Apocalypse World - Random Crap
Apocalypse World - Random Crap
Apocalypse World - Random Crap
Most of the stuff listed here is meant to represent 2D6 Old World Curiosities 2D6 Sports Gear
random crap worth roughly 1-barter. In some of the 02 Bundle of paper money 02 Ski jacket
lists there are things more valuable. These are 03 Fondue fork 03 Snorkel and mask
taggeg appropriately. 04 Portable fruit/vegetable juicer 04 Rollerskates
05 Dashboard hula girl 05
There are some crap tables, which are not listed in 06 Golden age memorabilia (postcards, etc.) 06 D6 Pub darts
the crap master table. If you roll a 12 on the crap 07 Really cool sunglasses (one lens busted) 07 Ball (soccer-, rugby-, basketball, etc.)
master table you may pick one of them anyway. 08 Dog whistle 08 Bat (baseball, cricket, hockey, etc.)
09 Glowcube 09 Adamantium golf club (driver)
When you rummage around to find crap, roll 10 Suitcase 10 Helmet (hockey, football, etc.)
+sharp. On a 10+ you may roll on a crap table
11 Old World maps 11 Protectors (hockey, football, etc.)
appropriate to your location. On a 7-9 you may roll
12 Pick one 12 Pick one
on a crap table appropriate to your location, but
there are strings attached. On a miss you get zilch.
Gear
• Paracord
Reading
• Paperback books on a variety of subjects (mostly technical)
• Paperback book (light fiction or classic)
• Stack of crossword puzzles or sudokus
• Collection of National Geographic
• Book on improvised explosive devices
• D6 issues of Cosmopolitan
Tech Levels
When you try to figure out crap, let thing speak, or open your brain to determine the function of an object, or make use of a certain object, you may modify the roll
according to the technology level of the object.
The out-of-game reason is that I think that the game is more concrete, vivid, and interesting when most of the stuff the characters are using is stuff we all have the same
image of. When someone pulls out a sawed-off shotgun we have an instant common image, set of associations, etc. Pain wave projectors are also cool, but it's good, I
think, for me to insert them a bit sparingly, as spice to the meat. Since they're freaky and awesome to us, it doesn't hurt if they're also freaky and awesome to the
characters.
The first in-game reason -- and this is, at this point, just a guess, a suggestion I glean from the backstory -- is that AW is set in the United States of America, and in late
Pre-Collapse times the USA may not have been at the leading edge of tech. If the collapse happened in 2013 and the campaign was set in a remote area of Gambia or
Pakistan, there'd be plenty of stuff lying around that was 10, 20, 30, 50 years behind the current technological standard (as well as some stuff, like some of the cell phones,
that was cutting edge). The US was perhaps in decline long before the Apocalypse hit, and so most of the pain wave projectors and brainer violation gloves are import --
and sometimes the instructions are in Cambodian, Javanese and Estonian, another barrier to the non-Savvyhead tinker.
The second in-game reason that the backstory suggests is this: a lot of these pre-Collapse technological items actually use "the world's psychic maelstrom". They are
connected to it, designed for it. That says to me that the maelstrom wasn't something that just showed up one day and boom, the next day society collapsed. There was a
period of coexistence. Whether the maelstrom, including its apocalyptic effects, came from the outside but not everywhere at once, so that some areas adapted to it and
produced goods exploiting it before succumbing -- or whether the causal relationship is the other way around, and human experimentation with something which was,
produced, or presaged the world's psychic maelstrom was the cause of the Apocalypse, isn't clear. (Though it's suggestive that an apocalypse that happened in 1960
would have been an Atomic Age apocalypse, leaving radioactivity as its calling card, and the apocalypse we expect today would be all about climate change; of course, in
AW the climate may be screwed up and there may even be radioactive traces of small-scale tactical nukage, but those are secondary effects of the real Bad Thing That
Happened -- our descendant's chickens, as opposed to ours, coming home to roost). In any event, pre-Collapse tech, as opposed to Golden Age tech, is from a time when
limited areas of humanity were producing maelstrom-ready goods, while many other places were already reverting to wilderness.