The Yankee Pantheon: Amelia Earhart
The Yankee Pantheon: Amelia Earhart
The Yankee Pantheon: Amelia Earhart
Purview: Liberty
AMELIA EARHART
aka
Noted American aviation pilot, Amelia Earhart was the first woman to
receive the Distinguished Flying Cross, which was awarded to her for being the first
aviatrix to fly solo across the Atlantic Ocean. Amelia was a favored daughter of
Columbia, having within her the same indomitable spirit and love of travel. She was
said to have disappeared over the Pacific Ocean. In fact, she just rose to godhood,
removing herself from the World for a short while.
Amelia’s love of flight hasn’t changed. Many of her guises are pilots or
piloting instructors. Although it is a very rare thing for her to be a flight
attendant, she has done so for something different. She has also been an extreme sky
diver. Amelia has taken to stealing aircraft from the World to add to her collection
in the Overworld. Most of the disappearance of aircraft from the Bermuda Triangle can
be accounted to her.
Amelia’s Scions are very much like their mother as they love the thrill of
flying. Just as Amelia has usually been a pilot in the World, her Scions are the
same. It’s in their blood and their souls and they just are not happy doing anything
else.
Other Notes: Amelia’s flight goggles act as her Birthright item for the Psychopomp
and Sky Boons. Her pilot’s jacket grants her a +2B/+2L/+1A soak bonus. Her Lockheed
L-10E Electra, the one that she was flying when she “disappeared” is a Birthright
item that never needs fuel, can shrink to a palm-sized model, allows her to reroll a
failed Control roll, and gives her bonus dice equal to her Legend on all [Dexterity +
Control (airplane)] rolls. Her followers consist of female pilots.
Amelia does not have a relic for the Chaos, Darkness, Fire, Frost, Sun and
Water Purviews. Thus, Amelia’s Legend is considered one dot lower for those Boons
purposes.
BABE RUTH
aka George Herman Ruth, Jr; Babe, The Bambino
One of the greatest American sports heroes, Babe Ruth was born a child of
one of the Aesir, but was adopted by Artemis. He played for the Red Sox, Yankees, and
the Braves. He also made forays into various popular media: radio shows such as The
Adventures of Babe Ruth, Here’s Babe Ruth, and Baseball Quiz; and films such as
Headin’ Home and Pride of the Yankees. Later, Ruth started the Babe Ruth Foundation
for disadvantaged children.
As a Scion of the Dodekatheon, he developed his athletic ability and
concentrated on his physical aspects. When he left to join the Yankee Pantheon (or
was recruited), his mother gifted him with his ring, which allows him continue to
excel in sports. However, it is nowhere near the ability he once had.
In Modern Times, he continues to play baseball, for which he was most famous,
and delves into other athletic endeavors. He has been a baseball player, football
player, and chairman of a foundation for the disadvantaged.
His Scions are all athletically inclined whether they develop or not.
Strangely enough, some of his Scions are radio disc jockeys and actors.
Other Notes: Babe Ruth’s baseball bat has the following stats: Accuracy +2, Damage
+5B, Parry DV +1, Speed 3. His ring grants him +5 dice bonus on all athletic rolls.
Babe Ruth’s Sanctum is the Arena.
BENJAMIN FRANKLIN
aka None Known
Title(s): None
As one of the Founding Fathers of the United States of America, Benjamin Franklin was
a noted polymath, knowledgeable in many subjects. He invented the lightning rod,
bifocals, the Franklin stove, a carriage odometer, and the glass 'armonica'. He
formed the first public lending library and the first fire department. He has been an
author and printer, satirist, political theorist, politician, scientist, inventor,
civic activist, statesman, and diplomat. Benjamin Franklin also served as the sixth
President of Pennsylvania. He signed both the Declaration of Independence and the
Constitution and his face now adorns the $100 bill, which is called the “Benjamin” or
“Franklin” in slang.
Benjamin Franklin still actively writes and invents and serves as a diplomat
to other Pantheons. He could have been the new leader of The Yankee Pantheon, but
chose to continue spending time on his various projects. In Modern Times, he has been
a political activist, author, and inventor. It is what he has done before. It is what
he will continue to do.
Benjamin Franklin’s Scions are highly intelligent individuals who see nothing
wrong with trying to change the way things are done. They are usually polymaths like
their father. Some dabble in various subjects, while others spend an exorbitant
amount of time on one project or another. Whether dabbling or not, his Scions are apt
to invent or change something that benefits the world at large.
Associated Powers: Epic Charisma, Epic Intelligence, Epic Wits, Justice, Liberty,
Mystery, Sky
Abilities: Academics, Art, Craft, Investigation, Politics, Science
Rivals: Athena, Brahma, Dian Cécht, Fuxi, Ganesha, Huang Di, Isis, Odin, Ogma,
Quetzalcoatl, Shango, Thoth
Other Notes: Benjamin Franklin’s eyeglasses serve as a Birthright item for the
Mystery Purview. It also allows him to add his Legend rating to any Intelligence-
based rolls. His iron key allows him to access the Sky Purview and also allows him to
use Levin Fury at a 1 Legend cost per bolt. Benjamin Franklin’s quill pen grants him
access to the Justice Purview and allows him to continue to write without touching
it. His pocket watch grants him a +2 to his DVs.
Title(s): None
Billy the Kid learned about his divine roots in the early 1880s when he
was killed by Sheriff Pat Garrett, who later spread Billy’s legend by
authoring a book about him. As a child of the Morrigan, Billy caused chaos and death
throughout the Midwest under various disguises to hide the truth that he was still
alive. Personable and pleasant to look at, he was popular with both men and women.
Quick, he was hard to beat as a gunman.
In Modern times, Billy wears fashionable clothing along with either his
unadorned sombrero or a simple black hat. Quick of wit, Billy makes friends—and
enemies—wherever he goes. And wherever he is, chaos and death are sure to reign. He
has been a weapons dealer, a mob thug, and a serial killer.
Billy’s Scions can be found in any strata of society. They are usually
personable and well-liked, “neat” dressers, quick of wit, but quick to temper as
well. Although chaos may not follow them everywhere, death will.
Associated Powers: Epic Dexterity, Epic Wits, Chaos, Darkness, Death, Liberty, War
Abilities: Brawl, Fortitude, Larceny, Marksmanship, Stealth, Survival
Rivals: Wyatt Earp; Ares, Baron Samedi, Hades, Huitzilopochtli, Kali, Loki, Set,
Susano-o, The Morrigan, Yanluo
Other Notes: Billy’s Peacemaker is his Birthright item for the Chaos, Death, and War
Purviews. It has the following traits: Accuracy +2, Damage +6L, Parry DV --, Speed 5,
Tag P, Range 20’, Clip 6. His vulture belt buckles grants him access to the Animal
[vulture] Purview and allows him to call his flock of vultures. His plain sombrero
allows him to call his outlaw zombies by throwing it on the ground and yelling some
Wild West outlaw saying. The relic also allows him to regenerate his zombies.
Note that Billy does not have a Birthright item to access Fire and Prophecy
Purviews. Thus, Billy’s Legend is considered one dot lower for those Boons purposes.
BUFFALO BILL
aka William Frederick Cody
Title(s): None
William Frederick Cody was born in the Midwest (Iowa Territory) and was a US Army
scout, bison hunter, and showman. He also claimed to have worked as a trapper,
bullwhacker, “Fifty-Niner” in Colorado, a Pony Express rider, wagonmaster, stagecoach
driver, and hotel manager. He was most famous for his Wild West shows. At the turn of
the 20th century, Buffalo Bill was said to have been the most recognizable celebrity
on earth.
Buffalo Bill did not find out about his heritage until he had already begun
his Wild West shows. Buffalo Bill never thought he fit the image of Loki’s spawn, but
saw the use in his gifts. Although the days and the glory of the Wild West shows are
long gone, Buffalo Bill still likes to put on a show. He has worked for The Ringling
Bros. and Barnum & Bailey Circus and on stage as a magician. His shows always contain
an element of the Old West, even if the horses are now motorcycles.
