SR6 - Cheat Sheet - Edge-Actions

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Shadowrun Edge Actions Cheat Sheet

by Blmage via cheatography.com/66742/cs/21123/

1 Edge 2 Edge 4 Edge (cont)

**Reroll one die It can be yours or your +1 to a single die roll You get to add 1 to a **Reroll all failed dice After a roll is made,
oppone​​nt’s, but the result stands no matter single die. you can reroll all failed dice. This Edge
what you roll. Give ally 1 Edge Take away two of your Boost cannot be used if a glitch or critical

Add 3 to your Initiative Score Can be done own Edge, and give one to a teammate. glitch is rolled.
before combat or during Negate 1 Edge of a foe You spend two of Antici​​pation (Multiple Attacks, Ranged
Shank (Melee Attack) When attacking with your own Edge, but one vanishes from the Attack) When performing this Multiple
a blade, your advantage turns into a opponent of your choice. Attack, roll your full dice pool for each
targeted strike. Reduce the Call a Shot target.
Fire from Cover (Ranged Attack, must be in
penalty to –2. Cover IV) Attacks from cover may be made
Sudden Insight (Any) Perform an action in without spending a Minor Action.
which you have no skill levels without Knockout Blow (Melee Attack) If your
penalty. This does not allow you to use inflicted damage of any type is greater than
skills that cannot be performed untrained. the target’s Willpower, immedi​ately fill up
Tactical Roll (Hit the Dirt) You drop to avoid the Stun Condition Monitor. The target is
incoming fire, with an agile roll that helps uncons​cious.
you make an attack as you roll. If you use a Wrest (Block) When in melee combat, if
melee Attack action on the same combat you succes​sfully Block an attack, you can
round, you do not get the dice pool penalty use this action to wrest your opponent’s
that comes with the Prone status (p. 53) or weapon away. Roll Close Combat + Agility,
Hit the Dirt Action (p. 41). For the next with the attacker’s Strength as the
round, you do not take the –2 dice pool threshold. If you equal the threshold, you
penalty from Close or Near attacks that knock the weapon out of their hands, and it
come with the Prone status. falls to the ground. If you get more hits, you
Tumble (Melee Attack) If the damage being take the weapon from them. If you get
inflicted on a target is greater than the fewer hits, the attacker retains the weapon.
target’s Body, they are brought down, giving
them the Prone status. 3 Edge

Buy one automatic hit This one adds on to


5 Edge
the total hits you roll. This isn’t an automatic
Count 2s as glitches for the target When an success at whatever test you’re attemp​ting,
opponent rolls, both 1s and 2s count in their just another hit to add to your total
total to determine if they glitch or critical Heal one box of Stun damage You catch a
glitch second wind and clear a box from your Stun
Create special effect Bring your creativity to Condition Monitor.
the table! You spend this Edge and
something fortuitous happens. 4 Edge
Called Shot—D​​isarm (any attack) Add Edge to your dice pool Add your Edge
Successful hit does no damage to target, as a dice pool bonus to your roll, and make
but their weapon is knocked from their 6s explode. If a 1 is rolled after a 6, it does
hands. not count toward your total for calcul​ating
Called Shot—V​​itals (any attack) The attack glitches.
goes for the vitals, adding 3 extra damage if Heal 1 point of Physical damage You take
it hits off a single box of damage from your
Physical Condition Monitor

By Blmage Published 12th November, 2019. Sponsored by Readable.com


cheatography.com/blmage/ Last updated 12th November, 2019. Measure your website readability!
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