Museum As Model
Museum As Model
Museum As Model
Abstract
It is a discourse to argue that how a new communication model, the instigating model, is
practiced in the natural history museum of the 21st century. The variety of communication
theories are suggested in practice in natural history museum since 1968. From the museum
as a communication system and implications for museum educationtomuseum exhibitions
as communication media to convey ideas, the communication models have shifted obviously.
Hooper-Greenhill used the metaphor of the modernist museum, the educational model (curator-
centered); and the metaphor of post-museum, the interpretative model (visitor-centered), to
describe those differences. Three models are compared in this study. Since the first two models
concern only on the learning value in the museum, no matter what the perspective was used to
develop the exhibition. This study argues that the understanding of learning process and
meaning-making are the core values of the new communication model. This new instigating
model develops the exhibition in a natural history museum from a memetic view, the
perspectives of learning involve an infection process of meme. The meme's host could be
anyone relevant to exhibition. The instigator of signal could be anything: object, artifact or text,
graphic design, specimen etc. It is the responsibility of the museum designer to create the
variety of experience aspects to instigate the active selection of culture evolution and to remove
the gap between hosts of memes. A special exhibit on Bat Legend is used as a trial ballon to
highlight the applicability of our new communication model in the natural history museum.
of exhibition. To solve the problems coming management approaches to deal with new
from those challenges in the natural history and dynamic functional relationships;
museum of 21st century, a new new ways to evaluateproductivity;
and enclose exhibition space. Qualities of in North America by Cameron in the late
color and texture attach to all these elements. 1960s. Cameron's emphasis on objects as
Sound, seating and the media of film, video, the medium of museum communication was
slide projection, computers and simulation challenged. Knez and Wright proposed that
may also be added. Live elements often putting across ideas (intellectual cognition)
range from planting to performance-dancers, was the primary function of museum
actors and scholars, as well as lectures and communication, at least in science museums,
docents. This communicative media actually and their suggestions led to the modifications
is represented as an assemblage that in the basic communications model.
consists of those so-called basic The process of communication has
elements. evolved from the development of a simple
Although the perspectives obviously shift model to something more complex. The initial
among those emerging paradigms, the simple description of the process of
characteristic of exhibition design never has a communication was based on the idea of one
distinguishing definition. All concerns of the person sending a message to another,
communication model are exclusively perhaps over the telephone. Distinctions were
relevant to the curator/transmitter and the made at the beginning of the process
visitor/ receiver, or the relationship between between the source and the transmitter, and
them in the position of power. It seems that at the end of the process between the
the exhibition has no interpretation involving receiver and the destination. Following up the
the designer. It is a paradoxical viewpoint to communication model of Shannon and
ignore designers and their influences in the Weaver, the knowledge should be effectively
communication model, if we expect a creative received by visitors. All of the design
design would be a surprise to achieve and to problems should focus on the decrease of
win the satisfaction of the visitors' experience. noise or the increase of channel (Fig. 3). The
model can be applied to a museum
I. Theories and methodologies educational exhibition (Fig. 4). In this instance
1. Communication theories and learning the noise which interferes with the
approaches message might include anything from crowds
The educational role of the museum is to visitor fatigue or others.
not only a book title of Hooper-Greenhill but The influence of the model of
also the proper duty of all museums. She communication on approaches to exhibition
used three words: education, interpretation production is discussed by Roger Miles who
and communication, to catch on to what this points out how this linear understanding of
means. Museums should be the informal or the communication process is mirrored in the
lifelong learning place is the unalterable linear process of making exhibition (Fig. 5).
viewpoint, especially in natural history and However, Miles proposes a very different
science museums. approach to exhibition which is much more
Traditionally, the taxonomy of educational flexible and makes use of extensive research
objectives by Benjamin Bloom used in the at all stages of the process, including market
objective model with the setting of research before the process begins, trying-
predetermined goals and the methods of out of exhibits during production and
formative and summative evaluation. summative evaluation after the exhibition
However, the visitor is completely different opens.
from the student. The simple communication Hooper-Greenhill identified two broad
model was introduced to the museum world approaches to conceptualizing
Noise
Fig. 3 The Shannon and Weaver communication model
exhibition objects
exhibition visitor's visitor's
encoded texts
team heads understanding
message eventss
Fig.10 Poetic aspect: the second-order semiological system of Roland Barthes in Myth today, used for bat myth in
Chinese culture (a) and Western cultural (b)
Each section consists of panels and content (Table 2). The complicated and
specimen/objects/exhibits. Panels consist of multidisciplinary aspects of experience create
subtitle, text and image (or extra specimen/ a wide-ranging idea of design to instigate the
model). Each item of exhibition is created and various responses of the visitors (Fig. 9).