Buffalo Bill’s Scions tend to flit from job to job, happy to be doing
something different every day. If they find a career wherein they are the center of
attention, it makes them even happier. His Scions run the gamut of ranch owners to
glam rockers.
Other Notes: Buffalo Bill’s Ten-Gallon Hat serves as a Birthright item for the
Illusion and Magic Purviews. The hat also allows him to use The Stolen Face without
expending the point of Willpower, but only to create a generic appearance not a
specific one. His horse-head belt buckle is a sterling silver belt buckle that allows
him access to the Animal [horse] Purview. It also allows him to mimic the Lightning
Sprinter Knack and provides a +1 DV bonus. His followers are cowboys, Indians, and
other individuals associated with his old Wild West shows.
Note that Buffalo Bill does not have a Birthright item to access the Chaos
Purview. Thus, Buffalo Bill’s Legend is considered one dot lower for those Boons
purposes.
CLARA BARTON
aka Clarissa Harlowe Barton
Associated Powers: Epic Charisma, Epic Wits, Health, Liberty, Mystery, Sun
Rivals: Amaterasu, Apollo, Asklepios, Damballa, Dian Cécht, Freya, Freyr, Fuxi, Isis,
Quetzalcoatl, Surya, Tezcatlipoca
Other Notes: Clara Barton’s Red Cross pendant serves as her Birthright item for the
Health and Mystery Purviews and grants her +3 dice bonus dice on all Medicine rolls.
Her gold harp bracelet allows her to access the Prophecy and Sun Purviews and grants
her +3 bonus dice to DV. Clara’s Sanctum is the Hospital.
COLUMBIA
aka Lady Liberty, The Spirit of America
Note: The below description of Columbia was taken from Scion Companion
and modified to fit The Yankee Pantheon and current times.
Associated Powers: Epic Charisma, Epic Stamina, Epic Wits, Animal (dog), Liberty,
Sky, War
Abilities: Athletics, Integrity, Marksmanship, Melee, Politics, Survival
Rivals: Amelia Earhart, Columbia; Gwidion, Lugh, Neith, Uller
Other Notes: Davy Crockett’s fur hat serves as a Birthright item for the Animal [dog]
Purview as well as his Birthright Connection to Lucky, his large, mixed breed dog.
Davy’s coonskin jacket & pants grants him a +3B/L and +2A soak bonus. His Remington
serves as his Birthright item for the Sky and War Purviews and has the following
stats: Accuracy +3, Damage +7L, Parry DV --, Speed 6, Range 400’, Tag P, Clip 4.
Note that Davy Crockett does not have a Birthright item to access the
Darkness, Fire, Frost, Psychopomp and Water Purviews. Thus, Davy Crockett’s Legend is
considered one dot lower for those Boons purposes.
ELVIS
aka Elvis (Aaron) Presley
One of the first performers of “rockabilly”, Elvis became a household name in the
late 50s up until his “death” in 1977. He had been accused of stealing the black
man’s music. He even had an FBI file that stated he was a “definite danger to the
security of the United States” due to his controversial movements on stage. Elvis was
also a talented actor. Like his father, Baldur, he was doomed to an early and
unpleasant death.
Thirty-two years after his death he is still popular, especially with women.
Although there are many Elvis impersonators in the States, some of them are actually
him. He has been a musician, an Elvis impersonator, a simple enlisted man, and an
actor, all in various disguises.
Elvis’s Scions are undeniably sexy and very photogenic, just like their
father. Most of them, however, are surprising shy around the opposite sex. His Scions
tend to gravitate toward careers in entertainment or modeling. They also tend toward
flamboyant clothing. Elvis also adopts Scions with promising musical careers.
Associated Powers: Epic Appearance, Epic Charisma, Guardian, Illusion, Liberty, Sun
Rivals: Amaterasu, Aphrodite, Apollo, Aengus, Baldur, Bes, Bragi, Brahma, Erzulie,
Hathor, Rhiannon
Other Notes: Elvis’s American Eagle Rhinestone Shirt serves as his Birthright item
for the Guardian, Illusion, and Sun Purviews. It also provides him with a +2B/+2L
soak bonus. His FIE Derringer has the following traits: Accuracy +2, Damage +5L,
Speed 3, 20’.
GEORGE WASHINGTON
aka None
George Washington, a Scion of Uncle Sam, was born into landed gentry. He began
his surveying career at the age of 16. Four years or so later, he began his military
career as a major. Only two years into his military career he earned the title of
Colonel. However, later that same year he resigned his commission. A year later, he
returned to military service, resigning again four years later. Due to his military
training, he became head of the Whig party. In 1775, after the bloodshed of Concord
and Lexington, he was appointed Commander-in-Chief of the Continental Army. He
eventually presided over the Continental Congress, which became a success due to his
presence, and he was unanimously chosen as the first President. During his two terms
in office, Washington strengthened governmental authority, fostered U.S. interests by
treaties with Britain and Spain, suppressed the Whiskey Rebellion, and laid the
cornerstone of the Capitol.
In Modern Times, George Washington has been the planner and strategist in the
ongoing war with the Titans. Although he would love to just settle down somewhere and
be a farmer, he feels it is his duty to be the war general and protector of the
Yankee Pantheon. Washington has been an army General, a diplomat, and, when he can, a
simple farmer.
Washington’s Scions all have the belief that duty to their country is their
utmost concern. They have been soldiers, Secret Service and CIA agents, and National
Reserves. They are usually prized for their intelligence and their ability to garner
information from even the most reluctant of sources.
Associated Powers: Epic Charisma, Epic Intelligence, Guardian, Justice, Liberty, War
Rivals: Ares, Athena, Guan Yu, Hachiman, Horus, Nuada, Odin, Quetzalcoatl, Set,
Shango, Tyr, Vishnu
Other Notes: Washington’s saber serves as his Birthright item for the Guardian,
Justice, and War Purviews, and has the following stats: Accuracy +2, Damage +4L,
Parry DV +1, Speed 3. His riot gear grants him a +1A soak and has no penalties for
movement or fatigue. Washington wears a gold ring which contains an apple seed gifted
to him by Johnny Appleseed and grants him access to the Fertility Purview.
Washington’s Sanctum is Mount Vernon.
JOHNNY APPLESEED
aka John Chapman
Title(s): None
Note: The below description of Johnny Appleseed was taken from Scion
Companion and modified to fit The Yankee Pantheon and current times.
Johnny Appleseed is a gentle God who holds all living things in reverence.
Tradition has Johnny Appleseed scattering seeds at random, though in fact he
carefully cultivated orchards and distributed the trees themselves rather than the
seeds, often offering generous terms of credit to perspective buyers or even
bartering for mere cornmeal or used clothing. He didn’t seek profit, but instead made
it his mission to provide food for the needy and sustainable agriculture for his
nation. He remains an itinerant God, following the fruits of his orchard throughout
the country and giving advice to pioneers and farmers as he goes.
In Modern times, Johnny Appleseed continues to oversee the vast American
operations to transform and preserve food as K-rations and mess hall grub, and then
to deliver it to the farthest corners of the World, the Overworld and the Underworld.
He is also a chief organizer and distributer of food supplies in areas suffering from
natural disasters.
Johnny Appleseed’s Scions all live off the land in some way. While they do not
make the greatest soldiers, they excel at food production. They are farmers,
ranchers, veterinarians, doctors, aid workers and preachers. Most are extremely
knowledgeable about what it takes to grow food and what it takes to nourish living
beings, both physically and spiritually. They tend to be very pious people, very
giving of themselves, and are frequently vegetarians. Nothing frustrates them more
than the thought of someone going without food, and even if they are starving they
will still share their bread.
