be handled on a
case-by-case basis. Their value, contents, and
even composition vary too widely to create a
generalized equipment entry. Books are sold in
the dominant language (or languages) of the
area. Books in other languages may, if the GM
approves, be available, but they may be
difficult to find and their PDCs will generally be
1 point higher than normal.
27
Textbook
Encyclopedia
Library Collection
A library collection may be as small as a few
hundred volumes (and be stored on a set of
large bookcases) or large enough to fill an
entire buildingor several. In any case, a
28
Book Knowledge
Books are full of interesting and often helpful
information that characters may want to access
during their adventures. Some books, such as
encyclopedias, prove helpful in a great many
situations, while others, such as novels, have very
specialized uses (if indeed they have any practical
use beyond entertainment). The trouble is that
reading a book is not an especially quick way to gain
small bits of information. In fact, it often takes hours
to read through it just to determine what sort of
information it contains, let alone evaluate its worth.
As a general rule, in 1 hour a character with the
appropriate Read/Write Language skill can read a
number of pages equal to her Intelligence score 5.
Clothing Outfit
An outfit of clothing represents everything a
character needs to dress a part: pants or skirt,
shirt, undergarments, appropriate shoes or
boots, socks or stockings, and any necessary
belt or suspenders. The clothes a character
wears does not count against the weight limit
for encumbrance.
CLOTHING
The items described here represent special
clothing types, or unusual outfits that a
character might need to purchase. For the
most part, clothing choice is based on
29
Business
A business outfit generally includes a jacket or
blazer, and it tends to look sharp and well
groomed without being overly formal.
Business Suit
Size:
Medium
Weight:
3 lb.
Restriction: none
PDC:
12
Bigfoot Suit
The ultimate in woodland chicanery, a Bigfoot
suit is a modified gorilla costume covered in fur
in medium or dark brown colors. A figure
wearing a Bigfoot suit may be mistaken as a
real Bigfoot and possibly shot at.
A character wearing a Bigfoot suit with
appropriate coloration gains a +5 bonus on
Disguise check. Characters under . However,
the bulky suit imposes a penalty of 4 on all
Dexterity checks, Dexterity-based skill checks,
and melee attack rolls. A character wearing the
suit in a mundane urban environment will
always be assumed to be a Guy-In-A-Suit.
Bigfoot Suit
Size:
Medium
Weight:
15 lb.
Restriction: none
PDC:
17
Casual
Casual clothes range from cut-off jeans and a
T-shirt to neatly pressed khakis and a hand-knit
sweater.
Casual Clothes
Size:
Medium
Weight:
2 lb.
Restriction: none
PDC:
8
30
Formal
From a little black dress to a fully appointed
tuxedo, formal clothes are appropriate for
black tie occasions. Special designer
creations can have PDCs much higher than
shown on the table.
Formal Outfit
Size:
Medium
Weight:
3 lb.
Restriction:none
PDC:
15
Fatigues
Called battle dress uniforms (or BDUs) in the
United States Army, these are worn by
hardened veterans and wannabes alike.
Theyre rugged, comfortable, and provide lots
of pockets. They are also printed in camouflage
patterns: woodland, desert, winter (primarily
white), urban (gray patterned), and black are
available. When worn in an appropriate setting,
fatigues grant a +2 bonus on Hide checks.
Fatigues
Size:
Medium
Weight:
3 lb.
Restriction:none
PDC:
9
31
Uniform
Designer Outfit
Ghillie Suit
Double-sided
Any type of clothing can be made double-sided,
allowing quick-change artists to switch outfits
by turning their clothes inside out. It takes one
minute to swap clothing to the other side and
grants a +2 equipment bonus on Disguise
checks. Double-sided clothing adds +1 to the
PDC of an outfit, but does not change the
weight.
Double-Sided Feature
PDC:
+1
OUTERWEAR
Stealth
Coat
An outer garment worn on the upper body. Its
length and style vary according to fashion and
use.
Coat
Size:
Medium
Weight:
2 lb.
Restriction:none
PDC:
8
33
Size:
Medium
Weight:
3 lb.
Restriction:none
PDC: 9
Fatigue Jacket
A lightweight outer garment fashioned after
the fatigue uniforms worn by military personnel
when performing their standard duties.
Fatigue Jacket
Size:
Medium
Weight:
2 lb.
Restriction:none
PDC:
7
Parka
This winter coat grants the wearer a +2
equipment bonus on Fortitude saves made to
resist the effects of cold weather.
Parka
Size:
Medium
Weight:
3 lb.
Restriction:none
PDC:
9
Overcoat
Photojournalists Vest
COMPUTER &
CONSUMER
ELECTRONICS
No type of equipment becomes outdated faster
than electronics. Todays cutting edge
technology will be run of the mill, or perhaps
even obsolete, within two years. GMs may want
to periodically take a trip to a local electronics
retailer and just look around for items that
would be interesting to add to their campaigns.
This book currently contains items and gear as
they are presented in the Modern SRD.
Rules for operating computers appear under
the Computer Use skill. Some of the items in
this section have monthly subscription costs as
well as initial purchase costs. The PDC
accounts for both costs; once a character has
obtained the item, he or she doesnt have to
worry about ongoing subscription costs.
Cameras
Still cameras let a character capture a record
of what he or she has seen. Heres a selection.
Windbreaker
This is a lightweight jacket made of windresistant material.
Windbreaker
Size:
Medium
Weight:
1 lb.
Restriction:none
PDC:
6
35mm
The best choice for the professional
photographer, this camera can accept different
lenses and takes the highest-quality picture. A
camera is needed to use the photography
aspect of the Craft (visual art) skill. The film
used in a camera must be developed.
35mm Camera
Size:
Small
Weight:
2 lb.
PDC:
17
35
Digital
A digital camera uses no film; instead, its
pictures are simply downloaded to a computer
as image files. No film developing is necessary.
Digital Camera
Size:
Small
Weight:
0.5 lb.
PDC: 14
Disposable
A 35mm camera with film built in can be
purchased from vending machines, tourist
traps, drugstores, and hundreds of other
places. Once the film is used, the entire
camera is turned in to have the film developed.
Disposable Camera
Size:
Small
Weight:
0.5 lb.
PDC:
4
Cell Phone
A digital communications device that comes in
a hand-held model or as a headset, a cell
phone uses a battery that lasts for 24 hours
before it must be recharged. It works in any
area covered by cellular service.
Film
The medium upon which photographs are
stored, film comes in a variety of sizes and
36
Cell Phone
Size:
Diminutive
Weight:
PDC:
9
Notebook
Slim, lightweight, and portable, notebook
computers have most of the functions available
on desktop computers.
Notebook PC
Size:
Medium
Weight:
5 lb.
PDC:
23
Computer
Whether a desktop or notebook model, a
computer includes a keyboard, a mouse, a
monitor, speakers, a CD-ROM drive, a dial-up
modem, and the latest processor. A character
needs a computer to make Computer Use
checks and to make Research checks involving
the Internet.
Upgrade
A character can upgrade a desktop or notebook
computers processor to provide a +1
equipment bonus on Computer Use checks.
Increase the PDC of a desktop by +1 or a
notebook by +2 to purchase an upgrade.
Computer Upgrade
Size:
N/A
Weight:
N/A
PDC:
See related text
Desktop
Bulky but powerful, these machines
common on desks everywhere.
Desktop PC
Size:
Large
Weight:
10 lb.
PDC:
22
are
37
Broadband
Cable modems and DSL services bring highspeed Internet access into the homes of
millions. A broadband modem gives a
character on-demand, high-speed access to
data, allowing Computer Use and Research
checks involving the Internet to be made in
half the normal time.
Broadband Modem
Size:
Tiny
Weight:
1 lb.
PDC:
3
Laser Pointer
Pen-shaped devices that shine a bright, tightly
focused beam of light (usually red, but
sometimes green) that lecturers use to draw
attention to a specific area of a display or
projected image.
Laser Pointer
Size:
Fine
Weight:
PDC:
5
Modem
Cellular
PDA
Pager
39
Printer
The color inkjet printer described here is suited
for creating hard copies of text and image files
from computers.
Printer
Size:
Medium
Weight:
3 lb.
PDC:
12
Scanner
A color flatbed scanner allows the user to
transfer images and documents from hard copy
into a computer in digital form.
Scanner
Size:
Medium
Weight:
3 lb.
PDC:
12
Video Shades
Incorporating a tiny pinhole camera and a
microtransmitter, these otherwise ordinary
sunglasses see whatever the wearer sees.
There are two modelsone transmits in black
and white and the other in color. They include
a microtransmitter with a range of 150 feet.
Video Shades
Color
24
B&W
23
Professional
This high-end civilian model allows a character
to program in twenty different frequencies
from thousands of choicesmaking it likely
that the character can find a frequency thats
not being used by anyone else within range.
The device can be used with or without a voiceactivated headset (included). It has a range of
15 miles.
Professional Walkie-Talkie
Size:
Tiny
Weight:
1 lb.
PDC:
15
Walkie-Talkie
This hand-held radio transceiver communicates
with any similar device operating on the same
frequency and within range.
LIFESTYLE
Lifestyle items include travel expenses,
entertainment and meals beyond the ordinary,
and housing, for those characters interested in
buying a home rather than renting. Lifestyle
items are shown on the table below.
Basic
Housing
41
The large condo and medium house are threebedroom homes with garage or carport parking
for one or two cars.
The large house is a four-bedroom home with a
two-car garage.
The mansion is a five- or six-bedroom home
with an extra den, spacious rooms throughout,
and a three-car garage.
All of these homes are of typical construction;
luxury appointments or avant garde design is
available with a +2 increase to the PDC.
Meals
Entertainment
PDCs are given for several entertainment
options. They represent the purchase of a
single ticket. A pair of tickets can be purchased
together; doing so increases the PDC by 2.
Movie Ticket
3
Theater Ticket
7
Sporting Event Ticket
7
Concert Event Ticket
8
Transportation
Airfare
Domestic, coach
Domestic, first class
International, coach
International, first class
42
14
17
18
22
21 - 30 HP Damage
30+ HP Damage
Tow Service
Car Rental
Economy Car
Mid-size or Truck
Luxury
6
8
10
21
24
8
Lodging
Sleazy Motel
Budget Motel
Average Hotel
Upscale Hotel
6
7
9
11
Services
Bail Bonds
Auto Repair
Having a car repaired can be expensive; how
expensive depends on the amount of damage
the vehicle has suffered. The PDCs for damage
repair assume the vehicle has not actually
been disabled; if it has, increase the PDC by
+3. Repair generally takes 1 day for every 10
hit points of damage dealt, and results in the
vehicle being returned to full hit points.
Auto Repair
1 - 10 HP Damage
11 - 20 HP Damage
15
18
43
Property Crime
Medical Services:
Assault Crime
The crime involved an attack intended to
capture, kill, or seriously injure the victim.
Assault Crime
Bond
16
Death Crime
Long-Term Care
Bribery
Sometimes you can get things done by
greasing a palm or two. Below are listed some
ranges a PC may find in her adventuring.
Bouncer
6
Bureaucrat
10
Informant
7
Police Officer
10
Surgery
Legal Services
Poison/Disease
The PDC represents one application of
treatment for a poison or disease.
