06-A Labyrinth of Histories
06-A Labyrinth of Histories
06-A Labyrinth of Histories
Volume Six:
by
Lawrence Miles
(11/05/03)
Pre-Credits Sequence
F/X: Quiet, rural background. It's similar to the background we heard outside the church,
before the rain started… but the birdsong's muted here, so we're indoors. The calm after the
storm. There's the rustling of bedsheets, maybe some muffled moaning, and then…
EMMA: It's all right! It's just me. [N.B. She's clearly worried that Justine's still mad.]
EMMA: I'm afraid so. We were going to call Dr. Fulford, but… you know what he's like. We
thought we'd see if you came round first.
F/X: The sheets get thrown aside. It sounds as if Justine's trying to get up.
EMMA [hurriedly]: I don't think… I mean… I think perhaps you should rest. You must be
feeling weak.
JUSTINE: It's quite all right. Really. Whatever it was, it's done with now.
JUSTINE: I know. I'm sorry. But it feels like… like the storm's finished.
EMMA: I… don't think you should. It's still cold outside. Aren't you supposed to keep warm,
when you're resting?
EMMA: Aunt Fiora's making more tea downstairs. I think she likes doing that.
F/X: Emma crosses the room. She stops as she reaches the door, so she's in the
background here.
JUSTINE: I'll be able to set off home soon. I just need a few minutes, I'm sure.
EMMA: Oh. Well, good.
JUSTINE: Thankyou.
F/X: Emma hesitates before leaving. She shuts the door after her. Justine waits for a
moment, then hurries across the room, and there's the sound of a window opening. The
birdsong background gets louder, but after a moment or two we can also hear the sound of
horses' hooves - maybe just one or two of the animals - coming this way.
Fade into…
F/X: Outside the house: the same background but louder. In fact we seem to be with the
main group of riders, so it's the usual "restless horse" background, but at least one set of
hooves is approaching from the distance.
MORLOCK: Well now. If my senses don't deceive me, your heart-rate has increased by
almost eight beats per minute and your adrenaline glands have become really rather busy. I
take it you've found something exciting?
F/X: Sabbath draws level with Morlock. The hooves come to a stop.
SABBATH [clearly getting fed up]: I think I can recognise my own ancestor, Morlock.
She's on the lower floor of the building. With one of the girls.
MORLOCK: And how, may I ask, do you come know that with such certainty…?
MORLOCK [tuts, but he's not serious]: Non-contemporaneous technology. Not native to
the local environment. As your Second, I have to inform you that you're in breach of the rules
of the hunt.
SABBATH: I've got a right to wear my mask. It's not my fault if it's got built-in sensors.
MORLOCK: Ah. Is there anything finer than abuse of privilege? So, now you've found her.
What do you intend to do?
SABBATH [with some bitterness]: If you were any more melodramatic then you'd be
walking around with a cape and a top hat.
MORLOCK: You saw what happened in the Field. There's clearly some sort of focal-point
here. If events are shaping themselves around the girls, then at the very least they're potential
prodigy material.
SABBATH: No. This is my hunt, Morlock. We're here for my great-grandmother, not so you
can recruit for one of your pet projects. We're not taking anybody back with us just because
you're seeing omens.
F/X: He turns his horse around. It clops away from us throughout the next few lines.
SABBATH: I have to go and prepare the Cousins. We're nearly done here.
MORLOCK: A whole pack of Cousins, just for one middle-aged woman? And I thought you
weren't foreseeing trouble.
MORLOCK: Oh, I thought it seemed quite apposite. Since we're engaged in such a
gentlemanly and aristocratic pursuit.
SABBATH [grudgingly decides to go along with this]: Suppose I do. Then what?
MORLOCK: If you fail… then we take a consolation prize. You let me… shall we say…
influence one of the young ladies.
MORLOCK: Well, you can hardly refuse me if you're so confident. Besides, I'm happy to
take responsibility for the girl in question.
F/X: Godfather Sabbath pauses before he answers… and in that pause, there's the sound of
a window closing. A little way away.
SABBATH: What?
F/X: The Godfather's horse gallops forward. Other hooves follow it, the horseback Cousins
moving in to assist him.
Fade into…
F/X: Inside the house. From here we can't hear the horses yet. Everything's peaceful, and
Fiora's pouring out the tea.
EMMA: I'm not sure. Her stepmother's idea of tea isn't quite… you know. Drinkable.
FIORA: Poor girl. I'm not surprised she's so upset, living with a woman like that.
F/X: Muffled foosteps, running down a flight of steps. Justine arriving in a panic.
EMMA: Oh dear…
FIORA: Me?
JUSTINE: I heard them talking. They want to kill you. That's why they've come here.
EMMA [trying to be nice]: Justine… why would anybody want to kill Aunt Fiora?
FIORA [the question seems to strike a nerve]: I… no. Not yet. Lookie and I, we were
always planning -
JUSTINE: He thinks you're his great-grandmother. The man in armour. I heard him talking.
EMMA: Love.… I know you think you're just trying to help, but -
JUSTINE: Listen!
F/X: At last, the sound of the horses' hooves becomes audible outside. They're moving at a
gallop now. It sounds as if Godfather Sabbath's leading the Cousins in a charge. It's getting
louder, fast.
JUSTINE [desperate now]: Please. I know it doesn't make sense, but they want to kill you.
That's why they're here.
F/X: But it's too late. There's the breaking of glass, and the shattering of wood, as several
heavily-armoured animals burst through the front of the house and into the room. The horses
bellow and shriek as they tear through the glass and carpentry, metal plating scraping against
the brickwork, hooves crashing down on the floorboards and sending furniture flying. The
Faction has arrived, in full attack mode, and it sounds utterly terrifying.
EMMA: Justine!
F/X: The horses tear their way further into the house, destroying everything in their path as
their riders attempt to reign them in. But the horses just shriek louder. The attack becomes a
wall of sound, then - very quickly - distorts, turning into an echo as we move out of the past
and…
Fade into…
F/X: The control core of the prison, Demetra's "office". Either the background's silent, or we
can just hear the muffled sound of the assembly area nearby. Certainly, this is a "quiet"
moment after the preceding horror. There's a long, long moment of reflection before Demetra
deigns to speak.
DEMETRA: How?
DEMETRA: "Shouldn't". In the same way that I shouldn't have been able to dream, while I
was inside one of your coffins?
DEMETRA [suddenly snapping]: How? [No reply. Demetra's calmed down by the time
she speaks again.] Prisoners inside the caskets are in a time-frame out of synch with the
outside world. Isn't that right?
DEMETRA: In theory. So there's no way… for example… someone in the casket could have
some kind of weapon? Something to break them out of the time-frame?
SELVYNKESH: No. Well… you'd need a very specific kind of weapon. Something that could
cut through time-fields. But that kind of technology… it'd be noticed…
DEMETRA: First Ordinary Selvynkesh. Official mover with honours. Whatever you like to be
called. Are you aware of the fact that… the shadow of Grandfather Paradox can mimic any
kind of weaponry?
SELVYNKESH: I… [briefly lost for words] …it doesn't matter. Even if the Cousin did have
that kind of weapon, she wouldn't know she had to use it. Prisoners don't understand what's
happening to them, while they're inside the caskets.
DEMETRA: I saw my own past. Siloportem. The Castello. Music. Colour. Shape. The past,
Selvynkesh. And I was in that past.
SELVYNKESH: Well… possibly. But you couldn't touch it. You couldn't influence it.
MANDEEMA: Rngrnh.
SELVYNKESH: Trained?
DEMETRA: You put a surviving member of Faction Paradox… a group that specialises in
alternative time-frames… inside an alternative time-frame. And it never occurred to you that
there might be side-effects?
DEMETRA: Well, maybe that's true. Maybe we all should have known better. But here's my
problem, First Ordinary -
F/X: The door of the "office" unexpectedly slides open. We can hear the muted background
of the assembly area outside.
DEMETRA: Coming…?
SELVYNKESH: What?
RENDERMANN: A channel's been opened up from the Homeworld. We can see them from
the observation gallery. They're going to be here inside half an hour.
DEMETRA [after a tense silence]: Well. We'd better prepare for war. Hadn't we?
DEMETRA [snaps]: Colonel! [Instantly calm again.] I'm sure I don't have to remind you…
I'm still in command of this facility. You still owe me your loyalty.
F/X: There's a pause, then Rendermann leaves the room without another word. The door
slides shut behind her. The room's quiet again.
MANDEEMA: Grnrhnr.
SELVYNKESH: The Houses can deal with her. When they've got the prison back under
control again.
DEMETRA: And would you trust them to do that? After she's already escaped once?
F/X: Demetra rises from her chair, if we can make that out.
DEMETRA: Now. Even with the records locking us out, you can still release any prisoners in
the facility, true?
DEMETRA: No. I just want you to open four specific caskets. That's all.
SELVYNKESH: Four? [Not understanding.] Are they friends of yours? From the Coteries?
DEMETRA: I'm just interested in the Cousin. The Military's not my concern.
