STR DEX CON INT WIS CHA HP AC: Base Attack Bonus Grapple
STR DEX CON INT WIS CHA HP AC: Base Attack Bonus Grapple
STR DEX CON INT WIS CHA HP AC: Base Attack Bonus Grapple
Juniper
_____________________________________________ ______________________________________________
character name
character name player
player
4 unicorn/ 4 cleric 8
_____________________________________________ Unicorn
________________ Mielikki
______________ ______________
®
DEX
dexterity 17 3 AC
armor class 18 = 10+ + 0 + 3 + -1 + 6 + 0 + 0
DAMAGE REDUCTION
TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 22 6 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
CLASS SKILL?
10 0 TOUCH 14 FLAT-FOOTED 17 (CLASS/CROSS-CLASS) 11.0
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 21 5 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 3 = 3 + 0
CHA 24 7
modifier
DEX MISC □ Appraise ■ int ______ 0
0.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 3
3.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 7
7.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
5
FORTITUDE
(constitution) 14 = 8 + 6 + 0 + 0 + □ Climb ■ str* 5.0
______ = ______+______+______
□ Concentration ■ con ______ 6
6.0 = ______+______+______
REFLEX
(dexterity) 8 = 5 + 3 + 0 + 0 + □ Craft ■ ( _______________) int ______
0
0.0 = ______+______+______
0
0.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
10 = 5 + 5 + 0 + 0 + 0
(wisdom) □ Craft ■ ( _______________) int 0.0
______ = ______+______+______
0
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■ 7
7.0 = ______+______+______
______
7 RESISTANCE 0 cha
0
0.0 = ______+______+______
□ Disable Device int ______
7
7.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 16 = 7 + 5 + -1 + 5 3
3.0 = ______+______+______
modifier □ Escape Artist ■ dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC 0
0.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
7.0 7
□ Gather Information ■ cha ______ = ______+______+______
7
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
5
5.0 = ______+______+______
□ Heal ■ wis ______
horn (standard attack) +15 1d8+8 3
3.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 7
7.0 = ______+______+______
□ Intimidate ■ cha ______
5 15.0 1
21.0 = ______+______+______
□ Jump ■ str* ______
arcana 0
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 0
□ nature
Knowledge ( ___________) int 0.0 = ______+______+______
______
dungeon 0
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL religion 0 5.0
□ Knowledge ( ___________) int 5.0
______ = ______+______+______
2 hooves (added on full attk) +10 1d4+2 planes 0
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
5 8.0 1
14.0 = ______+______+______
RANGE TYPE NOTES □ Listen ■ wis ______
3 7.0 1
11.0 = ______+______+______
□ Move Silently ■ dex* ______
3
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 7
0.0 = ______+______+______
□ Perform (______________) cha ______
7
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
7
0.0 = ______+______+______
______
5
0.0 = ______+______+______
□ Profession ( ___________) wis ______
5
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
3
3.0 = ______+______+______
□ Ride ■ dex ______
0.0 0
□ Search ■ int ______ = ______+______+______
5
5.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
3
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 0
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
5 9.0 1
15.0 = ______+______+______
□ Spot ■ wis ______
5 4.0 1
10.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 5
□ Swim ■ str* 5.0 = ______+______+______
______
3
0.0 = ______+______+______
□ Tumble dex* ______
7
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
3.0 3
□ Use Rope ■ dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Alertness
__________________________________________________
skill focus survival
0: ________________________________________________
experience points Practiced spellcaster cl+4 __________________________________________________
__________________________________________________
GEAR __________________________________________________
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
Darkvision 60 ft
__________________________________________________
4th: ______________________________________________
magic circle agaisnt evil 10 ft __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
immunity poison charm __________________________________________________
__________________________________________________
and compulsion __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS scent __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
wild empathy __________________________________________________
__________________________________________________
6th: ______________________________________________
__________________________________________________
SLA's __________________________________________________
__________________________________________________
detect evil - at will __________________________________________________
7th: ______________________________________________
__________________________________________________
greater teleport -1/day in home
__________________________________________________
__________________________________________________
cure light - 3/day cl5th 8th: ______________________________________________
__________________________________________________
cure mod - 1/day cl5th __________________________________________________
9th: ______________________________________________
neutralise poison - 1/day __________________________________________________
0 4 0
2ND
20 40 60 60 120 300
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
common
5TH
MONEY sylvan
6TH
cp — 0
sp — 0 7TH
gp — 8TH
pp — 0
9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.