Obsidian - Feuille de Perso Sinister !

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620_17524_001_PHBRev3a.

qxk 4/21/03 10:42 AM Page 318

Obsidian
_____________________________________________ Sinister
______________________________________________
character name
character name player
player
Sorcerer 5 Enthraller Cn Olidamara ®
_____________________________________________ ________________ ______________ ______________
class and level
class race alignment
race deity
alignment deity
M
__________ 35
__________ M
__________ 1.85
____________ 70
__________ Noir
___________ None
___________ Skin
___________ CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength 11 0 HP
hit points 31 9

DEX
dexterity 14 2 AC
armor class 14 = 10+ 0 + 0 + 2 + 0 + 2 + 0 + 0
DAMAGE REDUCTION

TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 16 3 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

INT SKILLS MAX RANKS


8.0 /4.0

CLASS SKILL?
12 1 TOUCH 12 FLAT-FOOTED 10 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 13 1 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 6 = 2 + 4
CHA 20 5
modifier
DEX MISC □ Appraise ■ int ______ 1
1.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 2
2.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 5 7.0 3
15.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
0
FORTITUDE 7 = 1 + 3 + 1 + 2 + □ Climb ■ str* 0.0
______ = ______+______+______
(constitution) 3 6.0
9.0 = ______+______+______
□ Concentration ■ con ______
REFLEX
(dexterity) 4 = 1 + 2 + 1 + 0 + □ Craft ■ ( _______________) int 1.0 1
______ = ______+______+______
1
1.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
6 = 4 + 1 + 1 + 0 + 1
(wisdom) □ Craft ■ ( _______________) int 1.0
______ = ______+______+______
1
0.0 = ______+______+______
□ Decipher Script int ______
SPELL 5
BASE ATTACK BONUS 2 RESISTANCE 0 □ Diplomacy ■ cha 5.0 = ______+______+______
______
1
□ Disable Device int 0.0 = ______+______+______
______
5
5.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 2 = 2 + 0 + 0 + 0 2
2.0 = ______+______+______
modifier □ Escape Artist ■ dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC 1
1.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
5.0 5
□ Gather Information ■ cha ______ = ______+______+______
5
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
1
1.0 = ______+______+______
□ Heal ■ wis ______
2
2.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 5
5.0 = ______+______+______
□ Intimidate ■ cha ______
0
0.0 = ______+______+______
□ Jump ■ str* ______
1 4.0
□ Knowledge ( mystère
___________) int 5.0 = ______+______+______
______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 1
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
1
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 1
□ Knowledge ( ___________) int 0.0
______ = ______+______+______
1
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis ______ 1
1.0 = ______+______+______
2
2.0 = ______+______+______
□ Move Silently ■ dex* ______
2
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 5
0.0 = ______+______+______
□ Perform (______________) cha ______
5
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
5
0.0 = ______+______+______
______
1
0.0 = ______+______+______
□ Profession ( ___________) wis ______
1
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
2
2.0 = ______+______+______
□ Ride ■ dex ______
1.0 1
□ Search ■ int ______ = ______+______+______
1
1.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
2
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 1 7.0
8.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
1 1.0
2.0 = ______+______+______
□ Spot ■ wis ______
1
1.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 0
□ Swim ■ str* 0.0 = ______+______+______
______
2
0.0 = ______+______+______
□ Tumble dex* ______
5
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
2.0 2
□ Use Rope ■ dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319

FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Vigeur surhumaine
__________________________________________________
Magie de guerre
Détection du poison, Détection de la magie,
0: ________________________________________________
experience points Resistance du serpent (+2 jds poison)
Prestidigitation.Manipulation a distance. Resistance.
__________________________________________________
Réparation
__________________________________________________
GEAR Chame Personne / 2J __________________________________________________
__________________________________________________
Science de l'initiative __________________________________________________
Projectile Magique, Armure de mage, Feuille morte,
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
Main Brulante
__________________________________________________
__________________________________________________
__________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
2nd:______________________________________________
Enchantement de caractéristique, Invisibilité
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
Appel de Familier (Serpent)
__________________________________________________
4th: ______________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
Armure de cuir (+2 ca - 10%) 7.5 __________________________________________________
6th: ______________________________________________
Ecu (+2 bois - 15%) 5.0 __________________________________________________
__________________________________________________
Epieu 1D6 1.5 __________________________________________________
__________________________________________________
7th: ______________________________________________
Outre 2.0 __________________________________________________
__________________________________________________
Ration X 5 2.5 __________________________________________________
8th: ______________________________________________
Arbalète légère 2.0 __________________________________________________
__________________________________________________
20 carreaux 1.0 9th: ______________________________________________
__________________________________________________
Corde 2.5

Sac a dos 1.0 SPELL SAVE 15


0.0 DC MOD
Amulette d'Armure naturelle +2
Cape de resistance +1 ARCANE SPELL FAILURE %
conditional modifiers

SPELLS SPELL SPELLS BONUS


KNOWN SAVE DC
LEVEL PER DAY SPELLS

6 0 8 0

TOTAL WEIGHT CARRIED 25.0 4 16 1ST 6

2 17 2ND 5
19 38 58 58 115 288
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Common
5TH
MONEY Commun des profondeurs
6TH
cp — 0 Yuan-ti
sp — 0 Serpent tongue 7TH

gp — 1052 8TH
pp — 0
9TH

©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

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