Laboratory Exercise Guessing Game 2: Objective

Download as pdf or txt
Download as pdf or txt
You are on page 1of 1

IT1712

Laboratory Exercise
Guessing Game 2
Objective:

At the end of the exercise, the students should be able to:

 Create a simple game that exhibits file input and output.

Software Requirements:

 Latest version of NetBeans IDE


 Java Development Kit (JDK) 8

Procedure:

1. Create a folder named LastName_FirstName (ex. Reyes_Mark) in your local drive.


2. Create a new project named LabExer6A. Set the project location to your own folder.
3. Create a simple guessing game (similar to Hangman or Hangaroo). In this game, the user guesses
a letter and then attempts to guess the word.
4. Create a Notepad file named words.txt which will store any number of words each written per line.
5. The Java program shall:
• randomly select a word from the list saved in words.txt;
• display a letter in which some of the letters are replaced by ?; for example, ED??A??ON
(for EDUCATION);
• place the letter in the correct spot (or spots) in the word each time the user guesses a letter
correctly;
• inform the user if the guessed letter is not in the word; and
• display a congratulatory message when the entire correct word has been deduced.

06 Laboratory Exercise 1 *Property of STI


Page 1 of 1

You might also like