Treat Poison or Disease
10
PROFESSIONAL
EQUIPMENT
This category covers a wide variety of
specialized equipment used by professionals in
adventure-related fields.
44
Bolt Cutter
Caltrops
Camouflage Compact
This small plastic item looks like an olive-drab
makeup compact. Inside are three or four pats
of grease-paint, in camouflage colors.
Compacts are available in woodland, desert,
winter, and urban color schemes. Using the
makeup in conjunction with fatigues of the
same pattern increases the bonus on Hide
checks from +2 to +4. A camouflage compact
contains 10 applications of makeup.
Camouflage Compact
Size:
Diminutive
PDC:
3
Capture Kit
This kit is designed for neutralizing and
capturing a live, dangerous target. Additional
methods of incarceration are up to the hero
cages, lead-lined boxes, etc. The capture kit
includes the following items: Mossberg shotgun
with 12 beanbag rounds, air rifle, 6 tranquilizer
darts (poison or tranquilizers must be bought
separately), 2 sets of handcuffs, 25 zip-ties,
Chemical Kit
A portable laboratory for use with the Craft
(chemical) skill, a chemical kit includes the
46
Demolitions Kit
This kit contains everything needed to use the
Demolitions skill to set detonators, wire
explosive devices, and disarm explosive
devices. Detonators must be purchased
separately.
Demolitions Kit
Size:
Medium
Weight:
5 lb.
PDC:
13
Restriction:
License (+1)
Concertina Wire
So named because it folds up like a
squeezebox, concertina wire is the latest
generation of barbed wire. It comes in 20-footlong rolls that are stretch across the surface or
fence to be protected. For each 2-foot section
that a person tries to cross, he or she must
make a Reflex save (DC 15) or take 1d6 points
of damage (save for half). Concertina wire has
hardness 2, 5 hp, and can only be damaged by
slashing weapons or cut with a tool like boltcutters.
Concertina Wire (20 ft.)
Weight:
15 lb.
PDC:
11
Disguise Kit
This kit contains everything needed to use the
Disguise skill, including makeup, brushes,
mirrors, wigs, and other accoutrements. It
doesnt contain clothing or uniforms, however.
Disguise Kit
Size:
Medium
Weight:
5 lb.
PDC:
12
47
Basic
This small kit allows a character to make
Repair checks to electrical or electronic devices
without penalty.
Basic Electrical Tool Kit
Size:
Large
Weight:
12 lb.
PDC:
14
Deluxe
Duct Tape
Evidence Kits
Law enforcement agencies around the world
use generally the same tools to gather
evidence. Having an evidence kit does not
grant access to a law enforcement agencys
crime lab; it merely assists in the proper
gathering and storing of evidence for use by
such a lab. Without an evidence kit, a character
receives a 4 penalty to use the collect
evidence option of the Investigate skill.
Basic
Fake ID
Deluxe
A deluxe kit includes all the materials in a basic
kit, plus supplies for analyzing narcotic
substances at the scene and for gathering
more esoteric forms of physical evidence such
as casts and molds of footprints or vehicle
tracks, as well as chemical residues and
organic fluids. It also contains the necessary
dusts, sprays, brushes, adhesives, and cards to
gather fingerprints. It grants a +2 equipment
bonus on Investigate checks under appropriate
circumstances (whenever the GM rules that the
equipment in the kit can be of use in the
current situation).
Using a deluxe kit to analyze a possible
narcotic substance or basic chemical requires a
Craft (chemical) check (DC 15). In this case,
the +2 equipment bonus does not apply.
Deluxe Evidence Kit
Size:
Medium
Weight:
8 lb.
PDC:
15
49
Forgery Kit
This kit contains everything needed to use the
Forgery skill to prepare forged items.
Depending on the item to be forged, a
character might need legal documents or other
items not included in the kit.
Forgery Kit
Size:
Small
Weight:
3 lb.
PDC:
12
50
Weight:
PDC:
Restriction:
5 lb.
13
Restricted (+2)
Handcuffs
Handcuffs are restraints designed to
limbsnormally the wristsof a
together. They fit any Medium-size
human or other creature that
appropriate body structure.
lock two
prisoner
or Small
has an
Generator, Portable
A single cylinder, gas-powered generator on
wheels that can produce enough electricity to
power a house for eight hours. It requires two
gallons of gasoline to operate and is noisy.
Operating it indoors without proper ventilation
can be lethal due to
Fiend Hunters Kit
Weight:
40 lb.
PDC:
21
Restriction:
Restricted (+2)
Steel
These heavy-duty cuffs have hardness 10, 10
hit points, a break DC of 30, and require a
Disable Device check (DC 25) or Escape Artist
check (DC 35) to remove without the key.
Steel Handcuffs
Weight:
1 lb.
PDC:
7
Glasscutter, Circular
This special device allows a person to cut
through glass panes without cracking or
shattering them in the process. It fits onto the
glass with a suction cup and has a rotating arm
that cuts a hole from 3 to 12 inches in
diameter. Once the hole is cut, the suction cup
is tugged, pulling out the circle of glass. The
user makes a Dexterity check (DC 10) to create
a hole without shattering the glass. If the check
fails, the glass shatters with a loud crash.
Circular Glasscutter
51
Zip-Tie
NO IMAGE
Hydraulic Compressor
A hydraulic compressor is used to provide
power to tools like the jaws of life,
jackhammers, pumps, and the like. Without a
compressor, many of these items will not
operate.
Hydraulic Compressor
Weight:
1 lb.
PDC:
7
Holy Water
Holy water damages undead and evil outsiders
almost as if it were acid. Typically, a flask of
holy water deals 2d4 points of damage to an
undead creature or an evil outsider on a direct
hit, or 1 point of damage if it splashes such a
creature. Also, holy water is considered
blessed, which means it has special effects on
certain creatures. A flask of holy water can be
thrown as a grenade-like weapon. A flask
breaks if thrown against the body of a
corporeal creature, but against an incorporeal
creature, the flask must be opened and the
holy water poured out onto it. Thus, you can
only douse an incorporeal creature with holy
water if you are adjacent to it. Doing so is a
ranged touch attack that does not provoke an
attack of opportunity.
Holy Water (Flask)
Size:
Tiny
Weight:
1 lb.
PDC:
15
Headset, Microphone
Instrument, Keyboard
A portable keyboard, necessary in order to use
the Perform (keyboard instrument) skill.
Size:
Large
Weight:
12 lb.
PDC:
12
Instrument, Stringed
A guitar, necessary in order to use the Perform
(stringed instrument) skill.
Size:
Large
Weight:
7 lb.
PDC:
13
Instrument, Percussion
A set of drums, necessary in order to use the
Perform (percussion instrument) skill.
Size:
Huge
Weight:
50 lb.
PDC:
15
Instrument, Wind
A flute, necessary in order to use the Perform
(wind instrument) skill.
Size:
Tiny
Weight:
1 lb.
PDC:
8
53
Jaws of Life
Lockpick Set
54
Basic
This kit, which fits in a portable toolbox, allows
a character to make Repair checks for
mechanical devices without penalty.
Basic Mechanical Tool Kit
Weight:
22 lb.
PDC:
13
Deluxe
This kit fills a good-sized shop cabinet. It
includes a broad variety of specialized hand
tools and a selection of high-quality power
tools. It grants a +2 equipment bonus on
Repair checks for mechanical devices and
allows a character to make Craft (mechanical)
or Craft (structural) checks without penalty.
Deluxe Mechanical Tool Kit
Weight:
45 lb.
PDC:
20
Marbles, Bag of
About two dozen assorted glass spheres in a
pouch. Commonly used as a toy, but also
useful for checking slopes (just set one down
and see which way it rolls) or as a nondamaging alternative to caltrops, one bag
covers a 5-foot square. Creatures moving
through or fighting in the area must make a
55
Medical Kit
About the size of a large tackle box, this is the
sort of kit commonly carried by military medics
and civilian EMTs. It contains a wide variety of
medical supplies and equipment. A medical kit
can be used to treat a dazed, unconscious, or
stunned character, to provide long-term care,
to restore hit points, to treat a diseased or
poisoned character, or to stabilize a dying
character (see the Treat Injury skill). Skill
checks made without a medical kit incur a 4
penalty.
Medical Kit
Size:
Medium
Weight:
5 lb.
PDC:
15
Pharmacist Kit
A portable pharmacy for use with the Craft
(pharmaceutical) skill, a pharmacist kit
includes everything needed to prepare,
preserve, compound, analyze, and dispense
medicinal drugs.
Pharmacist Kit
Size:
Medium
Weight:
5 lb.
PDC:
15
Multipurpose Tool
This device contains several different
screwdrivers, a knife blade or two, can opener,
bottle opener, file, short ruler, scissors,
tweezers, and wire cutters. The whole thing
unfolds into a handy pair of pliers. A
multipurpose tool can lessen the penalty for
56
Ram, Portable
This modern ram is the perfect tool for
battering down doors. Not only does it give you
a +4 circumstance bonus on your Strength
check to break open a door, but it allows a
second person to help you without having to
make an aid another check, adding another +2
bonus to your check.
Portable Ram
Weight:
35 lb.
PDC:
12
Restriction:Restricted (+2)
Road Flare
Road flares are small chemical sticks that
produce a brilliant red light. They are lit by
striking the cap against the stick. A road flare
lasts for an hour before being completely
consumed and fills a 5-foot square with
flickering red light. Anyone struck with a road
flare takes 1d6 points of fire damage. Road
flares are sold in packs of three.
Road Flare (3)
Weight:
1.5 lb.
PDC:
3
57
Search-and-Rescue Kit
This waist pack contains a first aid kit, a
compass, waterproof matches, a lightweight
space blanket, a standard flashlight, 50 feet
of durable nylon rope, two smoke grenades,
and one signal flare.
Search & Rescue Kit
Size:
Medium
Weight:
7 lb.
PDC:
12
Surgery Kit
About the size of a small backpack, this kit
contains
the
instruments
needed
for
rudimentary emergency field surgery. A
surgery kit is used when performing surgery
(see the Treat Injury skill). A character
performing surgery without a surgery kit takes
a -4 penalty on the Treat Injury check. (This
penalty is in addition to the -4 penalty that
applies if the character does not have the
Surgery feat.)
Surgery Kit
Size:
Medium
Weight:
5 lb.
PDC:
16
Restriction:License (+1)
Spike Strip
This device is designed to help the police end
car chases. The strip comes rolled in a spool
about the size of a small suitcase. Deploy it by
rolling it across a roadway, where it lies like a
flat, segmented belt. (The user can roll it out
onto the road without entering the lane of
traffic.) Until the strip is activated, the spikes
do not protrude, and cars can pass safely over
it. When the user activates it (via a control
device attached to the end of the strip by a 10foot-long cord), the spikes extend.
Each time a creature moves through a square
containing an activated spike strip at any rate
greater than half speed, or each round a
creature spends fighting in such an area, the
spike strip makes a touch attack roll (base
attack bonus +0). The strip deals 2 points of
damage on a successful hit, and the injury
reduces foot speed to half normal (a successful
Treat Injury check, DC 15, or one days rest
58
SPORTS
EQUIPMENT
Extreme sports and extreme danger go handin-hand. The following items are sports and
recreational equipment that heroes might use
in their adventures.
