Name Game
Name Game
Name Game
Players:
Materials:
• A team counting list on overhead or board that allows players to see the accumulating points or the
sheets of paper used by individuals or partners
Rules:
If playing in teams, the team with the highest score wins; if playing as individuals or as partners,
individual scores are kept only as personal challenges.
Game at a Glance:
1. Teams determine which team starts, perhaps by playing Rock, Paper, Scissors or doing a coin flip.
After the first “call,” or guess, teams alternate
2. This game works well at all ages.Younger kids love the acting.Older students can take it a stepfurther
and write the action out in complete, properly sequenced form, taking note of the ambiguous wording
and how it could be misinterpreted. Many kids enjoy coming up with action sequences. Disorder is an
excellent creative thinking, cognitive activity. Beyond using the line master examples, teachers and
students can brainstorm for common nouns that can be described in a variety of ways. For example,
while “modem” is quite specific, “parent” can readily be described in five increasingly specific ways and
would probably work for the game. This trialand-error activity, by itself, can be interesting and
challenging for students. The teacher provides the first “clue,” a vague, abstract, or indistinct descriptor.
See “Possible Name Game Words and Clues.” Chances are players will not be able to guess, or “call,” the
correct name.
4. Teams alternate “calling” what they think the word is. If a team guesses correctly, that team gets the
number of points listed beside the “clue.” As clues become more specific, and hence, guessing becomes
easier, fewer points are awarded.
• Team B has won the coin toss and guesses “pizza” (0 points). (Note: If the
team had guessed the word “pomegranate,” they’d have earned 5 points,
• Teacher provides the next clue, “many edible seeds” (worth 3 points).
PRIORITIES
Players:
Materials:
graphic below)
• Write problems, one per card, to create a reusable Problems Deck. (See
After playing this game, it is a good idea to discuss how the more succinct, concise, and accurate the
clue words, the easier it is to guess the key word. Draw students’ attention to how this works when
writing or stating a problem to be solved. Shape of the figure is flexible, but the snake shape seems to
appeal to kids. I recommend having at least 10 steps.
Rules:
Game at a Glance:
1. All cards are shuffled and spread face down on a table or desk.
2. If playing in partners, each takes one card; if whole class is playing, one
3. The two players holding cards must decide which card represents the highest priority. This card
represents a single move ahead on that player’s game sheet. If using an overhead for the whole class,
have a different symbol (e.g.,^ or *) for each team, and mark the team’s progress with their symbol.
4. If the players cannot agree on which card represents the priority, they present their cases to the
teacher (or to a predetermined “judge”) who must decide who has the best case and thus will move
ahead. If a decision still can’t be reached, either no one moves or everyone does.
5. If the players make an obvious error in judgment and choose the wrong card as the priority, the
teacher or judge can intervene and have them all move backwards one step.
Example:
• First cards exposed: Team A — late for curfew; Team B — have to phone
friend
Late for curfew takes priority so Team A moves ahead one space.
(Obviously, kids will have something to say about these two problems. Allow
conversation between team members for up to two minutes; then, ask the players who chose the cards
to explain why their problems should take priority.)