Practical Research 1
Practical Research 1
Practical Research 1
A PHENOMENOLOGICAL INQUIRY
SUBMITTED TO
JANET C. ELIAGA
IN PARTIAL FULFILMENT
PRACTICAL RESEARCH I
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BY
MCGREGY CATIPAY
GREGORIO HEMPEROSO
RUEL TUMAMAC
MARCH 2
ACKNOWLEDGEMENT
Also to our family who give financial support and prayed for us
throughout the time of our research
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Last but not the least ,we want to thank you Almighty God for the
protection and ability to do our work.
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ABSTRACT
Asian American and Pacific Islander (AAPI) men who play massively
player online role
gain insight into lived experiences surrounding race and gender in the
context of
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TABLE OF CONTENTS
PRELIMINARIES PAGE
Acknowledgment ---------------------------------------------- ii
CHAPTER I - PROBLEM
Introduction ------------------------------------------------------
Purpose -------------------------------------------------------
5
Research Design -----------------------------------------------
Questionnaire ---------------------------------------------------
Participant ----------------------------------------------------------
6
CHAPTER IV
CHAPTER V
Discussion -------------------------------------------------------------------------
Conclusion-------------------------------------------------------------------------
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CHAPTER I
INTRODUCTION
Defense of the ancients is a games that rose in the age of the modern
technology. It it a online games or not local area network mode .
Was revised in around 2006 in the program warcraft and later on they
launched an online games applications of Defense of the Ancients which
Can be played not only by the lan users but also the wwlan user.it was name
as Defense of the ancients. Defense of the ancient has been a great impact to
some group of people in the society. It affects the student, the Creator of the
game, the sponsors and lan owners the national telecommunication subscriber
and distributor, the player and gamer and most of all are the developers. That
entire group of people in the society that has\is concerned in Defense of the
ancients has both positive and negative affections. One of the most greatest
factor on being affected in Defense of the ancients is addiction. Defense of the
ancient addiction is considered as one of the deadliest game in he world. One
of the most targeted place in the defense of the ancients distribution is
ASIA ,specifically in china ,Korea,Philippines,Thailand, Burma,Vietnam and
later on became one of the most unwanted games by same local and spiritual
organizations. Addiction of the defense of the ancients changes
Life. Being addicted to this game changes the flow of your time management.
Due to playing,eating is irrelevant: the satisfaction they get from playing is the
same as the satisfaction they get from eating. As a result, the body’s immune
systems are getting weaker in now expose the viruses and diseases.
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STATEMENT OF THE PROBLEM
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Management”-they should have time management in order that they can
balance their works and so that it would not cause trouble on their studies.
PURPOSE OF STUDY
This study is to show the purpose of this study is to describe the lived
experiences of defense of the ancient players. Can effect someone through
various aspect. Its purpose is to explore and identify online defense of the
ancient addiction among. Fatima national high school student the finding will
help other to reduce their addiction towards.
This study will help the students have an insight on the impact defense of the
ancient towards their academic performance.
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To the teacher, it will provide additional knowledge on what strategy to use to
educate students about the well-known affects of online defense of the
ancient to students academic performance, problem solving strategy, decision
making and spatial visualization.
To student, this study may give information to the student about how defense
of the ancient game affect their studies
To the researcher, it would help the future researcher that are interested in this
study it will serve as their basis and their background about their research.
This study will be conducted about the evaluation of the respondents regarding
in the study of effects of playing defense of the ancients on student’s academic
performance in Fatima National High School senior high. In a random order,
ten selected grade 11 shielded metal arc welding student in Fatima National
High School will be given questionnaires to get information that will been
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needed in the study. This study will conducted to determine the effects of
defense of the ancients to the students academic performance.
Problem-solving strategy,decision-making and spatial visualization.the
problem strategy,memorization and decision-making capabilities will be
measured through a series of situation and identification the questioner.
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CHAPTER II
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lastly,from the aspect social of the (RUDD DAVID.2013)an investigation into
the effect people and children player online game designed Fatima
National …..
RELATED STUDIES
THEORETICAL FRAMEWORK
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CHAPTER III
METHODOLOGY
QUALITATIVE METHODS
QUALITATIVE RESEARCH
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lives. Rather than by logical and statistical procedures, qualitative researchers
use multiple systems of inquiry for the study of human phenomena including
biography, case study, historical analysis, discourse analysis, ethnography,
grounded theory and phenomenology.
