Tiefling (Lesser) Rogue

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_____________________________________________ ______________________________________________

character name
character name player
player
Rogue 1 1 Tiefling (lesser) ®
_____________________________________________ ________________ ______________ ______________
class and level
class race alignment
race deity
alignment deity
Medium
__________ __________ __________ ____________ __________ ___________ ___________ ___________ CH ARAC TER R ECORD SH EET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength 15 2 HP
hit points 7 30

DEX
dexterity 16 3 AC
armor class 16 = 10+ 3 + 0 + 3 + 0 + 0 + 0 + 0
DAMAGE REDUCTION

ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0


CON
constitution 13 1
TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

INT TOUCH FLAT-FOOTED SKILLS MAX RANKS


4.0/2.0

CLASS SKILL?
intelligence 14 2 armor class
13 armor class
13 (CLASS/CROSS-CLASS)

WIS 10 0 SKILL NAME


KEY
ABILITY
SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
wisdom
INITIATIVE
modifier
3 = 3 + 0
CHA
charisma 6 -2 DEX MISC □ Appraise ■ int ______
2
3.0 = ______+______+______ 1.0
TOTAL MODIFIER MODIFIER
______ 3 2.0 -1
4.0 = ______+______+______
□ Balance ■ dex*
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY
4.0 -2 4.0 2
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______ = ______+______+______
2 1.0
FORTITUDE
(constitution) 1 = 0 + 1 + 0 + + □ Climb ■ str* ______
3.0 = ______+______+______
□ Concentration ■ con ______ 1
1.0 = ______+______+______
REFLEX
(dexterity) 5 = 2 + 3 + 0 + + □ Craft ■ ( _______________) int ______
2
2.0 = ______+______+______
2
Craft ■ ( _______________) int ______
2.0 = ______+______+______
WILL
(wisdom)
0 = 0 + 0 + 0 + + □
2.0 2
□ Craft ■ ( _______________) int ______ = ______+______+______
______ 2
0.0 = ______+______+______
□ Decipher Script int
BASE ATTACK BONUS 0
SPELL □ Diplomacy ■ cha ______ -2
-2.0 = ______+______+______
RESISTANCE 0
______ 2 4.0
6.0 = ______+______+______
□ Disable Device int
______ -2
-2.0 = ______+______+______
Disguise ■ cha
GRAPPLE 2 = 0 + 2 + 0 + 0

3 -1
2.0 = ______+______+______
______
modifier □ Escape Artist ■ dex*
TOTAL BASE ATTACK STRENGTH SIZE MISC 2
2.0 = ______+______+______
______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int
-2 1.0
-1.0 = ______+______+______
□ Gather Information ■ cha ______
______ -2
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha
0
0.0 = ______+______+______
______
□ Heal ■ wis
Longsword +2 1d8+2 19-20/x2 3 3.0 1
□ Hide ■ dex* ______
7.0 = ______+______+______
RANGE TYPE NOTES ______ -2
-2.0 = ______+______+______
□ Intimidate ■ cha
______ 2 2.0 -1
3.0 = ______+______+______
Melee Slashing □ Jump ■ str*
Local ______ 2 2.0
4.0 = ______+______+______
□ Knowledge ( ___________) int
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 2
□ Knowledge ( ___________) int ______
0.0 = ______+______+______
2
0.0 = ______+______+______
Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL

2
□ Knowledge ( ___________) int ______ = ______+______+______
0.0
Shortsword +2 1d6+1 19-20/x2 2
□ Knowledge ( ___________) int ______
0.0 = ______+______+______
RANGE TYPE NOTES □ Listen ■ wis ______ 0 2.0
2.0 = ______+______+______
______ 3 4.0 -1
6.0 = ______+______+______
Melee Slashing □ Move Silently ■ dex*
______ 3 4.0
7.0 = ______+______+______
□ Open Lock dex
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ ______ -2
0.0 = ______+______+______
□ Perform ( ______________) cha
______ -2
0.0 = ______+______+______
□ Perform ( ______________) cha
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform ( ______________) cha
-2
______ = ______+______+______
0.0
______ 0
0.0 = ______+______+______
Two-Weapon Fighting +0/+0 1d8+2/1d6+1 both 19-20/x2 □ Profession ( ___________) wis
______ 0
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis
______ 3
3.0 = ______+______+______
TWF penalties are -2/-2. Must use full-attack action □ Ride ■ dex
Melee Slashing 2 4.0
□ Search ■ int ______ = ______+______+______
6.0
0
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
0.0 = ______+______+______
______ 3 -1
0.0 = ______+______+______
□ Sleight of Hand dex*
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______ 2
0.0 = ______+______+______
______ 0 4.0
4.0 = ______+______+______
Hand crossbow +3 1d4 19-20/x2 □ Spot ■ wis
0
□ Survival ■ wis ______ = ______+______+______
0.0
RANGE TYPE NOTES 2 -2
□ Swim ■ str* ______
0.0 = ______+______+______
30-ft. Piercing
□ Tumble dex* ______ 3 2.0 -1
4.0 = ______+______+______
-2
Bolts (10)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
0.0 = ______+______+______
______ 3
3.0 = ______+______+______
□ Use Rope ■ dex
ATTACK □ ______________________ ____ ______ = ______+______+______
ATTACK BONUS DAMAGE CRITICAL
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
FEATS SPELLS
campaign Two-Weapon Fighting
PG. DOMAINS/SPECIALTY SCHOOL:
__________________________________________________

0: ________________________________________________
experience points __________________________________________________
__________________________________________________
GEAR __________________________________________________
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
__________________________________________________
__________________________________________________
Studded leather Light +3 +5 __________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
-1 15% 30-ft. 15 lbs. __________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM __________________________________________________
AC BONUS WEIGHT CHECK PENALTY __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES __________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
Darkvision 60-ft.
__________________________________________________
4th: ______________________________________________
+2 on Bluff and Hide skill check __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
Darkness 1/day (CL 1st) __________________________________________________
__________________________________________________
Resist cold, electricity, fire 5 __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS Humanoid (planetouched) __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
Adventuring kit __________________________________________________
Sneak Attack +1d6 6th: ______________________________________________
- backpack 2.0 __________________________________________________
Trapfinding __________________________________________________
- belt pouch 0.0 __________________________________________________
__________________________________________________
7th: ______________________________________________
- bedroll 5.0 __________________________________________________
__________________________________________________
- flint and steel 0.0 __________________________________________________
8th: ______________________________________________
- hempen rope (50-ft.) 10.0 __________________________________________________
__________________________________________________
- sunrods (2) 2.0 9th: ______________________________________________
__________________________________________________
- trail rations (10 days) 10.0

- waterskin 4.0 SPELL SAVE


DC MOD
Thieve's tools
ARCANE SPELL FAILURE %
conditional modifiers

SPELLS SPELL SPELLS BONUS


KNOWN SAVE DC
LEVEL PER DAY SPELLS

0 0

TOTAL WEIGHT CARRIED 33.0 1ST

2ND
66 133 200 200 400 1,000
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Common
5TH
MONEY Infernal
6TH
cp — 0 Orc
sp — 0 7TH

gp — 4 8TH
pp — 0
9TH

©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

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