GM Experience Log (F)

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Rifts Game Master Experience Log

Character: Character: Character:


25 pts.: Perform skill: 25 pts.: Perform skill: 25 pts.: Perform skill:
25 pts.: Clever/futile idea: 25 pts.: Clever/futile idea: 25 pts.: Clever/futile idea:
100 pts.: Clever/useful idea/action: 100 pts.: Clever/useful idea/action: 100 pts.: Clever/useful idea/action:
100 pts.: Quick thinking idea/action: 100 pts.: Quick thinking idea/action: 100 pts.: Quick thinking idea/action:
200 pts.: Critical plan/action -saves character/comrades: 200 pts.: Critical plan/action -saves character/comrades: 200 pts.: Critical plan/action -saves character/comrades:
400-1000 pts.: Critical plan/action -saves group/many people: 400-1000 pts.: Critical plan/action -saves group/many people: 400-1000 pts.: Critical plan/action -saves group/many people:
100-300 pts.: Endangering own life -help others: 100-300 pts.: Endangering own life -help others: 100-300 pts.: Endangering own life -help others:
500-700 pts.: Self-sacrifice/potential -life/death situation: 500-700 pts.: Self-sacrifice/potential -life/death situation: 500-700 pts.: Self-sacrifice/potential -life/death situation:
100 pts.: Avoiding unnecessary violence: 100 pts.: Avoiding unnecessary violence: 100 pts.: Avoiding unnecessary violence:
100-200 pts.: Deductive reasoning/insight: 100-200 pts.: Deductive reasoning/insight: 100-200 pts.: Deductive reasoning/insight:
50 pts.: Good judgement: 50 pts.: Good judgement: 50 pts.: Good judgement:
50 pts.: Playing in character: 50 pts.: Playing in character: 50 pts.: Playing in character:
50-100 pts.: Daring: 50-100 pts.: Daring: 50-100 pts.: Daring:
25-50 pts.: Killing/subduing minor menace: 25-50 pts.: Killing/subduing minor menace: 25-50 pts.: Killing/subduing minor menace:
75-100 pts.: Killing/subduing major menace: 75-100 pts.: Killing/subduing major menace: 75-100 pts.: Killing/subduing major menace:
150-300 pts.: Killing/subduing great menace: 150-300 pts.: Killing/subduing great menace: 150-300 pts.: Killing/subduing great menace:
Total Experience Points: Total Experience Points: Total Experience Points:
Needed for Next Level: ( ) Needed for Next Level: ( ) Needed for Next Level: ( )
Character: Character: Character:
25 pts.: Perform skill: 25 pts.: Perform skill: 25 pts.: Perform skill:
25 pts.: Clever/futile idea: 25 pts.: Clever/futile idea: 25 pts.: Clever/futile idea:
100 pts.: Clever/useful idea/action: 100 pts.: Clever/useful idea/action: 100 pts.: Clever/useful idea/action:
100 pts.: Quick thinking idea/action: 100 pts.: Quick thinking idea/action: 100 pts.: Quick thinking idea/action:
200 pts.: Critical plan/action -saves character/comrades: 200 pts.: Critical plan/action -saves character/comrades: 200 pts.: Critical plan/action -saves character/comrades:
400-1000 pts.: Critical plan/action -saves group/many people: 400-1000 pts.: Critical plan/action -saves group/many people: 400-1000 pts.: Critical plan/action -saves group/many people:
100-300 pts.: Endangering own life -help others: 100-300 pts.: Endangering own life -help others: 100-300 pts.: Endangering own life -help others:
500-700 pts.: Self-sacrifice/potential -life/death situation: 500-700 pts.: Self-sacrifice/potential -life/death situation: 500-700 pts.: Self-sacrifice/potential -life/death situation:
100 pts.: Avoiding unnecessary violence: 100 pts.: Avoiding unnecessary violence: 100 pts.: Avoiding unnecessary violence:
100-200 pts.: Deductive reasoning/insight: 100-200 pts.: Deductive reasoning/insight: 100-200 pts.: Deductive reasoning/insight:
50 pts.: Good judgement: 50 pts.: Good judgement: 50 pts.: Good judgement:
