Scenario OC3

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Operation Citadel

Fight for Oboyan Hills


SCENARIO OC-3
Kursk, Russia, 12 July 1943
Following the defeat and surrender of the German 6th Army
at Stalingrad, and the devastating battles for both sides that
followed, a lull settled along the Eastern Front in the Spring
of 1943. The massive salient the Soviets carved out of the Ger-
man lines centered on the town of Kursk became the focus for
the planned German counterattack.
Map Configuration

Victory Conditions
The winner is determined by victory points. See special rules for a
complete breakdown of victory point awards.

Turn Record Chart

1 2 3 4 5 6 7 8 9 10
Allied player deploys first

Axis player wins first turn initiative END

Elements of the 219th Rifle Division deploy on any hill hex on maps Able - 1 or Charlie - 2.

Mosin Mosin Mosin Mosin Mosin Mosin Commissar Commissar PTRD-41 PTRD-41
Nagant Nagant Nagant Nagant Nagant Nagant AT Rifle AT Rifle
Elements of the 6th and 10th Tank Corps deploy on any north or east map edge, all at once or in any com-
bination, beginning with turn 2.

T-34/76 T-34/76 T-34/76 M4A1 M4A1 Valentine T-70


Sherman Sherman II

Elements of the Gross Deutschland Division deploy within 3 hexes of the south map edge of Dog - 2 or
Baker - 1.

Panzer IV Panzer III Panzer III SS-Panther Wehrmacht MG-42 Mauser Mauser
Ausf G Ausf F Ausf F Ausf G Oberleutnant Kar 98k Kar 98k

Sd Kfz 251 Sd Kfz 251 Sd Kfz 251

Special Rules & Options


1. Commitment and set up of reserve forces are noted before be regained.
play begins. The Allied player may choose to deploy any reserve
forces as reinforcements or to set them up on the map as with 3. The Panthers deployed in this battle were early models that
the 219th Rifle Division units. Any Axis reserve force units must were rushed into production to participate in Operation Cita-
set up with the Gross Deutschland Division. del. Many of them had defective transmissions and other “teeth-
ing troubles” that caused them to break down or even catch fire.
2. At-start Allied units of the 219th Rifle Division (and any if a Panther becomes damaged, roll a die. On a result of 5 or 6
reserve forces that may start the game with them) are consid- the unit is destroyed.
ered dug-in. These units receive a +1 to their cover rolls. Any of
these units that moves will lose this dug-in status and it cannot Author: Paul Rohrbaugh
WWW.AXISANDALLIES.COM
Operation Citadel
Fight for Oboyan Hills

SCENARIO OC-3

Map Setup Notes


1. Allied player deploys first. Elements of the 219th Rifle Divi- terrain.
sion deploy on any hill hex on maps Able - 1 or Charlie - 2.
Elements of the 6th and 10th Tank Corps deploy on any north 6. The Axis player begins the came with control of the hexes
or east map edge, all at once or in any combination, beginning within 3 hexes of the southern map edge of maps Dog - 2 and
with turn 2. Baker - 1. The Allied player begins the game with control of all
remaining map hexes.
2. The Axis player deploys second, but wins initiative
automatically in the first turn of play. Elements of the Gross
Deutschland Division deploy within 3 hexes of the south map
edge of Dog - 2 or Baker - 1.
3. All road hexes are treated as clear terrain.

4. The town hex on map Able - 1 is considered to be a hill hex.

5. The lake hexes on map Baker - 1 are considered to be clear

Elements of the 102nd SS Panzer Battalion are deployed during the movement phase of Turn 4 accord-
ing to special rule #4
Special
pecial Rules & Options (cont.)
4. Players are awarded victory points (VP) at the end of the - The Axis player is awarded a number of VP, equal to half
last turn as follows: of the unit’s cost, rounded down, for each unit exited off of
- VP equal to the cost of any destroyed units. the north map edges of either Able - 1 or Charlie - 2. It
- 1/3rd VP for any damaged units. Drop any fractions, but costs 1 MP for a unit to exit from the map. Exited units
never less than 1 point. may not be returned to play after they have left the map.
- 2 VP for control of each town hex on maps Able - 1 and Damaged units may not exit the map.
Charlie - 2 (Allied player only).
5. See the separate Kursk Campaign sheet for additional rules
regarding reserves and campaign victory conditions.
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