involved in more than two aspects of Those aspects of experiences are as
experience but not complied with the follows,
hierarchy or structure of the textbook's
10
a. Text panel marked as P1-2 b. The image and video panel marked as B4-B7
11
a. The bat specimen marked as C3 in the floor plan b. The object of bat motif marked as F2
Fig. 14 The exhibits of social aspect Fig. 15 The exhibits of imitation aspect
a. Hands-on exhibit of bat roost b. Leisure furniture of a. The statue of bat (30x) marked as C2 b. A diorama of the bats in
marked as E4 bat motif marked as F4 the roost marked as E3
poetic aspect (p): poem, proverb, legend artificial fruit and bat roost, etc (Fig. 15).
and tale of literature, semiotic context (Fig. 10); The feedback from the visitor study and
aesthetic aspect (ae): objects related to bat the interview of docents indicated that this
motif, the work of fiber art, glass craft, visual exhibition is very attractive, especially in two
art and furniture design (Fig. 11); features: the surprising feeling about the
narrative aspect (n): text, image and audio- diversity of bat and that some bats are so
visual media (Fig. 12); good-looking enough to overthrow the
authentic aspect (au): bat fossil, mounted stereotype of bat/vampire (38% in Table 3
specimen, objects and symbols related to bat and 70% in Table 4), and the variety of
motif, bat images of portrait and ecological experience aspects to satisfy the visitors (the
behavior, products (e.g. Tequila) of everyday responses of section A, B, and C, in Table 3).
life related to the topic of the ecological key The increasing proportion of the aesthetic
role of bat (Fig. 13); aspect is much more than the other
social aspect (s): sensory and kinetic exhibitions in natural history/science
hands-on exhibit, leisure furniture (Fig.14); museums appreciated and emphasized (70%
imitation aspect (i): magnified 3D model of in Table 4). Some visitors further took the
small bat and full size 3D model of big bat, picture of the exhibit of glass art (Fig. 11b)
12
Note: The ansewrs from some subjects are multiple choices in different.
and got a replica of exhibit from the same model. It isbased upon a culture-centered
craft workshop to keep a concrete memory. In criterion in experience aspects. The
the authentic aspect, to see the real thing is preliminary result indicated that design
still very important and is the only purpose of approach of creating a variety of experience
a museum visit for some people. (Bat aspects made a big contribution to the
specimen marked as C3, 43% in Table 3 and participation of cultural diversity and bio-
52% in Table 4) diversity for visitors in the natural history
museum. It also offered the pluralistic and
2. The characteristics of instigating model creative vision for the designer.
The Bat Legend Exhibition appropriated As a new theory of how we think, memetics
the innovative communication theory from is a very inventing concept linked to cultural
memetics for a revolutionary developing study. It is the culture analogue to the study
model of exhibition design, the instigating of how disease-causing pathogens are
13
Criteria
Evaluation Matrix in communication channels
of mutual beliefs
(responsive and goal-free evaluation)
and values
Culture model of communication
Criteria of
Evaluation Matrix in experience aspects
culture
(qualitative, naturalistic or interactive methods)
selection
Evolutionary & Coevolutionary approaches of
communication model
people
product
gathering
terminating
production
operational
gathering
planning
stage
idea
stage
stage
idea
stage
Fig. 16 The diagram comparison among three developing models of exhibition design
diffused through population. This surviving in society, by the force of meme infection.
process of meme is displayed in our everyday The most interesting feedback from the
life and we call it popular culture. Therefore if evaluation of visitors is to know that some
the wide-ranging visitor's experiences can be visitors visited the venue repeatedly and
created as the instigators in popular culture, made the replicas of exhibit. The visitor
all related stakeholders of the museum duplicated the exhibit. It is an evidence of
include not only the visitors, but the curator, meme infection.
and the designer, may be entangled together The exhibition project model of David Dean
in the evolutionary and coevolutionary culture illustrated the design developing process as
14
15
sequential arrangement of conceptual phase, coming from the other cultural and/or
development phase, function phase and commercial organizations. Considering the
assessment phase. This model and four influence of constructivism became the
elements of design,people, e.g. curator, popular perspective around 1989, the
exhibition designer and visitor (i.e. concerns of learning process gradually
viewer/audience);product, e.g. theme of dominated. The interpretative perspectives
content, exhibit, and experience, etc.; from the marginal and various subgroups of
process, e.g. team-working, interaction or the visitor (real people) were encouraged to
transmission among different parties of be accommodated in museums.
people, etc.;principle, e.g. Hooper-Greenhill used the metaphor of the
communication theories, methods and criteria modernist museum, the educational model
of evaluation, etc., are the illustrative foci of (curator-centered); and the metaphor of the
three developing models (Fig. 16, Table 5). post-museum, the interpretative model
Two loops around the instigating model, (visitor-centered), to describe those
one for information transmission, the other for differences. The democratic considerations
meme infection, this distinguishing character change the hierarchy concept in exhibition
makes up a variety of aspects i.e. poetic, content and the communication chain in team
aesthetic, narrative, authentic, social, and work. The content meaning is negotiated
imitation aspect, etc. The various aspects of between the curator and the designer in the
each exhibit will be created and selected as interpretative model. The feedback loop of
the instigator of the meme. Those ideas information transmission between the curator
(meme) compete among themselves for the
and the visitor is considered as the active
right to occupy the mental niche that is
participation of cultural society. The meaning-
devoted to the description or explanation of
making in museum is shifting from the
some phenomenon. It will be the more
curator-centered (educational model) point to
interesting and more active experience of
the visitor-centered (interpretative model)
museum going. Afterwards, the result will
point.
construct the criteria of culture selection that
Three models are compared in this study.
the process goes on in social groups.
