Z Homebrew
Z Homebrew
Z Homebrew
Languages: Common.
Bardic Inspiration: You can inspire others through stirring words or music. To do so, you use a bonus action on your
turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains a 1d6
Bardic Inspiration die.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack
roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic
Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration
die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any
expended uses when you finish a long rest. Your Bardic Inspiration die changes when you reach certain levels in this
class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
Mirthful Leaps: Whenever you make a long or high jump, you can roll 1d8 and add the number to the number of
feet you cover, even when making a standing jump. This extra distance costs movement as normal.
Reveler: You have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical
instrument of your choice.
Rage: In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging,
you gain the following benefits if you aren't wearing heavy armor: You have advantage on Strength checks and
Strength saving throws. When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage
roll. This bonus increases as you level. You have resistance to bludgeoning, piercing, and slashing damage.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't
attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn
as a bonus action. Once you have raged the maximum number of times for your level, you must finish a long rest
before you can rage again. You may rage 2 times at 1st level, 3 at 3rd, 4 at 6th, 5 at 12th, and 6 at 17th.