Hierarchical Organization - Information Processing - Dynamics (Space and Time) - Evolution and Learning
Hierarchical Organization - Information Processing - Dynamics (Space and Time) - Evolution and Learning
Hierarchical Organization - Information Processing - Dynamics (Space and Time) - Evolution and Learning
Aim of complex systems studies: How can simple agents produce complex behavior without
centralized control? Decentralized, self-organizing system.
1. Dynamics
2. Information
3. Computation (how systems process information)
4. Evolution (adaptation)
Goals:
Methodologies:
1. Experimental work
2. Theoretical work
3. Computer simulations
1. Shannon information
2. Fractal dimension
3. Etc. etc.
Science and complexity by Warren Weaver (1948): Weaver divides the problems in science into 3
categories:
“These new problems, moreover, cannot be handled with the statistical techniques so effective in
describing the average behavior in problems of disorganized complexity”
“These new problems, and the future of the world depends on many of them, requires science to
make a third great advance, an advance that must be even greater than the nineteeth-century
conquest of problems of simplicity or the twentieth-century victory over problems of disorganized
complexity. Science must, over the next 50 years, learn to deal with these problems of organized
complexity.”
Definition: Systems that don’t yield to compact forms of representation. E.g. physics: Maxwell field
equations for electromagnetism. Why difficult? History matters: adaptation to environment so
requires different modelling approach.
Definition: Give me a yes or no question about this system, and then we answer how easy or difficult
it is to answer the question computationally.
Definition: very sophisticated internal causal architecture that stores and processes information.
Definition: entities that are connected. Interdependent. Adapt (but isn’t adaptation just another
rule? So perhaps meta-rule). Non-linear.
Definition: interacting active components, non-linear, ‘unpreedicable’, all components are learning /
modifying behavior in some way as system is evolving in time (adaptation).
Definition: Heterogeneous.
Definition: simple agents interacting in non-linear fashion, generating emergent behavior. Cannot
encapsulate.
Summary:
1. Information
2. Simple parts interacting non-linearly in interdependent fashion = emergent behavior.
3. Adapt to environment
Lecture 8: