2 - Wizard Unique LVL 0 Spells - Dragon Magazine #302
2 - Wizard Unique LVL 0 Spells - Dragon Magazine #302
2 - Wizard Unique LVL 0 Spells - Dragon Magazine #302
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and OMs alike. nOI realizing fhal these supposedly
minor spells can be a greaT source of background
color for a characler or campaign. These simple
spells represent the firsT STeps the spel1caster
took along his chosen profession,
and what flley lack in power, lhey
make up for in versatility.
In a world where magic works,
canrrips and orisons should be a common
sight, used by spellcasrers to make their
everyday lives easier. The following spells
are minor incantations intended to increase
the range of cantrips available 10 the
low-level arcane spellcaster. The
canrrips here are the work of
apprentices, possibly a sort of
<s "final exam" before being
allowed 10 progress 10 more
powerful spells.
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An apprentice to the wizard Chardrix her apprenticeship. The spell was
created this spell following a very lean intended to scare peasants and annoy
trek across the desert. Chardrix liked spellcasters but has little real power.
the spell so much that he created similar Scira was killed after casting the spell
divinations to search for small game and on an '\II-mannered peasant" who
water. Chardrix is II good salesman and turned out to be the head of the
has sold This spell to dozens of traveling assassins' guild.
ZAPTRAP magicians over tile last few years. The Thunderhead creates a small
Conjuration (Creation) [Electricity] apprentice who created the speU has thundercloud over the targer's head.
level: Brd 0 , Clr 0, Sor/Wiz 0 fallen into obscuriry and is nol even Every round of the spell's duration, a
Components: V, S, M credited for his most popular work. miniature bolt of lightning leaps from
Casting Time: I minute The caster of this spell knows the the thundercloud to strike the target's
Range: Touch location of the nearest vegetable food head. Each bolt inflicts 1 point of
Effect: One rune about 3 inches in source within the range of the spell. As electricity damage that is negated by a
diameter long as concentration is maintained. the successful Reflex save.
Duration: Permanent or until discharged spell stays in existence allowing the Material ComponenT.' Small piece of
Saving Throw: Reflex negates caster to forage for food all day in copper wire.
Spell Resistance: No sparsely vegetated areas.
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cause the mirror to move anywhere Casting Time: I round
FOR 'lOUR within range. Range: Touch
CHARACTER Target: I metal object/ caster level
The3e o-level spens also STENCH Duration: Instantaneous
offer an easy way TO represenT llusion (figment) Saving Throw: None
differences In Training IMTapprenTice level: 8rd 0 , Drd 0, Sor/Wiz 0 Spe" Resistance: Yes
spellcasTers undergo. inSTead of Components: V, S
beginning play with ag of the u nTri ps in Casting Time: I action The apprentice Ogrim Stonebinder
the Player's Handbook in thei r Range: Close (25 ft. + 5 ft./2 levels) created this spell in order to make
spelbooks, wlz.ards un selecT siXTeen Area: la-fr.-radius emanation enough money to pay for tutelage from
canTrips TO puT in their spelboc* for Duration: I minute/level the Archmage U1teaha the Dragonslayer.
~free.~ ClerlcnT arT play by choosing a Saving Throw: Will negates Ogrim intended to spend a year
liSTof TWelve on,ons, aM druids STart Spell Resistance: No c harging to cast the spell on
with thirteen. Of COONe, always check adventurer's weapons, but instead, the
wiTh yoor OM before using a new spell Stench creates a terrible smell in a 10 - King's court wizard, upon seeing the .
in her game. foot radius. It can be any smell the spell's potential, offered to pay for
caster wishes. Any creature within the Orgrim's tutoring in exchange for use of
area of effect with the scent ability must the spell. Ogrim lives in luxury today,
FlAG succeed at a Will save or lose use of the specializing in the creation of new spells
Ilusion (figment) ability while within the area. that others might find useful.
Level: 8rd 0, Clr 0, Sor/Wiz 0 This spell polishes to a perfect shine
Components: V, S any metal object touched by The caster.
Casting Time: I action In addition to this effec t, bladed weapons
Range: Touch enchanted thus gain a + 1 to damage for
Target: Creature touched their neXT strike only. The spell effect is
Duration: I round/ level instantaneous and does not prevent
Saving Throw: Will negates (harmless) further soiling of the object due to
Spel Resistance: Yes normal tamishing and wear.
FOOTPAD'S GRACE MJterial Component: A pinch of polish
flag causes an illusory f\ag feet by 3
2 Transmutation and a piece of rag.
feet to appear over the target's head. level: 8rd 0 , Ord 0 , Sor/Wiz 0
The flag can be 1- 20 feet up in the air Components: S, M HEAT WATER
and has a design of the caster's choice. Casting Time: 1 action Tnnsmutation
The spell is useful as a signal, to rally Range: Personal Level: Brd 0, Ord 0 , Clr 0 , Sor/Wiz 0
.troops, or, as it was originally used, TO Target: You Components: V, S
mark which team you're on in a pick-up Duration: Concentration Casting Time: , action
game of Thalft. Range: 5 ft.
