BLADE RPG Masterbook

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Roleplaying is encouraged but not regulated by strict rules on pages 23-24

Magic attacks follow spellcasting rules but are defended against like other attacks on page 28

Scott Nelson (order #24668591)

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ROLE-PLAYING
RULES...
Blade does not regulate
role-playing in codified
rules. Instead, Players are
simply encouraged to
role-play for fun by using
special voices, quirks, or
backstories. However,
GMs may encourage
skillful role-playing with
Skill Level or roll bonuses
or Experiences Points for
Players who portray their
Characters well.

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MAGIC ATTACKS...
When Players cast Spells
that deal Damage, these are
considered Magic Attacks.
Magic Attacks follow the
steps for Spell casting
rather than for Ranged or
Melee Attacks, but are
Defended against the same
as other Attacks.

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EQUIPPING ITEMS...
Switching which items or
Weapons Characters have
Equipped requires 1 Action

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ROLLS WITHOUT MS...
If a Character is trying to read
a map, the GM may require a
Skill Roll. A high Knowledge
Roll means more information
is gleaned, a lower Knowledge
Roll means less information is
gleaned, and a Failed Roll
means no information is
gleaned. For these sort of
rolls, there is no MS because
the Character is not trying to
achieve a certain goal.
Therefore he or she
"succeeds" in degrees by
gleaning more or less
information with higher or
lower rolls. Therefore no MS is
necessary.
In contrast, if a
Character searches the map for
Castle Hollust, he or she
either achieves the goal or
fails. Either the roll is high
enough to find the specific
location or it is not and the
Character continues looking.
In these sort of all-or-nothing
situations, an MS is necessary.

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CREATING NPCS...
Not every Adventure will use
the same types of NPCs.
While the list in this chapter
includes many common types
of fantasy characters, GMs
may find that unique
Adventures require additional
types of characters.
If GMs wish to create
their own type of NPC, they
may use the system explained
in Part Five: Game Mastering;
Beasts & Monsters .

CREATING NPCS...

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CREATURE HEALTH...
Creatures and NPCs both have
defined Health statistics. Unlike
Characters, when a NPC or
Creature suffers Damage
exceeding their Health, the NPC
or Creature immediately Dies.
With the exception of Arcane
intervention, Creatures and NPCs
cannot be revived after Dying
even if the Damage is removed.

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CREATURE SPELLS...
Some creatures possess Arcane
abilities, reflected in their
Magic Skill. To use this Skill,
GMs may prepare a list of
Spells appropriate for the given
creature or use an existing list.
To cast one of these Spells, the
GM performs a Magic Skill Roll
for the creature as a Character
would and resolves the Results
as normal.

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Josiah M.

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Scott Nelson (order #24668591)

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