Associated Powers: Epic Charisma, Fertility, Health, Liberty
Abilities: Animal Ken, Craft (Farming), Empathy, Medicine, Science, Survival
Rivals: Freyr, Hel, Izanagi, Izanami, The Citizen, Tsuki-Yomi, Uncle Sam
MARILYN
aka Marilyn Monroe, Norma Jean Mortenson
Title(s): None
Associated Powers: Epic Appearance, Epic Charisma, Epic Manipulation, *Heart, Liberty
Abilities: Art, Command, Empathy, Integrity, Politics, Presence
Rivals: Amaterasu, Aphrodite, Aengus, Bastet, Erzulie, Freya, Hathor, Lakshmi, Sif,
Tlazoltéotl
Other Notes: Marilyn’s Diamond Necklace serves as her Birthright item for the Heart
Purview. Her short bow has the following traits: Accuracy +3, Damage +4L, Speed 5,
Range 30’.
Title(s):
Martin Luther King, son of Shango, was born Michael King, Jr. until his adopted
father, Michael King, Sr., changed his name to Martin Luther in honor of German
Protestant leader. Martin Luther King was a prominent leader in the African-American
civil rights movement. He led the March on Washington and delivered his famous “I
Have a Dream” speech. Martin Luther King was the youngest person to receive the Nobel
Peace Prize for his work and was posthumously awarded the Presidential Medal of
Freedom and the Congressional Gold Medal. Martin Luther King, Jr. Day became a
national holiday.
Martin Luther King still fights social inequities. He has been an activist, a
clergyman, and civil rights lawyer. He usually appears as a handsome, well-dressed
African-American male exuding an aura of charm and confidence. He was instrumental in
developing the Pantheon’s Purview along with Benjamin Franklin.
Martin Luther King’s Scions are charismatic individuals that deeply believe in
equality for all. They are clergymen and –women, lawyers, politicians, teachers, and
social workers. Although Martin Luther King preached a more non-violent approach, and
many of his Scions follow suit, there are those that believe that the only way to
fight for equality is with guns and death.
Other Notes: Martin Luther King’s gold ring is etched with symbols for justice and
serves as a Birthright item for the Guardian and Justice Purviews. His suit jacket
grants him a +2B/+2L/+1A soak bonus. Martin Luther King’s followers consist of
various civil rights activists.
TAMMANY
aka Tamanend, Patron Saint of America, King Tammany, Saint Tammany
Associated Powers: Epic Charisma, Epic Intelligence, Epic Wits, Guardian, Liberty
Rivals: None
Notes: Tammany’s Spear of Peace has the same stats as a yaomitl. When Tammany
activates its power and pierces someone with the Spear of Peach, his victim suffers
no damage but is filled with a sense of peace and goodwill. The piercing leaves no
mark. Activation requires Tammany to roll a [Charisma + Presence + Legend] roll
opposed by his target’s [Willpower + Integrity + Legend]. This feeling lasts for a
number of days equal to the number of successes over the opponent’s roll. Tammany’s
Shield of Guardianship serves as a Birthright item for the Guardianship Purview. It
also provides a +2B/+2L soak bonus. The beaded medicine bag around his neck serves as
a Birthright item for the Magic Purview.
UNCLE SAM
aka Brother Jonathan, Yankee Doodle, G. I. Joe
Note: The below description of Uncle Sam was taken from Scion Companion
and modified to fit The Yankee Pantheon and current times.
WYATT EARP
aka Wyatt Berry Stapp Earp
Title(s):
Best known for the Gunfight at the O.K. Corral (Tombstone, Arizona) and the Earp
Vendetta, Wyatt Earp was a child of Tyr and held various jobs such as farmer,
teamster, buffalo hunter, officer of the law in various Western frontier towns,
gambler, saloon-keeper, miner and boxing referee.
In Modern days, Wyatt dresses with a modern Wild West look complete with hat.
He prefers to take on roles dealing with the law and has been a police officer,
deputy, and sheriff, mostly in small western towns. Other times he likes to go back
to his farming roots or own a ranch.
Wyatt’s Scions usually have a fascination for the Wild West; and if they don’t
already live there, they move there soon after graduating school. They also have an
old west attitude of justice and tend to be a bit vengeful in their dealings with
criminals. They are usually not above flattening a criminal while attempting to
arrest him.
Associated Powers: Epic Charisma, Epic Stamina, Epic Strength, Epic Wits, Justice,
Liberty, War
Abilities: Athletics, Command, Investigation, Marksmanship, Melee, Thrown
Rivals: Billy the Kid; Athena, Huitzilopochtli, Loki, Nuada, Set, Shango, Tyr
Other Notes: Wyatt’s Buntline Special is his Birthright item for the Justice and War
Purviews and has the following stats: Accuracy +3, Damage +4L, Speed 4, Range 40’.
Wyatt’s long, heavy leather coat grants him a +3B/+1L soak and has no mobility or
fatigue penalties. Wyatt’s twenty-five (25) police officer followers use The Beat
Cop template. Wyatt’s five (5) deputy followers use The Seasoned Cop template.
MICHAEL JACKSON
aka None
Other Notes: Michael Jackson’s White Glove serves as his Birthright item for the
Guardian, Health, Illusion, Sky, & Sun Purviews. His red leather jacket and pants
give him a +4B/+2L soak. The Michael & Bubbles statue grant him access to the Animal
[chimpanzee] Purview and serves as his Birthright Connection to Bubbles the
Chimpanzee [Creature 1]. Michael has 20 various assistants and hangers-on and 5
COSMOLOGY
bodyguards.
Note that Michael currently does not have any Liberty Boons as he just
recently joined the Yankee Pantheon. He never acquired any Itztli Boons.
“The American Dream is that dream of a land in which life should be better and richer
and fuller for everyone, with opportunity for each according to ability or
achievement.”
Epic of America, James Truslow Adams
When the United States won its independence from England, the founders of the
Yankee Pantheon strove to provide an Overworld based on the dreams of the States’
founding fathers. Grabbing an expanse of the infinite Overworld, Benjamin Franklin
and Uncle Sam designed the foundation of The American Dream with the building of
Independence Hall.
Over the next two centuries, millions of immigrants from Europe brought with
them their cultural icons and myths, and Scions of their gods were born on American
soil and fought for American liberties. Most of these Scions joined their parent’s
Pantheon. Others, however, joined the young Yankee Pantheon to strengthen its
position in the Overworld and to protect the American people from both the Titans’
influences and the other Pantheons’ apathies.
Unlike other Overworlds, The American Dream has grown to contain numerous
varieties of small subrealms reflecting the dreams of those American Scions-turned-
Gods instead of the culture as a whole. The common theme throughout the Dream is that
each individual has the liberty to achieve and create as they desire. However,
everything does have a limit. With the liberty to act upon one’s own dreams comes
responsibility for the actions taken to attain such.
INDEPENDENCE HALL
JUNTO
aka Leather Apron Club
THE ARENA
Home to Babe Ruth, the Arena is large enough to house several smaller arenas
that serve as a baseball field, football field, hockey rink, wrestling and boxing
rings, archery field, and a place for any other existing sport. His personal rooms
are connected to the Arena and whose entrance is next to the Arena’s main entrance.
THE HOSPITAL
Unlike most modern day hospitals, the Hospital of the American Dream is not a
white, sterile place that smells of sanitizer. Instead, the Hospital’s walls are a
serene blue and hung with pastoral prints. Soft, relaxing music filters through
speakers set up throughout the building. The sun shines brightly, filling the rooms
with warmth.
Clara Barton calls this place home. She has a bevy of medical staff that
watches over the divine patients that come there from the war with the Titans. Clara
uses a combination of healing magic, medical knowledge, and medical equipment to
treat her patients.
GRACELAND
MOUNT VERNON
Mount Vernon is the home of George Washington. It is an expanded
replica of his old World home. Although he no longer has slaves
to tend to the fields, he does have servants and workers. The
house is surrounded by farmland, which grows mostly tobacco.