F/X: The door slides open again, filling the room with background noise. There's a pause
before Selvynkesh risks opening his mouth.
SELVYNKESH: The other inmates aren't going to stand a chance, are they?
Fade.
F/X: In the labyrinth, Justine and Shuncucker are engaged in combat. All we can hear is a
series of blows and counter-blows, two similar-sounding shadow-weapons repeatedly
clashing, parrying and sliding off each other… effectively, the Faction Paradox version of a
lightsabre fight. It makes a hell of a noise, suggesting something dirty, fast-paced and brutal.
It's a while before there's a lull in the fighting.
SHUNCUCKER: What is that thing you're using there, anyway? That… "woosh" thing you've
got…
JUSTINE: It's a Japanese fighting-stick. I'm sure you wouldn't be familiar with it.
F/X: One single, heavy blow from Suncucker's weapon, blocked by Justine.
F/X: A volley of blows from Shuncucker, all of them parried by Justine. There's another lull.
F/X: Now Justine goes on the offensive, a rapid-fire series of blows which Shuncucker only
just manages to deflect.
F/X: Nobody's listening. The sound of battle fills up the scene again, equally vicious on both
sides. It carries on throughout the next few exchanges.
SHUNCUCKER: What do you mean, why are we fighting each other? We've -
F/X: One particularly loud and intense blow from Shuncucker, followed by a brief silence.
JUSTINE: Hardly.
F/X: The conflict reaches a peak of speed and noise, then ends, apparently in a stalemate.
Both combatants are starting to run out of breath now.
JUSTINE: I really don't understand what you're trying to achieve. Your weapon obviously
isn't strong enough to do any real damage.
SHUNCUCKER: Oh, is that what you think? Maybe I'm just toying with you.
SHUNCUCKER [small grunt of pain/ irritation]: That's very good. That's annoying, but…
it's very good.
SHUNCUCKER: Oh… yes. That's what I'm doing. I'm dropping my weapon because I want
to surrender.
SHUNCUCKER: And not because, say… I've now got a great big shotgun stuck to my
shadow.
F/X: One blast from a shotgun. It's a shadow-shotgun, though, so it's treated with the same
kind of F/X as the standard shadow-weapon sound.
SHUNCUCKER: Hah!
F/X: Repeated blasts from the shotgun, although it sounds as if most of the "bullets" are
hitting the walls. The occasional shot can be heard behind the next few lines.
SHUNCUCKER: Of course we're not on the same side! She thinks she's more important
than I am!
SHUNCUCKER: Technically… just technically… I've got to admit you're onto something
there.
F/X: A shadow-weapon's dropped, and suddenly there's a jagged burhing sound in the air. It
seems to come from the same point in the stereo picture where Justine's "standing", and
again, it's got F/X which suggest a shadow-weapon.
F/X: Whatever it is that's burhing, Justine swings it in Shuncucker's direction. There's a noise
which sounds like something slicing through metal, albeit with the usual "shadowy" F/X.
SHUNCUCKER: Hey!
SHUNCUCKER: That's not fair! You changed weapons! Only I'm supposed to do that.
F/X: Shuncucker drops her weapon. Then, instantly, another shadow-weapon noise. It's a
loud "wumf", like some kind of sonic shockwave.
F/X: A second burst from the gravity whip. Justine drops her chainsaw, and the burhing
ends.
F/X: Huge, shadowy burst of noise, an impact big enough to throw Shuncucker from one
side of the scene to the other.
JUSTINE [getting angrier than usual]: Demolition battery beats gravity whip.
SHUNCUCKER [from the distance]: I'm going to have you for that!
F/X: Justine fires the demolition battery down the passage. In the background we might just
be able to hear Shuncucker dropping her weapon again.
VEEBLE: Duck!
JUSTINE: Hup -
F/X: A searing beam of energy sweeps across the foreground, the kind of blast which
sounds as if it could cut through several metres of solid rock. It pans across the stereo
picture, suggesting that Shuncucker's sweeping it across the passage in an arc. At some
point Justine drops her weapon.
SHUNCUCKER [coming closer]: Parallel cannon beats -
F/X: The start of a ridiculously loud series of shadow-weapon noises, a whole arsenal of
ludicrous SF armaments being used in a confined space. There are also the constant sounds
of the two combatants dropping their weapons and re-arming, if it's going to be audible over
the racket. This fight is reaching a crescendo.
SHUNCUCKER: Retrocollider!
F/X: Suddenly, it all goes quiet. We should get the impression of Justine and Shuncucker
just staring at each other in the middle of the passage. The only sound we can hear is a quiet
ticking, which comes from two directions at once and isn't in synch with itself, as if both
combatants are holding a bomb that's ready to go off. It's Justine who finally breaks the hush.
VEEBLE: Erm. Cousin Justine? That grenade your shadow's holding… what exactly is it?
JUSTINE: I'm not entirely sure. But it came when I requested a doomsday weapon, so I
think it's fair to assume it can do its job.
VEEBLE: But… crucially… if either one of you uses one of those things, then we're all going
to die, yeah?
SHUNCUCKER: On the count of three what? Oh. You mean, we drop our weapons. All right
then.
JUSTINE: Good.
JUSTINE: Three.
F/X: There's a pause. Then the sound of a shadow weapon being dropped: one of the ticking
noises immediately ends. This is followed by another, agonisingly long, pause before another
weapon drops and the ticking ceases completely.
JUSTINE [now everyone's breathing normally again]: Have we met before? You seem…
familiar, somehow.
JUSTINE: Famous?
SHUNCUCKER: Shuncucker. Last scion of the Faction homeworld, blah blah blah blah. I'm
the last hope for the future, basically.
VEEBLE [stepping in quickly]: Look… we're just supposed to be finding for a way out,
that's all.
SHUNCUCKER: No we're not! We're supposed to be killing this Kine woman everyone
keeps talking about.
JUSTINE: Kine? Is she seven feet tall? Covered in tattoos, with a metal grill in her neck?
JUSTINE: She was certainly alive when I left her. I persuaded her not to follow me.
SHUNCUCKER: Lightweight.
Fade.
F/X: Prison chamber background. Two sets of footsteps can be heard entering the room.
SELVYNKESH: Chamber twelve, gallery four. They were interred at the same time, so
they're all in the same place.
SELVYNKESH: Seventeen to twenty. They should be along the wall next to the -
F/X: Selvynkesh hesitates before activating the mechanism. One of the caskets slowly
begins to open, as when Shuncucker was released,
F/X: Other, identical, mechanisms are engaged. One after the other.
DEMETRA: Your technology. The science of the Great Houses. It's based on a kind of
high-order mathematics, isn't that right?
DEMETRA: Those tattoos are the mathematics. The same protocols that drive your people's
timeships. Coded right into the skin.
SELVYNKESH: But your race doesn't have time-travel. You don't even perform
experiments, you're supposed to have laws -
DEMETRA: My family makes the laws, First Ordinary. Besides, my associates here can't
move through time. They've just got a feel for it.
F/X: The first of the caskets has finished opening by now. The noise from within is… well,
alarming. It sounds as though something's waking up, but the noise it makes isn't anything
like human speech. It's more a kind of slow, drawn-out moaning, like the death-rattle of an
animal, but it's coming from a creature with no mouth. Something horrible is coming out of its
slumber.
DEMETRA: They know how to follow orders. That's why we put them here.
F/X: By now all the creatures are waking up. All four of making the same distressing
groaning noises, although some are higher-pitched than others. It doesn't sound nice.
DEMETRA: It's not hard to work it out. Four life-forms walking around with the secrets of the
Great Houses written all over them? Your people were never going to allow that.
SELVYNKESH [realising]: You knew they'd be interred here. You planted them here, just in
case one of your family ever got put into the prison.
F/X: The creatures are now fully awake. They all sound as if they're in pain, and there's
something decidedly mournful about the noises they make.
F/X: The creatures try to make a noise which is presumably their version of "yes".
DEMETRA: Good. Because this is the day when you prove your loyalty to the family.
F/X: This causes some excitement among the creatures. Their moaning gets louder and
more intense, filling up the whole scene until it begins to…
Fade.
F/X: Another part of the labyrinth. The background hum seems more distant here, and
there's none of the usual metallic clanging whenever anyone moves. There's also a different
acoustic, suggesting a much larger space. Justine and company enter, and stop almost
immediately.
SHUNCUCKER: Don't be stupid. My instincts had to lead you to the point where you
stopped listening to my instincts before you could get here.
VEEBLE: What?
VEEBLE: Secure information dump. The Houses use it as a backup for classified data. It's
outside of normal-time, so all the stuff here stays intact if anyone messes around with the
timeline.
F/X: The sound of Shuncucker taking a book off one of the shelves and flipping through it.
SHUNCUCKER: God, look at this. These things are all hard-copy. Who uses hard-copy,
these days?
JUSTINE: Do you have any idea which way the exit is?
