Design Thinking Toolkit
Design Thinking Toolkit
Design Thinking Toolkit
DESIGN
THINKING
Businesses are not
and will never be
the same again...
Why Design?
Imprints
If you want to transform and innovate the context you are in,
Later it expanded further in order to include solving creating new possibilities for the future, you are definitely a
issues of how to use less tangible services. designer. A designer is not only a professional graduated in
Design. Professional training contributes a lot, but all of us can
become agents of change in our own contexts. INCLUDING YOU!
TOOLKIT DESIGN THINKING | INTRODUCTION
What is
Design
Thinking?
Values
of Design
Thinking
“Empathy is about putting yourself in
someone else’s shoes. But it goes
further than that. It is about allowing
the new perspective gained from this
insight to have a permanent internal
impact on you. Only then will you
‘learn from the other person’.”
Renato Nabuco - former student from School of Design Thinking 2013
SCHOOL OF DESIGN THINKING TOOLKIT DESIGN THINKING | INTRODUCTION 9
EMPATHY
Empathy means to put yourself in someone
else’s shoes, let go of preconceptions and
understand the context and actions of another,
welcoming, assimilating and accommodating
another person’s perspectives.
COLLABORATION
Collaboration means to think together,
co-create in multidisciplinary teams, so that
our reasoning and understanding can expand
exponentially.
EXPERIMENTATION
Experimentation means moving out from the
field of ideas and speech, in order to build and
test solutions, so that problems can be avoided
in the phase of implementation.
TOOLKIT DESIGN THINKING | INTRODUCTION
Approach
SCHOOL OF DESIGN THINKING TOOLKIT DESIGN THINKING | INTRODUCTION 11
D esign Thinking is a mindset of flexible and interactive nature, which means that any error or
mistake is seen as an integral and invaluable part of the process.
There are alternate moments of divergence and convergence of thinking process, based on the
innovation process known as the Double Diamond, mapped by the Design Council UK in 2005.
According to this approach, the moment to generate solutions starts only after a deep understanding
of the context and a re-signification of the challenge have been established and are seen as steps
in the process.
TOOLKIT DESIGN THINKING | INTRODUCTION
UNDERSTANDING
Divergent Thinking Moment.
It is important to have a 360º view of the challenge - what we affectionately call ununderstanding.
This is the time of laying all the assumptions and hypothesis on the table and to let go of them.
This is the moment of opening up for the discovery phase (understanding) and the preparation of
the field research. It is vital to collect all the existing and available data.
The phase of understanding is a very important moment for the team, as this is the time for
levelling the knowledge base and for creating the team’s social code that will greatly facilitate
collaboration.
TOOLS
- Desk Research
- Deconstruction and holistic understanding of the challenge
SCHOOL OF DESIGN THINKING TOOLKIT DESIGN THINKING | UNDERSTANDING 13
What is it for? As you isolate sentences and words, it is easier to explore them without having to limit
yourself to the challenge, thus increasing the amplitude of your perspective on the challenge presented.
How? Write the challenge on a piece of paper that is big enough so that everybody can read and pin it on the wall.
Highlight the words or short phrases that will be exploited separately. Write them in separate pieces of paper and
pin them on the wall. Discuss the definition and meaning of each of them in your team. Write key words during the
discussion in sticky notes and fix them next to the fields of each word.
DATA TRIANGULATION
In the Design Thinking approach, it is important that the research maps out insights,
generates in-depth understanding about the challenge and accesses the real needs of
people and all the actors involved in the system. For this reason, this must be a holistic
research and it must have an empathic perspective.
In order to have a good understanding of the problem, ideally, techniques in the three
axes of the triangle should be used.
INTERVIEWS
What people say they do...
POINT OF VIEW
The Moment of Convergent Thinking
Defining the point of view is probably one the most challenging moments in the whole project.
After generating a considerable amount of data and insights, it is time to re-word the challenge
in the light of the new understandings and findings brought by the group research. This is the
moment of organising and navigating through the complexity that has been generated. The need
for closure and convergence in this moment is directly proportional to the level of divergence and
amplitude generated in the previous phases. The bigger and the longer the project is, the greater
the need to converge.
What is it for? The empathy maps or personas are used to understand the users’ objectives, needs, desires
and limitations. The data that was once abstract gain a face and become a person with whom it is easier to relate.
