Media in Teaching
Media in Teaching
Media in Teaching
Media can be used in almost any discipline to enhance learning, both in class, and also for out-of-
class assignments. Short film and television clips, written articles, and blog postings can be viewed
to reinforce concepts and spark discussion. Songs and music videos, especially when the lyrics are
made available, can be used to the same effect.
Research suggests that people learn abstract, new, and novel concepts more easily when they are
presented in both verbal and visual form (Salomon, 1979). Other empirical research shows that
visual media make concepts more accessible to a person than text media and help with later recall
(Cowen, 1984). In Willingham's (2009) research he asks a simple question to make his point, "Why
do students remember everything that's on television and forget what we lecture?" -- because visual
media helps students retain concepts and ideas. Bransford, Browning, and Cocking (1999, p 194)
also note the crucial role that technology plays for creating learning environments that extend the
possibilities of one-way communication media, such as movies, documentaries, television shows
and music into new areas that require interactive learning like visualizations and student-created
content.
The Advantages of Using Media:
Many media sources (feature films, music videos, visualizations, news stories) have very high
production quality capable of showcasing complex ideas in a short period of time. This helps
develop quantitative reasoning. Learn more about this technique using the Teaching Quantitative
Reasoning with the News module.
Media offers both cognitive and affective experiences. It can provoke discussion, an assessment
of one's values, and an assessment of self if the scenes have strong emotional content.
The use of media sources help connect learners with events that are culturally relevant. As a result,
a positive consequence of utilizing media is that instructors must keep their materials and examples
up-to-date.
News stories can be used to connect theories taught in the classroom with real world events and
policies.
The Advantages of Media for Students:
Popular media (films, music, YouTube) are a familiar medium to students that helps gain attention
and maintain student interest in the theories and concepts under discussion. Students can see the
theories and concepts in action. In more than a figurative sense, theories and concepts leap from
the screen.
Students can hone their analytical skills by analyzing media using the theories and concepts they
are studying.
The use of media in the classroom enables students to see concepts and new examples when they
are watching television, listening to music, or are at the movies with friends.
Students can experience worlds beyond their own, especially if the media is sharply different from
their local environment.
In addition to numerous advantages, there are also a number of cautions that faculty should keep
in mind in utilizing media. Using media requires a complete understanding of copyright law, an
appreciation of the workload involved, and some skill in recognizing content that will enhance
learning, instead of becoming a distraction.
https://serc.carleton.edu/sp/library/media/why.html
References:
Li- Ling KUO, Christine. 1991. The Importance of Educational Media in Teaching. Buletin of
Social Education, Volume 20, pp.61-88.
http://www.fed.cuhk.edu.hk/en/bse/9120/9120061.htm (Accessed on February 28, 2006)
Masterman, Len. 1999. 18 Principles of Media Education. http://www.media-
awareness.ca/english/resources/educational/teaching_backgrounders/media_literacy/18_principle
s.cfm (Accessed on February 28, 2006)
In canadian schools, there exists a growing awareness as to firmly the got to connect classroom
learning towards the real world and also to bring media content directly into classroom for
analysis, analysis and discovery.
Media education acknowledges and builds inside the positive, creative and pleasurable dimensions
of fashionable culture. it incorporates production of media texts and essential thinking - decoding,
analyzing, synthesizing and evaluating media - to assist us navigate through an
increasingly complicated media landscape. that landscape includes not no more than traditional
and digital media, but in addition fashionable culture texts an example would be toys, fads,
fashion, shopping malls and theme parks.
Media education encourages an approach that would be continually probing, posing queries an
example would be : who is that the audience the most media production and why ? from whose
perspective could be a story being told ? how conduct the unique components and codes of a
definite genre affect almost everything that see, hear or scan ? how may totally different audiences
interpret the very same media production ?
Within the whole digital age, the principles of media education are the very same as
theyve continually been, other then the existence of cyberspace is adding new and
challenging queries. how, by way of example, does technology affect how we relate to others ? is
new technology enriching or undermining culture, learning but a sense of community ? what roles
do possession, management and access play ? what are the difficulties in regulating a worldwide,
borderless medium like the net ?