F/X: Movement, elsewhere in the labyrinth. Something approaching from one of the other
corridors. From here we can hear a vague burbling noise, which - though we can't quite make
it out yet - is actually the sound of Demetra#s hunting-creatures.
JUSTINE: How do you know? And I'd appreciate it if the words "superhuman instincts"
weren't part of your reply.
F/X: The sound gets louder. By now we can start to make out that it's the creatures. On the
warpath. Coming this way.
SHUNCUCKER: You. Cousin. Whatever your name is. What's your shadow carrying right
now?
JUSTINE: Ahh…
F/X: Bizarre shadow-weapon strike. It makes a whoosh, then a screech, followed by a series
of twinkles as if it's filling the air with fairy-lights.
F/X: The "voices" get louder as the creatures fall on their prey. There's a single
shadow-weapon blow from Justine, but the creatures don't seem to be affected at all.
F/X: Justine lashes out with her shadow-weapon, and repeatedly. It doesn't sound as if she's
actually hitting anything. The creatures are right on top of "us" by now.
F/X: The creatures are attempting to manhandle Justine. There's the ripping of fabric as they
get their hands on her.
JUSTINE: Ahh!
SHUNCUCKER: Hey, you! You want to hit the saviour of Faction Paradox? Hit me!
F/X: One of the creatures bellows angrily through its no-mouth. There's the sound of a wet
impact above the overall fracas.
F/X: More wrestling, scuffling noises. The sound of the creatures becomes more excitable.
Another shadow-strike from Justine.
F/X: A whole series of shadow-strikes above the noise, some from Justine, some from
Shuncucker. All to no avail.
F/X: Somewhere in the middle of the scramble, Shuncucker drops her weapon.
SHUNCUCKER: Flamethrower!
F/X: A burst from Shuncucker's flamethrower. It's a shadow-weapon, so the usual F/X apply.
It still doesn't seem to affect the creatures.
F/X: Another burst from the flamethrower. The burning, crackling sound goes on after it
ends. Shuncucker is setting fire to the library.
F/X: More bursts from the flamethrower. The creatures sound agitated, or at least frustrated,
by the burning books around them. If possible, there might be the suggestion of Justine
pulling free of the monsters.
JUSTINE: Mr. Veeble. Pull the books off the wall.
F/X: Books being pulled from the shelves, accompanied by Shuncucker on the flamethrower.
The creatures now go some way beyond "agitated" and start squealing. One of them might
actually be on fire, and therefore in some pain.
F/X: The sound of the fire gets louder as the flames spread. The creatures continue to
squeal, groan and generally make a racket. They'd be gnashing their teeth if they had any.
F/X: A heavy impact, something falling to the floor from on high. Shelves are collapsing,
bringing books raining down with them.
VEEBLE: Fire's spreading. The labyrinth's not built for this kind of thing.
F/X: Over the sounds of the fire, the sounds of the creatures become more focused and
more agitated. Rather than just complaining they seem to be psyching themselves up for
something.
SHUNCUCKER: No we don't!
F/X: A horrible shrieking noise as the creatures throw themselves through the flame. The
sounds of more violence, of physical impacts rather than shadow-weaponry.
VEEBLE: Justine!
F/X: A big punch, then a heavy impact as one of the creatures falls back. It evidently lands in
the fire, since the crackling noise gets louder and it starts to screech unpleasantly.
SHUNCUCKER: Crispy.
F/X: More shelves collapse. Louder this time. The library's going to pieces, and the creatures
keep shrieking as the flames lick at them.
F/X: At least two pairs of footsteps, just audible over the chaos. Two of the group are leaving
at speed. Guess who's not.
F/X: The flame spreads and expands, the burning sounds filling the scene. More of the
shelves collapse, almost drowning out the shrieking of the creatures and making it impossible
to tell what's happening to the characters. At which point…
Fade.
F/X: Prison corridor, the same locale as scene A11. Three people making their way down
the passage.
MANDEEMA: Rh.
DEMETRA: Good.
SELVYNKESH: Is it safe down here, now you've let those things loose? They looked like
they wanted to tear each other to pieces…
DEMETRA: They're primed to attack anything with time-altered biodata. It tends to give them
a sense of self-hatred.
SELVYNKESH: This is it. The hatch leads out to the platform. I already opened a channel to
the Homeworld.
DEMETRA: You've done very well, First Ordinary. I'm very pleased.
F/X: Selvynkesh presses several buttons on a keypad. The hatch slides open, and all
present move through it.
Fade into…
F/X: The outrigger platform. Although it's obviously not going to be completely clear from the
F/X, the idea is that the platform is a kind of "dock", an area outside the prison with acoustics
that suggest an open, peaceful, exterior space. There's a constant whooshing, swirling sound
all round, actually the sound of changing time-fields but suggestive of ocean tides, or possibly
of a light breeze. It's a real contrast to the rest of the prison, although there's enough echo to
make all the footsteps audible. Demetra, Selvynkesh and Mandeema step out onto the
platform as we join the scene.
SELVYNKESH: It's the one part of the prison that's open to the outside universe.
DEMETRA: You should see the docks. The harbours. Coterie ships are always beautiful, did
you know that? The shipbuilders, they're a very proud people. [Back to the present.] It's a lot
like this. You'd like it, I'm sure.
F/X: Demetra begins to walk along the platform, taking in the scenery. It might be a good
idea to have her standing in the middle-distance here, to suggest a sense of space on the
platform.
SELVYNKESH: That's… not really the sky you can see. It's history.
DEMETRA: History?
SELVYNKESH: The prison's set outside normal-time. The way the constellations are
shifting… that takes billions of years, in the real universe.
SELVYNKESH: Sorry?
SELVYNKESH: I don't know. I'm not sure you can see it, right now.
DEMETRA: Maybe it's not important enough yet. What about the escape channel?
SELVYNKESH: It's there. You can't see it with the naked eye. If you want me to check it,
there's a terminal…
DEMETRA: Go ahead.
F/X: Selvynkesh walks over to a terminal. After pressing a few keys, there's the same
babbling machine "voice" we heard in scene A2.
SELVYNKESH: The channel's open. It's ready to use, we just have to… [startled]
…something's coming. Something's coming along the channel.
DEMETRA: Good.
SELVYNKESH [panicking]: It's the House Military. I thought they'd be opening emergency
channels from the Homeworld, but they must be coming through the exit route instead. We're
not going to be able to get out without running into them -
DEMETRA: They've had the prison under surveillance for nearly fifty years now. Watching
the channels between here and the Homeworld. We might not have any time-travel projects
of our own, but… we like to stay informed.
DEMETRA: This escape route doesn't go to your Homeworld, First Ordinary. It goes straight
to ours. Intercepting the channel isn't hard, once you know it's there.
SELVYNKESH [finally getting it]: Your people expected you to break out. That's why they
made sure those four… things… were put here.
DEMETRA: The Coteries have stayed out of the way of the Great Houses for generations.
We've never involved ourselves with time-technology, the way the Houses have. We've never
done anything to interfere with your business. And then suddenly, forty-six years ago… I had
my own body wired for time, just like those four associates of mine. And because of that I
ended up here. Didn't that strike you as strange?
SELVYNKESH: You wanted to come here. You wanted them to put you in prison.
DEMETRA: I told you. The one who carried the shadow of the Grandfather was a liability to
us. For all kinds of reasons. It's a long story.
SELVYNKESH: But she was only interred here six months ago…
DEMETRA: You know the Houses. They couldn't let the one with the shadow go free for
long. They had to put her here sooner or later. In the end, this was the easiest place to find
her.
SELVYNKESH: You couldn't have known I was going to let you out. You couldn't have
known you were going to be set free.
DEMETRA: It was a fair assumption. The Great Houses are falling apart right now, you know
that. This prison was always an accident in the making. Let's be honest, the only surprise is
that this hasn't happened before now. If we seriously believed this place was secure, we
could have left the Grandfather here forever.
DEMETRA: Patience. We make plans for things that even our grandchildren won't see. And
our generations are longer than most, even if they're not as long as yours. Putting me here for
a hundred years, or five-hundred, or a thousand… it was no big thing. [Slight pause.]
Although I wasn't expecting to dream.
MANDEEMA [sombrely]: Nrrhn.
DEMETRA: So now all we have to do is wait. We wait for our ships to arrive, and we wait for
our associates to bring us back the body of the Cousin.
SELVYNKESH: I don't belong where you come from. I want to go back to the Homeworld.
Not Siloportem.
DEMETRA: I'm sure we can come to an arrangement. After all… you've still got my mark.
Fade.
F/X: The background of the prison library, but even quieter than before. We can't hear any
burning books or pursuing monsters here: just the sound of a single pair of feet, entering a
new section of the hallway.
MR. SMITH: This is a library, young lady. I'd be grateful if you didn't use it as an echo
chamber.
F/X: Justine takes a few hesitant steps into the middle of the room.
MR. SMITH: Mmmmmmm. And your "friends" seem to have burned their way through most
of the Scarlet Chapterhouse collection. I have a nose for these things. [Sniffs.] Now they've
started on the secret minutes of House Dvora. Thanks to them, nobody will find out who killed
Lord Umbaste ever again.
