Remi, the Druskelle

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620_17524_001_PHBRev3a.

qxk 4/21/03 10:42 AM Page 318

Remiljd "Remi"
_____________________________________________ ______________________________________________
character name
character name player
player
Druskelle 11 11 Human CG ®
_____________________________________________ ________________ ______________ ______________
class and level
class race alignment
race deity
alignment deity
Medium
__________ __________ __________ ____________ __________ ___________ ___________ ___________ CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength 18 4 HP
hit points 139 35

DEX
dexterity 13 1 AC
armor class 14 = 10+ 0 + 1 + 1 + 0 + 0 + 0 + 2
DAMAGE REDUCTION

TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 15 2 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

INT SKILLS MAX RANKS


/7.0

CLASS SKILL?
10 0 TOUCH FLAT-FOOTED 13 (CLASS/CROSS-CLASS) 14.0
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 16 3 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 7 = 1 + 6
CHA 10 0
modifier
DEX MISC □ Appraise ■ int ______ 0
0.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 1
1.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 0
0.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
4
FORTITUDE
(constitution) 12 = 7 + 2 + 0 + 3 + □ Climb ■ str* 4.0
______ = ______+______+______
□ Concentration ■ con ______ 2
2.0 = ______+______+______
REFLEX
(dexterity) 7 = 3 + 1 + 0 + 3 + □ Craft ■ ( _______________) int ______
0
0.0 = ______+______+______
0
0.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
13 = 7 + 3 + 0 + 3 + 0
(wisdom) □ Craft ■ ( _______________) int 0.0
______ = ______+______+______
0
0.0 = ______+______+______
□ Decipher Script int ______
SPELL 0
BASE ATTACK BONUS 11 RESISTANCE 0 □ Diplomacy ■ cha 0.0 = ______+______+______
______
0
□ Disable Device int 0.0 = ______+______+______
______
0
0.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 15 = 11 + 4 + 0 + 0 1
1.0 = ______+______+______
modifier □ Escape Artist ■ dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC 0
0.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
10.0 0 10.0
□ Gather Information ■ cha ______ = ______+______+______
0 14.0 3
17.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
3.0 3
□ Heal ■ wis ______ = ______+______+______
Scimitar +15 1d6 18-20 x2 1
1.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 0 10.0
10.0 = ______+______+______
□ Intimidate ■ cha ______
4
4.0 = ______+______+______
□ Jump ■ str* ______
0 10.0
□ Knowledge ( arcana
___________) int 10.0 = ______+______+______
______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 0
□ Knowledge ( religion
___________) int 0.0 = ______+______+______
______
0 5.0
5.0 = ______+______+______
ATTACK □ Knowledge ( history
___________) int ______
ATTACK BONUS DAMAGE CRITICAL 0.0 0
□ Knowledge ( ___________) int ______ = ______+______+______
0
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis ______ 3
3.0 = ______+______+______
1
1.0 = ______+______+______
□ Move Silently ■ dex* ______
1
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 0
0.0 = ______+______+______
□ Perform (______________) cha ______
0
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
0
0.0 = ______+______+______
______
3
0.0 = ______+______+______
□ Profession ( ___________) wis ______
3
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
1
1.0 = ______+______+______
□ Ride ■ dex ______
0.0 0
□ Search ■ int ______ = ______+______+______
3 4.0
7.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
1
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 0
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
3 7.0
10.0 = ______+______+______
□ Spot ■ wis ______
3 14.0
17.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 4 10.0
□ Swim ■ str* 14.0 = ______+______+______
______
1
0.0 = ______+______+______
□ Tumble dex* ______
0
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
1.0 1
□ Use Rope ■ dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319

FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Toughness, Improved and
__________________________________________________
Continued
0: ________________________________________________
experience points Initiative, Improved and Master __________________________________________________
__________________________________________________
GEAR __________________________________________________
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
Light wooden shield +1 -1 __________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
__________________________________________________
4th: ______________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
__________________________________________________
6th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
7th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
8th: ______________________________________________
__________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________

SPELL SAVE
DC MOD

ARCANE SPELL FAILURE %


conditional modifiers

SPELLS SPELL SPELLS BONUS


KNOWN SAVE DC
LEVEL PER DAY SPELLS

0 0

TOTAL WEIGHT CARRIED 0.0 1ST

2ND
0 0 0 0 0 0
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD

5TH
MONEY
6TH
cp — 0
sp — 0 7TH

gp — 0 8TH
pp — 0
9TH

©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

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