Media education isnt about having the very best answers : rather, its about asking the very
best queries. as a result of media problems are complicated and many times contradictory and
controversial, the educators role isnt to impart knowledge, other then to facilitate the procedure of
inquiry and dialogue.
This role as to firmly the teacher currently being a facilitator and co-learner within the student-
centred learning method is no more than the'>not only in the model for media education ; it
must conjointly become an accepted new essential pedagogy. these days, the chief challenges are
to locate and evaluate the very best data for ones desires and also to synthesize what one finds into
useful knowledge or communication. media education - with techniques of essential thinking,
creative communication and pc, visual and aural literacy skills at its core - could be a key half the
most 21st century approach to learning.
Key concepts for media literacy
Media educators base their teaching on key concepts of media literacy, that offer a
successful foundation for examining mass media and fashionable culture. these key concepts work
as filters that any media text has to work through so as for those to respond.
There may be variety of key concepts to settle on from. the majority of the current ones used by
media educators are as follows.
Media product are rigorously constructed. these are created utilizing a purpose and given by
a specific perspective, using specific forms and modules. media literacy works towards
deconstructing these product, taking them apart to indicate how these are made and exploring
the choices and factors behind them.
all of us bring our own life experience, knowledge and attitudes towards the media we
encounter. every person is sensible of what they sees and hears in several ways. media literacy
encourages us to grasp how individual factors, an example would be age, gender, race and
social standing affect our interpretations of media.
most media production could be a business and should, thus, build a profit. additionally, media
industries belong to your powerful network of companies that exert influence on content and
distribution. queries of possession and management are central as a result of a relatively
small range of people management almost everything that watch, scan and hear within the
whole media.
Education for media literacy often uses an inquiry-based pedagogic model that encourages
people to ask questions about what they watch, hear, and read. Media literacy education provides
tools to help people critically analyze messages, offers opportunities for learners to broaden their
experience of media, and helps them develop creative skills in making their own media
messages.Critical analysis can include identifying author, purpose and point of view, examining
construction techniques and genres, examining patterns of media representation, and
detecting propaganda, censorship, and bias in news and public affairs programming (and the
reasons for these). Media literacy education may explore how structural features—such as media
ownership, or its funding model affect the information presented.
The Types of Educational Media
In line with Rudy Brets, there will be 7 ( seven ) classification of media, namely :
1. Motion audio-visual media, like : silent film, a movie on tv, tv and animation.
2. Silent audio-visual media, like : slide.
3. Audio semi motion, like : writing moving voice.
4. Moving visual media, like : a silent movie.
5. Silent visual media, like : mute slide, print pages, photos.
6. Audio media, like radio, telephon, audio tape.
7. Print media, like books, modules.
Of the grouping higher than, it may be concluded that the medium consists of :
1. Visual media : the media will simply be seen, an example would be : photos, pictures,
posters, cartoons, graphs etc..
2. Audio media : media which will simply be heard alone, an example would be audio
tapes, mp3, radio.
3. Audio visual media : media which will be heard in addition as seen, an example would be
: silent films, videos, tv, sound slides.
4. Multimedia : the media will present a whole media parts, an example would be :
animation. multimedia is usually synonymous with computers, internet and computer-
based learning.
5. Media reality : the real media that exist within the whole natural environment, whether or
not applied to a state of living or preserved, an example would be : animals, specimens,
herbarium etc..
http://educasi-mediafor.blogspot.com/2013/06/the-types-of-educational-media.html
Meanwhile, briggs ( 1977 ) argues that learning may be a suggests that of physical media to
offer content / learning materials inclusive of books, movies, videos thus on'>and so forth.
meanwhile, the national education associaton ( 1969 ) revealed that learning may be a suggests
that of communication media in print and purpose of view heard, as well as technology
hardware. on your 3 on high of opinion concluded that the instructional media
is something that might well be channeled messages, will stimulate the mind, feelings, and also
the willingness of students so to encourage the creation of learning method in self-learners.
