Relationships Among Experiential Marketing, Experiential Value, and Customer Satisfaction
Relationships Among Experiential Marketing, Experiential Value, and Customer Satisfaction
Relationships Among Experiential Marketing, Experiential Value, and Customer Satisfaction
Although experience is recognized as a major benefit the hospitality and tourism indus-
try offers, the use of experiential marketing in this industry is not well documented.
Therefore, this study aims to examine experiential marketing in regard to hospitality and
tourism operations. Ten hypotheses were developed to examine relationships among
experiential marketing, experiential value, and customer satisfaction. Self-reported ques-
tionnaires were distributed at four Starbucks in different districts in Taipei, Taiwan, in
January 2003. Results of the linear structural relation analyses (LISREL 8.5) indicate
that both the measurement and structural equation models have good overall model fit.
Moreover, the overall outcome suggests that experiential marketing should induce cus-
tomer satisfaction through emotional and functional values provided by feel perception,
think perception, and service quality. Hospitality managers can use the outcome of this
study to gain in-depth understanding of customer experiences, develop effective market-
ing strategies, and further stage the operational environment that can maximize cus-
tomers’ perceived experiential value.
What did consumers bring back from several days of total relaxation and
enjoyment of the wonderful views, great facilities, and delicious food on a pres-
tigious cruise line to the Caribbean? Besides a few souvenirs, “experience”
would be the most important benefit of the vacation.
Although consumers’ needs and wants differ, gaining some positive or nega-
tive experiences is an inevitable result of consuming the products/services they
purchase. Experience, or more specifically consumption experience, refers to
“the total outcome to the customer from the combination of environment, goods,
and services purchased” (Lewis & Chambers, 2000, p. 46) . The nature of these
experiences is critical for the hospitality and tourism industry because intangi-
ble experience is the core of the products/services offered by businesses. In
other words, the products of this industry are always experiential (Williams,
2006) and can be classified as a total experience (Lewis & Chambers, 2000).
Journal of Hospitality & Tourism Research, Vol. 32, No. 3, August 2008, 387-410
DOI: 10.1177/1096348008317392
© 2008 International Council on Hotel, Restaurant and Institutional Education
387
388 JOURNAL OF HOSPITALITY & TOURISM RESEARCH
experiential value in the hospitality and tourism industry. Based on the research
purpose, three general research questions were posed: (1) Can experiential mar-
keting induce experiential value? (2) Can experiential value induce customer
satisfaction? (3) Can experiential marketing induce customer satisfaction
through experiential value?
The outcomes of this research can advance the body of knowledge of expe-
rience and experiential marketing, as a tool to modernize the hospitality indus-
try. These outcomes will also benefit both managers and customers. Results will
help managers improve their understanding of customer experiences and further
develop effective marketing strategies, as well as allowing for managers and
businesses to better realize what experiences customers actually desire.
Businesses can stage environment and processes to maximize customers’ per-
ceived experiential value.
LITERATURE REVIEW
immersion refer to the desire with which they engage in experiences. At one
extreme, absorption refers only to customers receiving some information or
stimulation; at the other, immersion means customers being completely
involved in an experience.
Examples of the entertainment experience are watching television and going
to a show. In these experiences, customers passively receive different stimula-
tion through their senses. The escapist experience is opposite to the entertain-
ment experience; for example, an escapist experience would be to act in a show
or play in an orchestra. On the other hand, taking a swimming lesson is an
example of the educational experience by which students can learn only by
actively participating. In the esthetic experience, individuals totally immerse in
the environment. For example, art lovers appreciate art exhibits in a gallery; they
are completely immersed but do not influence the environment. Customers cre-
ate new identities and realities by these experiences (Williams, 2006). Generally
speaking, the most beautiful experience, the sweet spot, contains qualities of all
four types of experiences (Pine & Gilmore, 1998). For example, visiting
Disneyland can be considered a sweet spot experience because it includes all the
aspects of these experiences.
Successful businesses create repeat and loyal customers by providing unfor-
gettable experiences. These are memorable activities created by a business
through its products and services to customers (Pine & Gilmore, 1998). Schmitt
(1999) argued that experiences are formed from the interaction among different
events and mental states; Prahalad and Ramaswany (2000) further argued that cre-
ating personal experience would be the future competitive edge for companies.
Experiential marketing is critical for businesses, especially in the hospitality
and tourism industry. Williams (2006) argued that products of this industry are
always experiential. In addition to products/services, people get experiences
from staying at a hotel, dining in a restaurant, or visiting a travel destination.