JUSTINE: I'm not entirely sure. Do many of the inmates have the heads of bulls?
MR. SMITH: As it happens, before I was so rudely interrupted I was working my way through
chapter four of Kipling's "Days of Other Empires". [Sound of a book being snapped shut.]
There is, I suppose, no rest for the wicked.
JUSTINE: Kipling. Hardly the sort of matter you'd expect to find in a library of secrets.
MR. SMITH: It's from my own personal collection, since you ask.
JUSTINE: And I take it that you're the librarian? You seem to be a native of this place.
MR. SMITH: Mmmmm. I prefer to think of myself as a function of the library. An extension of
the labyrinth. I trust you're familiar with the work of Chung Sen?
MR. SMITH: Clearly, you're not a patron of the classics. One can't be a minotaur. There was
only one minotaur. The offspring of Queen Pasiphae and the Bull of Marathon. Anything else
is just a man with a bull's head.
F/X: Somewhere off in the distance, beyond this part of the library, there's the vaguest hint of
monsters making their way along another passage. Chasing something. It soon passes, but it
obviously puts Justine on the alert.
JUSTINE: If you'll excuse me, I don't have time for literary discussion. I have other monsters
to worry about.
MR. SMITH: If you say so. Although as de Vaschau pointed out, we frequently define
ourselves according to the heroes of literature. Naturally, he was writing before the invention
of cinema as an art form -
MR. SMITH: - but what he says holds true. For you especially.
MR. SMITH: Evidently. You present yourself as the great warrior, as a fierce and noble
defender of her clan. Yet when you come across a mythical beast in a labyrinth your first
instinct isn't to fight at all. Do you become Theseus? No. You instantly become Alice in
Wonderland, which is perhaps what one would expect of someone born in the later
nineteenth century. Not three minutes ago, you very nearly called me "sir". As a matter of fact,
I'm reminded of Lewis Carroll's third and abortive "Alice" novel -
F/X: A sudden burst of violence, as Justine swings her shadow-weapon without warning. It
sounds as if she hits a shelf, and a number of books fall to the floor.
JUSTINE [defiant, very nearly angry]: And would Alice do such a thing?
MR. SMITH: Mmmm. Violence. Would that make you more comfortable?
JUSTINE: To tell the truth, "sir"… it would be a relief to face something I can fight.
MR. SMITH: Very well. Then I suggest you arm yourself with a spear and a cape.
F/X: Mr. Smith suddenly loses his dignified composure, and begins stamping on the ground
with one foot. At the same time he starts breathing heavily, blowing through his nose, snorting
like a bull. He sounds like he's getting ready to charge. He also sounds a lot like Emma did
when she was playing at being a monster (scene B3), but obviously Mr. Smith's credentials
are a lot more impressive.
F/X: Mr. Smith charges with a drawn-out lowing sound. The charge is met with a single strike
from Justine's weapon before all goes quiet.
F/X: Prison corridor background, just outside the hatch to the outrigger platform. A pair of
footsteps approaches, hesitates nervously, and then carries on. A second pair soon follows.
SHUNCUCKER: See, now you're getting me confused with the skinny redhead. I'm not the
one who wants to get out of here.
SHUNCUCKER: You're not really a very interesting person, are you? You get surprised by
everything.
F/X: More footsteps, but this time from somewhere up ahead. Somebody stepping through
the hatch.
SHUNCUCKER: Why?
F/X: Footsteps approaching from the direction of the hatch. They soon stop.
VEEBLE: Selvynkesh?
SELVYNKESH [also hushed]: It's Kine. She's… oh, I can't explain. She's tattooed me.
There's no getting away now.
SHUNCUCKER: Am I supposed to be staying round this corner? 'Cos really, it's just not
doing anything for me at all.
VEEBLE: You can’t do that! You don't know how many there are!
SHUNCUCKER: See? Just two. I can take them with my eyes shut. Sod it, I will take them
with my eyes shut. That'll be a laugh.
SHUNCUCKER: She's probably dead or injured or something. Anyway, you were the one
who wanted to get out of here. So do I kill Kine now, or do we sit around and wait for those
things without faces?
VEEBLE: Well -
SHUNCUCKER: Good.
SELVYNKESH: I just wanted to cause them trouble. I just wanted… [deflates] …I don't
know. I don't know what I wanted. I can't even remember any more.
VEEBLE: Hang on. Are you saying what I think you're saying?
F/X: There's the very, very faint sound of movement from somewhere along the
passageway. The first sign of Demetra's hunter-creatures approaching, complete with
burbling.
SELVYNKESH: "Safe"?
F/X: The creatures get closer - close enough that we're left in no doubt as to what's making
the sound - before we…
Fade.
MANDEEMA: Rngrnh?
DEMETRA: It'll be over soon. See those five little points of light? They're our ships.
MANDEEMA: Grnrhnr.
DEMETRA: That's right. We're going home.
F/X: Stumbling footsteps. Shuncucker shambles onto the platform, tripping over her feet as
she arrives.
SHUNCUCKER [background]: Nobody move. Well… all right, move. It'll make things more
interesting if you move.
MANDEEMA: Nnrhgrhrrh!
DEMETRA: Mandeema, no -
MANDEEMA: Rhgr -
F/X: Heavy, pounding footsteps as Mandeema hurls herself across the platform to attack
Shuncucker. The attack ends with a single, lengthy blast from Shuncucker's flamethrower. It's
followed by the sound of Mandeema dropping to the ground, thumping the platform as she
tries to put out the fire.
MANDEEMA: Nrh…
F/X: Another blast from the flamethrower. There's some more thrashing before Mandeema
lies still and everything goes quiet. Shuncucker moves across the platform and into the
foreground.
DEMETRA [still calm]: Of course, you realise… Mandeema's one of the family's most loyal
and most talented legionnaré. I'm not happy, Cousin Shuncucker.
SHUNCUCKER: Oh, finally! Someone who doesn't pretend she hasn't heard of me.
DEMETRA: I've got no reason to pretend. Not after our last meeting.
SHUNCUCKER: Meeting?
DEMETRA: I've got to admit, I'm surprised. When I saw the girl, I assumed you were dead.
SHUNCUCKER: I almost kill a lot of people. Then I usually… kill them. Who are you,
anyway?
DEMETRA [attempting to be patient]: Demetra Kine. You came to our home. [No
response.] The Castello Nieva Risa.
SHUNCUCKER: You're thinking of someone else. No, you can't be, I'm too memorable. The
Castello what?
DEMETRA: In Siloportem.
SHUNCUCKER: Never been there. Oh, wait… [realisation dawns] …Kine. Siloportem.
Starting to ring a bell. [Snaps her fingers several times.] Didn't I… didn't I cripple your
family's thousand-year-old criminal empire, or something?
SHUNCUCKER: See, I never forget a face. And obviously, you've come here looking for
revenge.
SHUNCUCKER: Of course I'm still carrying the shadow of the Grandfather. What d'you think
this is?
F/X: Another flamethrower blast. This one apparently not directed at anyone in particular.
SHUNCUCKER: Other one? What other one? What are you talking about?
SHUNCUCKER: You mean, what's-her-name? I don't know who she is. Nice shadow,
though. Nearly as good as mine.
DEMETRA: Let me just make sure I understand. There is only one shadow of the
Grandfather, is that right?
SHUNCUCKER: Well, that's a stupid question. Look, it's here. I'm going to hit you with it in a
minute.
DEMETRA: I see. And if I pointed out that there are five Coterie ships-of-the-line heading for
this dock? That in a few minutes' time, you're going to be surrounded by legionnaré?
F/X: A long, close-range blast from the flamethrower. It goes on for at least five seconds.
There's an awkward pause once it's over.
SHUNCUCKER: No, that's no good. You're still standing up. Can you do that?
DEMETRA: So it seems.
F/X: A whole series of flamethrower noises, Shuncucker letting rip with a series of long and
short blasts as if she's spelling out a message in Morse code. Eventually she gets bored and
stops.
SHUNCUCKER: Hold on a minute. Did you send those things after me? Lots of tattoos? No
faces?
DEMETRA: I'm glad they made an impression. Now… as I understand it, shadow weaponry
only exists in the gap between the universal time-frame, and the perceptive time-frame of the
individual. Which means that if you're wired for time -
SHUNCUCKER: Excuse me, did I ask you how it works? I didn't, did I? No. I'll tell you
something, though.
DEMETRA: What?
SHUNCUCKER: Felt great, though. Hang on. Why won't it help me?
F/X: In the background we becoming aware of a groaning, burbling sound, mixed in with
occasional grunts and screeches. The tracker-creatures are stepping through the platform's
hatchway.
F/X: The screeching becomes more excitable as the creatures spot their prey, and scramble
over each other to get onto the platform.
Fade.
F/X: Back to the library, and we're instantly met by the sound of a shadow-weapon slicing
through the air, two strokes in quick succession. There are heavy footsteps on the floor, Mr.