Brown ( 1973 ) revealed that instructional media are utilized in learning activities will affect the
effectiveness of learning. initially, the media merely serves currently being a learning tool to teach
teachers used was visual aids. around mid-century, to -20 for utilization of visual features along
with the use of audio equipment, thus was born the audio-visual aids. in line with the event of
science and technology ( science and technology ), notably within the whole fields of education,
current use of assistive devices or media become increasingly widespread learning and
interactive, inclusive of the laptop and internet.
media has many functions, as well as :
Learning media will overcome the restrictions of experience possessed via the learners.
experience of each and every learner differs, betting on the factors that confirm the childs wealth
of experience, inclusive of the availability of books, melancong opportunities, thus on'>and so
forth. learning media will overcome these differences. if learners might not be brought onto
the immediate object being studied, then obyeknyalah brought to learners. objects noted within the
whole kind of a real, miniature, models, and type an image - an image that might well be presented
in audio visual and audial.
Learning media will transcend the limits on your classroom. a surprisingly large number of
things might not be experienced directly within the whole classroom via the students on an
object, which is certainly caused, as a result of : ( a ) the object is just too massive, ( b ) the object is
just too small, ( c ) the subject is moving too slowly ; ( d ) objects are moving too fast ; ( e ) the
object is just too complicated ; ( f ) that scan too delicate objects ; ( f ) objects containing
dangerous and high risk. across the use of appropriate media, then all objects that might well
be presented to students.
instructional media allows for direct interaction connecting learner and his environment.
media produces uniformity observations
media will instill the basic concepts correct, concrete, and realistic.
media arouse new desires and interests.
media awaken and stimulate the childs motivation to learn.
the media provides the integral experience / thorough on your concrete onto the abstract
In line with the event of science and also the use of media, whether or not it's visual, audial,
projected projected still and motion media media might well be carried out jointly and
simultaneously through one device known as multi media. example : nowadays happens to
firmly be the use of computers is projected motion merely the'>not only in the media, other
then will draw on many different kinds of media who may be interactive.
Primarily based by the on prime of opinion, will develop a few understanding as to firmly the
position and of course the role and contribution of media in learning activities.
a few understanding of your new toy, among others : ( somewhat ) a container of media
messages by message supply or distributors wish forwarded onto the target or recipient as to
firmly the message. ( 2 ) instructional media applications primarily based by the rules of science
communication, that among alternative things aforesaid lasswell ( 1982 ) who says what in
roomates channels to whom in what effect often is described in detail as follows :
1. Who, who declared ? ( teachers, lecturers, instructors, fasilitatordan all of that serves
clearly as the sender as to firmly the message ).
2. What, message or plan / notion of what s delivered ( during this learning activity or material
suggests That instructional materials to remain delivered ).
3. That channels, by what channels, what media channels, media or suggests that something,
what it s all about was to remain conveyed.
4. To whom, to whom ( target, students, learners )
5. What effect, in the result or impact of what ?
As to firmly the parts on prime of, it looks that the target ( goal ) the most learning activity is that
the impact or results to remain accomplished within the whole learning activities. in educational
studies, the concept of was known from the name of meaningful learning experience, that may be
a meaningful learning experience
Just like a result the most learning activity ( instruction ). occurrence of meaningful learning is
inseparable direct from role as to firmly the media, particularly direct from position and
gathering. in general, the media have utility :
Additionally, the contribution of instructional media by kemp and dayton ( 1985 ) that the
delivery as to firmly the message often is standardized learning and teaching often is additional
engaging as follows :
Characteristics and capabilities just concerning every one of them media ought to firmly be thought
of by teachers thus the fact that they will select that media in accordance in the conditions and
desires. as an example, audio cassette media, a media auditif who teaches topics like verbal
learning pronunciation ( pronunciation ) foreign language. media for teaching foreign languages
is quite right, as a result of as soon as the media is directly given while not frequent inaccuracies
in pronunciation, repetition thus on'>and so forth. creating media like audio tapes simple, it no
more than takes a tape recorder and speakers who will speak a foreign language, whereas the
utilization making use of the same tools also.
