TGfU Workshop - SHAPE UPM 2016
TGfU Workshop - SHAPE UPM 2016
TGfU Workshop - SHAPE UPM 2016
1. Theory
2. Practical
Workshop
Workshop
Workshop
Bilangan Calon 6A
GPN : 2.96
Rujukan :
http://www.sistemguruonline.my/2016/11/analisis-
upsr-2016-pencapaian-seluruh.html
Workshop
Workshop
SPM
Workshop
Workshop
Workshop
Introduction
David Bunker and Rod Thorpe (1982)
Loughborough University (UK)
- concept of teaching kids games by playing
games
- to tap into childrens inherent desire to play.
Why?
1. Involvement in PE classes
2. Lack of game knowledge
3. Teaching approach in teaching games
Workshop
Activity Appreciation:
Introduction
Elements in TGfU trying out a version of the activity in a small-group
Tactical Awareness:
developing understanding of common elements of
games & tactics needed for success
Decision-Making:
learning & practising making decisions in action, in
response to different situations
Application of Skills:
Identifying and practising the skills needed to improve
play
Performance:
putting it all together, applying the skills, decision-
making and tactics in game situations
Workshop
Introduction
1. Teach games through games.
6
Basic 2. Break games into their simplest
format then increase complexity.
TGfU 3. Participants are intelligent
Butler et al.
(2008) performers in games.
4. Every learner is important and is
involved.
5. Participants need to know the
subject matter.
6. Need to match participants skill
and challenge.
Workshop
Introduction
Game Sense
Play Practice
PlaySport
Sport for All [disable]
Modified Sport
Tactical Game Approach
Play with Purpose
TOPS
Workshop
Why TGfU
encourage a holistic approach to the teaching of games
develop critical thinking and problem solving
develop deep knowledge and understanding of the game
promote high levels of participation and enjoyment for
participants
promote player centred learning and relevance of skills
and tactics
cater for varying abilities
foster efficiency in aspects of implementation
(Webb, Pearson & McKeen, 2005).
Workshop
Games Categories
Target Striking/ Fielding Net/ Wall Invasion
Striking/ Fielding
Baseball, Softball, Cricket, Rounders
Net/ Wall
Badminton, Tennis, Table Tennis,
Volleyball, Squash
Invasion
Soccer, Hockey, Handball, Netball,
Basketball, Water Polo
Workshop
To send an object away & make contact with specific,
Game Intent
Target Games
stationary target in fewer attempts than the opponent
Concepts Placement of the ball, decision making, covering bases, base running
and skills Striking, sprinting, sliding, moving sideways, throwing
Student
Learners
5. Skill 3. Tactical
Execution Awareness
4.
Decision
Making
Workshop what?
where?
when? Mitchell, Oslin and Griffin
The use of a questioning why? (2006) reinforce that the
quality of your questions is
protocol (Griffin & Butler with whom? critical and these questions
2005) how? should be an integral part of
your planning.
What is going wrong?,
Where does the problem occur?
When does the problem occur?,
Why does the problem occur?,
Who owns the problem?,
They propose that questions
How can it be fixed? fall into 3 categories:
1. Time :
When is the best
time to?
2. Space : Where is or
where can?
3. Risk :
Effective Which choice is safest
Questioning and which is most
risky?
Workshop
Developing critical thinking and deep understanding
Questioning and teaching thinking, not knowledge is used throughout
teaching.
The teachers role is to facilitate students thinking, by helping them to develop
thinking skills and behaviours. (Harpaz & Lefstein, 2000 Golding, 2004)
Recall
require memory level to answer
eg: Where should your eyes be when they
are dribbling?
Traditional PE
vs
TGfU
Workshop
Striking Game
Invasion Game
Practical Sessions
Workshop
Assessment
Assessment
GPAI 2 benefits
(b) it has the ability to
(a) it can be adapted to measure on-the-ball
various sports and game skills, and off-the-ball
activities and, skills (both offensive
and defensive)
Workshop
Assessment
2 benefits
TSAP summative & formative assessment of
game play