Smith giving out an animal-like bellow which might possibly be pain. He charges again, and
there's another strike from Justine's weapon: it's followed by a heavy thud, and the sound of
more books being dislodged, as Mr. Smith stumbles over into some shelves. There's a lull in
the fighting then, while Mr. Smith gets his breath back.
MR. SMITH: Mmmm. You appear to have snapped one of my horns. If I weren't wholly
unique, I'd most probably be a pariah in polite society.
JUSTINE: I'm sure I can snap the other one, if it'll make you more attractive.
F/X: A pause. A shocked pause, in fact, as if Justine's been slapped in the face. The library
returns to its normal, quietly-humming self.
MR. SMITH: Tell me. Is this the first time today you've found yourself attacking someone for
no given reason?
MR. SMITH: You strike me as a little old for playing this sort of hero.
MR. SMITH: Yes. Perhaps this is a role to which you're not entirely suited.
MR. SMITH: Nonetheless, you might like to consider the benefits of our extensive reference
section.
JUSTINE: Are you suggesting that I'm… mentioned? In some of these books?
MR. SMITH: Among all the secrets of House society? I can't believe you're surprised. You're
mostly in the newer works, of course. Particularly when it comes to the chapterhouse records
of House Lolita. I suppose it's rather like being a fictional character yourself, isn't it?
JUSTINE: It takes one to… no, I'm sorry, that was rude. Did you say mostly the newer
works?
MR. SMITH: Mmmmmmm. Although there was one text… now, where is it?
MR. SMITH: You'll have to forgive me. I always say "now, where is it?" when I find a book.
It's an affectation, I know full well where they all are. Here.
F/X: Presumably he hands the book to Justine. We can hear her flip through the pages.
MR. SMITH: I believe it's in a code of some description. Godfather Morlock was rather
obsessive on that score, as I understand it.
JUSTINE: You're a little like the Godfather yourself, did you know that?
F/X: Justine inspects the book more carefully, turning over the pages one at a time.
MR. SMITH: Sadly, I don't believe I can let you remove it from the library. At present you
don't have a ticket, and the books are my responsibility.
JUSTINE [cynical about this]: As far as I can gather, a large part of your collection's
currently in flames.
JUSTINE: Why did you give me this, if I can't read it and I can't remove it?
F/X: The scene around her - i.e. the background noise around her - suddenly, rapidly
distorts. It's as if she's instantly heading into one of her flashbacks, without any kind of
warning.
F/X: The distortion increases, the library background becoming louder and twisting out of
shape. In fact what we're hearing is the next scene beginning to enter the picture, as we
rapidly…
Fade into…
F/X: The chaos of the Faction's attack on Aunt Fiora's house. Things are much as we left
them: the first assault is still in progress, with the riders trying to reign the horses in and the
animals smashing the room to pieces. (Right now this should sound quite direct and
in-your-face, as if it's going on all around us instead of being background noise.)
F/X: It doesn't stop. One of the horses bellows right into our ear, as if it's come perilously
close to trampling one of the lead characters.
FIORA [obviously terrified]: Who are you people? Why are you doing this?
FIORA: Please -
JUSTINE: Run!
F/X: Over the din, we can hear footsteps starting to run up the stairs. Two pairs.
EMMA: Aaaaah!
F/X: More feet on the stairs. It's at this point that the sound of the horses begins to move into
the background, as Justine and company move away from it and towards the top floor.
EMMA: Justine!
F/X: Huge, heavy impacts on the stairs, almost enough to shatter the wood. One of the
horses is attempting to follow them, snorting as it comes.
F/X: We move with the three main characters as they finish hurrying up the stairs, the sound
of the horses moving even further into the background. But we can still hear it even after they
run into the bedroom and slam the door shut.
JUSTINE: The door. We have to stop them opening the door. The bed…
FIORA [confused, scared and no longer quite herself]: What's going on? What's
happening to my home?
JUSTINE: I'm sorry, Mrs. Venn. Emma, if we can move the bed…
F/X: With some effort, the bed is moved across the room towards the door. The sounds of
property damage carry on downstairs.
F/X: They start to move the wardrobe. It's going to take some doing.
FIORA: Wait! That's… Lookie's old clothes. They're all that's left.
F/X: The wardrobe is moved towards the door, but apparently topples before it gets there, as
we hear it crash against the wall.
EMMA: They're going to kill us, aren't they? They're going to kill all of us.
EMMA: Will anybody hear us? Will anyone know we're being attacked?
F/X: Suddenly, the noise seems to die down. Through the door we can still hear the sounds
of the horses' hooves, and maybe even the voices of some of the Cousins, but the hunters
have obviously got the animals under control. The girls listen for a few moments before
Justine speaks.
JUSTINE: Can you hear anything?
EMMA: No. Oh, wait… [listens] …they're moving. They're still moving around. I can hear
voices.
F/X: The sound of a shadow-weapon, but muffled, as it smashes into the door from the other
side. There's the splintering of wood.
FIORA: My house…
F/X: More shadow-weapon strikes. At least one Cousin is hacking his way through the door.
F/X: One of the strikes penetrates the door, so there's a particularly loud splintering sound
and from this point on all the shadow-strikes seem slightly louder.
F/X: More shadow-weapon strikes. The door is being taken to pieces. There's definitely
more than one Cousin on the other side.
Fade into…
F/X: The same scene, but from the other side of the door. In the background we can hear
the shadow-weapons attacking the wood, while Morlock and Godfather Sabbath stand in the
foreground. We can probably still hear some activity from downstairs.
MORLOCK: Yes. That may have something to do with the fact that they're utterly terrified.
SABBATH: I'm only doing what I have to. How long before the Cousins break through?
MORLOCK: Oh… seventy-eight seconds, maybe seventy-nine. It's hard to be precise. The
girls seem rather resourceful, don't they?
MORLOCK: Context, Godfather. Context. Barely sixteen years old, brought up in a society
where girls are expected to be almost exclusively passive, and yet within moments of being
threatened they're ready to start the siege of Mafeking six months early. I'd call that
resourceful.
SABBATH [after a short pause for reflection]: If you won the bet…
SABBATH: You won't. But if you did… which one would you take?
MORLOCK: I don't intend to "take" anyone. Now, why this sudden interest, I wonder?
SABBATH: You said the… "temporal dysfunction"… was focused on one of them. Which
one?
MORLOCK: Oh, it hardly matters. They were both in the right place at the right time, I'm
sure. Either of them would make ideal material for the next carrier project. Let's see, now…
the blonde, or the redhead? They both seem stable enough…
MORLOCK [like a man producing something from his pocket]: Ah! Just the thing.
SABBATH: A coin?
F/X: A little ting in the foreground as Morlock flips the coin in the air. It lands on the floor.
F/X: There are a few last-minute flurries of shadow-weapon activity in the background,
before the door completely gives way.
F/X: More than a little activity, as the Cousins scurry to get through the doorway.
F/X: Inside the bedroom. Ideally we should get the idea that the Cousins are climbing into
the room over the remains of the wardrobe, or at least smashing the last remnants of wood
out of the way.
F/X: One final blow from a shadow-weapon dispatches a rogue piece of furniture.
FIORA [she's completely lost it by now]: Monsters. The monsters. Just like Tuluku always
said.
EMMA: Eeeeee!
F/X: For the most part, the sound of the boots comes to an end. The Cousins are all in the
room, but we can hear one final pair of feet climbing through the shattered door. Godfather
Sabbath is entering.
SABBATH: She's my father's grandmother. It's the strongest gene-path between the
generations. You wouldn't understand.
JUSTINE: Sir… she's just a helpless widow. She can't do anybody any harm.
SABBATH: I'm her legacy. I'm the sum total of her life. Therefore, I claim rights over her
genetic structure and her position in history.
MORLOCK [entering]: It's no use arguing with him, I'm afraid. Godfather Sabbath's a
stickler for the Faction's traditions. Or at least the older and less genial ones.
EMMA: Faction…?
MORLOCK: You know, you're very perceptive. The truth is… Sabbath here has just been
appointed Godfather of the Military Wing of Faction Paradox. It's a rather tenuous position,
given the number of enemies we have. This is just a way of protecting his own timeline.
SABBATH: According to a strict ritual procedure. Mother first. Then grandfather. Then
great-grandmother.
MORLOCK: Working his way backwards, you see. Leaving him with no genetic heritage,
and nothing to connect him with the present day. Adrift in history, as it were. I'm sorry, that
was rather pompous, wasn't it?
SABBATH: I thought so.
MORLOCK: It's the way these things are done. By rights, of course, killing his ancestors
should make the Godfather here cease to exist. You wouldn't believe how hard it is, balancing
the figures to make sure he stays in one piece.
F/X: Godfather Sabbath draws his weapon. It's not a shadow-weapon, this time: the sound is
more like a sword being drawn from a sheath, but if so then it's quite a long sword. It's
basically the kind of sound you expect to hear just before a beheading.
