Rack & Ruin Core Rulebook Clarifications and Errata

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Rack & Ruin Core Rulebook

Clarifications and Errata


Errata
“If multiple players are tied for the same amount of
Friendly Miniatures victory points then all such players get the rewards of
On page 12 replace the description presented with the winning.”
following description:
“Friendly Miniatures are members of this miniature’s
Pilfer
party, other than itself.” On page 46, in the first sentence it says “one Miniature
in the party may attempt to Pilfer…”
Fortune’s Favour It should read “a Miniature in the party may attempt to
On page 20 replace the first sentence of the description Pilfer…”
with the following, the rest of the description is the
Multiple Miniatures in a single party may take the out
same:
of game action to Pilfer.
“If a player rolls a “6” on both dice when making a feat
or opposed roll for a miniature, the player rolls an Create Item
additional d6 and adds that number to her total.”
On page 47 the accurate chapter is 6.

Aiding The mark of this roll is now 8 + the cost of the item.

On page 30 the second paragraph should read: Cover


“…to an action’s feat or opposed roll.”
On page 48, ignore the entire paragraph that starts with
On page 31 ignore the last paragraph. Add in the “Unless an effect…”.
following paragraph:
The correct cover bonus is listed on page 50-51 under
“Magic is highly personal and comprehending the way “Playing at Night”.
one spell caster may use her art is nigh impossible.
Unless a miniature has an effect that specifically states Faefall
otherwise it may not aid in spell casting.” On page 51, end the first paragraph after the word
“Reset”. Ignore the remainder of the paragraph.
Break Check
Add the following paragraph:
On page 37, add a second paragraph:
On the following round Players take their turn as
“A miniature may only attempt one break
normal. At the beginning of each Player’s
check each round.” turn, during required rolls, she may
nominate one of her Miniatures currently
The Winner standing in terrain, which has not already
On page 38 add a second paragraph: had an entering effect rolled since the
reset. That Miniature is considered to be
the one triggering the entering effect.

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Rack & Ruin Core Rulebook
Clarifications and Errata
Once any of these required rolls are complete a player Resolve
may continue her turn as normal.
On page 68 it is stated that a resolve test will “require
Panic the player to make a Feat Roll equal to the Miniature’s
Resolve score”.
On Page 53; “All Miniature’s in this Miniature’s party
(including itself) suffer a -2 to control checks until this This is not accurate. Resolve tests are done the same
miniature stops being confused.” as any Feat Roll, rolling 2d6 and adding the Miniature’s
Resolve score. The mark of a Resolve test is standard
It should read:
unless an effect states otherwise.
“All Miniature’s in this Miniature’s party (including
itself) suffer a -2 to resolve rolls until the next time this Melee Attack
miniature checks for confusion.”
On page 68 please replace the paragraph under this
title with the following:
Poisoned
A miniature’s MAtt is dependent on what weapon it is
On page 54, the first sentence should read:
using. In fact, it is possible for a miniature using
“During the Required Rolls segment at the beginning of different weapons to have multiple MAtt scores for
each round…” each attack.

Fleeing The MAtt for an attack is calculated by adding a


miniature’s agility + the relevant weapon skill + the
On page 56, the third sentence should read as follows: attack bonus of the weapon.
“…will run around terrain it cannot move through and
friendly miniatures, always taking the shortest possible Greater Follower
route.” On page 71 under traits, add the following sentence to
the paragraph:
Attacking a Fleeing Miniature
A follower may only be given additional traits in
On page 56, the second sentence should read as exchange for challenge at creation.
follows:
“If the miniature fails the morale check, it is Beastmen
automatically reduced to 0 health or structure.” On page 77, under Breeding, Beastmen may no longer
Also add the following paragraph: increase their challenge by +1 to gain additional
Breeding traits. Beastmen may still take a
“A player may choose to not have her
weak attribute in exchange for more
miniature attack a fleeing miniature that
Breeding traits.
runs into base contact with her miniature.”
Eternal
On page 83, it should state the miniature
gains “3 ranks” in a skill not levels.

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Rack & Ruin Core Rulebook
Clarifications and Errata
Powering Up Defender
On page 84, party captains gain ranks of the Leadership On page 99, the first paragraph should read:
Skill, not levels. “A character with this trait gains 1 victory point the first
time, each round, he is attacked and suffers no effect.”
Furious
On page 86 change the first sentence to read: Looter
“Before the attack portion of a Charge action, this On page 100 replace the Trait description with the
Character is attempting, or after this Miniature takes following:
damage and is not downed he may take an immediate
“The first time each round this Character finds treasure
Intimidate action as a reaction. This ability will only
due to an entering effect or skill roll then adds it to his
trigger from a Charge if the charge ended in base capacity he gains 1vp.”
contact. The reaction to taking damage has no range
restriction.” Vanguard
Breaker On page 101, please change the description to read:

On page 92, replace the first sentence with the “If this character is the first to miniature in his party to
following: successfully target an opposing miniature with an
action he generates 2vp.”
“Each rank of this Character’s Muscle Skill adds +1 to
the bashing characteristic of his non-firearm, heavy Binding Spray
weapon attacks.”
On page 102, there is a sentence missing in the second
Duellist paragraph.

On page 93, please replace the second paragraph with After the sentence detailing the opposed
the following: roll please add another sentence. “If the
save fails the target becomes tangled, see
“This Character may Flurry when taking the Charge
page 54 for details on being tangled.”
action, however, he may not make any attacks with
heavy weapons.” Construct
Quicker Than the Eye On page 104, the second sentence of the fourth
paragraph should read:
On page 98, please use the following
wording: “Runes may be placed on the natural
weapons of a construct (see Rite of Rune
“Once per turn, if a Character with
Carving on page 139).”
this trait has a cover bonus he may
Commit Burglary or Scan as a quick Venom Spit
action.”
On page 111, this action is considered an
attack.

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Rack & Ruin Core Rulebook
Clarifications and Errata
Magical Training Invigorate
On page 111, add the following paragraph. On page 129, please change the second sentence of the
“If this miniature’s commander has a trait that allows it primary effect to read as follows:
to cast spells this miniature may use the aid action “The target of this spell may immediately take the
when its commander is casting spells.” Defend action.”

Celestial Illumination Weapon Table


On page 120, change the save to the following: On page 146 the following entry should be included:
Agility + Alertness vs 7 + Spell Power UNARMED ATTACK
Command Person Cost: 0, Attack: +0, Defense: +0, Damage: +8

On page 126, change the save to the following: WHIP


Wisdom + Alertness vs 7 + Spell Power The damage is listed at -+8, it should be +8.

Baleful Aura
On page 123, please add the following:
Declaration: This spell may be cast while in base
contact with an opposing miniature.
Secondary Effect: Treat this miniature as though it had
taken the Defend action, using Wisdom rather than
Agility.

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