07HoD Denal Kubora
07HoD Denal Kubora
07HoD Denal Kubora
When Kemlars son Crador was blinded he was cursed to wander alone
outside human company. However Kemlar granted him the power to come
to the Kubora in their sleep; if they failed to live lives as Kemlar decreed
Crador would make their nightmares real.
So it was that Crador became the shadow lurking on the edge of every
camp fire: thanked for all things good; blamed for the bad; and venerated in
the hope of future favour. Rendered mad by the pain of his torments Crador
became fickle and demanded more and more from the tribes lest he curse
them with their worst nightmares.
One tribe, the Denal, refused to bow to Crador or court his whim. They
determined to find and confine The Trickster once and for all. The hunt
they began lasted generations and their pursuit harried Crador away from
the ranges of the tribes and into lands no Kuboran coveted: the Denia
Marshes. The other tribes, fearing The Dream Maker, left the Denal to their
quest but appreciated the absence of poor luck, illness and disaster during
this time. For generations Crador spared the other tribes and focused all his
attention on those that pursued him: the Denal.
Though the Denal could confine Crador within the Broken Lands to the
east of the Denia Marshes they could not contain the dreams that he sent.
They were tormented into sleeplessness during the night and cursed with
bad luck during the day. Slowly these once valiant people had their spirit
broken until they wished nothing more but to live in their gods forsaken
marsh and serve him. All they wished was that the nightmare should end.
With the Denal cowed Crador returned to tormenting all Kubora until the
sacrifices began again. However, food or animal sacrifices were not always
enough. Kemlar had denied the Kubora the right to take a human life in
worship so they took to choosing a youth or maiden to be sent as a gift to
Crador. To this day, when sorely pressed, the Kubora will send a gift of
sacrifice to the Denal who convey the boy or girl to the Broken Lands
where Crador decides their future. That has become the sad fate of the
Denal: intermediaries between man and god; warped servants of a warped
god. Over the centuries the Denal have changed physically as well as
morally. It is as if the transformation from brave champions to craven
servants has been reflected in their often twisted bodies.
Denal girl children display a panoply of minor birth defects: disfiguring
birth marks or extra digits are common. Other differences, not always so
noticeable at birth become very marked with aging, such as facial hair,
crook backs, and joint defects. A group of middle-aged Denal women can
resemble a frightful coven of witches.
However it is among the boy children that the curse the Denal carry is
most marked. Fully half of all live male births diverge very significantly from
the Kuboran norm. In almost equal numbers these boys are marked out at
birth as either anhengfil or tenau. The former are as low in intelligence as
they are huge in physique; the latter dangerously frail but gifted with
unnatural intellect.
HrnWorld
WRITER
Alun Rees
MAPS
Alun Rees
CONTRIBUTORS
Dan Bell
Neil Thompson
Playtesters at HarnCon 8 &
IviniaCon 2
DENAL KUBORA 2
The Uniqueness of the Denal
20
22
10
10
Awareness
Herblore
Stealth
Throwing
EYE
HRG
SML
VOI
15
15
18
02
INT 06
END 12
AUR 05
MOV 11
WIL 15
Ini 70
MOR 10
Dge 50
80
Climbing 35
Foraging 55
15
Jumping 65
Physician 15
75
Survival 75
Swimming 85
75
Tracking 60
Weatherlore 50
Combat
Unarmed 75/3b
Big Knife 75/6p
Thrown Rock 75/5b
Strike Locations: Standard
Armour: Hide: B2 E4 P3 F3
END
MOV
Ini
Dge
Folklore (Denal)
Intrigue
Musician
Rhetoric
Weatherlore
05
18
75
70
95
55
60
60
80
HrnWorld
DENAL KUBORA 3
THE DENAL CLANS
The three clan structure of the tribe allots each a specific role in the
divinely inspired work of the Denal. It also leads to political stability: Edak
and Guran have held their positions since the death of their respective
clanheads almost a generation ago.
