Hunter 1

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620_17524_001_PHBRev3a.

qxk 4/21/03 10:42 AM Page 318

Garnak Titansblood
_____________________________________________ ______________________________________________
character name
character name player
player
B1/R2/F2/Brsk3/Wrspr2/frzy5 15 Ogrillon Titan Blood LE Thrym ®
_____________________________________________ ________________ ______________ ______________
class and level
class race alignment
race deity
alignment deity
__________ __________ __________ ____________ __________ ___________ ___________ ___________ CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength
30 10 HP
hit points
265 40

DEX
dexterity
18 4 AC
armor class
27 = 10+ 9 + 0 + 4 + 0 + 1 + 3 + 0
DAMAGE REDUCTION

TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 24 7 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

INT SKILLS MAX RANKS


/9.0

CLASS SKILL?
14 2 TOUCH FLAT-FOOTED (CLASS/CROSS-CLASS) 18.0
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 8 -1 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 4 = 4 + 0
CHA modifier 2
2.0 = ______+______+______
-10 -5 DEX MISC □ Appraise ■ int ______
charisma TOTAL MODIFIER MODIFIER 4
□ Balance ■ dex* 4.0 = ______+______+______
______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY -5
-5.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
10
FORTITUDE 29 = 18 + 7 + 4 + 0 + □ Climb ■ str* 10.0 = ______+______+______
______
(constitution) 7 2
9.0 = ______+______+______
□ Concentration ■ con ______
REFLEX
(dexterity) 13 = 5 + 4 + 4 + 0 + □ Craft ■ ( _______________) int 2.0 2
______ = ______+______+______
2
2.0 = ______+______+______
WILL 13 -1
□ Craft ■ ( _______________) int ______
= 2 + + 4 + 8 + 2
(wisdom) □ Craft ■ ( _______________) int 2.0
______ = ______+______+______
2
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS 13
SPELL 17 □ Diplomacy ■ cha ______ -5
-5.0 = ______+______+______
RESISTANCE 2
□ Disable Device int 0.0 = ______+______+______
______
-5
-5.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 23 = 13 + 10 + 0 + 0 4
4.0 = ______+______+______
modifier □ Escape Artist ■ dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC 2
2.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
-5.0 -5
□ Gather Information ■ cha ______ = ______+______+______
-5
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
-1.0 -1
□ Heal ■ wis ______ = ______+______+______
Sword of Thrym +26/21/16 3d6+18+2d6 19-20/x2 4
4.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES -5
-5.0 = ______+______+______
□ Intimidate ■ cha ______
10 18.0 6
34.0 = ______+______+______
-10' per hit, doesn't stack, Initiates Bullrush □ Jump ■ str* ______
Warfare 2 5.0 2
9.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 2
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 2
□ Knowledge ( ___________) int 0.0
______ = ______+______+______
Raging/Frenzy/Berserk +34/34/29/24 3d6+30+2d6 19-20x2 2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
-1.0 -1
RANGE TYPE NOTES □ Listen ■ wis ______ = ______+______+______
4
4.0 = ______+______+______
+16Str/+10 Con/+3 Will/ -8 AC □ Move Silently ■ dex* ______
4
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ -5
0.0 = ______+______+______
□ Perform (______________) cha ______
-5
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
-5
0.0 = ______+______+______
______
-1
0.0 = ______+______+______
Armor Spikes +26 d6+d6+8 x2 □ Profession ( ___________) wis ______
-1
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
4
4.0 = ______+______+______
□ Ride ■ dex ______
2.0 2
□ Search ■ int ______ = ______+______+______
-1
-1.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
4
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 2
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
-1.0 -1
□ Spot ■ wis ______ = ______+______+______
-1
-1.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 10
10.0 = ______+______+______
□ Swim ■ str* ______
4 15.0
19.0 = ______+______+______
□ Tumble dex* ______
-5
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
4
4.0 = ______+______+______
□ Use Rope ■ dex ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319

FEATS SPELLS
campaign PG.
Power Attack, Cleave DOMAINS/SPECIALTY SCHOOL:
__________________________________________________
Improved Sunder
0: ________________________________________________
experience points Destructive & Intim. Rage __________________________________________________
__________________________________________________
GEAR Track, Endurance __________________________________________________
__________________________________________________
Combat Reflexes __________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
Imp Bull Rush __________________________________________________
__________________________________________________
__________________________________________________
Shock Trooper
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
Diehard __________________________________________________
__________________________________________________
Robillar's Gambit 2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY Steadfast Determination
__________________________________________________
__________________________________________________
__________________________________________________
*Combat Brute __________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES *Great Cleave __________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
Powerful Build __________________________________________________
__________________________________________________
4th: ______________________________________________
Darkvision 60' __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
Levitate 1/day __________________________________________________
__________________________________________________
SR 17 __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS Titan affinity +4 __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
Use oversized weapon __________________________________________________
Sword of Thrym __________________________________________________
Deeper Darkness 1/day 6th: ______________________________________________
Gauntlets of Thrym __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
7th: ______________________________________________
Cloak of Resistance +4 __________________________________________________
__________________________________________________
Ring of Protection +3 __________________________________________________
8th: ______________________________________________
Bracers of Dexterity +4 __________________________________________________
__________________________________________________
Necklace of Health +4 9th: ______________________________________________
__________________________________________________
Greater Crystal of Cold Asslt

Anklet of Translocation SPELL SAVE


Ring of 9 Lives (6 charges) DC MOD

Ring of the White Wyrm ARCANE SPELL FAILURE %


Magic-Eating Mthrl Bplate+4 conditional modifiers

w/+3 Frost Armor Spk

SPELLS SPELL SPELLS BONUS


KNOWN SAVE DC
LEVEL PER DAY SPELLS

0 0

TOTAL WEIGHT CARRIED 0.0 1ST

2ND
0 0 0 0 0 0
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD

5TH
MONEY
6TH
cp — 0
sp — 0 7TH

gp — 0 8TH
pp — 0
9TH

©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

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