SABBATH: Great-grandmother. I don't want to hurt you any more than necessary.
JUSTINE [hurriedly]: Sir… whatever your "Faction" is. Whatever you represent. If you can
kill defenceless women just to save yourselves, then you can hardly make a claim to any sort
of noble heritage.
MORLOCK: Then again, he is her descendant. So in a sense she only has herself to blame.
F/X: Clumping feet and shuffling noises. Two of the Cousins doing as they're told.
FIORA: Ohh…
MORLOCK: I'm afraid Sabbath here hardly ever does anything else.
JUSTINE: Is there nothing we can do? No way we can reason with you?
JUSTINE: You claim to have rules. Traditions. Is there no provision in those rules to give her
a… a reprieve?
SABBATH [ceremonially, and ignoring everyone else]: By this action, I remove myself
from my blood; I deny my own past; I do whatever I must; so help me.
MORLOCK [talking over Sabbath here]: There are, of course, certain circumstances under
which the hunt can be called to a halt…
SABBATH: By this intention, I remove myself from my birth; I deny my own lineage; I do
whatever I can; so help me…
MORLOCK: Various technicalities. In theory, as the Godfather's Second I could end the
procedure with a single word.
MORLOCK [again, during the recitation]: You have to understand, I have a duty to the
rules of the hunt. No matter how archaic they may be.
EMMA: But -
JUSTINE: Sir. Can you or can't you stop this murder under the rules of the hunt?
SABBATH [reaching a climax]: By this body, I remove myself from my need; I deny my
own experience; I do whatever I will; so help me.
MORLOCK [very brief pause for effect during this]: Yes. I can.
JUSTINE: How?
SABBATH [obviously mere moments from the kill]: By this action, this intention, this
ritual, this body, this being -
F/X: That shuts everybody up. Complete silence all round. The birds are probably still
singing outside, but that's it.
SABBATH: What…?
MORLOCK: I take it your mask can only read heat-patterns? Not biodata signatures?
MORLOCK: Then as your Second in this endeavour, I have to inform you that Mrs. Venn
here is pregnant. I can see the child from here, and he looks a lot like your grandfather to me.
MORLOCK: Four weeks and two days of foetal development, if I'm any judge.
Congratulations, Mrs. Venn. It's a boy.
FIORA [bewildered]: I…
EMMA: This can't be right. How can you be pregnant? Who…? [Realising, with some
shock.] Mr. Faraday? From the tea-house?
JUSTINE [cutting off this conversation]: I'm not sure I understand. Does this change
things?
MORLOCK: Godfather Sabbath here has already disposed of his grandfather. And I
wouldn't make any long-term investments on the child's behalf, if I were you.
FIONA: What?
MORLOCK: Never mind. The point is that under the rules of the hunt, it's remarkably bad
form to execute the same ancestor twice. The biodata calculations have a nasty habit of
collapsing in on themselves.
MORLOCK: I felt you deserved your moment of high drama. [To the others.] It's all about
the mathematics, you see. The codes and calculations of history. If you want to kill your
ancestors without vanishing into your own chronistic aneurysm, then there are only certain
points where you can interrupt your family history and get away with it. The Godfather got
rather waylaid before we came here, which is why we arrived in such a late window. Too late,
apparently.
JUSTINE: Then Mrs. Venn is safe. You don't have to kill anybody.
F/X: Not exactly a sound effect, but there's a significantly ominous pause before Morlock
answers.
MORLOCK: I don't have to kill anybody. But then, it's not my hunt.
MORLOCK: Which means they're technically your relatives, Godfather. Or would be, if you
hadn't removed the intervening generations.
EMMA: I am.
EMMA: Sorry?
F/X: The sound of Godfather Sabbath's weapon, whatever it may be, slicing through the air.
It ends with a sound that isn't remotely pretty. It's the sound of the weapon piercing Emma's
body.
EMMA: Hhaah…
F/X: Godfather Sabbath removes the weapon. Justine and Fiora can be heard scrambling
forward to attend Emma.
SABBATH: I did what I had to. [Important to get the tone right here… Sabbath did what
he did without hesitation, but he didn't enjoy it and he's trying to suppress any sense
of self-disgust.]
MORLOCK [much darker than usual]: A pity. The coin came up heads, as well.
F/X: Emma is dying here. She might struggle to take a few final breaths before she goes,
and there'll probably be a quiet thud as her head falls back. It takes her relatives a moment or
two to take in the horror of this.
JUSTINE: She's… [Trying to sound angry, but angry's not what she does.] …you've
killed her.
F/X: The heavy feet of Sabbath move towards the door. There's a slight pause before the
Cousins start to follow him, shuffling away from the scene.
JUSTINE [finally snapping into anger]: You've killed her! You didn't have to do it! You
didn't have a reason to do it! She was my cousin, and you -
SABBATH [subtext of "don't bother me, child, it's hard enough already"]: It was all I
could do
MORLOCK [still sombre]: If he can't kill his great-grandmother, then the hunt ends here.
He can't move any further up his own family tree.
JUSTINE: Emma! Her name's… [Anger to confusion.] …she was called Emma…
SABBATH: She was the closest available relative. If we're lucky it might cause some
interference in the genetic pathways, open up some more windows. Give us a chance to start
the hunt again somewhere further down the family history.
MORLOCK: Yes. Because otherwise you'll be going back home with half of your relatives
intact, won't you, Godfather? And how will anyone be able to respect you then?
SABBATH: That's enough, Morlock.
F/X: The sound of the Faction leaving. The Cousins are climbing out through the broken
door, boots are treading on splinters of wood, etc.
JUSTINE: Might? You killed my cousin because… it might help you kill more people?
F/X: The Cousins depart, and the sound of their footsteps fades (although there's still
someone left, as we'll soon discover). All that's left is the "normal" background noise of the
room, plus Fiora as she begins a quiet, bewildered sobbing.
MORLOCK [now even he seems weary]: Because… there are monsters in the world,
Justine. They can walk the Earth without seeming any more real than fairy-stories. They make
their plans while everyone else is asleep, and they can move the walls of the maze without
anybody ever knowing it. And sometimes… one has to be those monsters.
F/X: Morlock hesitates for a moment. Then we hear his heavy boots on the floorboards, as
he follows his colleagues out of the room across the splinters.
Fade.
F/X: Outside the house. The Cousins are getting on their horses and riding off, so the hunt's
drifting apart piece by piece. If it's at all possible to suggest it in sound, then as we join the
scene Morlock is climbing up onto his own horse. Maybe the sound of the front door closing
beforehand, to suggest that the last huntsman has left the building?
MORLOCK: Yes. Technically, of course, I won. Even if you killed my first choice of ingenue.
SABBATH: The other one won't be any use to you. Not now.
F/X: Sabbath kicks his horse into gear. It trots off, and it's some distance away before
Morlock speaks again.
F/X: The door of the house opens. There's a pause as the individual in question takes in the
scene outside, although judging by the horse noises there's only Morlock left.
MORLOCK: Justine.
MORLOCK: Hmm. Now, let me see if I understand the situation correctly. You're a
sixteen-year-old girl with no weapons, no formal military training and only the vaguest idea of
what's going on around you. Furthermore, you've just seen my associate brutally murder your
cousin and best friend. And yet… you feel quite comfortable threatening me in that fashion?
JUSTINE: I will fight you. [Then less confident, as if she's just realised what she's
saying.] Insofar as I can.
MORLOCK: Ah. An admirable attitude, and extra marks for the word "insofar". Tell me… do
you really want to be able to face things like Godfather Sabbath? Like myself?
MORLOCK: Well then. I can't think of anyone better to teach you than myself.
MORLOCK: All paths lead to the ,inotaur, in the end. You can take my word for it. There
really is an awful lot you don't know.
JUSTINE: I wouldn't wish to know it. Not from your sort of… monster.
MORLOCK: And exactly what kind of monsters are we? [No answer to that.] You see
human life as being the very definition of goodness. That's only understandable. You are,
after all, both human and alive. And you can't underestimate the survival instinct.
JUSTINE: You're -
MORLOCK [insistent enough to stop her talking]: We're different. History is our flesh.
The skin and bone are almost irrelevant. Interesting, I grant you, but hardly the issue.
JUSTINE: You're talking about a human being! A human being you killed!
MORLOCK: I'm afraid not. I'm talking about a historical process. A process of which both
Godfather Sabbath and your friend are mere parts. That's the way we see the universe, you
see. Us and our enemies. [A sigh, or something that's as close to a sigh as Morlock can
manage.] If only you could see past the purely physical. There are stories written across
generations. Weapons that can re-write the world from the inside out. Organisms made of
entire human cultures, so you can only see the tissue if you can watch it from the skin of time.
You'd be amazed. Really you would.
JUSTINE [levelly]: My friend has a hole in her stomach. It's covered in blood.
MORLOCK: Yes. That's certainly true. But you've already seen further than that today,
haven't you?
F/X: The sound of Morlock spurring on his horse. It whinnies before it begins to move.