NO IMAGE
In-Line Skates
In-line skates allow a character to increase his
or her speed by an additional 20 feet per round
on level ground and an additional 30 feet per
round on a downward slope. The character can
only take attack or move actions while using inline skates (no full-round actions except a
double move). If the character attempts any
fancy maneuvers, he must make a Balance
check (DC 10); the DC can increase based on
how difficult the GM determines the maneuver
to be. A failed check means that he falls, taking
damage as if he fell 10 feet vertically for every
20 feet of movement.
In-Line Skates
Weight:
5 lb.
PDC:
11
Winch, Portable
This small, portable electrical winch and cable
has a solid hook on the end. If properly bolted
down (such as being mounted to the front of a
vehicle), it has enough strength to pull a car
out of a ditch or a small tree out of the ground
(an equivalent Strength 30). The cable is 150
feet long and has hardness 4 and 5 hp. The
cable can only be damaged with slashing
weapons or a bolt-cutter.
Portable Winch
Weight:
15 lb.
PDC:
16
59
Skateboard
Snowboard
Weight:
8 lb.
PDC:
16
Crew:
Passengers:
Cargo (lb.):
Initiative:
Maneuver:
Max Speed:
Armor Class:
Hardness:
Hit Points:
Size:
PDC:
1
0
0
-1
+4
50(5)
11
5
5
Small
21
Bug Sweeper
SURVEILLANCE
GEAR
Caller ID Defeater
Black Box
Cellular Interceptor
About the size of a small briefcase, a cellular
interceptor can detect and monitor a cell
phone conversation within a 5-mile area by
listening in on the cellular services own
transmitters. Intercepting the calls of a
particular cell phone requires a Computer Use
62
Concealable Microphone
This tiny device is about the size of two
stacked dimes. It picks up sounds up to 10 feet
away and transmits them by radio with a range
of 500 feet. A professional walkie-talkie
programmed to its frequency can pick up the
signal.
Concealable microphone
Size:
Fine
Weight:
-PDC:
15
Concealable Camera
This tiny camera is about the size of a
matchbox. It has a fixed focus, meaning that it
can only photograph objects from a specific
distance (specified when the camera is
purchased). It requires special film, which
comes in 24-exposure rolls (PDC 4).
Concealable camera
Size:
Diminutive
Weight:
0.5 lb.
PDC:
14
63
Explosives Detector
About the size of a large megaphone, this
device sniffs out nitrogen compoundsthe
basis for all common explosives. It provides a
+10 equipment bonus on all Search checks
involving explosives.
Explosives detector
Size:
Tiny
Weight:
3 lb.
PDC:
20
Linemans Buttset
This device resembles an oversized telephone
handset with a numeric keypad on the back
and wire leads hanging from the bottom. It
functions as a portable, reusable telephone line
tap. With a Repair check (DC 10), a user can
connect to a phone wire and hear any
conversation that crosses it. A linemans
buttset is a common tool for telephone repair
personnel.
Linemans Buttset
Size:
Tiny
Weight:
1 lb.
PDC:
13
Restriction:License (+1)
Microphone, Contact
Originally
designed
for
bomb-disposal
applications, contact mikes allow the operator
to hear through walls, packages, doors, and so
on, merely by placing the suction-cup
microphone in contact with the surface in
Parabolic Microphone
Size:
Tiny
Weight:
4.5 lb.
PDC:
14
Microphone, Laser
Microphone, Pick Up
Microphone, Shotgun
A shotgun mike can pick up sounds up to 100
feet away, but must be pointed directly at the
target. It has a very narrow corridor, roughly
three feet across, and cannot pick up anything
beyond that range. A shotgun mike gives a +5
equipment bonus on Listen checks.
Shotgun Microphone
Weight:
3.5 lb.
PDC:
14
Microphone, Parabolic
The specific function of this microphone is to
pick up quiet sounds at a distance. Otherwise,
it functions just like an ordinary pickup
microphone. It has a range of 50 feet.
65
Microtransmitter
Commonly called a bug, this tiny microphone
is the size of a nickel and sends a signal to a
waiting transmitter. Average quality bugs have
a range of 100 feet, good quality bugs have a
range of 300 feet, and amazing quality bugs
can reach one mile. For +1 to the PDC,
microtransmitters can be built into pens,
calculators, clocks, and other mundane items.
Finding a microtransmitter requires a Search
check opposed by the Hide skill of the person
who planted it. A good quality microtransmitter
grants a +2 equipment bonus on Hide checks.
An amazing quality microtransmitter provides a
+4 equipment bonus on Hide checks.
Microtransmitter
Average Quality PDC: 11
Good Quality PDC:
12
Amazing Quality PDC: 14
Metal Detector
Night-Vision Imager
Police Scanner
A police scanner allows a person to listen to
emergency
broadcast
frequenciesfire,
medical, animal control, and so forth. It has a
range of 10 miles.
Police Scanner
Weight:
2 lb.
PDC:
11
Tap Detector
Plug this into a telephone line between the
phone and the outlet, and it helps detect if the
line is tapped. To detect a tap, make a
Computer Use check (the DC varies according
to the type of telephone tap used; see below).
With a success, the tap detector indicates that
a tap is present. It does not indicate the type or
location of the tap however. Also, it cant be
used to detect a linemans buttset.
Tap Detector
Size:
Tiny
Weight:
1 lb.
PDC:
7
Snake-Eye Lens
This device has a tiny lensabout a quarterinch acrosson the end of a flexible 10-inchlong wand. The other end adapts to a 35mm
camera, digital camera, or portable video
camera. The lens can be poked around corners,
under doors, or through holes, or it can be
Telephone Tap
These devices allow a character to listen to
conversations over a particular phone line.
67
Line Tap
SURVIVAL GEAR
Survival
gear
helps
characters
themselves alive in the great outdoors.
keep
Receiver Tap
This item can be easily slipped into a telephone
handset as a Repair check (DC 5). It broadcasts
all conversations over a radio frequency that
can be picked up by any professional walkietalkie. Detecting a receiver tap by using a tap
detector requires a Computer Use check (DC
15).
Receiver Tap
Size:
Tiny
Weight:
0.5 lb.
PDC:
3
Restriction:Restricted (+2)
Backpack
This is a good-sized backpack, made of tough
water-resistant material. It has one or two
central sections, as well as several exterior
pockets and straps for attaching tents,
bedrolls, or other gear. It can carry up to 60
pounds of gear.
A backpack gives a character a +1 equipment
bonus to Strength for the purpose of
determining carrying capacity.
Backpack
Size:
Medium
Weight:
3 lb. (empty)
PDC:
10
68
Binoculars
Binoculars are useful for watching opponents,
wild game, and sporting events from a long
distance.
Standard
Standard binoculars reduce the range penalty
for Spot checks to 1 for every 50 feet (instead
of 1 for every 10 feet).
Using binoculars for Spot checks takes five
times as long as making the check unaided.
Standard Binoculars
Size:
Small
Weight:
2 lb.
PDC:
7
Canteen
A container for carrying drinking water.
Canteens have airtight caps, are insulated, and
feature either an adjustable shoulder strap or a
belt clip. They come in several sizes.
Canteen 0.5 qt. Capacity
Size:
Small
Weight:
0.5 lb.
PDC:
2
Rangefinding
In addition to the benefit of standard
binoculars, rangefinding binoculars include a
digital readout that indicates the exact
distance to the object on which they are
focused.
Rangefinding Binoculars
Size:
Small
Weight:
3 lb.
PDC:
15
Electro-Optical
Electro-optical binoculars function the same as
standard binoculars in normal light. In
darkness, however, users looking through them
see as if they had the darkvision ability granted
by night vision goggles.
Electro-Optical Binoculars
Size:
Small
Weight:
4 lb.
PDC:
16
69
Compass
A compass relies on the Earths magnetic field
to determine the direction of magnetic north. A
compass grants its user a +2 equipment bonus
on Navigate checks.
Compass
Size:
Diminutive
Weight:
0.5 lb.
PDC:
5
Climbing Gear
All of the tools and equipment that climbing
enthusiasts use to make climbing easier and, in
some cases, possible, including ropes, pulleys,
helmet and pads, gloves, spikes, chocks,
ascenders, pitons, a handaxe, and a harness. It
takes 10 minutes to remove the gear from its
pack and outfit it for use. Use this gear with the
Climb skill.
Climbing Gear
Size:
Large
Weight:
10 lb.
PDC:
11
70
Fire Extinguisher
Flask
Flash Goggles
Fishing Rod
Flashlight
Flashlights come in a wide variety of sizes and
quality levels. Those covered here are
professional, heavy-duty models, rugged
71
Gas Mask
This apparatus covers the face and connects to
a chemical air filter canister to protect the
lungs and eyes from toxic gases. It provides
total protection from eye and lung irritants. The
filter canister lasts for 12 hours of use.
Changing a filter is a move action. The PDC for
one extra filter canister is 6.
Gas Mask
Size:
Small
Weight:
5 lb.
PDC:
13
Penlight
This small flashlight can be carried on a key
ring. It projects a beam of light 10 feet long
and 5 feet wide at its end.
Penlight
Size:
Diminutive
Weight:
0.5 lb.
PDC:
3
Standard
This heavy metal flashlight projects a beam 30
feet long and 15 feet across at its end.
Standard Flashlight
Size:
Tiny
Weight:
1 lb.
PDC:
4
Battery Flood
Practically a handheld spotlight, this item
projects a bright beam 100 feet long and 50
feet across at its end.
Battery Flood
Size:
Small
Weight:
2 lb.
PDC:
6
GPS Receiver
Global positioning system receivers use signals
from GPS satellites to determine the receivers
location to within a few dozen feet. A GPS
receiver grants its user a +4 equipment bonus
on Navigate checks, but because the receiver
must be able to pick up satellite signals, it only
works outdoors.
GPS Receiver
Size:
Tiny
Weight:
1 lb.
PDC:
15
72
Hip Boots
A pair of watertight boots that come up to midthigh that are worn by individuals planning to
walk into rivers, lakes, sewers, swamps, or
other shallow, soggy places.
Hip Waders
Size:
Medium
Weight:
8 lb.
PDC:
7
Road Atlas
Road atlases are available for the entire United
States, showing all major roads in each state.
They can also be purchased for most major
metropolitan areas, detailing every street in
the entire region.
Road Atlas
Size:
Tiny
Weight:
1 lb.
PDC:
4
Waist Waders
Size:
Medium
Weight:
8 lb.
PDC:
8
Maps
While a compass or GPS receiver can help
characters find their way through the
wilderness, a map can tell a character where
he or she is going and what to expect when he
or she gets there.
Tactical Map
A tactical map covers a small areausually a
few miles on a sidein exacting detail.
Generally, every building is represented, along
with all roads, trails, and areas of vegetation.
Tactical maps are not available for all areas,
and, though inexpensive, they generally have
73
Aeronautical chart
Aeronautical charts depict topographical
features 500 above mean surface level (AMSL)
and obstacles more than 300 above ground
level (AGL) they also include radio beacon
frequency guides for significant airfields and
crosswind calculators. Charts are often
laminated to protect them from the elements
and to allow the user to write on them with
erasable
markers
or
grease
pencils.