Washington sells this tobacco in the World, which helps finance some of the
pantheon’s monetary needs.
HOLLYWOOD
NEVERLAND
Michael Jackson’s Sanctum is an ideal version of his Neverland
Ranch. Neverland contains an amusement park, which includes two
railroads, and a zoo. Both the amusement park and his home contain
numerous statues of children. Crockett gifted Jackson with several
pairs of animals for his zoo. The bell sits right below the floral clock in front of
the house.
THE CASTLE
There is a subrealm of the American Dream that boggles the Gods’ minds.
Granted to the mysterious leader of a growing group of young gods twenty years ago,
this subrealm consists of a large medieval castle surrounded by a moat. What exactly
goes on in the castle they are not sure, but the group is a reliable one.
Note: The Castle is the Sanctum for my idea for a group of young gods that have
based their selves on the gods of the role-playing game of Dungeons & Dragons© and
Forgotten Realms©. The Castle can be used for any mysterious group of young or even
old gods.
THE GRAVEYARD
Unlike the other Pantheons, the Yankee Pantheon never truly had an individual
Underworld of legend.
Over three-quarters of the American populace follow the Christian religion
from Europe and believe in a Heaven and Hell. This belief carved out a place in the
Underworld for their dead, and the Yankee Pantheon claimed part of it for their own
use. Sixteen percent follow no religion at all with their dead either remaining in
the World or flitting to their own personal beliefs.
The Graveyard is the embodiment of those beliefs. Some areas contain hollow
churches surrounded by crumbling headstones while others contain bustling
necropoleis.
HEAVEN
As the majority of Americans believe is some form of Heaven, this section of
the Graveyard is the largest and most diverse. Most believe that Heaven is a land of
paradise where the dead are quickly reunited with their relatives, while others
believe that Heaven is only attainable at the end of the world.
Although the former is true in this case, not all the latter are wrong. Once
the Underworld was shattered, bits of Heaven were engulfed by the Titans or destroyed
completely, and the souls that inhabited it devoured or shunted to the World. Many of
the remaining souls believe that the end of the world is upon them and they merely
wait for Judgment Day where they will be once more returned to paradise.
There is no distinct look to Heaven. What is one man’s heaven may be
another’s hell. One area may be complete with houses with white picket fences and
plenty of space, while others may be a bustling city with impossibly tall buildings
shining in the noonday sun. Some may even find heaven to be a quiet beach at night
with the water lapping at the shore.
HELL
Just as the majority of Americans believe in Heaven, they also believe in Hell
where the devil punishes evil men and women. Although there is no actual Satan in the
Graveyard, there is the illusion of such. Those who have committed evil atrocities in
the World seem to be drawn to this area of the Graveyard.
Unlike Heaven, Hell is generally similar no matter where one goes: fire and
brimstone and endless torture. A soul’s evil deeds haunt him for eternity, the fires
of the deed licking at and burning his soul, torturing him with unbearable spiritual
pain. There is no hope here, only despair.
PURGATORY
Between Heaven and Hell is Purgatory, the endless waiting room for those souls
FEARSOME CRITTERS
that believe such. There is neither joy nor pain here, only infinite boredom as the
soul sits and waits for the end of the world. It might look as any waiting room with
magazines one has read a dozen times or it might be a sterile, plain white room with
nothing save a simple cot.
ALFRED BULLTOP STORMALONG
Alfred Stormalong is a technically an Elder Giant and stands around 30’
tall. However, men of such stature are called “Big Men” in America.
Stormalong may have once been a Titanspawn, but he has since removed
himself.
Stormalong is the master of a huge clipper ship called the Courser or the
Tuscarora. It was said to be so tall a ship that it had hinged masts to avoid
catching on the moon. Stormalong has a lifelong rivalry with a kracken, which had
escaped from him during their first encounter.
PAUL BUNYAN
Paul Bunyan was said to have been born in the Northern logging
territories of the United States. It was said that it took three storks
to carry him and drop him off at his home. Paul and his companion, Babe,
dug the Grand Canyon when Paul drug his axe behind him. He created Mt.
Hood when he stacked rocks on top of his fire pit to put it out. The Great Lakes were
formed when Paul needed to find a watering hole for Babe.
Paul Bunyan is a technically an Elder Giant. However, men of such stature are
called “Big Men” in America. Bunyan may have once been a Titanspawn, but he has since
removed himself.
Paul Bunyan stands around 15’ high, only 3’ taller than his companion, Babe.
Legend gives them both extraordinary height and it is possible that Fate has granted
them the ability to change their height to whatever they wish.
Rumor has it that Paul Bunyan still roams the logging areas of North America.
STÓRRVURMS
Stórrvurms are Native American giant snakes that inhabit various terrains. These
snakes hunger for human and divine flesh. Stats for Stórrvurms can be found in
Scion: Ragnaröck, p. 183.
One of the most basic constrictions a Scion can face, especially in battle, is the
one imposed from simple armor. With this Boon, a Scion can wear any armor he can
manage without suffering from mobility penalties. If the Scion has Epic Stamina and
the Holy Fortitude knack, he may also ignore Fatigue penalties from wearing armor.
Example: Hakeem Wilson, a rising Olympic archer and Scion of Tau, dons leather armor
to protect him against the zombies he is fighting. The armor has a Mobility Penalty
of -1 and a Fatigue penalty of 1. Hakeem ignores the mobility penalty imposed on him
because of the armor, giving him a Mobility Penalty of 0. Because he also happens to
have the Holy Fortitude Knack, he has a Fatigue Penalty of 0.
Once the Scion understands that simple armor can not impede her movement, she learns
that simple bonds cannot hold her either. With the expenditure of a point of Legend,
any bond preventing a Scion from acting freely falls to the ground useless. With the
expenditure of 1 Legend point per bond, a Scion can rid another of any bond
preventing him from acting freely.
Example: Angela Morris, the pregnant Scion of Chara, is tied to a chair by a Titan
cultist. She knows the bonds are useless, but the cultist doesn’t. Once the cultist
leaves the house, she spends a point of Legend and the rope falls to the ground.
Example: Angela, now freed from the chair, finds another woman manacled to a chain
hooked to the cement wall in the basement. Angela doesn’t have the keys and cannot
pick the lock. She grabs the manacle and spends a point of legend. The manacle pops
open, freeing the captive.
There are other things besides armor and manacles that can restrict a Scion’s
movement: unstable terrain, muck/goo, snow, forest detritus, etc. Unstable terrain is
easily overcome with the Dexterity Knack Cat’s Grace. Scions with this Boon can do
the same. Trudging through marsh, however, cannot be so easily overcome, slowing the
Scion down with each step. With a successful Dexterity + Survival roll, the Scion can
move freely through such terrain. For every success on the roll, he can remove 1
point of penalty to DV to a maximum of 5.
This Boon can also be used to move through mud, snow, sand, forest, and the like,
without leaving tracks. The player rolls Legend + Liberty and spends 1 point of
Legend. For each success, the player can add 1 automatic success on his Dexterity +
Survival roll when contesting being tracked.
Example: Hakeem follows the zombies he was tracking through a Georgia swamp. The
swamp imposes a -3 penalty due to the depth of the water and the amount of reeds.
His player rolls his Dexterity (4) + Survival (3). He rolls 3 successes plus his
auto success from his Epic Dexterity for a total of 4 successes. His DV penalty for
trudging through the swamp is now 0. Hakeem moves freely through the water.
Example: Angela is being chased by the cultist that kidnapped her. She flees into
the woods. It had rained the previous night and the ground is spongy. She activates
the Boon to attempt to lose the cultist. Her player rolls a Legend (4) + Liberty (3)
and spends 1 point of Legend. She rolls 4 successes. She now rolls the opposed
Dexterity (3) + Survival (0). She receives no successes on the roll but has 4
automatic successes from the Boon. The difficulty for tracking Angela is 4.
