How To Mix Part 5
How To Mix Part 5
I
n this episode I explain to you step by step how we go about
mixing instruments and mixing synths. I understand that big
mixing projects can get quite overwhelming, especially when
you are not completely sure how to treat each sound, and having to
choose from all your plugins. That’s how this was for me at least,
when I started out 5 years ago.
There are so many different types of sounds, and they all need to be
treated differently. Fortunately, over the years we have created
universal guidelines that help us time and time again to create
beautiful mixes and make all instruments and synths find their place
nicely in the mix – and I’m going to share these guidelines with you in
this article.
The third episode covers how to improve your stereo image and
make your mix sound wider. Also, we covered how to use the
essential plugins to mix kicks and snares, the backbone of a song.
The fourth episode covers how to mix drums and how to mix bass.
We covered how to mix bass sounds, claps, percussions, toms, crashes
and hi hats.
In this article I cover the exact workflow we use at Heroic Audio for
mixing instruments and synths. I explain step by step how we place
these different elements in the mixing space, go over our compressor
settings, and give equalising tips to achieve a clean and crisp mix.
If you’re looking for quick fixes for your instruments and synths,
consider grabbing my free cheat sheet. In this cheat sheet I outline
easy step-by-step solutions to the 19 most common problems for
mixing instruments and mixing synths:
Mixing Synths
Lead Synths
Lead synths are very important in a track. They may vary greatly
from one to another, but are most often used to play the lead melody
of the song.
Placement
As they are usually a focal point in the track, lead synths sound great
when placed in the center of the mixing space.
EQ (Cut)
Lead synths often play their part above chords played by saw synths,
keys, or other synths/instruments. Therefore, they rarely have low
frequencies.
Nevertheless, stay consistent and always clean up the mix by setting a
high-pass filter right before the key frequency. For lead synths this is
often somewhere between 300Hz and 600Hz.
Compression
Same as with saw synths, lead synths can have either a short or a
long attack and release.
If the attack of the synth is short, you can set the attack time of the
compressor slightly after the attack time of the synth to give it a
punchier impact. This is often somewhere between 15 milliseconds
and 40 milliseconds.
If the lead synth has a long attack and release you might want to give
the compressor a lower ratio to keep a subtler dynamic sound. With a
long attack of the synth, the attack of the compressor can be shorter
and with a softer knee.
EQ (Boost)
Saw Synths
A saw synth may be used as the lead in a track, but these versatile
synths can also be used as support layers to fill out the frequency
spectrum.
Placement
Saw synths are often used to give a song more body in the mid
frequencies. Especially when the saw synth is used to play the main
chords throughout the song, it sounds great when placed in the center
of the mix. When placing them here, make sure they don’t get in the
way of any other leads.
When the saw synth is played for shorter instances or in higher keys
(with higher frequencies), there is opportunity to experiment with
placement on the sides of the mixing space.
EQ (Cut)
Saw synths tend to get muddy very quickly, make sure to set a high-
pass filter right before the key frequency to cut a way any
unnecessary rumble. A rule of thumb here is to never have
frequencies below 100Hz.
Depending on the type, the saw synth can be rich in high frequencies.
This might give the synth the edge you’re looking for, but it is highly
dangerous in cluttering the high frequencies of your mix.
Compression
Saw synths can have either a short- or a long attack and release. If
the attack of the synth is short, you can set the attack time of the
compressor slightly after the attack time of the synth to give it a
punchy impact.
If the saw synth has a long attack and release you might want to give
the compressor a lower ratio to keep a subtler dynamic sound. With a
long attack of the synth, the attack of the compressor can be shorter
and with a softer knee.
EQ (Boost)
Only boost saw synths if it is necessary. Boost frequencies between
100Hz and 300Hz to enhance the sound of a round, and full body.
Boost frequencies between 6kHz and 10kHz to enhance the brightness
of the saw synth.
Reverb
Be hesitant on giving saw synths reverb, they often have a big
frequency range and easily clutter the reverb space. Wait until the
end of the mixing process to evaluate whether your saw synths need
reverb or not – they often don’t.
Pluck Synths
Pluck synths are also quite versatile, as they can be used as leads or
to provide some “ear candy” for the listener as support layers.
Placement
Pluck synths are usually short in length. Therefore, they are rarely
used to play the main chords of a song. Because of their shortness,
pluck synths can sound great on the sides of the mixing space.
EQ (Cut)
Set a high-pass filter right before the key frequency to prevent the
mix from getting muddy. This is especially important if you pan the
pluck synth to the side of the mix.
Pluck synths often need their higher frequencies to have their impact
in the mix. Set a low-pass filter around 12kHz to allow this, while still
keeping enough space for your hi-hats and crashes to come through
cleanly.
Compression
Generally, pluck synths have a short attack and a short release. It
sounds great to set the attack time of the compressor after the attack
time of the pluck synth to enhance the punch of the sound.
EQ (Boost)
In some occasions you can boost between 5kHz and 10kHz to enhance
the higher frequencies and make the pluck synth cut through the mix
a little more.
Reverb
If the song and mix allow, pluck synths can sound beautiful with a
little reverb. Use the main reverb for this.
Atmospheric Synths
Used wrong, atmospheric synths can ruin your mix. Used right,
atmospheric synths create that special atmosphere you are aiming
for.
EQ (Cut)
With a low-pass filter you can cut away the high frequencies of the
atmospheric synth. If you choose to let these synths keep their high
frequencies, they will appear closer and brighter.
If you choose these synths to have less high frequencies they will
appear deeper and further away.
With a high-pass filter you can cut away the low frequencies of the
atmospheric synth.
If these synths have low frequencies they will appear deep and heavy,
if these synths have less low frequencies they will appear lighter and
more breathable.
