Gambit 2: Tutorial Guide
Gambit 2: Tutorial Guide
Gambit 2: Tutorial Guide
Tutorial Guide
December 2001
Licensee acknowledges that use of Fluent, Inc.’s products can only provide an imprecise
estimation of possible future performance and that additional testing and analysis, inde-
pendent of the Licensor’s products, must be conducted before any product can be finally
developed or commercially introduced. As a result, Licensee agrees that it will not rely
upon the results of any usage of Fluent, Inc.’s products in determining the final design,
composition, or structure of any product.
Airpak, FIDAP, FLUENT, GAMBIT, Icepak, MixSim, and POLYFLOW are registered
trademarks of Fluent, Inc.
ImageMagick is © 1996 E.I. du Pont de Nemours and Co.
All other products or name brands are trademarks of their respective holders.
For GAMBIT Technical Support contact information, visit the Fluent, Inc. Web site at
www.fluent.com.
Fluent, Incorporated
Centerra Resource Park
10 Cavendish Court
Lebanon, NH 03766
TABLE OF CONTENTS
0. USING THIS TUTORIAL GUIDE .................................................... 0-1
0.1 What’s in This Guide...................................................................................... 0-1
0.2 How to Use This Guide................................................................................... 0-2
0.3 Font Conventions............................................................................................ 0-3
0.4 Using the Mouse.............................................................................................. 0-4
0.4.1 Menus and Forms................................................................................. 0-4
0.4.2 Graphics Window ................................................................................ 0-4
0.5 GUI Components ............................................................................................ 0-8
0.5.1 Graphics Window ................................................................................ 0-9
0.5.2 Main Menu Bar .................................................................................... 0-9
0.5.3 Operation Toolpad ............................................................................... 0-9
0.5.4 Form Field.......................................................................................... 0-11
0.5.5 Global Control Toolpad ..................................................................... 0-12
0.5.6 Description Window .......................................................................... 0-12
0.5.7 Transcript Window and Command Text Box .................................... 0-12
1. CREATING AND MESHING BASIC GEOMETRY ....................... 1-1
1.1 Prerequisites.................................................................................................... 1-1
1.2 Problem Description....................................................................................... 1-2
1.3 Strategy............................................................................................................ 1-3
1.4 Procedure ........................................................................................................ 1-4
Step 1: Create a Brick ................................................................................... 1-5
Step 2: Create an Elliptical Cylinder............................................................. 1-8
Step 3: Unite the Two Volumes .................................................................. 1-10
Step 4: Manipulate the Display ................................................................... 1-12
Step 5: Mesh the Volume............................................................................ 1-14
Step 6: Examine the Mesh........................................................................... 1-16
Step 7: Save the Session and Exit GAMBIT .............................................. 1-19
1.5 Summary ....................................................................................................... 1-20
2. MODELING A MIXING ELBOW (2-D)........................................... 2-1
2.1 Prerequisites.................................................................................................... 2-1
2.2 Problem Description....................................................................................... 2-2
2.3 Strategy............................................................................................................ 2-3
2.4 Procedure ........................................................................................................ 2-4
Step 1: Select a Solver................................................................................... 2-4
Step 2: Create the Initial Vertices ................................................................. 2-5
Step 3: Create Arcs for the Bend of the Mixing Elbow .............................. 2-10
Step 4: Create Straight Edges...................................................................... 2-13
Step 5: Create the Small Pipe for the Mixing Elbow .................................. 2-15
Step 6: Create Faces From Edges................................................................ 2-23
iii
Table of Contents
iv
Table of Contents
v
Table of Contents
vi
Table of Contents
vii
Table of Contents
viii