Bonds can’t hold the Demigod; neither can the surrounding environment. With this
Boon, a Demigod can avoid being held in a grapple or being pinned to the ground. With
the expenditure of 3 Legend and a Dexterity + Athletics + Liberty roll, the Scion can
avoid being grappled for as many minutes as the Scion rolled successes. During this
time she is immune to Clinch attacks and subsequent grapples as she slips right out
of the attacker’s hands.
Example: Isabella Furnari, cat burglar and Scion of Aaron Cocis, is fighting a mummy
in the Smithsonian. She certainly doesn’t want to be held down and beaten with the
powerful scepter the mummy has and that she had been sent to retrieve. Her player
spends 3 points of Legend and rolls her Dexterity (5) + Athletics (5) + Liberty (4).
She rolls 8 successes and adds 7 automatic successes from her Epic Dexterity for a
total of 15 successes. She will be immune to clinches and grapples for the next 15
minutes, enough time to either take down the mummy herself or escape to fight
another day.
By now the Demigod no longer worries about any physical impediment to her actions.
Mental bonds, however, are another story. Although a Scion can expend his Willpower
to resist a mental attack, a Demigod of the Yankee Pantheon begins to understand that
even mental bonds can’t hold him. The Demigod expends 1 Legend and rolls a Willpower
+ Legend + Liberty. He needs successes equal to or greater than the attacker’s number
of successes to resist a mental attack. If this fails, the Demigod may spend his
point of Willpower to resist the mental effect as normal. This works well when the
Demigod is out of or low on Willpower.
Example: Galin Watt, Aerospace Engineer and Scion of Galin Neall, is under attack by
a rogue Scion of Loki. Loki’s Scion is attempting to use Paralyzing Confusion to
distract Galin from his purpose. Normally, Galin’s player could just spend a point
of Willpower to resist this attack. However, Galin’s Willpower is down to 2. His
player rolls Willpower (6) + Legend (6) + Liberty (5) for 9 successes. The rogue
Scion of Loki has 11 successes. Failing to succeed the first time, Galin’s player
spends a point of Willpower to resist the mental attack.
Now that the Demigod can keep his mind his own, he can help others stave off mental
attacks and keep their wits about them by effectively giving them the My Mind is My
Own Boon. The Demigod spends 1 point of Willpower plus 1 point of Legend per person
to be affected. His player then rolls Willpower + Legend + Liberty. For each
successes rolled, the My Mind is My Own Boon lasts for one minute. Those receiving
the My Mind is My Own Boon can activate it at any time during the allotted time
period. Recipients also use the successes rolled as the successes against the
attacker’s roll. Once used, however, the My Mind is My Own Boon is no longer
available unless the Demigod activates Your Mind is Your Own again.
Example: Galin is still fighting the rogue Scion of Loki but needs help. He gathers
Hakeem Wilson and Angela Morris and confers the My Mind is My Own boon on them. He
activates Your Mind is My Own by spending 1 point of Willpower and 2 points of
Legend. His player rolls Willpower (6) + Legend (6) + Liberty (6) and gets 13
successes. Hakeem and Angela will have the My Mind is My Own Boon for 13 minutes
during the fight. If Loki’s Scion attacks them, they will counter any one mental
attack with 13 successes. If that fails, they can spend a point of Willpower as
normal.
When a Demigod uses all his Willpower in staving off mental attacks he is left
drained and susceptible. When the next assault finally succeeds, there is usually
nothing that can be done. A Demigod of The Yankee Pantheon still has one option left.
He can attempt to break out of or away from the assault. With the expenditure of 5
points of Legend and an equal or greater than amount of successes on a Willpower +
Liberty roll as the attacker’s successes, the Demigod can break free. The Demigod is
able to act on his next turn. If it fails, the Demigod must wait out the mental
assault.
A Demigod can also use this boon on others. With the expenditure of 1 point of
Willpower and 3 points of Legend, the Demigod and attempt to break the mental assault
on another. The Demigod’s player rolls Willpower + Liberty with the difficulty being
the attacker’s successes. Once the roll succeeds, the individual may act on his next
turn.
Example: Galin, Hakeem, and Angela are attacking the rogue Scion of Loki. Hakeem
falls sway to Paralyzing Confusion and is unable to act. Seeing this, Galin
activates this Boon to hopefully break the Scion’s hold. His player rolls Galin’s
Willpower (6) + Liberty (7) and gets 7 successes. Loki’s Scion had 6 successes to
activate Paralyzing Confusion. Galin breaks Hakeem free from the effect.
Example: Galin, still fighting Loki’s Scion, used his last point of Willpower to
help Hakeem, leaving him susceptible to the Scion’s mental assault. The Scion takes
advantage of Galin’s weakness and attacks him with Paralyzing Confusion with 9
successes. Galin falls under the assault but he still has one last chance. He
activates this Boon, spending 5 points of Legend. His player rolls Willpower (6) +
Liberty (7) and gets only 8 successes. His attempt fails and he stays under the
effect of Paralyzing Confusion until it is over.
Boons and Spells can force another form of captivity on an individual. Many Spells
create and twist Fate bindings. Some boons harm individuals by inflicting disease or
a transformation, trapping an individual in a useless body. By learning how to
counteract such effects, the God learns how to counteract any effect from Boons and
Spells. This includes Boons from Pantheon Specific Purviews such as Enech’s ability
to lay geas and Heku’s influencing of the Ba. Although the God may not understand
these as they are outside of her purview, she can understand the effect it has on the
body and soul.
When someone uses an All-Purpose Boon or spell against the God she may spend a point
of Legend to counteract the effect. If the Boon is from a Pantheon Specific Purview,
she must spend 10 points of Legend. Her player rolls Legend + Liberty + Occult with
the difficulty equal to the attacker’s successes. Success means that the Boon or
spell does not affect the God. The God may counter a Boon or spell directed at
another, but she must spend a point of Willpower. As long as the God can perceive the
Boon or spell, she can negate it.
Example: Talanda, goddess of the dead and spiritualism, sees Historia being attacked
by Heshon. She understands Magic. She spends a point of Legend and a point of
Willpower to activate the Boon. Her player rolls Legend (12) + Liberty (10) + Occult
(5) and gets 25 successes. For a moment, Historia felt the Evil Eye fall on her but
fizzle as Talanda countered it.
Example: Casmus the Deathbringer is fighting the Monkey King. The Monkey King
activates Reshape Shen and gets 12 successes. Casmus may not understand Taiyi, but
he can still counter it. He spends 10 points of Legend and his player rolls Legend
(12) + Liberty (10) + Occult (0) for 15 successes. He’s fortunate. The Boon doesn’t
affect him and he is not reshaped.
Gods of the Yankee Pantheon are no exception to fate binding. Their practice and
mastery of Liberty, however, can extend to the Fatebound in two ways: lessening the
bond between god and Fated or escaping the bond for a short period of time.
To lessen a bond between a god and a Fated, the god spends 1 point of Willpower and
20 points of Legend. Her player rolls Legend + Liberty. For every five successes,
the god may lessen the strength of a bond between her and a Fated to no less than 1.
Botching actually strengthens the bond by 1.
Example: Tau, god of sports, has a mortal fatebound to him with a strength 5 bond.
He wants to lessen that bond. He spends 1 point of Willpower and 20 points of Legend
and his player rolls his Legend (12) + Liberty (10) with 11 successes. This lessens
the bond from strength 5 to strength 3.
To temporarily escape a bond for a short period of time, the god spends 25 Legend and
her player rolls Legend + Liberty. For each success, the god can escape a bond to a
Fated for one day. The Fated forgets about the god, chalking it up to being busy or
the mind being elsewhere. When the allotted time is up, the bond comes back full
strength. The length of time of the bond is not shortened by the use of this boon,
only put on the back burner for a short period of time. If the roll is botched, the
role the Fated plays may change.