Since these synths often have low frequencies while being very
stereo, they are a danger in making your mix muddy. If the low
frequencies are not an important aspect of the sound, make sure to
cut these out with a high-pass filter.
If you want to maintain the low frequencies, you can control the
stereo image of the atmospheric synth by using a multiband stereo
imager.
In this example I use the iZotope Ozone 6 Stereo Imager. I make sure
all frequencies below 100Hz are completely centered (mono), and
frequencies between 100Hz and 500Hz are not too much on the sides.
This prevents the mix from sounding muddy.
Compression
It often sounds great to compress atmospheric synths subtly. Use a
soft knee and a low ratio of about 2:1. The attack can be short, but the
release time of the compressor can be long.
EQ (Boost)
We rarely boost atmospheric synths. In some occasions however, you
could boost frequencies between 5kHz and 10kHz to enhance the
brightness of the synth.
Reverb
Atmospheric synths already create a sense of space and do not
necessarily need reverb. You could choose to apply the main reverb to
your atmospheric synth, to make it more part of the space of the rest
of the song. But be careful, as this might clutter the reverb space too
much.
Mixing Instruments
Cheatsheet: Quickly improve the mix of your Instruments & Synths
Placement
Keys (or piano or organ) can sound great both in the center as well as
on the side of the mixing space. Find the best spot for them by
avoiding the place where they might mask, or get masked by other
elements in the mix.
Masking is a mixing problem that occurs when two (or more)
elements are using the same frequencies at the same time. When this
happens, one element will be less audible than it should be – it is
being masked by the other element.
EQ (Cut)
Make sure to cut away any unnecessary low frequencies, especially
when the keys are placed on the sides of your mix. Set a high-pass
filter right before the key frequency. As a rule of thumb don’t have
frequencies below 100Hz.
Compression
The compression on keys often sounds great with an attack time
between 25 milliseconds and 60 milliseconds, and a release time
between 50 milliseconds and 120 milliseconds.
EQ (Boost)
Keys rarely need any boosting of frequencies. In some occasions you
could boost frequencies between 1kHz and 6kHz to enhance its
brightness and definition.
Reverb
Wait until the end of the mixing stage to evaluate whether or not the
keys need reverb. Your mix could sound much cleaner without reverb
on the keys.
Placement
If the mix allows, guitars sound great on the sides of the mix. If done
correctly this can really change your song’s stereo image for the
better.
EQ (Cut)
Guitars can quickly make your mix sound muddy. Make sure to cut
away any unnecessary low frequencies by setting a high-pass filter
before the key frequency of the guitars.
Set a low-pass filter at around 12kHz to save enough space in the high
frequencies for your hi-hats and crashes, while maintaining the
brightness of the guitars.
Compression
Guitars often sound great with the attack time of the compressor
between 10 milliseconds and 40 milliseconds.
EQ (Boost)
Only boost guitars if necessary. In some occasions it can sound great
to boost frequencies around 350Hz to enhance the body.
Mixing Strings
Placement
If your strings don’t have (or don’t need) low frequencies, they can
sound great on the sides of the mixing space.
EQ (Cut)
Strings can quickly make your mix sound muddy, especially when
placed on the sides of the mixing space.
Critically evaluate if your strings need all the low frequencies they
have – often they can do without. You can often set a high-pass filter
somewhere between 100Hz and 500Hz.
Set a high-pass filter right before the key frequency. Set a low-pass
filter at around 12kHz to save high frequency space for your hi-hats
and crashes.
Compression
Strings and violins often sound best when compressed delicately. Use
a soft knee and a ratio between 1,5:1 and 2,5:1.
For strings you can use a long attack between 40 milliseconds and 80
milliseconds, and a long release time between 80 milliseconds and
150 milliseconds.
Reverb
Same as with keys and guitars, wait until the end of the mixing stage
to evaluate whether or not the strings need reverb. Your mix can
sound much cleaner without reverb on the strings.
Mixing Horns
Placement
Same as with strings, if your horns don’t have (or don’t need) low
frequencies, they can sound great on the sides of the mixing space.
EQ (Cut)
Make sure to cut away any unnecessary low frequencies by setting a
high-pass filter before the key frequency of the horns.
Set a low-pass filter at around 10kHz to save enough space in the high
frequencies for your hi-hats and crashes, while maintaining the
brightness of the horns.
Compression
Same as with strings, horns often sound best when compressed
delicately. Use a soft knee and a ratio between 1,5:1 and 2,5:1.
For strings you can use a long attack between 30 milliseconds and 70
milliseconds, and a long release time between 60 milliseconds and
130 milliseconds.
EQ (Boost)
Boosting horns can quickly sound ugly. However, if the sound allows,
you can enhance the body of the horns by boosting slightly between
200Hz and 350Hz.
Also, in some occasions you can enhance the brightness of the horns
by boosting frequencies between 6kHz and 9kHz.
Reverb
Same as with keys, guitars, and strings, wait until the end of the
mixing stage to evaluate whether or not the horns need reverb. Your
mix can sound much cleaner without reverb on the horns.
Did you grab my instruments & synths cheat sheet? If you haven’t
already, grab it at the bottom of each post to improve your
instruments and synths. Quickly solve the 19 most common issues:
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That concludes this episode of our How To Mix Music series. You
can comment and ask any questions below.
The plugins I used for the examples in this articles are: Fabfilter Pro
Q, Fabfilter Pro C and iZotope Ozone 6 Imager.
Next episode we continue with how to mix: vocals and sound effects.
Thanks again for reading the articles, for sharing the message, and all
the kind emails I keep receiving. Everything is much appreciated and
I am very happy these articles are useful to you guys.