A program committee of teachers, technologists, and producers of the Open University have to
face the decision of how many half-hours of television to request for a course just being
designed. This decision is much larger than those for the classroom teachers, because one period
of television cost a large sum of money and will be seen by thousands of university students.
An example of really big decisions in media selection is like the case of India . India had been
using mostly what could be called Little Media -puppets, filmstrips, and radio to reach to its largely
illiterate village people. In 1976 the Indian government made the decision to change the method
of reaching this illiterate people and took up using a satellite (AST-6) with which to beam
educational and development television into 2,400 of its remote villages. From puppets to direct
satellite broadcasting is 5,000 years in time and millions of dollars in cost (Scramm 1977 p.20).
CONTENTS • Introduction • Media • Types of Media • Uses In Learning Situation • Merits and
Demerits • Social Media • Advantages of Social Media
INTRODUCTION Media is everywhere, it has become a part of our daily life. Media is
everywhere, it has become a part of our daily life. Media is everywhere, it has become a part of
our daily life. Education and media are integral part of learning. They form a person and
transform society.
MEDIA • The word media comes from Latin plural “Medium”. Media may refers to
communications. Communications tools are used to store and deliver information for data. Media
are any devices that assist an instructor to transmit to a learner • facts • skills • attitudes •
knowledge • Appreciation or additional materials Are used when using a particular teaching
method to make learning easy. As it intend to help teacher in teaching and the learner to grasp
the concepts effectively.
TYPES There are four types of media: • Print media • Visual media • Audio media • Audio-
Visual media
PRINTED MEDIA Print media is one the oldest forms of instructional media that is
being used in learning process / classroom. Print media consist of hard copy. It includes
followings: • Books • Magazines • Newspaper • Journal • Web pages /blogs etc
Existing media resources can also be used to engage students and facilitate active learning
strategies • Student-created media involves a high degree of engagement; promotes individual
learning, social interaction and immersion; and is highly customizable and collaborative (
Yowell and Rhoten,2009)
WHYE USE MEDIA IN LEARNING AND TEACHING • Media can be used in almost any
displine to enhance learning, both in class and also for out of class assignments. • Research
suggests that people can learn abstract, new and noval concepts more easily from visual form
(Saloman, 1979) • Willingham’s (2009) research he asks simple question “why students
remember everything that’s on television and forgot what we lecture?” Because visual media
helps students retian concepts and ideas.
The cucial role that technology plays for creating learning enviroments that extend the
possibilities of one-way communication media, such as movies, television shows and music into
new areas that require interactive learning like visualization and student created content.
(Bransford, Browning and cocking 1999, p194)
HOW TO USE MEDIA IN LEARNING AND TEACHING • Media complements instructor led
learning by encouraging students to listen music reap print aterial or watching documentary . In
this approach instructor facilitate the learner. • Media can also be student generated .These asks
the student to step into the role of the teacher and create content that will engage learners and
help them to master concepts. • Social media can also be used to enhance teaching and learning
and it includes varied online technology tools that allow people to communicate easily via the
internet to share the information and resources
CAUTIONS While using media in your courses several concerns should be noticed One question
arises is concern about copyright issues. Using media oftentimes requires additional work (e.g.
prepositioning a Dvd it at the start of a scene before class, digitizing media for playback on a
computer and making sure that AV aids work properly.) Utilizing media takes time awy from
other classroom acitivites. Instructors need to decide whether the media makes its point
effecintly and with enough effect to warrant the use of class time . Media senses (e.g.
humor,terror and language) may distract some students from the theories and concepts.
