Mixing Drums & Mixing Bass - How To Mix Music (Part 4)
Mixing Drums & Mixing Bass - How To Mix Music (Part 4)
Mixing Drums & Mixing Bass - How To Mix Music (Part 4)
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If you are looking for quick fixes for your mixing problems in regard to
drums and bass, feel free to grab my personal drums and bass cheat sheet. It
outlines easy solutions to the 11 most common issues:
Mixing Claps
Placement: Claps are often added as either a replacement of snares, an
addition to snares, or as miscellaneous effects.
With this in mind, and the fact that claps most often dont have low
frequencies, you can place claps at different locations in the mixing space.
You have the opportunity to be creative here.
Claps often need their high frequencies to cut through the mix. Therefore, we
apply a LPF at around 15kHz to 20kHz to specify its frequency range.
(https://heroic.academy/wp-content/uploads/2015/12/Mixing-Drums-
Mixing-Claps-EQ-Cut.png)
Compression: With claps, same as with kicks, snares and other drums, we
set the attack time of the compressor to occur right after the attack time of
the clap to enhance the punch of the sound. This is often somewhere between
6 and 20 milliseconds.
The release time can be short, somewhere between 20 and 100 milliseconds
often sounds great.
Reverb: Depending on what sound you are going for, claps often sound
great with either drum reverb or the reverb of the overall space.
Mixing Toms
Placement: Even though toms have low frequencies, if equalized properly,
they can sound very interesting on the sides of the mixing space. By doing
this properly, you also create more space for the kick and the bass in the
center of the mixing space.
EQ (cut): It is very important to cut away the low frequency rumble of toms.
By doing this, you vastly improve your mix by making it less muddy.
The base frequencies of toms are often somewhere around 100Hz and
200Hz. You want to set a HPF right before these frequencies.
The highest frequencies of toms often differ, this could be between 500Hz
and 15kHz, set a LPF according to the sound you want to achieve.
The release time of the compressor on a tom can be experimented with as the
tails of toms often differ. Though, make sure that the compressor is back to
0dB before the next tom occurs.
We compress toms most often by 2dB to 6dB with a ratio between 3:1 and 5:1.
(https://heroic.academy/wp-content/uploads/2015/12/Mixing-Drums-
Mixing-Toms-Compression.png)
EQ (boost): To make toms sound rounder and give them more body, try
boosting their ringtones with a notch filter. Read how to do this effectively in
the previous episode (/how-to-mix-music-mixing-guide-part-3/).
(https://heroic.academy/wp-content/uploads/2015/12/Mixing-Drums-
Mixing-Toms-EQ-Boost.png)
Reverb: Toms often sound great without any reverb. Though, if they are rich
in mid-high frequencies, they might also sound great with a little drum
reverb.
Mixing Percussions
Placement: The placement of percussions can be experimented with. If they
are a vital part of the core beat, they might sound best in the center of the
mixing space. However, placement of miscellaneous percussions on the
sides, can create an interesting stereo image.
On percussions we apply LPFs often around 15kHz, this way they still keep
some high frequencies, but leave enough space for hi hats and crashes to
come through in the mix.
(https://heroic.academy/wp-content/uploads/2015/12/Mixing-Drums-
Mixing-Percussion-EQ-Cut.png)
Compression: Same as with the other drums, we set the attack time of the
compressor right after the attack time of the percussion. This is often
somewhere between 8 milliseconds and 20 milliseconds.
We most often compress percussions by 2dB to 6dB with a ratio around 4:1.
(https://heroic.academy/wp-content/uploads/2015/12/Mixing-Drums-
Mixing-Percussion-Compression.png)
EQ (boost): With certain percussion sounds you could enhance the
ringtones with notch filters, which might give more body and sometimes
more definition.
(https://heroic.academy/wp-content/uploads/2015/12/Mixing-Drums-
Mixing-Percussion-EQ-Boost.png)
Reverb: Percussions often sound great with drum reverb, and in some
occasions with an emptier or more minimalistic mix, with reverb of the
overall space.
Mixing Hi-hats
Placement: Hi-hats sound great in the center as well as on the sides of the
mixing space. If you have multiple hi-hats in a song, it can widen your mix by
placing them differently on the sides.