50 pts.: Playing in character: 50 pts.: Playing in character: 50 pts.: Playing in character:
50-100 pts.: Daring: 50-100 pts.: Daring: 50-100 pts.: Daring:
25-50 pts.: Killing/subduing minor menace: 25-50 pts.: Killing/subduing minor menace: 25-50 pts.: Killing/subduing minor menace:
75-100 pts.: Killing/subduing major menace: 75-100 pts.: Killing/subduing major menace: 75-100 pts.: Killing/subduing major menace:
150-300 pts.: Killing/subduing great menace: 150-300 pts.: Killing/subduing great menace: 150-300 pts.: Killing/subduing great menace:
Total Experience Points: Total Experience Points: Total Experience Points:
Needed for Next Level: ( ) Needed for Next Level: ( ) Needed for Next Level: ( )
Character: Character: Character:
25 pts.: Perform skill: 25 pts.: Perform skill: 25 pts.: Perform skill:
25 pts.: Clever/futile idea: 25 pts.: Clever/futile idea: 25 pts.: Clever/futile idea:
100 pts.: Clever/useful idea/action: 100 pts.: Clever/useful idea/action: 100 pts.: Clever/useful idea/action:
100 pts.: Quick thinking idea/action: 100 pts.: Quick thinking idea/action: 100 pts.: Quick thinking idea/action:
200 pts.: Critical plan/action -saves character/comrades: 200 pts.: Critical plan/action -saves character/comrades: 200 pts.: Critical plan/action -saves character/comrades:
400-1000 pts.: Critical plan/action -saves group/many people: 400-1000 pts.: Critical plan/action -saves group/many people: 400-1000 pts.: Critical plan/action -saves group/many people:
100-300 pts.: Endangering own life -help others: 100-300 pts.: Endangering own life -help others: 100-300 pts.: Endangering own life -help others:
500-700 pts.: Self-sacrifice/potential -life/death situation: 500-700 pts.: Self-sacrifice/potential -life/death situation: 500-700 pts.: Self-sacrifice/potential -life/death situation:
100 pts.: Avoiding unnecessary violence: 100 pts.: Avoiding unnecessary violence: 100 pts.: Avoiding unnecessary violence:
100-200 pts.: Deductive reasoning/insight: 100-200 pts.: Deductive reasoning/insight: 100-200 pts.: Deductive reasoning/insight:
50 pts.: Good judgement: 50 pts.: Good judgement: 50 pts.: Good judgement:
50 pts.: Playing in character: 50 pts.: Playing in character: 50 pts.: Playing in character:
50-100 pts.: Daring: 50-100 pts.: Daring: 50-100 pts.: Daring:
25-50 pts.: Killing/subduing minor menace: 25-50 pts.: Killing/subduing minor menace: 25-50 pts.: Killing/subduing minor menace:
75-100 pts.: Killing/subduing major menace: 75-100 pts.: Killing/subduing major menace: 75-100 pts.: Killing/subduing major menace:
150-300 pts.: Killing/subduing great menace: 150-300 pts.: Killing/subduing great menace: 150-300 pts.: Killing/subduing great menace:
Total Experience Points: Total Experience Points: Total Experience Points:
Needed for Next Level: ( ) Needed for Next Level: ( ) Needed for Next Level: ( )
NOTES: 25 pts.: Perform skill
25 pts.: Clever/futile idea
100 pts.: Clever/useful idea/action
100 pts.: Quick thinking idea/action
200 pts.: Critical plan/action -saves character/comrades
400-1000 pts.: Critical plan/action -saves group/many people
100-300 pts.: Endangering own life -help others
500-700 pts.: Self-sacrifice/potential -life/death situation
100 pts.: Avoiding unnecessary violence
100-200 pts.: Deductive reasoning/insight
50 pts.: Good judgement
50 pts.: Playing in character
50-100 pts.: Daring
25-50 pts.: Killing/subduing minor menace
75-100 pts.: Killing/subduing major menace
150-300 pts.: Killing/subduing great menace
Copyright 1996 Palladium Books Inc. Rifts is a registered trademark of Palladium. This sheet can be reproduced for personal use only.

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