Aeronautical charts provide a +2 equipment
bonus to Navigate checks used in planning an
aircraft flight between two or more points.
Aeronautical Chart
Size:
Tiny
Weight:
0.5 lb.
PDC:
3
Nautical chart
Nautical charts depict surface features,
submarine bathymetry, navigation hazards and
markers such as buoys or lighthouses, natural
and cultural features such as kelp beds and
known shipwrecks, and marinas. Charts are
often laminated to protect them from the
elements and to allow the user to write on
them with erasable markers or grease pencils.
Nautical charts provide a +2 equipment bonus
to Navigate checks used in planning a marine
or aquatic vessel voyage between two or more
points.
Nautical Chart
Size:
Tiny
Weight:
0.5 lb.
PDC:
3
74
route to the restrooms and where the Overpriced snack shops are.
Souvenir Map
Size:
Tiny
Weight:
0.5 lb.
PDC:
2
Road map
Road maps depict interstates, highways,
byways, and major arterial roads. They do not
show smaller city streets. A road map provides
a +2 equipment bonus to Navigate checks for
planning trips between cities, towns, and other
urban areas or to features like national and
state parks or historic sites. (The ubiquitous
Michelin map is an example of a mastercraft
road map it offers an additional +1
equipment bonus.) So there.
Exciting.
Road Map
Size:
Tiny
Weight:
0.5 lb.
PDC:
3
Specialized map
Specialized maps may include soil maps,
geological maps, vegetation maps, and so on.
Specialized maps provide no bonus to Navigate
or Survival checks to avoid becoming lost, but
they do provide a +4 equipment bonus to
Research checks and a +2 to Knowledge
checks in the appropriate field as it pertains to
the subject of the map for example, a
vegetation map may provide a +4 to Research
checks and a +2 to Knowledge (earth and life
sciences) checks while a military map would
provide a +2 bonus to Knowledge (tactics or
military science) instead.
Speciallized Map
Size:
Tiny
Weight:
0.5 lb.
PDC:
4
Souvenir maps
Souvenir maps generally depict features of
recreational or entertainment interest using
comical graphics rather than geographical
symbols and standards. Souvenir maps provide
no bonus to Navigate or Survival skill checks.
Though it certainly will show you the quickest
75
Size:
Tiny
Weight: 0.5 lb.
PDC:
3
Street atlas
A street atlas is a collection of street maps for
a number of cities or towns, usually in close
proximity to one another, or a very large city.
The bonuses provided are the same as those
provided by a street map.
Street map
Street maps depict interstates, highways,
byways, and arterial, collector, and local roads
for a city or town. A street map provides a +2
equipment bonus to Navigate checks for the
city or town depicted.
Street Map
Size:
Tiny
Weight:
0.5 lb.
PDC:
2
Size:
Weight:
PDC:
Tiny
0.5 lb.
5
Topographical map
Survey
Size:
Weight:
PDC:
Tiny
0.5 lb.
5
Mapping program
Mesh Vest
10
Portable Stove
This small stove works on kerosene or white
gasoline, and can easily be broken down and
carried for backpacking.
22
Size:
77
Tiny
Weight:
PDC:
1 lb.
9
Sleeping Bag
This lightweight sleeping bag rolls up
compactly. It can keep a character warm even
in severe weather and can also double as a
stretcher in an emergency.
Size:
Weight:
PDC:
Rain Poncho
Medium
4 lb.
9
Medium
1 lb.
3
Rope
Climbing rope can support up to 1,000 pounds.
(150)
Size:
Large
Weight:
12 lb.
PDC: 5
Tackle Box
A small plastic or metal box, about a foot long
and a half foot wide and deep, that contains
materials useful for fishing other printed
materials. It can hold up to one-half-pound of
paper, and provides a +2 equipment bonus on
Sleight of Hand checks to conceal the belt.
Tackle Box
Size:
Small
Weight:
5 lb.
PDC:
6
78
Tent
A tent keeps a character warm and dry in
severe weather, providing a +2 equipment
bonus on Fortitude saves against the effects of
cold weather.
Large
10 lb.
13
Trail Rations
Trail rations come in a number of commercial
options. They all provide the necessary energy
and nutrition for survival. The PDC given is for
a case of 12 meals.
Trail Rations (12)
Size:
Tiny
Weight:
1 lb.
PDC:
5
WEAPONS:
MELEE
Bayonet (Fixed)
The statistics given describe a bayonet fixed at
the end of a longarm with an appropriate
mount. With the bayonet fixed, the longarm
becomes a double weaponclublike at one end
and spearlike at the other. A character can
fight with it as if fighting with two weapons, but
if the character does so, he or she incurs all the
normal attack penalties associated with
fighting with two weapons, as if using a onehanded weapon and a light weapon.
Bayonet
Category: Archaic
Damage: 1d4/1d6
Critical:
20
Type:
Piercing
Range:
-Size:
Large
Weight:
1 lb.
PDC:
7
Restriction: None
Battleaxe
The battleaxe has a large metal head and is
popular with cultists and others who like to
leave big, bloody wounds.
Battleaxe
Category: Archaic
Damage: 1d8
Critical:
20/x3
Type:
Slashing
Range:
-Size:
Medium
Weight:
7 lb.
PDC:
11
Restriction:None
Brass Knuckles
These pieces of molded metal fit over the
outside of a characters fingers and allow him
or her to deal lethal damage with an unarmed
strike instead of nonlethal damage. A strike
80
Chain (Manriki-gusari)
Also called the manriki-gusari, this is a simple
chain with weighted ends. It can be whirled
quickly, striking with hard blows from the
weights. One end can also be swung to
entangle an opponent.
The chain can be used either as a double
weapon or as a reach weapon. A character can
fight with it as if fighting with two weapons,
incurring all the normal attack penalties as if
using a one-handed weapon and a light
weapon. In this case, the character can only
strike at an adjacent opponent.
If a character uses the chain as a reach
weapon, he or she can strike opponents up to
10 feet away. In addition, unlike other weapons
with reach, the character can use it against an
adjacent foe. In this case, the character can
Chain Saw
Military and police units use powered saws to
cut through fences and open doors rapidly.
They are sometimes pressed into service as
weapons, often by people who watch too many
movies.
Chain Saw
Category: Exotic
81
Damage: 3d6
Critical:
20
Type:
Slashing
Range:
-Size:
Large
Weight:
10 lb.
PDC:
9
Restriction: None
Club
Cleaver
82
Cutlass
Category: Archaic
Damage: 1d6
Critical:
19-20
Type:
Slashing
Range:
-Size:
Small
Weight:
3 lb.
PDC:
11
Restriction:None
Club, Spiked
Dagger, Punching
Cutlass
The cutlass is a short, heavy, slightly curved
blade useful for both stabbing and slashing. Its
heavy basket hilt gives the wielder a +2
equipment bonus on any checks to resist being
disarmed.
83
Falchion
This sword, which is essentially a two-handed
scimitar, has a curve that gives it a keener
edge.
Falchion
Category: Archaic
Damage: 2d4
Critical:
20/x3
Type:
Slashing
Range:
-Size:
Large
Weight:
16 lb.
PDC:
12
Restriction:None
Flail, Dire
A dire flail is a double weapon. You can fight
with it as if fighting with two weapons, but if
84
Light Flail
Category: Archaic
Damage: 1d8
Critical:
20
Type:
Bludgeoning
Range:
-Size:
Medium
Weight:
5 lb.
PDC:
7
Restriction:None
Critical:
*
Type:
Bludgeoning
Range:
-Size:
*
Weight:
2 lb.
PDC:
5
Restriction:None
Gauntlet, Spiked
Your opponent cannot use a disarm action to
disarm you of spiked gauntlets. The cost and
weight given are for a single gauntlet. An
attack with a spiked gauntlet is considered an
armed attack that deals lethal damage.
Spiked Gauntlet
Category: Simple
Damage: 1d4
Critical:
20
Type:
Piercing
Range:
-Size:
Tiny
Weight:
2 lb.
PDC:
6
Restriction:None
Heavy Flail
Category: Archaic
Damage: 1d10
Critical:
20
Type:
Bludgeoning
Range:
-Size:
Large
Weight:
20 lb.
PDC:
8
Restriction:None
Gauntlet
These metal gloves protect your hands and let
you deal lethal damage with unarmed strikes
rather than nonlethal damage. A strike with a
gauntlet is otherwise considered an unarmed
attack. The cost and weight given are for a
single gauntlet. Medium and heavy archaic
armors (except breastplates) come with
gauntlets.
Gauntlet
Category: Simple
Damage: *
85
Greataxe
This big, heavy axe is a favorite of large
Shadow creatures or anybody else who wants
the capability to deal out incredible damage.
Greataxe
Category: Archaic
Damage: 1d12
Critical:
20/x3
Type:
Slashing
Range:
See Above Description
Size:
Large
Weight:
20 lb.
PDC:
12
Restriction:None
Glaive
A glaive has reach. You can strike opponents
10 feet away with it, but you cant use it
against an adjacent foe.
Glaive
Category: Archaic
Damage: 1d10
Critical:
20/x3
Type:
Slashing
Range:
See Above Description
Size:
Large
Weight:
15 lb.
PDC:
9
Restriction:None
Greatclub
A greatclub is a two-handed version of a
regular club.
Greatclub
Category: Archaic
86
Damage: 1d10
Critical:
20/x3
Type:
Bludgeoning
Range:
See Above Description
Size:
Large
Weight:
10 lb.
PDC:
6
Restriction:None
Guisarme
A guisarme has reach. You can strike
opponents 10 feet away with it, but you cant
use it against adjacent foes. Because of the
guisarmes curved blade, you can also use it to
make trip attacks. If you are tripped during
your own trip attack, you can drop the
guisarme to avoid being tripped.
Guisarme
Category: Archaic
Damage: 2d4
Critical:
20/x3
Type:
Slashing
Range:
-Size:
Large
Weight:
15 lb.
PDC:
9
Restriction:None
Greatsword
This huge sword, including the Scottish
claymore, can deal tremendous damage in the
right hands.
Greatsword
Category: Archaic
Damage: 2d6
Critical:
20/x3
Type:
Slashing
Range:
-Size:
Large
Weight:
15 lb.
PDC:
13
Restriction:None
87
Halberd
Halberds are extremely rare outside of
ceremonial functions or museums, although
some Shadow creatures wield them. Normally,
you strike with the halberds axe head, but the
spike on the end is useful against charging
opponents. Because of the hook on the back of
the halberd, you can use it to make trip
attacks. If you are tripped during your own trip
attempt, you can drop the halberd to avoid
being tripped.
Halberd
Category: Archaic
Damage: 1d10
Critical:
20/x3
Type:
Slashing.
Piercing
Range:
-Size:
Large
Weight:
15 lb.
PDC:
10
Restriction:None
Hatchet
This light axe is a chopping tool that deals
slashing damage when employed as a weapon.
Hatchet
Category: Archaic
Damage: 1d6
Critical:
20
Type:
Slashing
Range:
-Size:
Small
Weight:
4 lb.