ADVANTAGES OF USING MEDIA Many media sources (films, music, visualization, news
stories) have very high production quality capable of showcasing comples ideas in a short period
of time.This develop Quantitative reasoning. Media offers both congnitive and affective
experiences. It can provoke discussion, an assessment of ones’s values and assessment of self if
the scence have emotional content. The users of media help connect learner with events that are
culturally relevant.
ADVANTAGES OF MEDIA FOR STUDENT Students can experience worls beyond their
own. The use of media in the classroom enables students to see concepts and new examples
when they are watching television, listening to music etc Students can improve their analytical
skills by analyzing media using theories and concepts they are studying. Popular media
(facebook, youtube etc) are a familier medium to students that helps gain attention and maintain
student interest.
SOCIAL MEDIA Social media includes varied online technology tools that allow people to
communicate easily via internet to share information and resources. The dramtic growth of
social media creates new opportunities for engaging students.it incudes sites such as facbook,
myspace etc. It rapidly changing the way of interacting with each other.
ADVANTAGES OF SOCIAL MEDIA • Interaction using social media provides students with a
sense of belonging and creates bonds between students and their peers and between students and
the instructor • Social media content creators must protect copyrights of others • Clear grading
criteria must be provided to students to encourage their participation in the use of social media. •
Students likely have some prior familiarity with sites such facebook or myspace loweing the
learning curve associated with using new technology.students involve in projects can blog about
their experience.
https://www.slideshare.net/ShaharyarShoukatShou/media-its-types-uses
A slide show may be a presentation of images purely for their own visual interest or artistic
value, sometimes unaccompanied by description or text, or it may be used to clarify or reinforce
information, ideas, comments, solutions or suggestions which are presented verbally. Slide
shows are sometimes still conducted by a presenter using an apparatus such as a carousel slide
projector or an overhead projector, but now the use of an electronic video display device and
a computer running presentation software is typical.
A well-organized slide show allows a presenter to fit visual images to an oral presentation. The
old adage "A picture is worth a thousand words" holds true, in that a single image can save a
presenter from speaking a paragraph of descriptive details. As with any public speaking or
lecturing, a certain amount of talent, experience, and rehearsal is required to make a successful
slide show presentation.
Presentation software is most commonly used in the business world, where millions of
presentations are created daily.[citation needed] Another very important area where it is used is for
instructional purposes, usually with the intention of creating a dynamic, audiovisual presentation.
The relevant points to the entire presentation are put on slides, and accompany a spoken
monologue.
Slide shows have artistic uses as well, such as being used as a screensaver, or to provide dynamic
imagery for a museum presentation, for example, or in installation art. David Byrne, among
others, has created PowerPoint art.
Prezi
Prezi is a presentation software company founded in 2009, with offices in Budapest, San
Francisco, and Riga. As of April 2018, Prezi had more than 100 million users who had created
more than 325 million public presentations that have been viewed over 3.5 billion times.
Diagrams
A diagram type is a diagram with a specific shape and methodology, relatively independent of
any field of application. Now there is no general accepted classification of diagrams. This gallery
only gives an impression of the types of diagrams in the Commons at present.
General diagram types are diagrams with specific shapes and methodology present with multiple
specific types in multiple fields of application.
Infographics
Infographics are one of a few effective ways to get your message across in the field of education
— from presenting lessons in the classroom to homework and essays to presenting data for your
college research.
AUDIO
Podcast\
A podcast is an episodic series of digital audio files that a user can download in order to listen.
Alternatively, the word "podcast" may refer to the individual component of such a series or to an
individual media file.[1]
Podcasting often uses a subscription model, whereby new episodes
automatically download via web syndication to a user's own local computer, mobile application,
or portable media player.[2]
Ben Hammersley originally suggested the word "podcast" as a portmanteau of "iPod" (a brand
of media player) and "broadcast"[3][4] in 2004.
ommunities use collaborative podcasts to support multiple contributors podcasting through
generally simplified processes, and without having to host their own individual feeds. A
community podcast can also allow members of the community (related to the podcast topic) to
contribute to the podcast in many different ways. This method was first used for a series of
podcasts hosted by the Regional Educational Technology Center at Fordham University in
2005.[citation needed] Anders Gronstedt explores how businesses like IBM and EMC use podcasts as
an employee training and communication channel.