Example: Talanda wants to escape from a Fated for a while. This Fated has been
nothing but a jinx for her. She needs to get something done and doesn’t have time to
have things go wrong, even a little. She spends 25 Legend while her player rolls her
Legend (12) + Liberty (10). She botches. She can’t escape even for a little bit and
this particular Fated ends up being a catastrophe for her, ruining and destroying
what she was trying to do.
Fate is a bond not even the gods can escape completely. Gods of the Yankee Pantheon,
however, make every attempt to break what bonds they can. Spells and All-Purpose
Boons that reshape, twist, bend, create, or otherwise affect a God’s Fate can be
untwisted and unbound. Break the Strands of Fate does not counteract a Boon or spell;
instead it breaks the effects of those that are already in place.
To break a bond the god must spend 1 point of Willpower and 15 points of Legend. His
player rolls Manipulation + Liberty and must get more successes than the god that
created the bond. If it succeeds the bond is broken.
Example: Aaron Cocis, god of wealth and possessions, comes across Silvia, a Scion of
Zeus. She has been transformed into a bear by Hera and left out in the wilderness.
Aaron, wanting the goodwill of Zeus, attempts to unbind her new Fate. He spends a
point of Willpower and 15 points of Legend. His player rolls Manipulation (11) +
Liberty (10) and gets 17 successes. He adds his 46 auto successes from Epic
Manipulation. Hera only had a total of 61 successes on her spell. Silvia is
transformed back. Not only is she grateful, but she’s sure her father will be too.
However, he will have earned Hera’s enmity.
Example: Chara, goddess of joy and children, comes across a hybrid animal created by
an insane god under the patronage of Gaia. She doesn’t want to kill the animal so
she attempts to undo the Boon effect. She spends her Willpower and Legend and her
player rolls Manipulation (5) + Liberty (10), but gets only 7 successes. She doesn’t
have any Epic Manipulation and the corrupted god had 11 successes before her player
even rolled. She fails to undo the Boon and is forced to kill the creature.
Like the Devas ability to shun the grasp of Fate for a day, the Yankee Pantheon can
do the same. Fate binds mortals and gods alike, putting restrictions on the gods’
actions. With Fate Can’t Catch Me, the god stays one step ahead of Fate for one day
per success on a Wits + Legend + Liberty roll. Botching results in Fate bringing its
eye to bear on the god. Fatebinding chances are doubled. Magic and Boons affect him
more easily. People remember him.
Like Moksha, the Devas ability to sidestep fate, the god basically doesn’t exist to
the world around him. Memories of him are foggy and spells and Boons do not affect
him. Those fatebound to the god lose their attraction to him. He can, of course, move
between Worlds using Axes Mundi by spending a point of Willpower. If the god wishes
to interact with the world around him (i.e. manipulating objects, grabbing another
god, etc.), he must spend a point of Legend. Boons and Birthrights cost twice as much
to activate. When the god runs out of Legend points or temporary Willpower, he
returns to Fate’s embrace immediately. The god may return willingly by spending two
points of temporary Willpower.
TITAN: AHUIATETEO - EXCESS
The Greater Titan Ahuiateteo nearly mirrors the World, but is a realm of extremes.
Jungles are way too dense, animals are far too wild. Orchards are overburdened with
fruit while pleasure gardens are constant states of orgies where lust cannot be
controlled.
PROMINENT FEATURES
HUELGOAT FOREST
Huelgoat Forest once surrounded the castle where Dahut killed her nighttime
lovers. Now a version surrounds the city of Ys. Thick with giant trees and massive
undergrowth, Huelgoat Forest is a challenge to even a Yankee god for there are no
paths.
Most of the wild animals living within its depths are found in smaller areas
they have worn away. The undergrowth makes it too difficult for them the roam freely.
The animals themselves are wilder than wild and are usually nemean in nature. It is
not, however, odd to find a typhonic beast.
YS
Aka Is, Ker-Ys
Once the most beautiful city in Southern Brittany, Ys was the home of Gradlon
Mawr, King of Corouaille, and his daughter Dahut. Ys was built below sea level and
had a locked gate which Gadlon alone would open and close for the fisherman.
Dahut was a follower of the Celtic gods and found the town dull and sad. She
brought in a dragon that captured all the merchant vessels so that the city could be
filled with riches. She wanted freedom and joy reigning in the city.
Dahut built a castle in Huelgoat Forest and she invited a different suitor
daily to spend the night with her. She had them don a black mask so that they could
not look upon her. In the morning, the mask turned to claws that killed the suitor,
whose corpse was then thrown into the sea.
One night a prince dressed all in red arrived in the city. Dahut fell
immediately in love with him and willingly stole her father’s key. The ocean rushed
in and took the city under the sea.
Ys is now part of Ahuiateteo, but it borders with The Drowned Road. Those
wishing to enter its walls may brave the crushing waters before emerging at its gate.
Or the strong-hearted may attempt to make their way through the thick forest and the
Pleasure Garden where every nook and cranny is filled with statues of couples in
various sexual acts. Beautiful succubi tempt the wanderer, who has a difficult time
overcoming his lustful urges.
The city is home to all of Ahuiateteo’s Avatars. Central to the city is Ker-Ys
Castle where both Lucifer and Dahut live. Ker-Ys can only be described as so
beautiful that it makes the beholder cry. Lucifer holds complete dominion here,
though he allows his lover to do as she pleases. He also holds
THE ARENA
Lytta makes her home at the arena, which is east of the Castle. There is
nothing fancy about the arena except the blood-soaked ground. Here, Lytta takes out
her rage on any hapless enough to step onto the field. Angry and vengeful souls
litter the field. They fight to release their anger, but they never can no matter
what they do.
Any God foolish enough to step onto the field feel the anger rising. They
can’t help but think of all the wrongs they have endured and begin the plot the
downfall of those responsible. Literally, a red haze fills their mind and sight and
they want to lash out at the first thing they see, usually any ally who happens to be
with them or perhaps Lytta herself.
THE VAULT
Mammon calls the Vault his domain and appears as a massive bank vault. Inside
the vault is a priceless treasure: gold, gems, silver, platinum, art, jewelry, etc.
Mammon likes to spend time here just gazing at the wealth he’s acquired. Of course,
this is not enough to satisfy him. He wants the entire city’s wealth, including Ker-
Ys Castle, to be his. He often sits pondering and planning ways to get his greedy
hands on it.
Gods who visit the Vault are overcome by the desire to take some bit of
treasure for themselves. Once the first piece of gold or gem or whatnot is taken, the
God cannot help but want the whole treasure. He will begin to stuff his pockets and
find other ways to remove the treasure from its present location. It may not seem so
bad a thing, but since the god cannot take it all, he may need to continue to come
back, which puts him in quite a bit of danger.
THE HOVEL
The only unattractive building in Ys is the home of Aergia. Once a grand
estate, the Hovel has deteriorated over the centuries. Lack of care shows in the ivy
that grows rampant on its walls and an interior filled with dust, debris, and
garbage. In a bedroom upstairs, Aergia lounges on a filthy bed, too lazy to even move
for her servants to change the sheets. She is unnaturally thin as she finds even
eating to be a chore. The only thing she bothers to do is send minions out to spread
the feelings of sloth around, especially at Lucifer’s bidding.
Gods who visit the Hovel are first disgusted by the amount of debris and lack
of care. After merely a few minutes, they become disinclined to do anything about it
or anything else. If the god continues to spend more than a few minutes in the Hovel,
it is unlikely she will ever leave. She might attempt to find a comfortable spot to
relax, but it might be filled already by some other creature already overcome by its
own indolence.
AVATARS
AERGIA
Aka Sloth, Laziness, Murcia, Socordia
Aergia is not only the least powerful of the Avatars, but does
so little it is a wonder to the rest that Lucifer just doesn’t
get rid of her. Although she is quite lazy, Aergia does have
creatures that spread such around and make it easier for Lucifer
(and Mammon) to corrupt.