JUSTINE [just as level, just as emotionless]: I'll come looking for you. Sir.
F/X: The horse gallops off. As Morlock rides into the distance, there's nothing left but
background noise… but seconds later the sound-field is once again distorting, quickly
surrounding "us" with echo as Justine returns to the present-day and we…
Fade into…
F/X: Library background, the home of Mr. Smith. We hear a single book being dropped to
the floor.
MR. SMITH: Mmmmmm. You've damaged the spine. I should think there'll be a fine to pay.
MR. SMITH: An interesting volume, this one. I believe Godfather Morlock's code was
designed to have an aesthetic impact as well as an intellectual one.
JUSTINE: Meaning?
MR. SMITH: The shapes on the page have a direct effect on the psyche. As far as I can
make out, the book's designed to trigger certain memory-states in the reader. You have to
wonder what his target audience was. I'll put this back on the shelf, shall I?
MR. SMITH: I tried it myself, a while ago. I seemed to remember being a much younger and
smaller bull-headed creature with an interest in pulp detective novels. Which is remarkable,
considering that I don't actually have a past.
JUSTINE [a long pause… then she finally makes her mind up]: I need to find the exit.
Can you tell me where it is?
MR. SMITH: I can show you the way out of the library. However, that's very much the edge
of the universe as far as I'm concerned.
Fade.
F/X: The outrigger platform. We can hear burbling from all angles, suggesting that we're
surrounded by the tracker-creatures, but none of them are yet moving into the foreground.
Their grunting is more subdued than usual, so we get the impression that they're biding their
time and waiting for instructions in the presence of their superior.
SHUNCUCKER [calling out]: I'm warning you. I don't want to have to hurt anyone.
DEMETRA: They're primed to track down anything with time-altered biodata. They don't tend
to give up easily.
SHUNCUCKER: Wait a minute. Haven't you got time-altered… whatever it was? Didn't you
just tell me that? [To the creatures.] Hey! D'you hear that? Your boss. She's the one you
want. Look at her!
DEMETRA: Now… I don't know how they do things where you come from. But where I come
from, it's considered bad business practice to engineer a race of biological killing machines
and forget to tell them not to kill their creator.
F/X: The creatures suddenly become more excited. It's as if they know that they're about to
be ordered into action.
F/X: Finally, the creatures move forward across the platform towards Shuncucker. We
should get the feeling that they're now moving in on her quite slowly, as if they're stalking her
rather than falling over each other to tear her to pieces. They're working their way up to a
climax, but - just as they seem to be getting there - there's the quiet sound of somebody
stepping through the hatch and onto the platform.
JUSTINE: Wait.
F/X: The monsters are briefly distracted, and stop moving. They mumble amongst
themselves in a "what's going on?" sort of way.
SHUNCUCKER: No I don't. [Pause.] All right, I do. But not from you.
F/X: The creatures can't decide who to kill first. Justine steps forward into the middle of the
platform.
DEMETRA: More to the point… Cousin Justine, isn't it? As far as I'm aware, your only
weapon's a shadow. Although there seems to be some confusion about who it belongs to.
JUSTINE: I assure you, my shadow's more than enough.
SHUNCUCKER: It's no good. I told her that, but she doesn't listen.
DEMETRA: My associates here are physically immune to shadow attacks. Your weapons
don't even connect with them.
JUSTINE: A little. Just what I learned from Godfather Morlock. Weapons that can re-write
the world from the inside out.
F/X: Demetra stops dead, as if suddenly realising something. The burbling of the monsters
has dropped to a mere murmur while they wait for orders.
DEMETRA [to the creatures, suddenly losing control]: Kill her! Kill the one without the
armour! Now!
F/X: They don't need telling twice. Screeching horribly, the creatures scramble across the
platform to attack Justine in a mass of arms and legs. There are various sounds of Justine
being grappled, mauled and scratched by the creatures, probably involving more damage to
her clothes.
JUSTINE: Mmmf…
DEMETRA: Don't let her use her shadow! Don't let her even -
F/X: Over the background of Justine being manhandled, Shuncucker drops her
shadow-weapon. It rings out across the platform.
SHUNCUCKER [calling out]: Shadow! Give me one of those weapons she was just talking
about. Now.
DEMETRA: No!
F/X: Shuncucker's new shadow-weapon. It makes a muted but high-pitched shrieking sound
when she wields it, not unlike feedback.
F/X: The sounds of violence immediately cease. From the creatures there are various
surprised grunts, as if they're looking up from their work and going "uh?".
F/X: There's a thump as the creatures let go of Justine, letting her drop to the floor.
F/X: The creatures burble amongst themselves. They sound like they're trying to agree on a
course of action.
JUSTINE: It's a weapon built to break and override memetic connections. I'd ask my own
shadow to provide me with one, but I admit, I'm not really familiar with the way they work.
JUSTINE: True. But when we were fighting earlier, I did notice… you're very good at using
weapons you don't understand.
DEMETRA [finally losing her cool]: They're immune. They're supposed to be immune to
shadow weapons.
JUSTINE: Only on a physical level, I'm afraid. And sometimes you have to see past the
purely physical.
F/X: The monsters are getting restless. It almost sounds as if they're agreeing with Justine.
JUSTINE: Now, Miss Kine. Your ships should be here at any moment. Since we seem to
have the upper hand, I think we should make an arrangement.
JUSTINE: I'm sure even you wouldn't care to take on an entire fleet from Siloportem, Cousin
Shuncucker.
F/X: Shuncucker swishes her shadow-weapon again. It makes the same feedback noise as
before.
SHUNCUCKER: So… this memetic thing I've got. This lets me send new instructions to the
tattoo-heads, is that it?
DEMETRA: What?
JUSTINE: Shuncucker -
F/X: The creatures have no problem with this. They begin to stalk towards Demetra,
seeming quite satisfied with the choice of target.
F/X: The creatures fall on Demetra. The mauling, manhandling sounds begin again as they
surround her and move in for the kill.
SHUNCUCKER: So?
DEMETRA: Aaaaah…
F/X: It sounds like they're trying to rip her open. There's tearing cloth as they attack
Demetra, plus what could be the sound of breaking bones. Fortunately the attack is too far
away from "us" for us to hear all the details.
F/X: The sounds get nastier. There's a noise which could well be an arm being torn out of its
socket. There's nothing remotely funny or slapstick about this.
SHUNCUCKER: Do you?
F/X: The monsters burble happily as more bones are torn from their joints and the last
vestiges of Demetra's clothing are shredded.
F/X: The last sounds of a struggle fade away, as Demetra goes limp and stops fighting. The
mauling sounds continue, however, as if the creatures are attacking her body just to be on the
safe side.
MANDEEMA: Nnrhgrhrrngrnh!
F/X: A much more solid and direct kind of violence, as Mandeema lashes out and hits
Justine.
JUSTINE: Aah -
F/X: Justine falls to the ground. Mandeema falls on top of her, raining down blows. Justine
tries to fight back but obviously can't hit as hard.
JUSTINE: Shuncucker -
SHUNCUCKER: Throw this thing over the side of the dock, will you?
F/X: Squawking contentedly, the creatures scrabble across the platform towards Mandeema.
Mandeema hardly seems to notice: she's too busy punching Justine.
F/X: The creatures move in on Mandeema. The scuffle with Justine ends as Mandeema's
dragged away, and throughout the next line her "voice" becomes increasingly distant, as the
monsters haul her off into the background. Mandeema's obviously struggling.
F/X: The struggle ends as the creatures throw Mandeema over the side of the dock. Her
scream…
MANDEEMA: Nnrrrrrrrhhhhhhhrrrrrrrrr!
F/X: …gets quieter and quieter as she falls into infinity. Finally there's nothing but the
hushed (and vaguely satisfied) mumbling from the monsters.
SHUNCUCKER: The big one wasn't immune, by the way. You could have just hit her.
F/X: Now we become aware of a new noise. It's not unlike an engine, but it's a soft, sibilant
and smooth-edged sound, a ship that's slowly moving into view from the far distance and
heading for the platform. It's barely audible now, but it rises throughout the following
exchange.
SHUNCUCKER: Looks like our ship's coming in. God. It looked smaller a minute ago.
SHUNCUCKER: The size of it! Looks like a great big… what do you call those fish things?
Not fish. Like fish, but bigger.
JUSTINE: And are you going to explain to them that their employer's been torn to shreds by
monsters, or do you just intend to fight all of them?
SHUNCUCKER: Killing the enemies of Faction Paradox? Oh, yeah. That's really, really
stupid. I thought we were meant to be on the same side?
SHUNCUCKER [more irritable than usual]: Shuncucker. Last scion of the Faction
homeworld. Did you hear that bit, or weren't you listening?
JUSTINE: That changes nothing. I saw the same thing happen to the Eleven-Day Empire. I
know people like us are going to be hunted for the rest of our lives, you don't have to tell me
about -
SHUNCUCKER [angry]: You don't know anything. I'm older than you, I'm tougher than you -
SHUNCUCKER: People like her… that Kine woman, whatever her name was… they're the
enemy. We don't make deals with them. We kill them. Because they killed us. Are we clear on
this?