The three major focus areas are individuals, societies and cultures, and
language and communication. Although there are many methods of inquiry in
qualitative research, the common assumptions are that knowledge is
subjective rather than objective and that the researcher learns from the
participants in order to understand the meaning of their lives. To ensure rigor
and trustworthiness, the researcher attempts to maintain a position of
neutrality while engaged in the research process.
Research Design
The design of qualitative research is probably the most flexible of the various
experimental techniques, encompassing a variety of accepted methods and
structures. Though there is no standardized structure, this type of study still
needs to be carefully constructed and designed.
QUESTIONAIRE
The questionnaire was conducted by the researcher based on the thesis
problem
NAME:
YES NO
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GENDER:
Male: Female:
AGE:
EXPLAINATION
1. While playing defense of the ancients 2 did your grade grow higher?
3. How many players before start the game in playing defense of the
ancient 2?
4. Do you think defense of the ancients 2 can play with your friends or
classmates?
Participants
For this study, college students, mostly freshmen 18 to 19 years of age, were
interviewed. The students were actively recruited. Both women and men of
differing
racial and ethnic categories who attended public and private high schools were
selected to
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answer the questionnaires. Participants in this age group were able to recall
their public
school experiences, as well as the feelings those experiences evoked and the
impact that
the experiences may have had on their overall experience in school.
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interviewing, to be utilized to answer the research question.
During the semi-structured in-depth interviews, a set of interview questions
(Appendix B) was used to guide opportunities to explore issues of bullying that
the
students experienced in school. Interview questions asked participants to
recall their
experiences with ADDICTED, whether their perspective was that of
ADDICTED, victim, witness, or
any combination thereof. Participants’ perceptions of their daily schooling
experiences
were elicited and recorded so as to assess their exposure to ADDICTED,
either directly or
indirectly. The word “bullying” was only brought up at the end of the interview
in order
to have the participants define the term at an earlier part of the interview.
CHAPTER IV
DOTA FOR THE STUDENTS To begin with, DoTA is both a gift and curse
game given to us for us to exert our time, effort, energy, money, social life,
focus and goals.
DotA is like being in a relationship. You aren’t that good at first at it. But as you
progress and become more serious into playing and winning. You kinda feel
rewarded for everything you do in the game. Actually, not kinda. Doing
amazing plays and outplaying your opponents then winning is one of the most
satisfying things in my own personal opinion.
DotA is addicting in the form that you want to get better. You want to get better
to win. To be better, you have to keep playing and playing. There are stages
where you are no playing but you daydream about what you want to do
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in-game. You feel excited on getting back to the game, because DoTA is like
that. It hooks you in even if your bad or good at the game and you keep
wanting more.
But DotA is not just about playing the game. Now that it is an e-sport that has
become famous and has one of he biggest prize pools in history. DotA has
gotten more interesting and watchable because of all the drama the different
teams playing.
Watching Pro Dota players. You will get to the stage where these guys are my
idols, my celebrities, my gods. These players play for a living they are good at
the game to the extent where they get paid for it. They are living the dream for
some of us gamers. Some students may be hoping and dreaming of becoming
the next prodigies and I’m not one to discourage them as I think playing a
game that you love professionally is a totally legit career.
I was once a student whowas also hooked by this terrible and at the same time
beautiful game. I have lost sleep for a lot of days just because of this game. I
have spent alot of sets (skins) for my favorite heroes because I want them to
look good because they represent me and times when I really wanted to play
and had to go to net cafes to play I spent a whole lot. I have failed so many
quizzes (not exams cause I’m cool as fuck with stock knowledge). I have lost a
relationship just to this game.
It will mentally exhaust you wherein you are gonna rage and be furious alot of
times and at the same game feel satisfied just because you carried your team
to victory . It brings out the best and worst in you.
DotA is just so complex and you will easily get attached. And that is why I love
and hate DotA.
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CHAPTER V
DISCUSSION
Under El Gallo conditions of land security, ranchos did not show consolidation,
and revealed their transient character because they were eventually
substituted by permanent structures. The non-permanent structure revealed
the primary household's aspiration for a minimum satisfactory habitable area.