Aergia has a base dice pool of 18. She is too lazy most of the
time to engage in any type of combat, especially if it is
physical. She will however, use her great intellect to her
advantage against any enemy.
DAHUT
aka Dahud-Ahes
Legends say she became a mermaid after the city sank beneath
the waves. The Legends aren’t even half the story.
Dahut has a base dice pool of 20 for all actions. She prefers to seduce her enemies
using her Social Attributes. She rarely favors physical combat, preferring to send
armies of zombies and succubi/incubi to do such work. She will also use her intellect
against her enemies as well.
LUCIFER
Aka Pride, Vanity, Day Star, Morning Star
Lucifer was once an Avatar of Akhetaten and represented the morning sun. When Aten
went on his killing spree, Lucifer banded together angels and other creatures to
fight him off. The attempt failed and Lucifer and his remaining followers fled. They
came upon Ahuiateteo. Lucifer made a deal with the Titan who then absorbed him and
his followers and reformed them. Although Lucifer remained beautiful, his followers
became something less so.
Lucifer appears as the most beautiful of beings with heavenly white feathered wings
and a radiant aura. Everything about him is perfection…and he knows it very well.
Those who look upon him are bound to instantly trust him, though that may change over
time.
Lucifer has a base dice pool of 24. Lucifer prefers to use his Social and Mental
Attributes to win others to his side.
LYTTA
Aka Anger, Wrath, Lyssa, Ira, Furor
“…through his roof will I burst my way and swoop upon his house,
after first slaying his children; nor shall their murderer know
that he is killing the children he begot, till he is released from
my madness. Behold him! See how even now he is wildly tossing his
head at the outset, and rolling his eyes fiercely from side to
side without a word; nor can he control his panting breath, like a
fearful bull in act to charge; he bellows, calling on the Keres of
Tartaros. Soon will I rouse you to yet wilder dancing and pipe a
note of terror in your ear…”
Euripides, Heracles 815 ff (trans. Vellacott)
Sometimes appearing as a warrior dressed for battle, sometimes as the homeless woman
on the corner, Lytta is rage, fury, and madness incarnate. She is the voice of
vengeance in the ear of the victim as she is the voice of madness in the predator.
Only in the presence of Aergia can Lytta’s inner turmoil be lessened. The rest of the
Avatars see her uses, but only Lucifer can truly take advantage of the bundled fury
in their midst
Lytta has a base dice pool of 20. She has no time for social niceties, preferring to
either kill her enemies outright or drive them mad.
Virtues: Ambition 3, Malice 5, Rapacity 3, Zealotry 4
Supernatural Powers:
Bloodlust: Lytta can summon up a raging fury in an individual. She can do this
automatically to any mortal creature. She must expend 3 Legend and 1 Willpower with a
[Stamina + Fortitude] roll vs. the target’s [Wits + Integrity + Legend]. If the roll
succeeds, the target takes a penalty of one die per success threshold to any attack
rolls, damage rolls, or defense rolls. This lasts for a number of actions per
threshold successes Lytta had. The enraged creature cannot distinguish between friend
or foe and will attack allies as well as enemies. The target also cannot use any
Knacks or take any actions that require calm, negotiation or a friendly demeanor.
Avatars: The General, The Turmoil, The Void
Boons: Every one- to eight-dot Boon from every Purview except Guardian and Justice,
which are forbidden to her. Lytta also has 10 dots of Arete: Melee and Arete: Brawl.
Lytta also has all Boons from the Chaos, Heart, and War Purviews.
Epic Attributes: Epic Physical attributes at the 10-dot level (will all appropriate
Knacks). All other Epic Attributes at the eight-dot level (with all appropriate
Knacks).
Join Battle: 20
Attacks:
Clinch: Accuracy 20, Damage 11L, Parry DV —, Speed 6, P
Unarmed, Heavy: Accuracy 19, Damage 14L, Parry DV 55, Speed 5
Unarmed, Light: Accuracy 21, Damage 11L, Parry DV 57, Speed 4
Hasta: Accuracy 24, Damage +17L, Parry DV 56, Speed 3
Soak: 10A/51L/56B
Health Levels: -0x52/Incap
Dodge DV: 61
Willpower: 9
Legend: 10
Legend Points: 100
Other Notes: Lytta’s hasta has the following traits: Accuracy +4, Damage +3L, Parry
DV +0, Speed 3.
MACUILXOCHITL
Aka Gluttony
MAMMON
Aka Avarice, Greed
Mammon is not only the excess desire for money and gold, but also any other physical
item that exists in the World. Mammon appears as a stereotypical “scrooge” with a
hunched back and wearing dark, somber clothing. He is the voice in the ear of the
robber baron and the corporate executive closing another branch to keep the money for
himself.
Mammon has a base dice pool of 22. He prefers using his Intellect to battle his
enemies, promising them riches beyond their wildest dreams.
PHTHONUS
Aka Envy, Jealousy
"Now Phthonos (Envy), surveying the bed of lofty Zeus and Semele’s labour in the
divine birth, was jealous of Bakkhos [Dionysos] in the womb, Phthonos self-
tormenting, loveless, stung with his own poison. In that crafty heart he conceived a
crooked plan.”
Nonnus, Dionysiaca 8. 34 ff (trans. Rouse)
Phthonus is the envy in the heart of every man and the jealousy in the heart of
lovers. Appearing as a well-dressed man of indeterminable years, Phthonus sows the
seeds of envy and jealousy everywhere, while he suffers the same fate. He envies
Lucifer’s position and strives to become as powerful. He always falls short. Even if
he gets what he wants, he is never satisfied as there is always something better on
the horizon.
Phthonus has a base dice pool of 22. He prefers to sow contention among his enemies
and let them fight each other.
LESSER SUCCUBI
Attributes: Strength 2, Dexterity 4,
Stamina 4; Charisma 5, Manipulation 5,
Appearance 5; Perception 3, Intelligence 3,
Wits 3
Virtues: Ambition 2, Malice 2, Rapacity 4,
Zealotry 3
Abilities: Art 1, Athletics 1, Awareness 3,
Brawl 1, Command 3, Empathy 5, Fortitude 1,
Larceny 2, Occult 4, Politics 2, Presence 4, Stealth 2
Supernatural Powers:
Epic Attributes: Epic Stamina 1 (Damage Conversion), Epic Charisma 2 (Benefit of the
Doubt, Blessing of Importance), Epic Manipulation 2 (Blurt It Out, Gods’ Honest),
Epic Appearance 2 (Center of Attention, Come Hither)
Boons: Blessing of Health/Curse of Frailty (Health ••)
Life Stealing: Succubi can only regain Legend by draining life energy. She does so
through intimate contact. The victim need not be willing, although she must clinch
and pin such a subject in order to use this attack. When she makes contact, she pits
her (Manipulation + Empathy + Legend) against the subject’s (Willpower + Integrity +
Legend). If she wins, she steals away one health level (taken as bashing damage) and
gains a point of Legend.
Poison Stinger: In demonic form, her tail has a stinger with a paralytic poison. This
poison has Tolerance —, Damage paralysis for 3-30 ticks, Toxicity 6, Penalty -2
(successes on resisting the Toxicity reduce the duration, which is determined by
rolling three ten-sided dice and adding them). She can only use this poison once per
hour.
Shapeshifting: Succubi, like so many seductresses of legend, can assume the form of
any normal man or woman. She cannot, however, impersonate a specific person: She can
only create broad characteristics for herself (hair color, skin tone and the like).
She can re-assume any form that she has previously used with perfect accuracy,
though.
