Hexcrawl - Basic Cheat Sheet: Overland Travel Checklist Finding Locations Spotting Distances

Download as pdf or txt
Download as pdf or txt
You are on page 1of 1

HEXCRAWL – BASIC CHEAT SHEET

OVERLAND TRAVEL CHECKLIST FINDING LOCATIONS SPOTTING DISTANCES


1. DETERMINE DIRECTION OF TRAVEL VISIBLE LOCATIONS: Automatically found. Terrain Spot Distance Height Horizon
Desert 6d6 x 20 feet Halfling 2 miles
2. ENCOUNTER CHECK
ON ROAD: Automatically found by any character Desert, dunes 6d6 x 10 feet Human 3 miles
 1 in 1d8
on the road/river/trail. Forest (sparse) 3d6 x 10 feet 10 ft. 4 miles
 50% chance of encountering current hex location
Forest (medium) 2d8 x 10 feet 25 ft. 6 miles
3. HEX PROGRESS FAMILIAR LOCATIONS: Found if character is in Forest (dense) 2d6 x 10 feet 50 ft. 9 miles
the same hex. Hills (gentle) 2d10 x 10 feet 100 ft. 12 miles (1 hex)
Hills (rugged) 2d6 x 10 feet 400 ft. 24 miles (2 hexes)
UNFAMILIAR LOCATIONS: Found as the result Jungle 2d6 x 10 feet 1000 ft. 39 miles (3 hexes)
of encounter checks. Moor 2d8 x 10 feet 1500 ft. 48 miles (4 hexes)
Mountains 4d10 x 10 feet 2500 ft. 60 miles (5 hexes)
Plains 6d6 x 40 feet
Swamp 6d6 x 10 feet
Tundra, frozen 6d6 x 20 feet

Mountains can be seen at 6 hexes.

(changing direction inside hex = -2 progress) DISTANCE TRAVELED


1 Hex = 12 miles (center to center / side to side) = 7 miles side =
124 square miles On Foot 10 ft. 15 ft. 20 ft. 30 ft. 40 ft.
1 Hour (Walk) 1 mile 1.5 miles 2 miles 3 miles 4 miles
1 Watch (4 Hours) 4 miles 6 miles 8 miles 12 miles 16 miles
TIMEKEEPING 1 March (8 Hours) 8 miles 12 miles 16 miles 24 miles 32 miles
WATCH: 4 hours Mounts and Vehicles (load) Per Hour Per Watch Per March
MARCH: 8 hours (4 hours) (8 hours)
Mule 3 miles 12 miles 24 miles
FORCED MARCH: Constitution check (DC 10 + 2 Mule (3,500-10,500) 2 miles 8 miles 16 miles
per extra hour). On failure, 1d6 nonlethal damage Horse, Draft 5 miles 20 miles 40 miles
Horse, Draft (3,000-9,000) 3.5 miles 14 miles 28 miles
and fatigued. Horse, Light 6 miles 24 miles 48 miles
Horse, Light (2,000-6,500) 4 miles 16 miles 32 miles
MODES OF TRAVEL Warhorse, Medium 5 miles 20 miles 40 miles
Warhorse, Medium (3,000-9,000) 3.5 miles 14 miles 28 miles
NORMAL: No modifiers. Warhorse, Heavy 5 miles 20 miles 40 miles
Warhorse, Heavy (4,500-13,500) 3.5 miles 14 miles 28 miles
CAUTIOUS:
Riding Dog 4 miles 16 miles 32 miles
 Movement at ¾. Riding Dog (1,500-4,500) 2 miles 8 miles 16 miles
 50% of non-exploration encounters don’t
happen Cart / Wagon 2 miles 8 miles 16 miles
Raft 0.5 miles 2 miles 4 miles
EXPLORING: Small Boat 1 mile 4 miles 8 miles
 Movement at ½.
 Chance for encounters doubles.
Justin Alexander - http://www.thealexandrian.net

You might also like