However, besides basic shelter during the initial stage, ranchos served to the
purposes of capital accumulation that eventually allowed households to buy a
basic unit according to official standards, or building a bigger, more complete
first permanent structure. The size of ranchos reflected households'
aspirations for the permanent dwelling, that is,smaller ranchos were
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substituted by basic units of the housing programs. Instead larger ranchos
were substituted by large self-produced dwellings.
It is difficult to ascertain why ranchos were removed when they could have
been kept as part of the dwelling, as in fact did a minority of households (2
cases). Is a fact that the temporary materials of ranchos contributed to their
deterioration that ended with the total removal of the rancho. However, an idea
that may have contributed to the demolition of the rancho was the household's
adoption of the planner's belief that ranchos were a bad but necessary step on
the way to obtaining permanent housing. Thus, once the permanent dwelling
was built, the price households paid to gain credibility (i.e., that this stage was
reached) was the demolition of the rancho itself. This interpretation can be
specially true for Ciudad Guayana, where dwellings of certain quality such as
those of El Gallo were seen as "casas" or houses. Instead, structures of similar
quality in the hills of cities such as Caracas were still considered ranchos. In
the long run, informal settlements obtained the largest benefits from this
process because they gained far more official tolerance and social credibility
(i.e., that shacks were actually temporary means of residence towards
good-quality housing).
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permanent structure allowed easy extension of the dwelling towards open
areas of the plot. More user participation was reflected in straight-forward
processes of evolution without internal modifications, and fewer stages to
reach the current houseform.
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CONCLUSION
Therefore, playing defense of the ancient 2 can’t really affect the academic
performances of a student. Playing defense of the ancient 2 is just leisure to
the student. It’s up to to the student if he will really career playing defense of
the ancient 2 or if the student will let defense of the ancient 2 consume him/her.
And for the students, who play the game, they need guidance from their
parents in order to not abuse, take their studies for granted and they will not
consumed by the game.
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What parent think about defense of the ancients
that this would be a very good idea. However, we need to think about what
good this will do for children like us.
Parents in the Southeast Asia region strongly believe that playing video games
will not be beneficial to their kids. To quote a famous Singaporean Dota 2
player (hyhy) 's parents, "Gaming will be the death of you one day".
If you are able to change the minds of parents everywhere, go for it. Make this
dream a reality. If not, and you choose to set it up somewhere else, the kids in
SEA would feel like running away from home to play Dota and to join this
young league overseas.
Also, how would you get the funding for this? Will Valve and/or Steam fund this
league?
Finally, I personally feel that the award should be like a cash prize of some sort
as this might just be able to convince parents that something good can come
out of playing Dota.
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HOW STUDENT OFTEN DO PLAYING DEFENSE OF THE ANCIENTS
Addiction and the declining interest to go to school. Hence, it is highly recommended to DOTA players and
to those who have not been into the game yet, to refrain from playing the game and instead devote one’s full
attention to schooling so as not to get lost from the right track.
In the area of health, the interviewees were most likely on the verge of neglecting their physical fitness. One
respondent, Mr. Jayvon Rey Ave reasoned out that he often goes home very late at night since he is not
satisfied with a single match. “As long as someone is still playing, the game continues,” he said. That is where
he also first learned to smoke as his fellow DOTA players urged him to do so. (Personal communication,
November 15 2015)
On another point, excessive amount of time spent sitting in front of a computer exposes ones eyes to
ultraviolet radiation which can lead to poor eyesight. This is commonly the problem among DOTA addicts or
video game enthusiasts. Huge eye bags will start forming under the eyes after playing overnight. Moreover,
the body clock will adjust and result to insomnia, a condition of prolonged and usually abnormal inability to get
enough sleep. Worst case scenarios could lead to obesity due to the sedentary nature of the game. It does
not require strenuous physical movement thus fats continue to build up inside the body. In rare situations, the
person could experience weight loss due to fatigue and stress or simply by skipping meals. (Rayo, 2012)
Another issue faced by the students who are into this kind of obsession is the problem of relationship. More or
less, an intimate relationship is bound to end if DOTA takes the role of a third party. If both parties, the male
and female are inclined into the same game, arguments are lessened but communication is likewise
sacrificed . However, if it is the male who solely enjoys it, the female usually compromises to keep the
relationship going up to the time she gets tired of the reoccurring patterns. DOTA begins to compete with
their time spent together, and the love for each other will grow cold. Sadly, the guy will most likely choose
DOTA over her after some time.