Though marriage outside the clan is taboo among the Denal there is
some cross-adoption between the clans which provides an opportunity for
some mixing of blood. By tradition Denal males who are entirely hairless by
the time they reach 9 years are seen as having great shamanistic potential.
They are often adopted into clan Garras and taught the way of water and
reed; spirit and soul. Particularly gifted warriors, often anghenfil, are
regularly adopted by clan Guran, the guardians of the Denia Marshes. Clan
Edak, therefore, tends to have slightly fewer of the extreme characteristics
found among the other clans.
Clan Guran
Guran Water Walker is Druhn to the Denal Kubora and his clan
occupies the western end of the marsh. The other clans send him some of
their prime warriors to join the patrols he sends through the forest to the
west of the marsh and along the southern and northern margins of the
tribes range. Clan Guran maintain the Denals isolation and collects any
gifts of sacrifice left by other Kubora at the Place of Farewells.
Members of Clan Guran knows their range intimately and have prepared
all manner of traps in the forest to deter visitors. Neighbouring Kubora
either accept the risk of hunting above the Denia cataract or avoid the
Denal range entirely. Those wishing to trade make camp at the top of the
cataract and wait there for the Deanl to come to them. Only the path
leading to the Place of Farewells is safe, and then only while escorting
gifts clearly identified by the necklace of bones they wear.
Nine households can be found at Gurans village with seven more
divided between the two smaller settlements.
Clan Edak
Edak the Stalker is Hanuhn to the Denal Kubora and his village of eight
households lies at the centre of the marsh, near Henerynes Glade. The
oldest woman among clan Edak becomes the Denal Kubora Crone and she
is responsible for tending the tribal glade. Any gift of sacrifice must be
brought before Edak and the Crone to ensure Heneryne has made it
healthy and that it is worthy of Crador before it is passed on to Clan Garras.
There are four other households at each of the two smaller Edak
settlements.
Clan Garras
The clan of Garras, Reed Weaver serves Crador most directly. It is to
the larger of the clans settlements that any gifts of sacrifice intended for the
god are taken. They feed the gift and care for it to ensure it is perfect for the
god. Then they take it by boat to The Leave Taking. The gift is left food for
3 days but anything else they brought with them, apart from their distinctive
necklace of bones and the clothes they wear, is kept by the Denal. The path
leading into the Broken Lands is pointed out to them, before the boat
leaves, and they are left to the mercy of Crador.
Garras is tenau and was adopted into the clan as a boy because he lost
his birth hair by the age of five years. His intelligence and wisdom are
legendary.
HrnWorld
Clan:
Guran
Edak
Garras
Total
H/h
17
17
16
50
Population
102
102
97
300
Warband
39
29
32
100
Old
1
2
4
Old
0
2
4
Old
0
2
4
DENAL KUBORA 4
A DENAL SETTLEMENT
The Denal are unique among the Kubora for building out over the water of their marsh. Even the Utcin
Kubora build traditional Kuboran round-houses on the
edge of the bogs of Hohnam Marsh.
Good wood is difficult to find on the marsh and
most is brought from the hills that enclose it. The
roughly worked plank floor of a Denal hut is built on
boughs driven into the mud of the marsh-bed. Those
boughs also serve as corner posts for the rest of the
building, with lighter boughs added as cross-bracing to
give the walls strength. Walls and roof are of reed
thatch, the latter supported by a central pole.
Running around each hut is a walkway and rough
planks connect the huts to one another and to the
communal raft. These can be kicked into the water in
emergency to isolate the huts. Crude ladders run down
into the water and it is here that the households
curuglau (coracles) are tied up.
1. Reed Beds
No Denal village is built far from an extensive bed of
reeds. Further out in the lagoons the water is too deep
to anchor their huts, but the centrality of reeds to their
everyday needs also decrees there must be a ready
supply at hand. Reed is used to build with and when
soaked provides a rough fibre that can be woven into
coarse blankets. The Denal even make their curuglau of
reeds as the traditional Kuboran boat requires more,
and larger, hides than the marsh can provide.