Your persona might be described as:
Name and image | Socio-demographic profile (such as age and educational background)
Needs, desires and tasks | Objectives and aspirations
PAIN GAIN
fears “wants” and needs
frustrations measures of success
obstacles obstacles
Reference: Osterwalder, A., Pigneur, Y., Business Model Generation (Amsterdam: OSF, 2009)
TOOLKIT DESIGN THINKING | IDEATION
IDEATION
The moment when solutions come to life!
In the stage of ideation solutions for the problems and dilemmas from the previous stage are built.
It is important to have a clear understanding of what we are trying to solve, because the ideation phase
allows for several different creative paths.
This is a creativity-based stage that entails the generation of new, useful and surprising ideas,
weighing two thinking processes: the divergent thinking process, which is the human capacity to find
an infinite number of ideas from a single stimulus, with the convergent thinking process, responsible
for the logical, analytical and detailed work.
Try to amplify this activity by offering a comfortable but exciting environment to encourage people to
explore ideas free from judgmental thoughts. Try to create an atmosphere where the team members
can mix elements found in the research and their own repertoire to generate meaningful solutions for
the challenge.
WHAT TO USE?
- Brainstorming
SCHOOL OF DESIGN THINKING TOOLKIT DESIGN THINKING | IDEATION 19
PROTOTYPING
“Prototypes are more valuable as a means of
communication and interaction among people
than as a means to validate or prove a concept.”
Michael Schrage
The prototyping phase is a moment of DIVERGENCE, of generating yet more ideas, of amplifying your
understanding, of expanding…
Prototypes are powerful means of communication that force us to think realistically about a way through
which people will interact with a concept that we are trying to design. It is the moment to remove ideas
from the paper and bring them alive.
The prototype is capable of provoking an emotional reaction in someone even before the solution exists.
TEST
“Always prototype thinking that your idea is right,
but always test thinking that your idea is wrong.”
If you spent enough time on your creations, they will reveal themselves to you. But if you test your idea
and let it grow ungovernably, it will gain a life of its own, it will become true and it will reveal itself to
others. This is what happens when you start to build something tangible, when you prototype and start
learning how to think about your challenge from you original idea.
WHAT TO FOCUS ON
1. IMPROVISATIONS
2. NEW OPPORTUNITIES
3. NEW USAGE
• Don’t test everything at the same time > focus on one or two things with a view to
understanding. If you test everything at the same time, you will never know what works and
what doesn’t.
TOOLKIT DESIGN THINKING | ITERATION
ITERATION
In order to receive feedback we have to know how to listen to it!
Try not to be defensive, don’t judge, summarise and reflect about what you
heard. Ask questions to clarify understanding and for examples of stories that
may illustrate the main point on the feedback. Be open but check other points
of view, with other people – don’t change your whole project just because of a
negative feedback.
Iteration is an opportunity to refine our solutions and improve them, so we can take
them to the next level.
Feedback brings us valuable insights that can help us create relevant and important solutions that can
truly add value to the users. We iterate to refine our prototypes and solutions. Sometimes, this means
having to go back to the beginning of the process. Testing is just another opportunity to trigger empathy
through observation and engagement, which often brings about unexpected insights. Sometimes,
testing reveals not only that we are in the right track, but also that we have managed to redefine the
problem correctly.
The double diamond can open and close, diverge and converge as many times as possible.
Remember: This approach is not a recipe, but a way of accelerating innovation. However, there is
no innovation if we always approach situations and challenges in the same way. INNOVATE!
TOOLKIT DESIGN THINKING | REFERENCES
REFERENCE
SITES
IDEO
http://labs.ideo.com/
ABOUT PROTOTYPE
http://proto.io/
ABOUT BRAINSTORMING
http://personalexcellence.co/blog/25-brainstorming-techniques/
BOOKS
MOOTEE, Idris. Design Thinking for Strategic Innovation: What They Can’t Teach You at Business Or Design School. Wiley, 2013.
LIEDTKA, Jeanne; OGILVIE, Tim; BROZENSKE, Rachel. The Designing for Growth Field Book. Columbia, 2014.
MINI TOOLKIT
DESIGN THINKING
schoolofdesignthinking.com.au