This explains why songs of this theme came into being such as “Dota o Ako” and “Mas Mahal Mo Pa ang
Dota”. All of these only prove that the game itself is a threat to any relationship.
Therefore, a bit much of the computer “inevitably makes people more isolated and reduces social capital”.
Researchers have found out that great use of it was linked with “declines in social involvement and
psychological well-being.” (Unpacking Time Online, 1998)
In addition to that, students who are dependent on the game are known for his words. Trash-talking is first
promoted in a circle of youths playing together. Opponents use foul words against another as a form of insult
or boasting. (Rayo, 2012)
The individual unknowingly applies trash-talking in his everyday life. These words intended only during the play
become an indispensable part of a person’s speech. To support this, Jack Rodriguez wrote in his account, the
25 Signs of Dota Addiction. He implies that people who are obsessed with DOTA calls anything amazing as
“imba” as well as those which he thinks is annoying. Even when the occasion does not call for it as in a party
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setting, the consumed one discusses his new plan, new strengths and weaknesses discovered, and how
‘imbalance’ everything is including the food.
He also mentioned a sign that determines which level of addiction a person is. He who sees humans as
appearances of Dota character, relates them to it and names them one-by-one is surely an indication of how
serious the addiction is.
Defense of the Ancients, believe it or not, greatly affects the state of our youth on a negative note. The
performances of students in the area of academics as well as the psychological, social, physical and emotional
well-being of those involved are slowly distorted by the temporary pleasures of playing the game. From the
very beginning, it has never been beneficial and will never be. DOTA, if given the power and control, leaves a
mark on every youth that could change lives for the worse. If, by any chance, the trace is seen in you, it is not
yet too late to turn away now.
Limitations OF STUDIES
Limitations are matters and occurrences that arise in a study which are out of the
researcher's control. They limit the extensity to which a study can go, and sometimes
affect the end result and conclusions that can be drawn. Every study, no matter how
well it is conducted and constructed, has limitations. This is one of the reasons why
we do not use the words "prove" and "disprove" with respect to research findings. It is
always possible that future research may cast doubt on the validity of any hypothesis
or conclusion from a study. Your study might have access to only certain people in an
organization, certain documents, and certain data. These are limitations. Subsequent
studies may overcome these limitations.
References
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Appendix A:Questionnaire Survey
O Male O Female
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O Public O Private
O Yes O No
O Yes O No
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Appendix B:Interview Protocol
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Curriculum Vitae
09553051428
Resterzaragozapantonal@yahoo.com
PERSONAL INFORMATION
32
Birth date:March 03,2002
Sex: Male
Nationality: Filipino
Educational Attainment:
Contribution:
The one that collects the information and also the the editor of the study
Curriculum Vitae
JHON V. ROMARATE
33
09053758068
jhonracilromarate@yahoo.com
PERSONAL INFORMATION
Sex: Male
Nationality: Filipino
Educational Attainment:
Contribution:
The one that collects the information and also editor the study
34
Curriculum Vitae
Harold A. Oliveros
09120563788
Haroldxdee123@gmail.com
PERSONAL INFORMATION
Sex: Male
Nationality: Filipino
Educational Attainment:
Contribution:
The one that collects the information and also helping to the leader of this study.
35
Curriculum Vitae
09094144118
C.magaw@yahoo.com
PERSONAL INFORMATION
Sex: Male
36
Nationality: Filipino
Educational Attainment:
Contribution:
Curriculum Vitae
Mcgregy L. Capitay
09360326676
37
Mcgregy@yahoo.com
PERSONAL INFORMATION
Sex: Male
Nationality: Filipino
Educational Attainment:
Contribution:
38
Curriculum Vitae
Kelvin S. Diola
09466810446
Kelvindiola@yahoo.com
PERSONAL INFORMATION
Sex: Male
Nationality: Filipino
Educational Attainment:
Contribution:
39
Curriculum Vitae
Ruel C. Tumamac
09301564875
Rueltumamac@yahoo.com
PERSONAL INFORMATION
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Sex: Male
Nationality: Filipino
Educational Attainment:
Contribution:
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