(https://heroic.academy/wp-content/uploads/2015/12/Mixing-Drums-
Mixing-Hi-Hats-EQ-Cut.png)
The length of the sound of a hi-hat is short, so can be the release time of the
compressor. For a right sound, you can set this often somewhere between 20
milliseconds and 60 milliseconds.
We compress hi-hats often by 2dB to 6dB, with a ratio between 3:1 to 6:1.
(https://heroic.academy/wp-content/uploads/2015/12/Mixing-Drums-
Mixing-Hi-Hats-Compression.png)
EQ (boost): We rarely boost the frequencies of hi-hats as this often results
in a messy sound. If necessary, you can boost the high-end of hi-hats slightly
around 10kHz to increase its definition.
(https://heroic.academy/wp-content/uploads/2015/12/Mixing-Drums-
Mixing-Hi-Hats-EQ-Boost.png)
Reverb: The reverb of hi-hats depends completely on the style of the song.
For a clean and tight sound, do not apply any reverb on the hi-hats. For a
more natural sound, add a little drum reverb on the hi-hats. For a spacious
sound, add reverb of the overall space.
Mixing Crashes
Placement: Crashes often consists of solely high frequencies and therefore
sound great at the sides of the mix.
EQ (cut): Crashes often do not need any frequencies below 500Hz or 1kHz.
Apply a HPF in this area and find the sweet spot.
(https://heroic.academy/wp-content/uploads/2015/12/Mixing-Drums-
Mixing-Crashes-EQ-Cut.png)
Compression: You can set the attack time of the compressor on crashes
depending on what kind of sound you want. If you want the attack of the
crash to come through, you should set the attack of the compressor right
after (often around 5 milliseconds to 20 milliseconds).
If you do not want to give an extra accentuation to the attack of the crash, you
can set the attack time of the compressor before the attack of the crash.
As crashes often have a long tail, it often sounds great to set a long release
time for the compressor (around 100 to 300 milliseconds).
We compress crashes often by 2dB to 4dB with a ratio between 3:1 till 5:1.
(https://heroic.academy/wp-content/uploads/2015/12/Mixing-Drums-
Mixing-Crashes-Compression.png)
EQ (boost): We rarely boost frequencies of crashes. Though, if necessary,
you can slightly boost frequencies above 10kHz to enhance the brightness of a
crash.
(https://heroic.academy/wp-content/uploads/2015/12/Mixing-Drums-
Mixing-Crashes-EQ-Boost.png)
Reverb: Depending on the sound you are going for, crashes often sound
good with and without reverb.
For a clinical sound, do not use reverb. For a spacious sound, you can use the
reverb of the overall space.
Mixing Bass
Placement: A bass is rich in low frequencies and it is therefore important to
place it in the center of the mixing space.
EQ (cut): To get a defined sound for a bass, and get rid of the mud, it works
great to set a HPF right before the base tone. This is often somewhere
between 20Hz and 80Hz.
Some basses contain only low frequencies, others are also rich in mid-range
frequencies. If the bass has only low frequencies, set a LPF right after the
highest tone.
If the bass has also mid and/or mid-high frequencies, you want to define its
highest frequencies according to other synths or instruments that might need
those mid or mid/high frequencies to come through in the mix, or vice versa.
We often find that it sounds best to set a LPF on a bass with mid and
mid/high frequencies somewhere around 500Hz to 1kHz. However, this
depends solely on the bass and the song.
(https://heroic.academy/wp-content/uploads/2015/12/Mixing-Drums-
Mixing-Bass-EQ-Cut.png)
To maintain the impact of the bass we set the attack of the compressor often
around 30 milliseconds.
The tails of basses often differ, therefore you have to play around with the
release time of the compressor and listen what sounds best.
(https://heroic.academy/wp-content/uploads/2015/12/Mixing-Drums-
Mixing-Bass-Compression1.png)
Pro Tip: In the low frequencies of a mix there is almost always a battle
between the kick and the bass. To keep the mix clean it can help to determine
that only one of the two elements is allowed to have frequencies below 60Hz.
It depends on your judgement of the song which element that is.
Also you can figure out on which frequencies the key tone of each element is,
and cut a little away from those frequencies of the other element.
Thanks again for reading the articles and sharing the message.
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25 Comments Heroic Academy
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Alpha Being a year ago
you guys should seriously compile all the parts into one Ebook, so we can come back and
read it when ever it is needed.
thank you
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