PDC:
4
Restriction: None
Katana
The katana is the traditional Japanese samurai
sword. When used with the Exotic Melee
Weapon Proficiency feat, it can be used with
one hand. For a wielder without the feat, the
katana must be used with two hands, and the
standard 4 nonproficiency penalty applies.
Katana
Category: Exotic
Damage: 2d6
Critical:
19-20
Type:
Slashing
Range:
-Size:
Large
Weight:
6 lb.
PDC:
12
Restriction:None
Kama
A kama is a wooden shaft with a scythe blade
extending at a right angle out from the shaft.
Kama are traditional weapons in various styles
of karate.
Kama
Category: Exotic
Damage: 1d6
Critical:
20
Type:
Slashing
Range:
-Size:
Small
Weight:
2 lb.
PDC:
5
Restriction:None
Ketch-All Pole
A ketch-all pole is designed to capture
opponents with a minimum of harm. A wielder
who hits an opponent with a ketchall pole can
immediately initiate a grapple (as a free action)
without provoking an attack of opportunity. In
addition to the normal options available to a
grappler, the wielder of a ketchall pole can
attempt to pull his target to the ground (the
equivalent of a trip attack, though no attack
roll is necessary).
The ketch-all pole has reach and cannot be
used against adjacent opponents. A ketch-all
pole can only be used against opponents within
one size category of the wielder.
Ketch-All Pole
Category: Simple
Damage: 1d4
Critical:
20
Type:
Bludgeoning
Range:
-Size:
Large
89
Weight:
8 lb.
PDC:
11
Restriction:None
Knife
This category of weapon includes hunting
knives, butterfly or balisong knives,
switchblades, and bayonets (when not
attached to rifles). A character can select the
Weapon Finesse feat to apply his or her
Dexterity modifier instead of Strength modifier
to attack rolls with a knife.
Knife
Category: Simple
Damage: 1d4
Critical:
19-20
Type:
Piercing
Range:
10 ft.
Size:
Tiny
Weight:
1 lb.
PDC:
7
Restriction:None
Khopesh
This bizarre sword is popular with cultists of
Egyptian gods. The khopesh looks like a normal
longsword whose blade suddenly turns sickleshaped about a foot from the hilt. It is heavy
and awkward to use without a lot of training.
You can use the khopesh to make trip attacks
due to its hooklike blade.
Khopesh
Category: Simple
Damage: 1d4
Critical:
20
Type:
Bludgeoning
Range:
-Size:
Large
Weight:
8 lb.
PDC:
11
Restriction:None
Kukri
Also known as the gurkha knife. This heavy,
curved dagger has its sharp edge on the inside
of the curve.
Kurkri Knife
Category: Exotic
Damage: 1d4
Critical:
18-20
Type:
Slashing
Range:
-Size:
Small
Weight:
1 lb.
PDC:
5
Restriction: None
90
Longsword
This classic, straight blade is the weapon of
knighthood and valor.
Longsword
Category: Archaic
Damage: 1d8
Critical:
19-20
Type:
Slashing
Range:
-Size:
Medium
Weight:
4 lb.
PDC:
11
Restriction: None
Weight:
2 lb.
PDC:
5
Restriction: None
Heavy Mace
Category: Simple
Damage: 1d8
Critical:
20
Type:
Bludgeoning
Range:
-Size:
Medium
Weight:
8 lb.
PDC:
5
Restriction:None
Maul
Bigger than a sledgehammer, the maul is a
two-handed warhammer of enormous size.
Ogres and other brutes favor it.
Maul
Category: Archaic
Damage: 1d10
Critical:
20/x3
Type:
Bludgeoning
Range:
-Size:
Large
Weight:
20 lb.
PDC:
10
Restriction:None
Machete
This long-bladed tool looks much like a short,
lightweight sword.
Machete
Category: Archaic
Damage: 1d6
Critical:
19-20
Type:
Slashing
Range:
-Size:
Small
92
Metal Baton
This weapon can be collapsed to reduce its size
and increase its concealability. A collapsed
baton is Small and cant be used as a weapon.
Extending or collapsing the baton is a free
action.
Metal Baton
Category: Simple
Damage: 1d6
Critical:
19-20
Type:
Bludgeoning
Range:
-Size:
Medium
Weight:
2 lb.
PDC:
8
Restriction: None
Naginata
A naginata is a finely crafted Japanese
polearm. A naginata has reach. You can strike
opponents 10 feet away with it, but you cant
use it against an adjacent foe.
Naginata
Category: Archaic
Damage: 1d10
Critical:
20/x3
Type:
Slashing
Range:
See Above Description
Size:
Large
Weight:
15 lb.
PDC:
13
Restriction:None
93
Nekode
A nekode is a strap or glove fitted with spikes
in the palm, favored as both a weapon and a
climbing tool by ninja. Your opponent cannot
use a disarm action to disarm you of a nekode.
An attack with a nekode is considered an
armed attack. Using a pair of nekodes while
climbing gives a +1 equipment bonus on Climb
checks. This bonus does not stack with the +2
bonus provided by a climbers kit. The bagh
nakh (tigers claws) is similar to the nekode,
but wielded more like brass knuckles. Its
statistics are the same, but it does not give a
bonus on Climb checks.
Nekode
Category: Exotic
Damage: 1d4
Critical:
20
Type:
Piercing
Range:
-Size:
Tiny
Weight:
2 lb.
PDC:
8
Restriction:None
Ninja-to
The ninja-to a short, straight sword similar to
a wakizashi is the standard sword reportedly
used by the ninja. True to a ninjas methods,
the scabbard of the ninja-to is a multipurpose
tool. It is open at both ends, allowing it to be
used as a blowpipe for powders or poisons or
as a breathing tube. It is also stiff and strong,
allowing it to be used as the rung of a ladder or
even as a weapon (use the statistics for a
club).
Ninja-to
Category: Exotic
Damage: 1d6
Critical:
19-20
Type:
Slashing
Range:
-Size:
Small
Weight:
3 lb.
PDC:
10
Restriction:None
94
Damage: 1d4
Critical:
20/x4
Type:
Piercing
Range:
-Size:
Small
Weight:
4 lb.
PDC:
6
Restriction:None
Nunchaku
A popular martial arts weapon, the nunchaku is
made of two wooden shafts connected by a
short length of rope or chain.
Nunchaku
Category: Exotic
Damage: 1d6
Critical:
20
Type:
Bludgeoning
Range:
-Size:
Small
Weight:
2 lb.
PDC:
3
Restriction: None
Pickaxe
This is a heavy, two-handed tool commonly
used for mining and digging dirt. The version
listed here is strengthened for martial use.
Pickaxe
Category: Archaic
Damage: 1d6
Critical:
20/x4
Type:
Piercing
Range:
-Size:
Medium
Weight:
6 lb.
PDC:
7
Restriction:None
Pick
A pick is designed to concentrate its force on a
small, penetrating point. It is a small, onehanded instrument that includes rock cutting
picks and picks designed for combat.
Pick
Category: Archaic
95
Ranseur
This curious-looking polearm has reach. You
can strike opponents 10 feet away with it, but
you cant use it against an adjacent foe.
With a ranseur, you get a +2 bonus on your
opposed attack rolls when attempting to
disarm an opponent (including the roll to avoid
being disarmed if you fail to disarm your
opponent).
The ranseur, the "hilted polearm", is essentially
a spear with a hilt. The hilt served primarily to
block opponents weapons, and possibly trap
the weapon for disarming. The hilt was
sometimes also used secondarily as an
alternate way to attack. The hilt often hooked
backwards also, so that it could be used as a
hook.
Ranseur
Category: Archaic
Damage: 2d4
Critical:
20/x3
Type:
Piercing
Range:
-Size:
Large
Weight:
14 lb.
PDC:
9
Restriction:None
Quarterstaff
You can strike with either end of a quarterstaff,
allowing you to take full advantage of openings
in your opponents defenses. A quarterstaff is a
double weapon. You can fight with it as if
fighting with two weapons, but if you do, you
incur all the normal attack penalties associated
with fighting with two weapons as if you are
using a one-handed weapon and a light
weapon. A creature using a double weapon in
one hand, such as a Large creature using a
quarterstaff, cant use it as a double weapon.
Quarterstaff
Category: Archaic
Damage: 1d6/1d6
Critical:
20
Type:
Bludgeoning
Range:
-Size:
Large
Weight:
4 lb.
PDC:
3
Restriction:None
Rapier
The rapier is a lightweight sword with a thin
blade. A character can select the Weapon
Finesse feat to apply his or her Dexterity
modifier instead of Strength modifier to attack
rolls with a rapier.
Rapier
Category: Archaic
Damage: 1d6
96
Critical:
18-20
Type:
Piercing
Range:
-Size:
Medium
Weight:
3 lb.
PDC:
10
Restriction: None
Sap
This weapon, essentially a smaller version of a
club, deals nonlethal damage instead of lethal
damage.
Sap
Category: Simple
Damage: 1d6 non-lethal
Critical:
20
Type:
Bludgeoning
Range:
-Size:
Small
Weight:
3 lb.
PDC:
2
Restriction: None
Saber
The saber is a long, heavy sword specialized
for use in mounted combat. You gain a +1
equipment bonus on your attack rolls when you
use a saber while mounted (horse or a vehicle
such as a motorcycle).
Saber
Category: Archaic
Damage: 1d8
Critical:
19-20
Type:
Piercing,
Slashing
Range:
-Size:
Medium
Weight:
4 lb.
PDC:
11
Restriction:None
Scourge
A scourge is a multi-tailed, barbed whip. The
scourge is often dipped in a poison delivered
via injury. With a scourge, you get a +2 bonus
on your opposed attack roll when attempting to
disarm an enemy (including the roll to avoid
being disarmed if you fail to disarm your foe).
You can also use this weapon to make trip
attacks. If you are tripped during your own trip
attempt, you can drop the scourge to avoid
being tripped.
Scourge
Category: Exotic
Damage: 1d8
Critical:
20
Type:
Slashing
Range:
-97
Size:
Medium
Weight:
2 lb.
PDC:
6
Restriction:None
Scimitar
A curved sword. The curve on this blade makes
the weapons edge effectively sharper.
Scimtar
Category: Archaic
Damage: 1d6
Critical:
18-20
Type:
Slashing
Range:
-Size:
Medium
Weight:
4 lb.
PDC:
12
Restriction:None
Scythe
The scythe can be a powerful weapon in the
right hands. The design of the scythe focuses
tremendous force on the sharp point as well as
allowing devastating slashes with the blade
edge.
Scythe
Category: Archaic
Damage: 2d6
Critical:
20/x4
Type:
Piercing, Slashing
Range:
-Size:
Large
Weight:
12 lb.
PDC:
7
Restriction:None
98
Category: Exotic
Damage: 2d8
Critical:
20/x3
Type:
Piercing,
Range:
-Size:
Large
Weight:
5 lb.
PDC:
12
Restriction:None
Sickle
This weapon is like a farmers sickle, but it is
strengthened for use as a weapon.
Sickle
Category: Simple
Damage: 1d6
Critical:
20
Type:
Slashing
Range:
-Size:
Small
Weight:
3 lb.
