Goblins Characters: Handling Skill. Through Sounds and Gestures, You Can Also
Goblins Characters: Handling Skill. Through Sounds and Gestures, You Can Also
Goblins Characters: Handling Skill. Through Sounds and Gestures, You Can Also
Ability Scores. All of your ability scores start at 8. You have 10 points
to distribute between your ability scores, which you can increase to a
maximum of 14.
Size. Goblins are between 3 and 4 feet tall and weigh between 40 and
80 pounds. Your size is Small.
Darkvision. You can see in dim light within 60 feet of you as if it were
bright light, and in darkness as if it were dim light. You can't discern
color in darkness, only shades of gray.
Languages. You can speak, read, and write Goblin and speak Common
very bad.
Agile Climber. You have a climbing speed of 20 feet. You can't use
your climbing speed while you wear medium or heavy armor.
Goblin Artisan. As part of a short rest, you can harvest bone and
hide from a slain beast, construct, dragon, monstrosity, or plant
creature of size Small or larger to create one of the following items: a
shield, a club, a dagger, a javelin, a spear or 1d4 darts or blowgun
needles. To use this trait, you need a blade, such as a dagger, or
appropriate artisan's tools, such as leatherworker's tools.
Grit. You have resistance to fire damage. In addition, when you are
wearing no armor, your AC is equal to 11 + your Dexterity modifier.
Bite. Your fanged maw is a natural weapon, which you can use to
make unarmed strikes. If you hit with it, you deal piercing damage
equal to 1d4 + your Strength or Dexterity modifier (you choose),
instead of normal bruise damage for an unarmed attack.