This spell was the work of Belem Target: 2 pints of liquid
MIRROR Shadelighter, an apprentice who, despite Duration: Concentration, up to 1
Illusion (figment) a great aptitude for the art, chose to minute/ level
Level: 8rd 0, Clr 0, Sor/ Wiz a pursue a more lucrative career as a Saving Throw: fortitude negaTes (object)
Components: V, S thief. Belem' used his magic fo become Spell Resistance: Yes
Casting Time: I action one of the most infamous thieves in
Range: Close (25 ft. + 5 ft./2 levels) history. No record exists of Belem's An unknown halfling apprentice c reated
Effect: One illusory surface up to , sq. fate. Some say he fell prey to a fiendish this spell. Hailed as one of the most
ft. in area trap or that the god of thieves called him useful spells ever created, heat water
·t -.ouration: I round/ level as his personal servant. Others claim was originally intended as a cooking tool
s.ving Throw: Will Negates that Belem exists to this day as a lic h, for those times when no fire was
Spel Resistance: No surrounded in an almost Impregnable available (such as while traveling through
fortress with layers of traps and the dangerous lands). The cantrip has been
Mirror creates a one- square-foot tre<!ure of ten kingdoms at his feet . used in many tasks, from alchemy to
mirrored surface that can be shaped The spell mutes all sound that the cleaning to food preparation. Heat water
and positioned as the caste r desires. caster makes, besTOWing a +3 bonus to is even said to have saved its creator's
The mirror is insubstanTial, and objects his Move Silently checks. life when she threw boiling wafer inTO
pass through It without problem. The MJterial Component: A tiny pillow that the face of a goblin anacker, ..c
mirrored area is also, transparent from is used up in casting the spell. This spell causes up to 2 pints of liquid
the other side, so the spell can be in a container to heaT up. The spell takes
used for a one-way mirror effect if GLITfERING RAZORS I minute to bring wafer from cold to
placed over a window or similar Transmutation boiling point. The water can be kept aT
opening. As a move-equivalent action, Level: Brd 0, Clf 0, Sor/ Wiz 0 any temperature the caster wishes
the caster can concentrate and Components: V, S, M (above or af room temperature) as long
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as she concentrates. If further water is
added to the container, the spell ends.
~Iun";'"'' are protective spells and barriers.
RESIZE In your campaign, the symbol could represent
Transmutation individual pc, a group of dwarven body-
Level:Jlr o. Ord 0, Sor/Wiz 0 j!\J,n:IS. a signature mart that appears whenever
Components: V, S magic is detected, and so on.
C,Sfing Time: 1 aCrlon
Range: Touch
Target: One article of clothing or armor manipulate energy, often releasing
Duration: Permanent desrrucrive forces.
The symbol could also represent a group of
Saving Throw: fortitude negaTes (objecT)
II an evil group of mercenaries, or the
Spel Resistance: Yes
of a powerful and desrrucrive wizard.
Resize alTers one piece of non-magical
clothing or armor to fit a differently sized spells change the properties of
creature. The objecTto be resized can be creature, thing, or condition.
expanded or shrunk to fil a TargeTup to In your campaign, this symbol could also
one size larger or smaller than II originally a group of chaos cultists or a
fit. If resize is dispelled, the clothing or II who favors elemental magic.
armor falls off its wearer and returns to
normal size.
spells affect the minds of others,
YELL Intluencl,ng or controlling their behavior.
Transmutation Other uses for this symbol include using it as
Level; 8rd 0, Ord 0, e lr o. Sor/ Wiz 0 emblem for a group of seers or a group of
Components; V dedicated to vigilance against eviL
c,sting Time: I acTion
Range: Personal i bring manifesTations of objects,
Target: You , or some form of energy to you.
Duration: 1 minute or unTil discharged This symbol could represent a group of demon
wo,...',;""", or a group of knights dedicated to
This canTrip amplifies rhe caster's voice evil creatures.
for one message up to 10 words in length.
The amplifICation gives those within
earshot a +10 to Lislen rolls made to hear spells deceive the senses and the minds
the message. otners. ~
This symbol could also be used as the emblem
MYSTIC SYMBOLS of thieves or a group of priests and
The symbols spaced throughoUT the article w;,,,,,1s specializing in mirror magic.
and shown again here 10 the right each
represent a differenT school of magic.
spells enable you to learn secrets long
Although They'll be limited 10 labeling new
and to find hidden' Things.
spells in the magazine. there's no reason
symbol could also represent a gtlild of
you can'Tuse them for other things in
your campaign. If you photocopy the
r""",,, tellers or a group of fanat ics obsessed
some future doom.
symbols to the righT. you can use them as
your character's arcane mark, as the
symbol for a gtlild or group of harness the power of death.
adventurers, as a personal emblem for a This could also represent any number
magic-inclined noble house, as a banner deaTh cults, demon or devil worshipers, a
for a group of monsters or mercenaries, of powerful intelligent undead, or any
or even as dungeon dressing if you use evil group.
miniaTures and a baniemal.
In general, re~lar, recognizable symbols
can be a great way to add detail to a spells affechother spells or change the
campaign. They give both players and nature of magic or realify itself.
OMs a visual way to connect individuals could represent a group of
who belong to a group, and they can d~;;::;~to peace and unify or a group of r""i,,,,,
qUickly convey a lot of information about d, to the destruction of everYthing.
a group's alignmenl and goals. "
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