Vectors Operations
Vectors Operations
Vectors Operations
Biomechanics
Vectors
Fnet
-4
-3
-2
-1
3
2
1
-4
-3
-2
-1
4
3
-1
-2
-3
-4
2
1
-4
-3
-2
-1
-1
-2
-3
-4
Coordinate Systems
-4
-3
-2
-1
+ direction
+y direction
+x direction
origin
coordinate
system
(0,0)
Component Vectors
Vector Addition
!
F
Fy
Fx
!
Fx = F cos( )
!
F1
Geometric Sum
!
F2
!
Fr
=
!
F2
!
Fr
Algebraic Sum
! ! !
Fr = F1 + F2
!
F1
!
!
Fy = F cos( ) = F sin( )
2
Vector Addition
Vector Subtraction
!
F1
F1,y
!
Fr
!
F2
F2,y
F1,x
F2,x
Multiplication by -1
reverses the vector
direction. (We can also
multiply by other constants
to stretch or attenuate a
vector).
Fr,y
these are
all scalar
terms
!
Fres
Fr,x
c2 = a2 + b2
!
F = Fx 2 + Fy 2
cos( ) =
!
F
a 2 = b 2 + c 2 2bc cosA
b 2 = a 2 + c 2 2ac cosB
c 2 = a 2 + b 2 2ab cosC
!
F
F
= cos1 !x
F
!
F1
! ! !
F1 = Fr F2
! !
!
F1 = Fr + (F2 )
!
F2 = (F2,x , F2,y )
!
F2 = (F2,x ,F2,y )
Law of Sines
a
b
c
=
=
sinA sinB sinC
Fy
a
c
!
F2
!
Fr
10
Law of Cosines
!
F1
F!
! ! !
Fr = F1 + F2
!
F2
!
Fr
Fx
11
12
!"
F
What you
know
Method
of drawing
1. How much you know about the vector when you are drawing your
diagram? Do you know its direction? Its magnitude?
2. Your choice of notation (which may vary between vectors within
the same diagram).
!"
F
Everything
is known
!"
F = (10N,10N )
F
Graphical
Components
Fx
14.1N
45
45!
10N
Fy
13
Direction
is known
!"
F
Symbolic
Nothing
is known
10N
14