Instead of buying new products that they do not have, people desire experiences
that they have never had. Driver and Toucher (1970) separated experience into
five different phases: planning, leaving for the destination, experiencing the des-
tination, returning, and remembering. Customers’ experiences in these phases
are subject to change, especially in the third phase because customers’ experi-
ences are complex and affected by many factors (Ittelson, 1978), including con-
trollable and noncontrollable factors by businesses. Therefore, creating
unforgettable experiences is critical to the success of businesses in the hospitality
industry.
Traditional marketing provided useable strategies, tools, and concepts that
helped businesses succeed in an earlier age. Responding to today’s much more
complicated society and consumers, a features-and-benefits approach of tradi-
tional marketing may not, however, be the most appropriate. Williams (2006)
argued that experiential marketing is one of the approaches providing a solution
to respond to society and customers. Experiential marketing differs from tradi-
tional marketing in four major ways—marketing focus, product categories and
competition, customer characteristics, and research method (Schmitt, 1999).
Yuan, Wu / RELATIONSHIPS AMONG EXPERIENTIAL MARKETING 391
This value gives customers internal and external benefits (intrinsic/extrinsic values)
(Babin & Darden, 1995; Batra & Ahtola, 1991; Mano & Oliver, 1993). The
internal benefit is that of starting and finishing a task or a job, whereas the exter-
nal benefit comprises the pleasure and happiness of completing a process
(Babin, Darden, & Griffin, 1994).
In addition to the intrinsic/extrinsic dimension, Holbrook (1994) added a
dimension, active/reactive, to experiential value. The active value comes from
the increasing collaboration between customers and businesses; the reactive
value derives from customers’ evaluations, responses, and understanding of the
services or products they want to purchase. Interactions between perceptions
(intrinsic/extrinsic) and the active dimension (active/reactive) further classify
experiential value into four different categories: consumer return on investment
(extrinsic/active), service excellence (extrinsic/reactive), aesthetics (intrinsic/
reactive), and playfulness (intrinsic/reactive).
Consumer return on investment includes customers’ assertive input of finances,
time, and emotion. When service providers accomplish their commitments, they
create the value of service excellence (Zeithaml, 1988). Aesthetics mainly
reflects two aspects: visual characteristics and wonderful service, which both
provide pleasure and help customers to finish their jobs (Deighton & Grayson,
1995). Playfulness is the feeling that attracts customers. It is also a way to
achieve escapism, temporarily escaping from real life (Huizinga & Ludens,
1955; Unger & Kernan, 1983).
Customers can get experiential value from different kinds of experiences.
Compared with customer value, experiential value focuses on the value that cus-
tomers retain from these experiences. There are many similarities between cus-
tomer value and experiential value; however, the research on experiential value
is limited. Measurement of experiential value developed in this study was based
on the literature of customer value (Table 1) because most scholars have agreed
that emotional and functional features are the main components of customer
value. Consequently, the measurement of experiential value in this article is
constituted by these two concepts.
In general, functional value can be considered a basic value delivered to cus-
tomers (Berry, Carbone, & Haeckel, 2002; Schmitt, 1999). Does the coffee taste
good? Does the hotel provide a clean room and comfortable bed? On the other
hand, emotional value refers to the feeling or emotional reaction that customers
gain during and after experiencing (Berry et al., 2002; Schmitt, 1999). For
example, does the waiter or server of the restaurant really care about customers?
Does the tour guide have a passion to help people learn something? To summa-
rize the aforementioned definitions on value, the operational definitions of emo-
tional and functional values in this article are presented in Table 3.
Service Quality
Parasuraman, Zeithaml, and Berry (1985) developed a widely accepted con-
ceptual model of service quality. They argued that customer satisfaction comes
from the differences between customers’ perceptions and their expectations of
Yuan, Wu / RELATIONSHIPS AMONG EXPERIENTIAL MARKETING 393
Table 1
Summary of the Literature Findings on the Integration
of Customer Value Measurement
the service. Expectations are established from word of mouth, personal needs,
past experiences, and external communication; whereas the perceived service
quality is created through the moment of truth. When the perceived service is
beyond a customer’s expectations, the customer is satisfied; when the service is
below expectations, the customer is dissatisfied.
Service quality has been defined in different ways. Garvin (1984) believed
that service quality derives not from customers’ objective evaluation but from
subjective recognition of service. It is also considered an attitude about an over-
all evaluation of service. Bitner, Booms, & Mohr (1994) proposed that service
quality comes from customers’ subjective decisions. Adapted from these con-
cepts, service quality in this research is defined as a subjective perception refer-
ring to the evaluation of the service that customers encountered, and focusing
especially on interactions with the service provider.
Customer Satisfaction
Pursuing customer satisfaction is a critical goal for organizations, especially
for the highly competitive hospitality and tourism industry. There are many
alternatives consumers can choose from, and the cost of switching from one ser-
vice provider to another is modest (Sandvik & Grønhaug, 2007). Kotler (1991)
argued that satisfying customers’ needs and desires is the only constant princi-
ple in organizations. Customer satisfaction, furthermore, plays an important role
in achieving customer loyalty and profitability (Barsky & Nash, 2003).
Therefore, learning how to define and measure customer satisfaction are the
major tasks for managers in the hospitality and tourism industry.
Scholars define customer satisfaction from two different perspectives: trans-
action-specific and cumulative aspects (Johnson, Herrmann, & Gustafsson,
2002). The transaction-specific aspect refers to customers’ assessment of the
value they obtain after they finish one specific transaction (Howard & Sheth,
1969; Engel, Blackwell, & Miniard, 1995; Oliver, 1980). The cumulative aspect
394 JOURNAL OF HOSPITALITY & TOURISM RESEARCH
Figure 1
Theoretical Framework of Experiential Marketing,
Experiential Value, and Customer Satisfaction
Sense
perception H1
H2
Emotional
H3 value
Feel H9
perception
H4
Customer
H5 Satisfaction
Think
perception H6
Functional H10
H7 value
Service
H8
quality
and level of crowding (Eroglu & Machleit, 1990; Hui & Bateson, 1991). In
addition, Li (2001) found that color, brightness, music volume, and customers’
emotions affect customer satisfaction and time perception. Therefore, six
hypotheses were developed to test the relationships among experiential market-
ing and experiential value.
Many researchers have suggested that service quality affects customer value.
In other words, different service quality leads to different evaluations
(Andreassen & Lindestad, 1998; Cronin et al., 2000; Fornell et al., 1996;
Hartline & Jones, 1996). Service quality is also an important factor in influenc-
ing the value customers place on services (Brand et al., 1997; Gooding, 1995;
Sweeney et al., 1999). Therefore, two hypotheses (H7 and H8) were proposed
to test the relationship between service quality and experiential value.
METHODOLOGY
Survey Instrument
Survey development. A self-reported questionnaire was developed to test
relationships among the three main concepts: experiential marketing, experien-
tial value, and customer satisfaction as shown on the theoretical model (Figure
1). A set of 10 questions regarding experiential marketing was adapted from
Schmitt (1999) and translated into Chinese. Sixteen questions were translated
from Brady and Cronin (2001) on service quality, Sweeney and Soutar (2001) on
emotional values, Mathwick et al. (2001) on functional value, and Parasuraman,
Zeithaml, and Berry (1988) on customer satisfaction. Respondents were asked
to indicate their levels of agreement with a five-point Likert-type scale, where
Yuan, Wu / RELATIONSHIPS AMONG EXPERIENTIAL MARKETING 397
Data Collection
Starbucks was selected as the research site in this project. Starbucks is an
international company that has focused its marketing strategy on applying the
concept of experiential marketing (Fan, 2003; Williams, 2006). The “Starbucks
experience” is distinct from others in two ways: unique corporate culture and
passing value to its partners (Michelli, 2007). The company emphasizes deliv-
erance of a positive and pleasurable experience to its customers from Seattle,
Washington, to all over the world, including Taiwan.
Starbucks is also the most successful chain of coffee shops in Taiwan
(Chuang, 2001). The first Starbucks coffee store was established in 1998 in
Taipei. As of this writing, there are more than 170 stores in Taiwan (Starbucks
Coffee Company, n.d.). “More emotional, less rational” is the main marketing
message promoted by Starbucks in Taiwan; this message is further communi-
cated through employees, for example, by hosting coffee-tasting sessions every
morning to build the strong relationship between the brand and employees. As
a result, employees are willing to spread the message to customers. For
Taiwanese, Starbucks brings not only good coffee but also a new idea of coffee
experience (Chuang, 2001). An increasing number of Taiwanese go to Starbucks
and enjoy the experience, including the atmosphere, music, smell, good coffee,
and sense of community. It has become an excellent venue for testing the out-
comes of experiential marketing. The purpose of experiential marketing is to
design a stage for customers to experience through different stimulations. The
stimulations of each component of experiential marketing in Starbucks in
Taiwan are shown in Table 2.
Table 2
Characteristics of Starbucks in Taiwan
Sense perception stimulations Visual (e.g., building, product, uniform, interior design,
publication); Auditory(e.g., music); Smell
(e.g., coffee); Taste (e.g., coffee, dessert);
Touch (e.g., product, furniture)
Feel perception stimulations Atmosphere (e.g. brand, interior design, product,
people)
Think perception stimulations e.g., coffee seminars, events, community service,
social responsibility, surprise events
Service Product making and check-out service
Products Mainly unique products / intangible
Price Relatively high
46 were uncompleted or unusable and excluded from data entry. Therefore, 374
questionnaires were used for the data analysis. The usable rate was 89%.
Statistical Analysis
Variable Definition. The definition and measurements of each construct are
shown in Table 3.
RESULTS
Profile of Participants
The profile of participants’ gender, age, occupation, income, and education are
reported (Table 4). As shown in the table, there were more female respondents
(55%) than males (45%). The majority of respondents were ages 20- to
30-years-old (77%). Most of the respondents were research assistants, sales rep-
resentatives, managers, supervisors, professionals, or students. The respondents’
Yuan, Wu / RELATIONSHIPS AMONG EXPERIENTIAL MARKETING 399
Table 3
Definition and Measurements of Each Concept
incomes were in the middle range; almost half of them (48%) earned US$7,500
to US$15,000 in a year (compared with 2003 annual per-capita income of
US$14,821). This income range combined with the no fixed income (29%) range
accounted for the largest category. The probable reason for the high percentage
400 JOURNAL OF HOSPITALITY & TOURISM RESEARCH
Table 4
Demographic Profile of Respondents
Variable Frequency %
Gender
Male 168 45
Female 206 55
Age
19 years and younger 28 7
20~25 167 45
26~30 121 32
31~35 39 10
36~40 14 4
41~45 4 1
45 years and older 1 0.3
Occupation
Manager / Supervisor 16 4.2
Assistant / Professional 144 39
Student 151 40
Unemployed / Housewife 2 0.5
Service sector 23 6
Others 38 10
Income
No fixed income 108 29
Less than $7,500 53 14
$7,500~$11,250 95 25
$11,250~$15,000 85 23
$15,000~$18,750 24 6
$18,750~$37,500 6 2
More than $37,500 3 0.8
Education
High school / General equivalency diploma 27 7
Certificate of graduation 60 16
College degree 216 58
Postgraduate degree 71 19
of the no fixed income group is that a number of the respondents were students.
Finally, the majority of respondents had college degrees (77%).
Demographic characteristics of respondents of this research are in accord
with research of several Starbucks in Taiwan (W. L. Chen, 2002; Y. H. Chen,
2001; Chi, 2004). All indicated that Starbucks’ customers are young and well-
educated and, furthermore, a high percentage of them are students. However,
because the researchers of this study found no reference regarding the unique
customer characteristics of Starbucks in Taiwan, they inferred the following rea-
sons to explain the results. First, because Taipei is the largest city in Taiwan, a
large number of universities are located there. Second, students usually have
more free time and higher purchasing ability than other people do (Starbucks’
price is relatively high in Taiwan). Finally, because drinking coffee is a relatively
Yuan, Wu / RELATIONSHIPS AMONG EXPERIENTIAL MARKETING 401
Table 5
Results of Reliability and Convergent Validity on Experiential Marketing,
Experiential Value, and Customer Satisfaction
new trend in Taiwan, it is easier for young people to accept the trend than it is
for older people. Not surprisingly, students and professionals are major cus-
tomers of Starbucks in Taipei.
Table 6
Results of Overall Model Fit on Experiential Marketing, Experiential
Value, and Customer Satisfaction
Results of Results of
Recommended Measurement Structural
Index level model equation model
Among the model’s 10 hypotheses, seven hypotheses are supported (Figure 2),
including H3 (t = 5.01, p < 0.01), H5 (t = 1.96, p < 0.05), H6 (t = 2.00, p < 0.05),
H7 (t = 6.88, p < 0.01), H8 (t = 4.31, p < 0.01), H9 (t = 10.43, p < 0.01), and
H10 (t = 9.12, p < 0.01); three hypotheses were not supported, including H1 (t =
−1.46, p > 0.05), H2 (t = −1.32, p > 0.05), and H4 (t = 0.42, p > 0.05).
From the results of hypothesis testing, several paths of this model were sup-
ported: feel perception affects customer satisfaction by means of emotional
value; service quality affects customer satisfaction by means of functional and
emotional values; and think perception affects customer satisfaction through
emotional and functional values.