PDC:
3
Restriction:None
Shortspear
A smaller spear that can be thrown.
Shortspear
Category: Simple
Damage: 2d8
Critical:
20/x3
Type:
Piercing,
Range:
20 ft.
Size:
Large
Weight:
5 lb.
PDC:
5
Restriction:None
Shikomi-zue
This ninja weapon appears to be a stout
bamboo or wooden staff, but a quick twist or
press of a button causes a spearhead to spring
from one end. Without the blade, the
shikomizue deals the same damage as a
quarterstaff (1d6, x2 crit), and can be used as
a double weapon. With the blade out, it has the
statistics shown below.
Shikomi-zue
99
Straight Razor
Favored by old-school organized crime
mechanics, this item can still be found in
some barbershops and shaving kits.
Straight Razor
Category: Archaic
Damage: 1d4
Critical:
19-20
Type:
Slashing
Range:
-Size:
Tiny
Weight:
0.5 lb.
PDC:
4
Restriction: None
Spear
This primitive device is a reach weapon. A
character can strike opponents 10 feet away
with it, but cant use it against an adjacent foe.
Spear
Category: Archaic
Damage: 1d8
Critical:
20
Type:
Piercing
Range:
-Size:
Large
Weight:
9 lb.
PDC:
6
Restriction:None
Stun Gun
Although the name suggests a ranged weapon,
a stun gun requires physical contact to affect
its target. (The taser is a ranged weapon with a
similar effect.) On a successful hit, the stun
gun deals 1d3 points of electricity damage,(do
not add the characters Str bonus) and the
target must make a Fortitude saving throw (DC
15) or be paralyzed for 1d6 rounds.
Stun Gun
Category: Simple
Damage: 1d3 (See Description Above)
Critical:
20
Type:
Electricity
Range:
-Size:
Tiny
Weight:
1 lb.
100
PDC:
5
Restriction: None
Sword, Bastard
A bastard sword is too large to use in one hand
without special training, thus it is an exotic
weapon. A Medium character can use a bastard
sword two-handed as a martial weapon, or a
Large creature can use it one-handed in the
same way.
Bastard Sword
Category: Exotic
Damage: 2d10
Critical:
19-20
Type:
Slashing
Range:
20 ft.
Size:
Medium
Weight:
10 lb.
PDC:
15
Restriction:None
Sword Cane
This is a lightweight, concealed sword that
hides its blade in the shaft of a walking stick or
umbrella. Because of this special construction,
a sword cane is always considered to be
concealed; it is noticed only with a Spot check
(DC 18). (The walking stick or umbrella is not
concealed, only the blade within.)
Sword Cane
Category: Archaic
Damage: 1d6
Critical:
18-20
Type:
Piercing
Range:
-101
Size:
Medium
Weight:
3 lb.
PDC:
9
Restriction: None
Sword, Two-Bladed
A two-bladed sword is a double weapon. You
can fight with it as if fighting with two
weapons, but if you do, you incur all the normal
attack penalties associated with fighting with
two weapons as if you were using a onehanded weapon and a light. A creature using a
double weapon in one hand cant use it as a
double weapon.
Two-bladed Sword
Category: Archaic
Damage: 1d8/1d8
Critical:
19-20
Type:
Slashing
Range:
-Size:
Large
Weight:
15 lb.
PDC:
16
Restriction:None
Sword, Short
This sword is popular with heroes for its
concealability.
Short Sword
Category: Archaic
Damage: 2d6
Critical:
19-20
Type:
Piercing
Range:
-Size:
Small
Weight:
3 lb.
PDC:
10
Restriction:None
Tonfa
This is the melee weapon carried by most
police forces, used to subdue and restrain
criminals. A character can deal nonlethal
damage with a tonfa without taking the usual
4 penalty.
Tonfa
Category: Simple
Damage: 1d4
Critical:
20
Type:
Bludgeoning
Range:
-Size:
Medium
102
Weight:
2 lb.
PDC:
6
Restriction: None
Three-Section Staff
Originally a farm implement for threshing
grain, this weapon is composed of three
sections of wood of equal lengths, joined at the
ends by chain, leather, or rope. The threesection staff requires two hands to use.
The three-section staff is a double weapon. A
character can fight with it as if fighting with
two weapons, but if he or she does, the
character incurs all the normal attack penalties
associated with fighting with two weapons, as if
using a one-handed weapon and a light
weapon.
Sansetsukon (three-section staff)
Category: Exotic
Damage: 1d10/1d10
Critical:
20
Type:
Bludgeoning
Range:
-Size:
Large
Weight:
3 lb.
PDC:
4
Restriction: None
Trident
This three-tined piercing weapon can be
thrown just as a shortspear can be, but its
range increment is shorter because its not as
aerodynamic. Scuba divers and aquatic
Shadow creatures make use of tridents.
Trident
Category: Archaic
Damage: 1d8
Critical:
20
Type:
Piercing
Range:
10 ft.
Size:
Medium
Weight:
5 lb.
PDC:
7
Restriction:None
Urgosh, Dwarven
A dwarven urgrosh is a double weapon. You
can fight with it as if fighting with two
weapons, but if you do, you incur all the normal
attack penalties associated with fighting with
two weapons as if you were using a onehanded weapon and a light. A creature using a
103
Waraxe, Dwarven
A dwarven waraxe is too large to use in one
hand without special training; thus, it is an
exotic weapon. A Medium character can use a
dwarven waraxe two-handed as a martial
weapon, or a Large creature can use it oneDwarven Waraxe
Category: Exotic
Damage: 1d10
Critical:
20/x3
Type:
Slashing
Range:
-Size:
Medium
Weight:
15 lb.
PDC:
15
Restriction:None
Wakizashi
The wakizashi is a Japanese masterwork short
sword, granting a +1 bonus on your attack
rolls. A masterwork weapons bonus to attack
does not stack with an enhancement bonus to
attack.
104
Warhammer
WEAPONS:
RANGED
War Fan
Air rifle
Category:
105
Simple
Damage: 1d2
Critical:
20
Type:
Piercing
Range:
50ft
Rate of Fire: 1
Magazine: 1 Int.
Size:
Small
Weight:
5lbs
PDC:
8
Restriction: None
Blowgun
The blowgun is a long tube through which you
fire needles. A needle can deliver poison of
either the injury or contact type (see Craft
[chemical] for poisons).
Blowgun
Category: Simple
Damage: 1
Critical:
20
Type:
Piercing
Range:
10 ft
Rate of Fire: 1
Magazine: 1Int.
Size:
Small
Weight:
2 lbs
PDC:
4
Restriction: None
Bolas
A bolas consists of two or more wooden
spheres connected by lengths of cord. The
bolas is a ranged weapon that can be used to
entangle a Small or larger opponent. First, you
make a ranged touch attack against the target.
The target must be at least 10 feet away, as
the bolas cannot be used against adjacent
opponents. If the attack roll succeeds, the
target is entangled. A target can free itself
from the bolas as a full-round action or make
an Escape Artist check (DC 15) on its turn to
escape from the bolas as an attack action. The
bolas has 5 hit points and can be broken with a
successful Strength check (DC 20) as a fullround action.
If you entangle a creature with the bolas, you
may attempt to trip it on your next attack. A
106
Crossbow
A crossbow requires two hands to use. Pulling a
lever draws the bow. Loading a crossbow is a
move action that provokes attacks of
opportunity.
Crossbow
Category: Simple
Damage: 1d10
Critical:
19-20
Type:
Piercing
Range:
40 ft
Magazine: 1 Int.
Rate of Fire:1
Size:
Medium
Weight:
7 lb.
PDC:
9
Restriction: None
Compound Bow
Bow hunting remains a popular sport in North
America. A characters Strength modifier
applies to damage rolls made when using this
weapon.
Compound Bow
Category: Archaic
Damage: 1d8
Critical:
20
Type:
Piercing
Range:
40 ft
Rate of Fire: 1
Size:
Large
Weight:
3 lb.
PDC:
10
Restriction:
None
Crossbow, Grapple-Firing
This device helps heroes scale unclimbable
walls, bridge chasms, escape down buildings,
and the like. A grapple-firing crossbow is a
heavy crossbow modified to fire a special,
grapple-headed metal bolt attached to 100 feet
of thin, light line.
107
Crossbow, Hand
This exotic weapon is common among spies
and others who favor stealth over power.
Assassins also use these weapons to launch
poison-coated bolts at the target. You can draw
a hand crossbow back manually. Loading a
hand crossbow is a move action that provokes
attacks of opportunity.
Crossbow, hand
Category: Archaic
Damage: 1d4
Critical:
19-20
Type:
Piercing
Range:
30 ft
Rate of Fire: 1
Magazine: 1Int.
Size:
Tiny
Weight:
3 lbs
PDC:
11
Restriction:
None
Crossbow, Repeating
The repeating crossbow holds five crossbow
bolts. When loaded, you can shoot the
crossbow according to your normal number of
attacks without reloading. Loading a new case
of five bolts is a full-round action that provokes
attacks of opportunity.
Crossbow, repeating
Category: Archaic
Damage: 1d4
Critical:
19-20
Type:
Piercing
Range:
30 ft
Rate of Fire: 1
Magazine: 1Int.
Size:
Tiny
Weight:
3 lbs
PDC:
11
Restriction: None
108
Flamethrower
Category: None
Damage: 3d6
Type:
Piercing
Magazine: 10 Int.
Rate of Fire: 1
Size:
Large
Weight:
50 lb.
PDC:
17
Restriction: Military (+3)
Flamethrower
A flamethrower consists of a pressurized
backpack containing fuel, connected to a tube
with a nozzle. It shoots a 5-foot-wide, 30-footlong line of flame that deals 3d6 points of fire
damage to all creatures and objects in its path.
No attack roll is necessary, and thus no feat is
needed to operate the weapon effectively. Any
creature caught in the line of flame can make a
Reflex save (DC 15) to take half damage.
Creatures with cover get a bonus on their
Reflex save.
A flamethrowers backpack has hardness 5 and
5 hit points. When worn, the backpack has a
Defense equal to 9 + the wearers Dexterity
modifier + the wearers class bonus. A
backpack reduced to 0 hit points ruptures and
explodes, dealing 6d6 points of fire damage to
the wearer (no save allowed) and 3d6 points of
splash damage to creatures and objects in
adjacent 5-foot squares (Reflex save, DC 15,
for half damage).
Any creature or flammable object that takes
damage from a flamethrower catches on fire,
taking 1d6 points of fire damage each
subsequent round until the flames are
extinguished. A fire engulfing a single creature
or object can be doused or smothered as a fullround action. Discharging a fire extinguisher is
a move action and instantly smothers flames in
a 10-foot-by-10-foot area.
A flamethrower can shoot 10 times before the
fuel supply is depleted. Refilling or replacing a
fuel pack has a PDC of 13.
Flare Gun
Normally used as a signaling device, a flare
gun can be used as a weapon in a pinch. If
fired in the air, it releases a brightly colored
flame that can be seen for miles, depending on
surrounding terrain. A flare gun automatically
ignites flammable items. It should be noted
that the flare gun can technically be used
with 12-gauge shotgun shells. It is NOT
recommended as it may very well cause the
weapon to be destroyed, and the wielder to
take the full damage from the exploding shell..