This study argues that the understanding of
In this instigating model, the position of
the learning process and meaning-making
power, the definition of message, and the
are the core values of a new communication
boundary of academic disciplines all are
model. The first two models concern only the
blurred. Every visitor can have the
experience-making of museum-going and learning value in the museum, no matter what
might be inspired by some new ideas. The the perspective was used to develop the
exhibition serves the culture coevolution more exhibition. The designer only technically
than the pedagogy in society. The memetics played a part to improve the communicative
how to interact with visitors should be channels or media which were assumed is
explored by the ethnographic research detached from the content or the knowledge
comprehensively. value. Both models ignored the participation
of the communicative channels and media
III. Conclusion which would be the interpretative participants
Natural history/science museums in evolutionary culture. This viewpoint shrinks
conventionally are considered as the informal the vision of designer and takes away the
educational place before the crises emerging chance of involving into the interesting culture
in new museum age and the competition of technology.
16
References
Aunger, R. (2002). Electric meme- A new theory of how we think. The Free Press. New York, pp. 392.
Bicknell, S. (1995). Here to help: Evaluation and effectiveness. Museum, Media, Message, by Eilean Hooper-Greenhill,
London and New York: Routledge, 281-293.
Bitgood, S. (1994). Designing effective exhibits: Criteria for success, exhibit design approaches, and research
strategies. Visitor Behavior 9 (4), 4-15.
Blackmore, S. (1999). The meme machine. New York: Oxford, 43.
Bloom, B. (ed). (1969). Taxonomy of educational objectives, handbook 1: The cognitive domain. London: Longman.
Carey, J. (1989). Communication as culture. Boston, MA: Unwin Hyman, 13-36.
Dean, D. (1994). Museum exhibition: Theory and practice. London, Routledge, 9.
Guba, Egon G. (ed.). (1990). The paradigm dialog. London: Sage Publications, 17.
Hauenschild, A. (1995). New museology: A critical evaluation. Rsum d'une thse de doctorat, soutenue Bremen,
Das ecomusee de la Haute-Beauce, muse territoire. Office of Museum Programs, Smithsonian Institution, 1988, 117-
198. http://museumstudies.si.edu/ claims2000.htm
Hein, George E. (1995). Evaluating teaching and learning in museums. In Museum, Media, Message, by Eilean
Hooper-Greenhill, London and New York: Routledge, 189-203.
Hein, George E. (1998). Learning in the museum. London and New York: Routledge, 36-38.
Hein, George E. (1999). Is meaning making constructivism? Is constructivism meaning making? Exhibitionist, Vol. 18,
No.2, Fall, 15-18.
Hooper-Greenhill, E. (1994). Education, communication and interpretation: towards a critical pedagogy in museum. In
The Education Role of the Museum, by Eilean Hooper-Greenhill, London and New York: Routledge, pp. 3-27.
Hooper-Greenhill, E. (1994). Communication in theory and practice. In The Education Role of the Museum, by Eilean
Hooper-Greenhill, London and New York: Routledge, pp. 28-43.
Kaplan, Flora E. S. (1995). Exhibitions as communicative media. In Museum, Media, Message, by Eilean Hooper-
Greenhill, London and New York: Routledge, 37-58.
Kelman, I. (1995). Responsive evaluation in museum education. In Museum, Media, Message, by Eilean Hooper-
Greenhill, London and New York: Routledge, 189-203.
Knez, Eugene I. and Wright, G. (1970). The museum as a communications system: An assessment of Cameron's
viewpoint. Curator, 13(3), 204-212.
Kotler, N. and Kotler, P. (1998). Museum strategy and marketing- Designing missions, building audiences, generating
revenue and resources. San Francisco, Jossey-Bass Inc. U.S.A. pp.395.
Kotler, N. and Kotler, P. (2000). Can useums be all things to all people?: Missions, goals, and marketing's role. Museum
Management and Curatorship 18/3:271-287.
Kuhn, T. (1962). The structure of scientific revolution. Chicago: The University of Chicago Press. 3rd. edition published
in 1996. p.10&175.
Mensch, Peter van. (1996). About new museology-Defining museums and galleries. Retrieved from
http://www.city.ac.uk/ictop/mus-def.html
McLean, K. (1999). Museum exhibitions and the dynamics of dialogue. In Reinventing the museum: Historical and
contemporary perspectives on the paradigm shift, by Gail Anderson, Walnut Creek, AltaMira Press (2004), pp.193-211.
McQuail, D. (1975). Communication. London and New York: Longman.
McQuail, Denis and Windahl, Sven. (1993). Communication models: For the study of mass communications. London
17
1
2
3
18