SHUNCUCKER: And how long have you thought you're some kind of messiah?
SHUNCUCKER: Exactly. Not as long as me. So don't tell me how to do this job. All right?
F/X: By now the engine sound is right on top of us, but it's too gentle and too graceful to blot
out any of the conversation. It seems to be decreasing in pitch, the ship powering down its
systems as it approaches.
SHUNCUCKER: The ship's coming in to dock. You want to stay and fight, or have you got
something better to do?
F/X: There's a pause. Then the sound of Justine's footsteps, walking away towards the
hatch.
JUSTINE [in the background]: To find another way out of this prison.
F/X: Justine vanishes through the hatch. Just as the ship comes to a halt at the platform, its
engine noise settling down to a steady throb.
F/X: The next voice we hear is male, and comes from the ship. It's amplified through some
kind of P.A. system, so it's loud, harsh and in direct contrast to the sound of the ship itself.
F/X: With the same graceful, mechanical hissing that accompanied the engines, a hatch
opens up in the ship. There's a low electrical hum as a gangplank extends, and settles into
place on the platform.
SHUNCUCKER: I just want to ask you something, all right? [No response.] Have you
people got special time-tattoos, or anything like that? You know, like your boss had?
F/X: No response. Nothing but the throb of the ship's power systems.
SHUNCUCKER: Oh, I'll step onto the gangplank. Don't you worry. [To the
tracker-creatures.] You ready?
F/X: The creatures, which have until now been gently burbling in the background, answer
her in a way which sounds reasonably positive.
F/X: An explosion of noise. Shuncucker swings her shadow-weapon, and there's the usual
feedback sound, but she charges the ship at the same time with a great big
Brian-Blessed-style battlecry. The four tracker-creatures charge alongside her, screeching as
they go, so there's the sound of chaotic, clamouring footsteps as they hurl themselves
towards the gangplank. Yes: it's a Butch Cassidy ending.
SHUNCUCKER: Yaaaahaaaaaahhhhhhh!
F/X: We quickly fade into the next scene as gunshots ring out… so it's impossible to say
whether the gunshots are being fired here, or there.
Fade into…
F/X: The assembly area of the prison, where many of the convicts are still gathered. But the
place has gone to hell. Above the general background noise of squawking inmates, we can
hear shouts, gunshots and running footsteps, as if a full-scale riot's finally broken out. It
doesn't sound like a proper firefight - the shots come from a variety of weapons, and the
shooting's too sporadic - but there are frequent bursts of energy-fire across the stereo picture.
It's in the middle of this chaos that we find Veeble and Selvynkesh, both of them out of breath.
VEEBLE: We've got to find cover. We've got to find somewhere to hide.
VEEBLE: Justine!
SELVYNKESH: What?
VEEBLE: The House Military's arrived. The troops have started cutting through the access
points.
JUSTINE: You mean, they're not inside the prison yet? What about the gunfire?
VEEBLE: They've been opening the caskets to get reinforcements. But most of the ones
who've been let out don't even know where they are, they're just grabbing weapons and
shooting anything that moves.
F/X: Two or three bursts of energy scorch their way across the scene and impact against a
nearby wall. The implication is that the fighting's getting dangerously close.
Fade into…
F/X: Prison corridor acoustics. The riot-sounds aren't as pronounced here, but they're still
audible, so we get the impression that we're just off the assembly area. Even so, occasional
bursts of gunfire can be heard close at hand. Justine, Veeble and Selvynkesh enter, at pace,
and come to a halt.
VEEBLE: He was the one who let the first batch of prisoners out.
F/X: And at this point, something peculiar suddenly happens to Selvynkesh's voice. It
sounds almost as if he suddenly has two voices, both speaking at once, one of them
whispering underneath the other: in fact it's almost exactly like Sabbath's voice at the end of
Volume Three, except that there might possibly be the suggestion of a female tone to the
"under-speech". Indeed, there seems to be a sudden change to Selvynkesh's whole
personality.
SELVYNKESH: …I had a moment's inspiration.
SELVYNKESH: You know, I wasn't sure that was going to work. Justine?
JUSTINE: In a sense. I saw it happen on Earth. Just before my trial. [To Selvynkesh.] I'm
listening. Might I know who you are?
SELVYNKESH: It's taken me the last six months to get this far. The least you could do is
give me some credit.
VEEBLE: Who?
SELVYNKESH: Well, I'm adaptable. I'll explain once you're back here with us. In 1763.
VEEBLE: Wait a minute. You. This Culver person. Were you the one who told Selvynkesh to
let the prisoners out?
SELVYNKESH: Obviously. We knew we were going to have trouble getting into the prison
physically, but Mr. Selvynkesh had a kind of… weakness.
VEEBLE: Why?
SELVYNKESH: Well, we couldn't exactly rescue Justine while the Houses were watching.
But now the Military's opened up so many channels…
F/X: The sound of Justine's timeship, materialising out of nowhere. It sounds just as it
always does, but it's not particularly loud so it obviously isn't very large at the moment.
SELVYNKESH: A lot's changed, back on Earth. We've got plenty to talk about.
VEEBLE: So, er… can you people give me a lift back to the Homeworld? I mean, give us a
lift.
SELVYNKESH: I don't think that'd be a very good idea, do you? This is a stolen timeship.
VEEBLE: You can't just leave us here! This place is going to pieces!
SELVYNKESH: Then why don't you just put yourselves into two of the caskets?
VEEBLE: What?
SELVYNKESH: The Military's bound to take stock of all the prisoners, once the shooting's
over. All you've got to do is wait for them to rescue you. There can't be many places around
here safer than a different time-frame.
F/X: Justine opens the door of the timeship. (Come to think of it… do we have a noise for the
door of the timeship?)
VEEBLE: Oh. Yeah. Well… thanks for your help, and everything. Or… was all of this your
fault in the first place?
JUSTINE: I'm sure the official inquiry will be able to answer that.
F/X: The timeship dematerialises. As it vanishes, Selvynkesh speaks again: his voice has
returned to normal.
SELVYNKESH: What?
F/X: From nearby, the sounds of the prison riot suddenly grow louder. A new kind of
weaponry seems to have come into play: we can hear whole volleys of loud,
machine-gun-speed shots, energy weapons far more harsh and abrasive than any we've
heard so far. It's accompanied by an upsurge in panic from the inmates, many of whom are
now starting to scream in addition to everything else.
SELVYNKESH: It's the Military. They've cut their way in. It's going to be a massacre
VEEBLE: Well… we could always put ourselves into a couple of the caskets. Not going to be
anywhere much safer than that around here.
SELVYNKESH: That's true… [suddenly more optimistic] …that's true. They're bound to
take stock of the prisoners after -
SELVYNKESH: Ow.
VEEBLE: Yeah. You ought to get that removed, once we get home.
F/X: Veeble and Selvynkesh move off down the corridor. Throughout the following exchange
their voices fade into the background, until they can barely be heard over the sounds of
combat.
VEEBLE: It's just ink. Can't be that hard to get rid of it.
VEEBLE: It what?
VEEBLE: You're good at getting your body taken over, aren't you?
F/X: They fade out completely. Meanwhile the gunfire and the shouting gets louder, and
louder, as the House Military forces its way into the prison. Eventually we…
Fade.
F/X: Exterior background noise. We're outdoors, but there's no birdsong this time. There's
just a breeze, suggesting an exterior space, much emptier than before. We're going for that
"night-time" feel, essentially.
ELIZA: Justine.
ELIZA: We really need to talk. About… things. A lot's been happening, while you've been
away.
JUSTINE: So I'm told.
ELIZA: So. I was just wondering… [struggles to find the words, then decides to come
straight to the point] …why are we here?
JUSTINE: Geddis Fields. It's near where I grew up. [Pause.] Where I will grow up. More
than a hundred years from now.
ELIZA: You want to leave a message for yourself, see whether you remember it? We're
Faction Paradox, we do that kind of thing.
JUSTINE: It might not have happened before. Or perhaps it must have done. I think it was
the reason Godfather Morlock picked me.
ELIZA: Because you saw faces? What kind of face was it, anyway?
JUSTINE: The most beautiful woman I'd ever seen. I remember… I wanted to be just like
her.
ELIZA: You're really not expecting me to follow much of this, are you?
JUSTINE [almost laughs]: There was something about her. Something I recognised. No…
something I recognise now, but didn't then. It just made me think… [Pause.] …do you think
Godfather Morlock always told us the truth?
ELIZA: Wouldn't know. I was under Godfather Sabbath most of the time.
JUSTINE: Yes. I saw him kill my best friend. Did you know that?
ELIZA: Yeah. Yeah, I heard about that. [Trying to be light.] Didn't stop you joining up,
though, did it?
JUSTINE: Nothing.
F/X: They start to walk away from us. Their voices gradually fade into the breeze.
F/X: And once they move away, there's nothing left but background noise.
Fade.