Join Battle: 6
Attacks:
Claw: Accuracy 5, Damage +3L, Parry DV 3, Speed 4
Clinch: Accuracy 5, Damage +3B, Parry DV —, Speed 6, P
Tail Sting: Accuracy 6, Damage +3L + poison, Parry DV 3, Speed 4
Soak: 2L/4B
Health Levels: -0/-1/-1/-2/-2/-4/Incap
Dodge DV: 4
Willpower: 6
Legend: 3
Legend Points: 9
Note: The above stats for the Succubi are taken from the Scion Companion. Stats for
the Greater Succubi and Naamah are based on the above stats but have been upgraded.
GREATER SUCCUBI
Attributes: Strength 3, Dexterity 5, Stamina 5; Charisma 6, Manipulation 6,
Appearance 6; Perception 5, Intelligence 4, Wits 4
Virtues: Ambition 2, Malice 2, Rapacity 4, Zealotry 4
Abilities: Art 3, Athletics 3, Awareness 4, Brawl 2, Command 5, Empathy 5, Fortitude
2, Larceny 3, Occult 4, Politics 2, Presence 4, Stealth 3
Supernatural Powers:
Epic Attributes: Epic Dexterity 1 (Perfect Partner), Epic Stamina 2 (Damage
Conversion, Extended Youth), Epic Charisma 4 (Benefit of the Doubt, Blessing of
Importance, Charmer, Engender Love), Epic Manipulation 3 (Blurt It Out, Gods’ Honest,
Knowing Glance), Epic Appearance 5 (Center of Attention, Come Hither, Lasting
Impression, Meet Me Backstage, Perfect Actor)
Boons: Blessing of Health/Curse of Frailty (Health ••)
Life Stealing: Succubi can only regain Legend by draining life energy. She does so
through intimate contact. The victim need not be willing, although she must clinch
and pin such a subject in order to use this attack. When she makes contact, she pits
her (Manipulation + Empathy + Legend) against the subject’s (Willpower + Integrity +
Legend). If she wins, she steals away one health level (taken as bashing damage) and
gains a point of Legend.
Poison Stinger: In demonic form, her tail has a stinger with a paralytic poison. This
poison has Tolerance —, Damage paralysis for 3-30 ticks, Toxicity 6, Penalty -2
(successes on resisting the Toxicity reduce the duration, which is determined by
rolling three ten-sided dice and adding them). She can only use this poison once per
hour.
Shapeshifting: Succubi, like so many seductresses of legend, can assume the form of
any normal man or woman. She cannot, however, impersonate a specific person: She can
only create broad characteristics for herself (hair color, skin tone and the like).
She can re-assume any form that she has previously used with perfect accuracy,
though.
Join Battle: 7
Attacks:
Claw: Accuracy 8 (+1), Damage +5L, Parry DV 4, Speed 4
Clinch: Accuracy 8 (+1), Damage +5B, Parry DV —, Speed 6, P
Tail Sting: Accuracy 9 (+1), Damage +5L + poison, Parry DV 4, Speed 4
Soak: 5B/3L/2A
Health Levels: -0/-0/-0/-1/-1/-3/Incap
Dodge DV: 9
Willpower: 8
Legend: 6
Legend Points: 36
NAAMAH, QUEEN OF THE SUCCUBI
Attributes: Strength 4, Dexterity 6, Stamina 6; Charisma 8,
Manipulation 8, Appearance 8; Perception 6, Intelligence 5,
Wits 4
Virtues: Ambition 4, Malice 3, Rapacity 5, Zealotry 4
Abilities: Art 3, Athletics 4, Awareness 4, Brawl 2, Command 5,
Empathy 5, Fortitude 4, Larceny 3, Marksmanship 4, Melee 4,
Occult 4, Politics 5, Presence 5, Stealth 3
Supernatural Powers:
Epic Attributes: Epic Strength 2 (Holy Bound, Knockback Attack), Epic Dexterity 3
(Cat’s Grace, Escape Artist, Perfect Partner), Epic Stamina 4 (Damage Conversion,
Extended Youth, Regeneration, Self-Healing), Epic Charisma 7 (all Knacks), Epic
Manipulation 5 (Blurt It Out, Gods’ Honest, Knowing Glance, Overt Order, Stench of
Guilt), Epic Appearance 7 (all appropriate Knacks)
Boons: Blessing of Health/Curse of Frailty (Health ••)
Life Stealing: Naamah can only regain Legend by draining life energy. She does so
through intimate contact. The victim need not be willing, although she must clinch
and pin such a subject in order to use this attack. When she makes contact, she pits
her (Manipulation + Empathy + Legend) against the subject’s (Willpower + Integrity +
Legend). If she wins, she steals away one health level (taken as bashing damage) and
gains a point of Legend.
Poison Stinger: In demonic form, Naamah’s tail has a stinger with a paralytic poison.
This poison has Tolerance —, Damage paralysis for 3-30 ticks, Toxicity 6, Penalty -2
(successes on resisting the Toxicity reduce the duration, which is determined by
rolling three ten-sided dice and adding them). She can only use this poison once per
hour.
Shapeshifting: Naamah, like so many seductresses of legend, can assume the form of
any normal man or woman. She cannot, however, impersonate a specific person: She can
only create broad characteristics for herself (hair color, skin tone and the like).
She can re-assume any form that she has previously used with perfect accuracy,
though.
Join Battle: 8
Attacks:
Berretta: Accuracy 11 (+4), Accuracy +4L, Parry DV --, Speed 4, Tag P, Range 20’
Spatha: Accuracy 11 (+4), Damage +9L (+2), Parry DV 6, Speed 4
Claw: Accuracy 8 (+4), Damage +5L (+2), Parry DV 4, Speed 4
Clinch: Accuracy 8 (+4), Damage +5B (+2), Parry DV —, Speed 6, P
Tail Sting: Accuracy 9 (+4), Damage +5L (+2) + poison, Parry DV 4, Speed 4
Soak: 13B/10L/4A
Health Levels: -0 x 13/Incap
Dodge DV: 13
Willpower: 9
Legend: 8
Legend Points: 64
GULON
aka Jerff, Vielfras
Olaus Magnus- "He is as great as a great dog, and his ears and face
are like a cat's: his feet and nails are very sharp; his body is
hairy, with long brown hair, his tail is somewhat shorter, but his
hair is thicker, and of this they make brave winter caps. Wherefore
this creature is the most voracious; for, when he finds a carcasse,
he devours so much, that his body, by over-much meat, is stretched
like a drum, and finding a streit passage between trees, he presseth
between them, that he may discharge his body by violence; and this being emptied, he
returns to the carcasse and fills himself top full."
The Gulon is a creature of gluttony and can serve as a gift to an individual favored
by Macuilxochitl. It stands around 34” tall at the shoulder and weighs around 150
pounds. The Gulon will eat anything, but prefers meat. Gulon overeats, and then has
to squeeze himself between 2 trees to push the food through his system- then it
returns to eat again. The Gulon has a natural soak of +2B/+1L due to its heavy,
shaggy coat.
*Note: The Heart and Wealth Purviews can be found at: http://wiki.white-
wolf.com/whitewolf/index.php?title=Fan_Made_Purviews.
All images in this document have been taken from various places on the
Internet. I make no claims of ownership to them and will gladly remove them from this
document at the owner’s wishes. Written descriptions of any deity from White Wolf’s
Scion products are the creation of White Wolf and its staff. I have merely edited
said versions to fit my idea of the Yankee Pantheon. The PSP, Liberty, is my own
creation as is Ahuiateteo, the Titan of Excess, its Avatars, and the Gulon. The
Succubi was based on the succubus presented in Scion Companion and has been edited to
include Greater Succubi and Naamah, Queen of the Succubi.
Please feel free to adapt this document in your Scion game. If you do so,
please drop me a line at poetria@comcast.net to let me know. Please feel free to
offer suggestions for changes and additions to the above email address. I’m only one
person with one view and appreciate another’s. Please feel free to add gods,
creatures, and Avatars to this document. Again, please let me know if you do and I’ll
add them to mine.
Thank you for reading.