Flare Gun
Category: Simple
Damage: 1d8
Critical:
20
Type:
Piercing
Range:
30 ft
Rate of Fire: 1
Magazine: 1 Int.
Size:
Tiny
Weight:
3 lbs
PDC:
11
109
Restriction:
None
Net
A fighting net has small barbs in the weave and
a trailing rope to control netted opponents. You
use it to entangle opponents.
When you throw a net, you make a ranged
touch attack against your target. A nets
maximum range is 10 feet, and you suffer no
range penalties to throw it even to its
maximum range. If you hit, the target is
entangled. An entangled creature suffers a 2
penalty on attack rolls and a 4 penalty on
effective Dexterity.
The entangled creature can only move at half
speed and cannot charge or run. If you control
the trailing rope by succeeding at an opposed
Strength check while holding it, the entangled
creature can only move within the limits that
the rope allows. If the entangled creature
attempts to cast a spell, it must succeed at a
Concentration check (DC 15) or the spell fails.
The entangled creature can escape with an
Escape Artist check (DC 20) that requires a fullround action. The net has 5 hit points and can
be burst with a Strength check (DC 25, also a
full-round action).
A net is only useful against creatures within
one size category of you. For instance, a Small
character wielding a net can entangle Tiny,
Small, and Medium creatures.
A net must be folded to be thrown effectively.
The first time you throw your net in a fight, you
make a normal ranged touch attack roll. After
the net is unfolded, you suffer a 4 penalty on
attack rolls with it. It takes 2 rounds for a
proficient user to fold a net and twice that long
for a nonproficient one to do so.
Net
Category: Archaic
Range:
10 ft
Rate of Fire: 1
Size:
Medium
Weight:
10 lbs
PDC:
6
Restriction: None
Javelin
This light, flexible spear built for throwing can
be used in melee, but since its not designed
for it, characters using it in this manner are
always considered nonproficient and take a 4
penalty on their melee attack rolls.
Javelin
Category: Simple
Damage: 1d6
Critical:
20
Type:
Piercing
Range:
30 ft
Rate of Fire: 1
Size:
Medium
Weight:
2 lb.
PDC:
4
Restriction: None
110
Net Launcher
This is a bulky, compressed air rifle with a
conical muzzle that throws a weighted net
when fired. Police and animal control personnel
use net launchers, as well as big game hunters
and the occasional field researcher hoping to
bag a live Shadow creature.
Net launchers have a much greater range than
a regular thrown net. It takes 10 minutes to
reset a net that was previously fired or 1
minute to set the net launcher with a
prepackaged net (PDC 6, 2 lb. per package).
Net Launcher
Category: Grenade Launcher
Range:
10 ft
Rate of Fire: 1
Magazine: 1 Int.
Size:
Large
Weight:
20 lbs
PDC:
15
Restriction: License (+1)
Pepper Spray
A chemical irritant that can temporarily blind a
target, pepper spray comes in a single-shot
container. To use it, make a ranged touch
attack against the target. The target must
make a Fortitude saving throw (DC 15) or be
blinded for 1d4 rounds. Pepper spray is limited
to 5 range increments.
Pepper Spray
Category: Simple
Damage: See Above Description
Type:
See Above Description
Range:
5 ft
Rate of Fire: 1
Size:
Tiny
Paintball Gun
Paintball guns offer a way for the average
person to experience what its like to be in a
live fire scenario, but without the possibility
of taking lethal damage. A paintball deals no
damage, but a successful hit will spatter the
111
Weight:
0.5 lb.
PDC:
5
Restriction: None
Sling
The sling, commonly used by primitive people,
hurls lead bullets to kill small game. Its not as
easy to use as the crossbow or as powerful as a
bow, but its cheap and easy to improvise from
common materials.
You can hurl ordinary stones with a sling.
Stones are not as dense or as round as bullets,
so you deal only 1d3 points of damage and
suffer a 1 penalty on attack rolls.
Sling
Category: Archaic
Damage: 1d4
Critical:
20
Type:
Ballistic
Range:
50 ft
Rate of Fire: 1.
Size:
Small
PDC:
3
Restriction: None
Shuriken
A shuriken is a thrown, star-shaped projectile
with four to eight razor-sharp points. A
character may draw a shuriken as a free
action.
Shuriken (Ninja Star)
Category: Archaic
Damage: 1
Critical:
20
Type:
Piercing
Range:
10 ft
Rate of Fire: 1.
Size:
Tiny
Weight:
0.5 lb.
PDC:
3
Restriction: None
Slingshot
Less powerful than a regular sling, a slingshot
has a strong pair of rubber bands attached to a
V-shaped handle. The damage listed in the
table is for lead bullets (as the sling above), but
you can also hurl other small objects like
firecrackers, paintballs, rocks, and the like.
Slingshot
Category: Simple
Damage: 1d3
Critical:
20
Type:
Ballistic
Range:
50 ft
Rate of Fire: 1.
Size:
Tiny
Weight:
1 lb.
112
PDC:
4
Restriction: None
Type:
Piercing
Range:
10 ft
Rate of Fire: 1.
Magazine: 1 Int.
Size:
Large
Weight:
5 lb.
PDC:
10
Restriction: None
Speargun
A speargun uses a powerful set of bands to
propel a stainless steel shaft at the target.
Most speargun shafts are tied to a thin, strong
line (DC 20 Strength check to break). This line
is attached to a reel, allowing the shooter to
draw the shaft back.
If you deal damage to your opponent, the shaft
may lodge in the victim if the victim fails a
Reflex saving throw against a DC equal to 10 +
the damage dealt. The creature moves at only
half speed and cannot charge or run while a
spear is lodged in its body. If you control the
trailing rope by succeeding at an opposed
Strength check while holding it, the harpooned
creature can only move within the limits that
the rope allows (the trailing rope is 30 feet
long). If the speared creature attempts to cast
a spell, it must succeed at a Concentration
check (DC 15) or the spell fails.
The speared creature can pull the shaft from its
wound if it takes a full-round action, but in so
doing it deals 2d6 points of damage to itself.
Reloading a speargun is a full-round action.
Speargun
Category: Simple
Damage: 2d6
Critical:
20
Taser
A taser uses springs or compressed air to fire a
pair of darts at a target. On impact, the darts
release a powerful electrical current. On a
successful hit, the darts deal 1d4 points of
electricity damage and the target must make a
Fortitude saving throw (DC 15) or be paralyzed
for 1d6 rounds. Reloading a taser is a full-round
action that provokes attacks of opportunity.
Taser
Category: Simple
Damage: 1d4 (See above description)
Super Watergun
The super watergun is a toy gun that shoots a
thin stream of water. The tank holds enough
water to shoot 5 times before needing to be
refilled. A super watergun has a maximum
range of 10 feet. No attack roll is required to
hit, and thus no feat is required to operate one
effectively. Any creature caught in the path of
114
Type:
Electricity
Range:
5 ft
Magazine: 1 Int
Rate of Fire: 1.
Size:
Small
Weight:
2 lb.
PDC:
7
Restriction: None
Whip
Whips deal a small amount of lethal damage.
Although a character doesnt fire the
weapon, treat a whip as a ranged weapon with
a maximum range of 15 feet and no range
penalties.
Because a whip can wrap around an enemys
leg or other limb, a character can make a trip
attack with it by succeeding at a ranged touch
attack. The character does not provoke an
attack of opportunity when using a whip in this
way. If the character is tripped during his or
her own trip attempt, the character can drop
the whip to avoid being tripped.
When using a whip, a character gets a +2
bonus on your opposed attack roll when
attempting to disarm an opponent (including
the roll to keep from being disarmed if the
character fails to disarm the opponent).
Whip
Category: Simple
Damage: 1d2
Type:
Slashing
Range:
15 ft
Rate of Fire: 1.
Size:
Small
Weight:
2 lb.
PDC:
4
Restriction: None
Water Cannon
Used for crowd control and riot dispersion,
water cannons are essentially mounted fire
hoses built into vehicles with a large tank. A
water cannon can fire continuously for 2
minutes before needing to be refilled.
A person struck by a water cannon takes 1d10
points of nonlethal damage per round, and
must make a Reflex save (DC 15) or be
knocked prone by the force of the blast. A
water cannon that is attached to a vehicle
cannot be removed. Use these same statistics
if attacking someone with a fire hose.
Water Cannon
Category: Simple
Range:
10 ft
Magazine: 20 Int.
Size:
Huge
Weight:
50 lb.
PDC:
19
Restriction: License (+1)
115
Box Magazine
WEAPON
ACCESSORIES
Detonator
A detonator activates an explosive, causing it
to explode. The device consists of an
electrically activated blasting cap and some
sort of device that delivers the electrical
charge to set off the blasting cap. Connecting a
detonator to an explosive requires a
Demolitions check (DC 15). Failure means that
the explosive fails to go off as planned. Failure
by 10 or more means the explosive goes off as
the detonator is being installed.
Blasting Cap
This is a detonator without a built-in controller.
It can be wired into any electrical device, such
as a light switch or a cars ignition switch, with
a Demolitions check (DC 10). When the
electrical device is activated, the detonator
goes off.
Blasting Cap
Size:
Tiny
Weight:
0.5 lb.
PDC:
4
Restriction: License (+1)
116
PDC:
7
Restriction: License (+1)
Radio Control
This device consists of two parts: the detonator
itself and the activation device. The activation
device is an electronic item about the size of a
deck of cards, with an antenna, a safety, and
an activation switch. When the switch is
toggled, the activation device sends a signal to
the detonator by radio, setting it off. It has a
range of 500 feet.
Radio Control
Size:
Tiny
Weight:
0.5 lb.
PDC:
10
Restriction: License (+1)
Wired
This is the simplest form of detonator. The
blasting cap connects by a wire to an activation
device, usually a small pistol-grip device that
the user squeezes. The detonator comes with
100 feet of wire, but longer lengths can be
spliced in with a Demolitions check (DC 10).
Wired
Size:
Tiny
Weight:
1 lb.
PDC:
6
Restriction: License (+1)
Holster
Holsters are generally available for all Mediumsize or smaller firearms.
Timed
This is an electronic timer connected to the
detonator. Like an alarm clock, it can be set to
go off at a particular time.
Timed
Size:
Tiny
Weight:
0.5 lb.
117
Hip
This holster holds the weapon in an easily
accessedand easily seenlocation.
Hip Holster
Size:
Tiny
Weight:
1 lb.
PDC:
5
Illuminator
An illuminator is a small flashlight that mounts
to a firearm, freeing up one of the users
hands. It functions as a standard flashlight.
Illuminator
Size:
Tiny
Weight:
0.5 lb.
PDC:
7
Concealed Carry
Laser Sight
Scope
Electro-Optical
Standard
A standard scope increases the range
increment for a ranged weapon by one-half
(multiply by 1.5). However, to use a scope a
character must spend an attack action
acquiring his or her target. If the character
changes targets or otherwise lose sight of the
target, he or she must reacquire the target to
gain the benefit of the scope.
Standard Scope
Size:
Tiny
Weight:
0.5 lb.