The results also showed that think perception and service quality have
stronger effects than sense perception and feel perception because of the larger
coefficients of think perception and service quality in the model. In addition, the
results demonstrated that think perception and service quality are very impor-
tant factors when a company attempts to implement experiential marketing.
404
Return Relaxation
Visual attention 0.7
Sense
Enjoyment Good feeling
Perception
0.72**
H1 0.8**
Auditory attention 0.7**
H2 0.8 0.78** Satisfaction
–0.12
0.75**
Certain mood 0.78 –0.16 Emotional
Feel H3 0.43** Value
Perception H9
Emotional manner 0.77** H4 0.56** Good Decision
0.04 0.76
hygiene factor that may not lead to satisfaction but is necessary to attract cus-
tomers, similar to the two-factor theory proposed by Herzberg, Mausner, and
Snyderman (1959), which has been widely accepted to explain employees’ job
satisfaction within an organization.
One practical implication based on the results of sense perception in this
study is that hospitality operators should be advised to reallocate their monetary
investment on decoration and other facilities, which had been thought to provide
customers with strong stimulation that could overcome the intangible character-
istics of service products. If indeed sense perception can be verified to be not as
important as previously thought, hospitality businesses could allocate more
money to the core operations, such as design and higher-quality products, or hire
and train better personnel to deliver better services. In this sense, they could use
their capital more efficiently and the return on investment would be higher.
No doubt Starbucks has invested in a considerable effort to create a good
environment for its customers regarding the experiential marketing concept.
Based on results of this research, Starbucks should consider the role of sense
perception in its business. As mentioned above, sense perception may not be an
important factor for attracting customers to Starbucks. Although Starbucks was
chosen to be the research site, the researchers believe that the results of this
research may be applied to other hospitality operations.
Experience audit and experience motif proposed by Berry et al. (2002) may be
good tools for operations to improve the management of its total customer expe-
rience. That is, managers can use videotape or in-depth interviews to increase
understanding of customers or potential customers’ perception of their experi-
ences, especially on sense perception. Based on results of the experience audit,
businesses could develop an experience motif reflecting their core values. They
could further examine whether every clue or element of their customers’ experi-
ences matches the motif to help modify or improve customers’ experiences.
This study empirically supports the theory that experiential marketing
induces customer satisfaction through experiential value. In addition, the syner-
getic effects of experiential marketing and experiential value simultaneously
contributing to customer satisfaction have not been reported by other researchers.
Therefore, this study can serve as the basis for future study regarding experiential
marketing and customer satisfaction.
This article can provide managers with a new look at marketing, especially in
the hospitality industry. Most managers have not considered experiential market-
ing because they assume their customers are rational and make decisions based on
functional product features, for example, price and quality. This assumption is not
entirely valid today; managers should, therefore, take account of “excellent and
unique experiences” for customers. The outcome of this research also provides
empirical supports for managers to implement experiential marketing strategies.
In conclusion, the outcomes of this article should help marketing managers
develop appropriate strategies to design and stage operational processes and phys-
ical environments to satisfy their customers. On the other hand, customers also
benefit from the unforgettable experiences they desire.
406 JOURNAL OF HOSPITALITY & TOURISM RESEARCH
Several suggestions have been drawn for future study. First, the research
model can be applied to other hospitality settings such as lodging and/or food-
service operations. New results can be compared with the outcomes suggested in
this study to examine any differences between industries. Second, future research
can focus on sense perception to discover the possible reasons why the two
hypotheses related to sense perception were not supported. Third, Williams
(2006) argued that getting feedback beyond questionnaires would be more cre-
ative and innovative solutions when businesses deal with the issue of customer
experiences. Thus, using qualitative methods to conduct a research about experi-
ential marketing may be another good direction. Finally, the research model can
also be connected with other important concepts in the marketing field, such as
customer loyalty. Therefore, the relationship among experiential marketing, cus-
tomer satisfaction, and customer loyalty can be developed and may be supported.
RESEARCH LIMITATIONS
Data used in this research were collected from four Starbucks in Taipei,
Taiwan. Because of the specific target customers of Starbucks in Taiwan (W. L.
Chen, 2002; Y. H. Chen, 2001; Chi, 2004), it is inevitable that characteristics of
respondents in this study were not normally distributed; for example, many of
the customers were students and young people. Moreover, this research focuses
on the scope of the hospitality and tourism industry. Consequently, it may be
difficult to transfer the findings to other industries or countries.
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