2. Household Hut
A household of between 5 and 7 can occupy one of
these reed insulated huts. Reed mats cover the floor
and walls and are also set across doorways and widows
providing rough but effective insulation. Combined with
the suspended ceramic fire pot, vented through the
reed roof, they make the hut surprisingly cosy against
the cold and damp of the marsh night. Wads of reed
mats also provide bedding.
There is no discrimination among the anghenfil,
teanu or other Denal; they share the household of their
birth or adopted parent. If the hut is too crowded then
the surrounding walkways provides extra room in
warmer months. In the winter the more body heat a hut
can generate, the better.
3. Shuntul Lodge
Shuntul is practised by the Denal even though they
are different in so many other ways from forest Kubora.
It is, though, the preserve of the clanhead rather than
the shaman; there are more shaman than lodges among
the Denal It is here that the clanhead will welcome and
house visitors unless they are particularly honoured and
invited to his family hut.
A. Rees, N. Robin Crossby & Columbia Games Inc., 2009
4. Clanheads Hut
Usually larger and slightly better appointed the hut
is otherwise like any other. If the clanhead is the Druhn
of the Denal then one or two household huts will be
built for visiting warriors.
5. Central Raft
This serves as the only communal space available to
the clan; huts are private places to which invitations are
rare. It is here that the women prepare communal
meals; work the beaver and otter skins that are valuable
in trade; and dry the fish that are the core of the Denal
diet. It is also where children play together and learn
adult skills and crafts such as pottery and woodcraft.
Larger timbers are brought from the forest around
the marsh and driven into the mud to provide a
framework which is filled in with smaller branches and
brush. Finally the Denal layer the raft with reeds. Mud,
and if they can get it turf, is then added to create an
artificial island. The turf is valued as it allows some
shallow rooted food plants to supplement the otherwise
monotonous fish diet.
6. Henerynes Island
With few trees near their settlements women cannot
worship Heneryne as other Kubora do. Instead the
Denal build a second, smaller, raft. Here a fire pot is
kept alight within a ring of whichever spindly plants will
grow in the hallow soil so that Heneryne knows the
Denal honour her in the hope of a better future.
The Denal believe that Kemlar has forsaken them
for their pursuit of his son, Crador, and that the mad
god toys with them as a cat does a mouse. It is only
Heneryne who has remained constant and she fills most
of their spiritual needs. When they pray for a good haul
of fish or waterfowl it is to the Hearth Mother; when
they go to war they seek the support of the Vengeful
Mother; when a child is born they seek the blessing of
the Bountiful Daughter.
There is, near the centre of the Denia Marsh, close
by the village of the tribal Hanuhn, a naturally occurring
island where there is enough shrub and spindly tree
growth for the Denal to maintain a more typical Glade
in honour of Heneryne. All Denal women travel there
within a season of their first menstruation to pray to the
goddess that their wombs are fruitful and their children
healthy. Healthy for the Denal being a relative term.
Depending on the needs of the clan at any time a
healthy child might be anghenfil or tenau or neither.
Other Kubora have an irrational fear of any birth defect
and expose such children in the forest. If they survive
then they are treated entirely normally. If not they are
never spoken of again. The Denal never expose any
child, valuing each, whatever form it takes.
HrnWorld
LEAGUES
DENIA MARSHES
GM MAP
nia
De
er
Riv
'Place of Farewells'
Clan Guran
Clan Edak
Clan Garras
GM MAP
6
4
6 +6
5
3
2
2
SCALE IN FEET
0
10
15
20
COMMON MAP
LOCAL SCALE
FEET
0
50
100
200
COMMON MAP
4
6 +6
SCALE IN FEET
0
10
15
20
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