VIDEO
Screen capture
screen capture may refer to:
Screenshot, an image file which shows the content of a computer's screen at the moment of
shot
Screencast, also known as a video screen capture, a digital recording of computer screen
output, often containing audio narration
Lecture Capture
Lecture capture is a system which allows you to make automatic recordings of your lectures or
presentations without having to set up a camera, microphone, or other recording equipment. The
system allows you to record audio, the projected screen, and the video camera feed. It is
available in some teaching spaces on campus (see Locations link on the right Quick Links
panel). Please make a booking two working days in advance via the form on IT Service
Desk, and the system will automatically start recording at the requested time and location. After
this, you can make recordings available to your students by adding a link via 'Add Activity or
Resource' on Moodle.
Lecture capture is an umbrella term describing any technology that allows instructors to record
their lectures and make them available online.
This technology has evolved from simple iPhone recordings and screen castings to fully
comprehensive software that integrates into content and learning management systems, as well
as video platforms.
While not a replacement for in-class instruction, lecture capture systems offer three important
benefits:
Talking head
a person on television or in a film who is shown merely speaking, as in an interview: term
suggesting a dull or unimaginative presentation
the image of a person, usually with only the head and upper body visible, talking to the
camera, as in a documentary, news show, or similar work.
Animation
Animation is a method in which pictures are manipulated to appear as moving images.
In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be
photographed and exhibited on film. Today, most animations are made with computer-generated
imagery (CGI). Computer animation can be very detailed 3D animation, while 2D computer
animation can be used for stylistic reasons, low bandwidth or faster real-time renderings. Other
common animation methods apply a stop motion technique to two and three-dimensional objects
like paper cutouts, puppets or clay figures.
Commonly the effect of animation is achieved by a rapid succession of sequential images that
minimally differ from each other. The illusion—as in motion pictures in general—is thought to
rely on the phi phenomenon and beta movement, but the exact causes are still
uncertain. Analog mechanical animation media that rely on the rapid display of sequential images
include the phénakisticope, zoetrope, flip book, praxinoscope and film. Television and video are
popular electronic animation media that originally were analog and now operate digitally. For
display on the computer, techniques like animated GIF and Flash animation were developed.
Animation is more pervasive than many people realize. Apart from short films, feature films,
animated GIF's and other media dedicated to the display of moving images, animation is also
heavily used for video games, motion graphics and special effects. Animation is also prevalent in
information technology interfaces.[1]
The physical movement of image parts through simple mechanics – in for instance the moving
images in magic lantern shows – can also be considered animation. The mechanical manipulation
of puppets and objects to emulate living beings has a very long history in automata. Automata
were popularized by Disney as animatronics.
Animators are artists who specialize in creating animation.
OTHER
Webinars and Online meetings
Moodle activities
Blogs
Interactive Content
CLASSIFICATION OF MEDIA
Print media. They include: books, journals, magazines, newspapers, workbook, and textbooks
Electronic media: they include: Audio media, Visual media and Audio-Visual
Projected media: they require light source for projection. E.g. film projector slides etc.
Non-projected media: they do not require light source. They include 3dimensional objects,
2dimensional objects, prints, charts, models etc.
Audio media: this form of media carry sounds alone. E.g. audio tapes, record player,
Visual media: These are the ones that can be seen. E.g. TV, computer, white board
Audio-Visual: this term refers to those instructional materials which provide students with
audio and visual experiences by appearing to the hearing and seeing senses at the same time.
E.g. TV, video tapes, closed circuit television (CCTV).
4. Hardware and software
Hardware: this the classification of machines or equipment used in the instructional process. It
is upon these gadgets that the software is transmitted. E.g. Television set, tape recorder etc.