PDC:
11
119
Scope
x3
x8
x12
Zoom, x3x12
Equipment
Bonus
+2
+4
+6
+6
PDC
14
16
17
18
Speed Loader
A speed loader holds a number of bullets in a
ring, in a position that mirrors the chambers in
a revolver cylinder. Using a speed loader saves
time in reloading a revolver, since a character
can insert all the bullets at once.
Speed Loader
Size:
Tiny
Weight:
0.5 lb.
PDC:
3
Suppressor (Rifle)
Size:
Small
Weight:
4 lb.
PDC:
14
Restriction: Military (+3)
Suppressor
A suppressor fits on the end of a firearm,
capturing the gases traveling at supersonic
120
Index
CONTENTS...............................2
Concealable Vest...........12
General Equipment Rules.........2
Chainmail Shirt...............13
On-Hand Objects..................2
E.O.B. Armor..................13
Restricted Objects.................2
Firefighter Turnout Coat. 13
Table: Restricted
Hide................................14
Objects.........................3
Lamellar..........................14
Purchasing a License.......3
Light-Duty Vest...............15
The Black Market..............3
Scale Mail.......................15
Requisitioning Equipment.....3
Tactical Vest...................16
Table: Requisition
Heavy Armor...........................16
Modifiers.......................4
Banded Mail....................16
Mastercraft Objects...............4
Forced Entry Unit............16
Concealed Weapons and
Half-Plate........................17
Objects..................................4
Land Warrior Armor........17
Sleight of Hand Checks....4
O-Yoroi...........................18
Size and Concealment.....4
Plate Mail........................18
Table: Concealing
Space Suit......................19
Weapons and Objects. .4
Special Response Vest. .19
Spotting Concealed
Splint Mail.......................19
Objects .............................5 Shields.....................................20
Spotting Concealable
Buckler............................20
Armor................................5
Small Shield....................20
Living in Luxury.....................5
Large Shield....................21
Operating a Bicycle...............5
Wooden or Steel.............21
Armor & Protective Gear...........6
Impromptu Shield...........21
Light Armor................................6
Riot..................................22
Chemico Body Armor.......6 Bags & Boxes..........................22
Buff Coat...........................6
Aluminum Travel Case...22
Flight Suit and Helmet......7
Briefcase.........................23
Leather Jacket..................8
Camera Bag....................23
Leather Armor...................8
Contractors Field Bag....23
Light Undercover Shirt......9
Day Pack........................24
Pull-Up Pouch Vest........10
Duffle Bag.......................24
Rad Suit..........................10
Fanny Pack.....................24
Sports Pads....................11
Handbag.........................25
Studded Leather.............11
Money Belt......................25
Undercover Vest.............11
Patrol Box.......................25
Medium Armor.........................12
Range Pack....................26
Breastplate......................12
Suitcase, Wheeled..........26
121
Tool Belt..........................27
Books......................................27
Popular Press.................27
Textbook.........................28
Encyclopedia..................28
Library Collection............28
Clothing...................................29
Clothing Outfit.................29
Bigfoot Suit.....................30
Business.........................30
Casual.............................30
Formal.............................31
Fatigues..........................31
Uniform...........................32
Designer Outfit................32
Ghillie Suit.......................32
Stealth ............................33
Double-sided...................33
Outerwear................................33
Coat................................33
Fatigue Jacket................34
Overcoat.........................34
Parka..............................34
Windbreaker...................35
Computer & Consumer
Electronics...............................35
Cameras.........................35
35mm..............................35
Digital..............................36
Disposable......................36
Film.................................36
Film Developing (Service)
........................................36
Cell Phone......................36
Computer........................37
Desktop...........................37
Notebook........................37
Upgrade..........................37
Digital Audio Recorder....38
Laser Pointer..................38
Disguise Kit.....................47
Diamondback X-20
Modem............................38
Duct Tape.......................48
Mountain Bike.................61
Broadband .....................38
Electrical Tool Kit............48
LeMond Victoire Racing
Cellular ...........................38
Basic...............................48
Bike.................................61
Multi-Function PDA/Cell
Deluxe.............................48
Mongoose Pro Fuzz BMX
Phone.............................39
Evidence Kits..................48
Bike.................................61
Pager..............................39
Basic...............................49 Surveillance Gear....................62
PDA.................................39
Deluxe.............................49
Black Box........................62
Portable Hard Drive........39
Fake ID...........................49
Bug Sweeper..................62
Portable Satellite
Fiend Hunters Kit...........49
Caller ID Defeater...........62
Telephone.......................40
First Aid Kit.....................50
Cellular Interceptor.........62
Portable Video Camera. .40
Forced Entry Kit..............50
Concealable Camera......63
Printer.............................40
Forgery Kit......................50
Concealable Microphone63
Scanner..........................40
Generator, Portable........51
Concealable Video Camera
Video Shades.................41
Glasscutter, Circular.......51
........................................63
Walkie-Talkie..................41
Handcuffs........................51
Explosives Detector........64
Basic...............................41
Steel................................51
Fiber Optic Camera........64
Professional....................41
Zip-Tie.............................52
Linemans Buttset...........64
Lifestyle...................................41
Hydraulic Compressor....52
Microphone, Contact......64
Housing...........................41
Holy Water......................52
Microphone, Laser..........65
Entertainment.................42
Instrument, Keyboard.....53
Microphone, Parabolic....65
Meals..............................42
Instrument, Percussion...53
Microphone, Pick Up......65
Transportation & Lodging
Instrument, Stringed.......53
Microphone, Shotgun.....65
........................................42
Instrument, Wind............53
Microtransmitter..............66
Transportation.................42
Jaws of Life.....................54
Metal Detector................66
Car Rental.......................43
Lockpick Set...................54
Night Vision Goggles......66
Lodging...........................43
Lock Release Gun..........55
Night-Vision Imager........66
Auto Repair.....................43
Liquid Metal Embrittlement
Police Scanner................67
Auto Repair.....................43
Sprayer...........................55
Snake-Eye Lens.............67
Bail Bonds.......................43
Marbles, Bag of...............55
Tap Detector...................67
Property Crime................44
Mechanical Tool Kit........55
Telephone Tap................67
Assault Crime.................44
Basic...............................55
Line Tap..........................68
Death Crime....................44
Deluxe.............................55
Receiver Tap..................68
Bribery............................44
Medical Kit......................56
Telephone Line Tracer. . .68
Legal Services................44
Multipurpose Tool...........56 Survival Gear...........................68
Medical Services:...........44
Pharmacist Kit.................56
Backpack .......................68
Long-Term Care.............44
Ram, Portable.................57
Binoculars.......................69
Restore Hit Points...........44
Road Flare......................57
Standard.........................69
Surgery...........................44
Scuba Diving Gear.........57
Rangefinding...................69
Poison/Disease...............44
Search-and-Rescue Kit. .58
Electro-Optical................69
Professional Equipment..........44
Spike Strip......................58
Canteen..........................69
Bolt Cutter.......................45
Surgery Kit......................58
Chemical Light Stick.......70
Breaking and Entering Kit
Vampire Slayers Kit.......59
Climbing Gear.................70
........................................45
Werewolf Hunters Kit.....59
Compass.........................70
Caltrops..........................45
Winch, Portable..............59
Fire Extinguisher.............71
Camouflage Compact.....46 Sports Equipment....................59
Fishing Rod.....................71
Capture Kit......................46
In-Line Skates.................59
Flask...............................71
Car Opening Kit..............46
Skateboard.....................60
Flash Goggles.................71
Chemical Kit....................46
Skis and Snowboards.....60
Flashlight........................71
Concertina Wire..............47
General Purpose Bicycles
Penlight...........................72
Demolitions Kit................47
........................................60
Standard.........................72
122
Battery Flood..................72
Gas Mask........................72
GPS Receiver.................72
Hip Boots........................73
Maps...............................73
Road Atlas......................73
Tactical Map...................73
Aeronautical chart ..........74
Nautical chart .................74
Road map.......................75
Souvenir maps................75
Specialized map ............75
Street map......................76
Topographical map ........76
Street atlas .....................76
Survey ............................76
Mapping program...........77
Geographic information
system............................77
Mesh Vest.......................77
Portable Stove................77
Rain Poncho...................78
Rope...............................78
Sleeping Bag..................78
Tackle Box......................78
Tent.................................79
8-Person Dome Tent......79
Trail Rations....................79
Weapons: Melee.....................79
Axe, Orc Double.............80
Battleaxe.........................80
Bayonet (Fixed)..............80
Brass Knuckles...............80
Chain (Manriki-gusari)....81
Chain Saw......................81
Cleaver...........................82
Club................................82
Club, Spiked...................83
Cutlass............................83
Dagger, Punching...........83
Falchion..........................84
Flail, Dire.........................84
Flail, Light and Heavy.....84
Gauntlet..........................85
Gauntlet, Spiked.............85
Glaive..............................86
Greataxe.........................86
Greatclub........................86
Greatsword.....................87
Warhammer..................105
Guisarme........................87
War Fan........................105
Halberd...........................88 Weapons: Ranged ...............105
Hammer, Gnome Hooked
Air Pistols and Air Rifles
........................................88
......................................105
Hatchet...........................88
Bolas.............................106
Kama..............................89
Blowgun........................106
Katana............................89
Compound Bow............107
Ketch-All Pole.................89
Crossbow......................107
Khopesh..........................90
Crossbow, Grapple-Firing
Knife................................90
......................................107
Kukri................................90
Crossbow, Hand...........108
Lance, Heavy and Light..91
Crossbow, Repeating...108
Longsword......................91
Flamethrower................109
Mace, Heavy and Light...91
Flare Gun......................109
Machete..........................92
Javelin...........................110
Maul................................92
Net................................110
Metal Baton.....................93
Net Launcher................111
Naginata.........................93
Paintball Gun................111
Nekode...........................94
Pepper Spray................111
Ninja-to...........................94
Shuriken........................112
Nunchaku........................95
Sling..............................112
Pick.................................95
Slingshot.......................112
Pickaxe...........................95
Speargun......................113
Quarterstaff.....................96
Sticky Foam Sprayer....113
Ranseur..........................96
Super Watergun...........114
Rapier.............................96
Taser.............................114
Saber..............................97
Water Cannon..............115
Sap..................................97
Whip..............................115
Scourge..........................97 Weapon Accessories............116
Scimitar...........................98
Booby Trap Kit..............116
Scythe.............................98
Box Magazine...............116
Sickle..............................99
Detonator......................116
Shikomi-zue....................99
Blasting Cap.................116
Shortspear......................99
Radio Control................117
Spear............................100
Timed............................117
Straight Razor...............100
Wired............................117
Stun Gun.......................100
Holster..........................117
Sword, Bastard.............101
Hip................................118
Sword Cane..................101
Concealed Carry...........118
Sword, Short.................102
Illuminator.....................118
Sword, Two-Bladed......102
Laser Sight....................118
Tonfa.............................102
Scope............................119
Three-Section Staff.......103
Standard.......................119
Trident...........................103
Electro-Optical..............119
Urgosh, Dwarven..........103
Speed Loader...............120
Wakizashi.....................104
Suppressor...................120
Waraxe, Dwarven.........104
123
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124