Goblim Worlock
Goblim Worlock
Goblim Worlock
Motoko WordDevaster
_____________________________________________ Zima
______________________________________________
character name
character name player
player
Worlock 4 4
_____________________________________________ Goblin
________________ Chaotic Evil
______________ ?
______________
®
DEX
dexterity 21 5 AC
armor class 20 = 10+ 4 + 0 + 5 + 1 + 0 + 0 + 0
DAMAGE REDUCTION
TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 2
CON
constitution 12 1 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
CLASS SKILL?
18 4 TOUCH 14 FLAT-FOOTED 14 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 10 0 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 5 = 5 +
CHA 10 0
modifier
DEX MISC □ Appraise ■ int ______ 4
4.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 5
5.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 0
0.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
-1
FORTITUDE 2 = 1 + 1 + 0 + 0 + □ Climb ■ str* -1.0
______ = ______+______+______
(constitution) 1 7.0
8.0 = ______+______+______
□ Concentration ■ con ______
REFLEX
(dexterity) 6 = 1 + 5 + 0 + 0 + □ Craft ■ ( _______________) int 4.0 4
______ = ______+______+______
4
4.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
4 = 4 + 0 + 0 + 0 + 4
(wisdom) □ Craft ■ ( _______________) int 4.0
______ = ______+______+______
4 6.0
10.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■ 0
0.0 = ______+______+______
______
2 RESISTANCE 16 cha
4
0.0 = ______+______+______
□ Disable Device int ______
0
0.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE -2 = 2 + -1 + 1 + -4 5
5.0 = ______+______+______
modifier □ Escape Artist ■ dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC 4
4.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
0.0 0
□ Gather Information ■ cha ______ = ______+______+______
0
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
0
0.0 = ______+______+______
□ Heal ■ wis ______
Pistol 8 2d6+2 20x3 5
5.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 0
0.0 = ______+______+______
□ Intimidate ■ cha ______
-1
-1.0 = ______+______+______
Frost Bolt ,5D6. Wepon esp. Focu. □ Jump ■ str* ______
Arkana 4 6.0
10.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 4 6.0
□ Naturesa
Knowledge ( ___________) int 10.0 = ______+______+______
______
Religião 4 6.0
10.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL Planos 4 6.0
□ Knowledge ( ___________) int 10.0
______ = ______+______+______
Pistol - 2d6+2 - 4
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis ______ 0
0.0 = ______+______+______
5
5.0 = ______+______+______
Misseis Magico , 1D4+1 (X3).Wepon esp. Focu. □ Move Silently ■ dex* ______
5
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 0
0.0 = ______+______+______
□ Perform (______________) cha ______
0
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
□ Profession ( ___________) wis ______
0
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
5
5.0 = ______+______+______
□ Ride ■ dex ______
4.0 4
□ Search ■ int ______ = ______+______+______
0
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
5
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 4 7.0
11.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
0
0.0 = ______+______+______
□ Spot ■ wis ______
0
0.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES -1
□ Swim ■ str* -1.0 = ______+______+______
______
5
0.0 = ______+______+______
□ Tumble dex* ______
0
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
5.0 5
□ Use Rope ■ dex ______ = ______+______+______
Use Tecnological Digivice INT 4 7.0
11.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
0 4 0
2ND 2 1
26 53 80 80 160 400
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD 1
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH 1
MAX LOAD MAX LOAD MAX LOAD
5TH
MONEY
6TH
cp — 0
sp — 0 7TH
gp — 0 8TH
pp — 0
9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.