Software: this classification consists of all materials used with the machine. They are the real
carrier of knowledge or information. They include, films, tapes transparencies.
Types of Media used in Teaching and Learning for its conducive Environment
Media are any devices that assist an instructor to transmit to a learner facts, skills ,attitudes
,knowledge and appreciation or additional materials used when using a particular teaching
method to make learning easy ,as it intend to help both the teacher to teach more reflectively and
the learner to grasp the concepts more effectively .
There are four types of media which are print, visual, audio and audio-visual
Printed Media
These include text books, magazines, newspapers, journal, bulletins, web pages, blogs
etc.
They help learners to get more information through reading widely, research and providing more
enjoyment from various sources of facts.
It is important to identify all the reading materials before issuing them to children. The
use of internet should be monitored both at home and school to protect children from being
involved in illicit materials which may take them away from their learning focus.
Guide children from what to read so as to achieve the aims and objectives of the subject.
If there is variety of material selection the teacher must identify that suits every learner's
capabilities, i.e. slow, medium and fast.
Visual Media
These composed of photographs, graphics, pictures, maps, models, spacemen, game
puzzle, artifacts, wall charts etc.
These make visual impression to the learner. They attract pupils' attention and aid
concentration, as they illustrate meaning more directly and quickly than through verbal
explanation.
It was discovered that a single picture is equivalent to 1000 words in meaning to a listener. It
cuts down unnecessary talking time hence supplement the voice.
Visual impact in learners enhanced making associated language memorable. The real
meaning of words is helped by seeing concrete objects.
The simplification of color and shapes as it clarify its complexity. The learner then
stimulated to think diligently and ask questions and enhanced learning environment’s
conductivity.
Avoid too much use of visual as they may take pupils' attention because of color admiration.
Audio -visual Media (Video and film):
Because of the visual element is attractive and commands attention.
The sounds produced is much easier to understand the facial impressions, gestures, physical
background shown and learning becomes doer to real life situation.
It is very important to preview any programs and assess its worth to class situation, time, and its
content value and how to operate it more effectively to benefit all children in learning the
content.
Model/Relia/Sample
These attracts attention and concentration because of being concrete in nature and appeal
more to children ,since they are at concrete operational stage.
They are also good at firsthand experience where pupils use hands on approach.
They mustn't scaring pupils, but user friendly. Live ones should be return to its habitat after use
to consider the ethical aspects.
• Ellington and Race (1993) also divided Educational Media into Visual, Audio and
Audio Visual like this:
Audio Media
• These are teaching-learning devices that appeal to the auditory sense. They consist of
radio sets; audio recording machines such as audiotapes, disc machines, telephone and
walkie-talkie.
Visual Media
• These are instructional media that appeal to the sense of seeing (eyes). Most graphics are
in this family of instructional media. They include: pictures, photographs, diagrams,
charts and cartoons, still pictures such as slides, filmstrips and transparencies.
Audio-Visual
• These are instructional materials that have the capacity to provide issues in form of
pictures and audio effect, in form of commentaries on the pictures simultaneously.
• Examples of media in this category are: the television, videotape player, filmstrip/slides
with in-built or synchronized sound.
Broadcast - Telecommunication Media
• These are media through which information is disseminated usually to the mass of people
or audience that are scattered over a wide distance.
• Common among the family of mass media are: the radio, the television, and the
newspapers.
• The two former ones are in electronic forms while the latter is the printed form.
PROJECTED VS. NON-PROJECTED MEDIA
• Projected media belong to a group of • These aids do not require any projection
instructional resources which can only be on screen.
accessed by means of projecting their content • non-projected ones don’t require any
on the screen or wall using a projector machine electric equipment
specifically designed for the purpose. • non-projected visuals are static.
Gwarinda(2002) • non-projected visuals are not expensive,
• Therefore, projected media are usually a and much easier to use in instruction
combination of software and the corresponding
hardware.
• projected visuals require electronic equipment
• projected visuals are expensive and may not be
readily available to teachers especially those
who are living in the remote areas