LOL Esports - Global Rules 2020
LOL Esports - Global Rules 2020
LOL Esports - Global Rules 2020
Should any interested team wish to engage in conversation with a player or coach
associated with another team in the GCD, they must first contact the management of
the team holding the contract.
League Notification:
After the teams have come to an agreement and before initiating contact between the
interested team and player of interest, they must notify their respective regional office of
the agreement, with confirmation from both teams' management via email.
Prospective teams and team affiliates (owners seeking to enter a league, etc.)
attempting to poach players or coaches will also be subject to sanctions, up to and
including denial of entry into Riot-sanctioned leagues and competitive events.
The GCD, which is linked above, contains the contract end-dates of contracted players
and coaches currently participating in leagues where there are league-recognized
contracts (i.e., contracts that conform with league minimum standards, such as
minimum player compensation). It also includes contact information for teams who have
volunteered contact information. It will be updated at the beginning of every split and
periodically during the split to reflect roster modifications.
While players and coaches listed in the GCD cannot reach out to other teams' affiliates,
they can:
● Publicly state their interest in leaving their team and encourage any and all
interested party to contact their management.
● Players cannot encourage specific teams, publicly or privately, to reach out
to their management.
● Exercise a buyout clause in their contract to leave their team if one exists.
● Reach out to teams once their contract expires (typically during the
off-season for most players and coaches).
Clarification of restrictions:
Poaching protections are important both for the stability of organizations and to avoid
competitive integrity issues. During the season, it's important that players and coaches
aren't being distracted from their preparation or being tempted to perform at less than
100% by offers of employment from rival teams.
When players/coaches and teams sign a contract they are entering into an agreement
that a player or coach will perform for a team during a defined period of time and be
duly compensated for their efforts- players and coaches abruptly dissolving their
contracts due to employment discussions with other teams during the season creates a
chaotic environment and undermines the stability of the competitive ecosystem.
This doesn't mean that we want to prevent players or coaches from ever switching
teams or finding the team that is the best fit for them - discussing the possibility of being
traded to another team with their management, or simply waiting until their current
contract is up before engaging in any negotiation they want. For players or coaches
whose contract includes a buyout clause, that's an option they may be able to exercise
as well. Ultimately, the value of contracts goes both ways. For players and coaches,
contracts provide stability and the promise of a paycheck. For teams, contracts
guarantee that contracted players and coaches perform for their team and if a player or
coach wants to leave a team, the team management are a necessary part of that
discussion. This is an important dynamic to preserve, and poaching protections are one
way of doing so.
b) Certification of Residency. All players shall certify their residency upon participation in
the World Championship Event, the NA and EU LCS, and the NA and EU Challenger
Series by submitting an eligibility form, and providing proof of residency as defined in
Rules 1.2(c) and (d). Each team is responsible for ensuring that its players meet the
residency requirements in this Rule 1.2. It shall be a violation of these Rules, by both
the team and the player, if a player (or his or her parent or guardian) provides false,
misleading or incomplete information resulting in the misclassification of such player’s
residency and region. A violation of this Rule 1.2 by a team or a player shall also be
deemed a violation of Rule 10.2, and the disciplinary measures in Rules 10.5 and 10.6
shall apply.
c) Proof of Residency. Any player over eighteen years of age may prove residency by
the provision of documentary evidence sufficient to demonstrate actual residence in the
region in which he or she wishes to play. Such documentary evidence may be in the
form of one or more examples of:
d) Residency of Minors. Players who are below eighteen years of age may prove
residency by either:
Proving that a player has resided in a region for two out of the last three years can be a
somewhat tricky process, so we’ve given categories of documentation that can help
establish a player’s Resident status. This is ultimately a process that relies on making
good judgment calls, but by permitting numerous categories of proof we can ensure that
no player is left without options. We’ll be increasing the timeframe during which a team
should submit its paperwork to register a roster change to make sure each change can
be assessed within a reasonable period of time, and working with teams to collect
paperwork that is acceptable for each circumstance.
e) Starters. For purposes of Rule 1.2, as stated in Rule 3.2, a "Starter" is defined as one
of the five players established in the Team's starting lineup for any given game.
This part is fairly straightforward - we don’t want teams undermining the goal of this
policy by keeping Residents on the bench while they play majority non-exempt
non-Resident starting lineups. This rule ensures that the team actually playing is able to
maintain a good balance of local and foreign talent.
g) NA and EU LCS. The NA and EU LCS, including the NA and EU regular season and
all matches leading up to the regional playoffs, are designed to identify the teams that
will represent the NA and EU in the World Championship Event. In order to fulfill this
mandate, all teams competing in the LCS and LCS-affiliated matches must meet the
requirements in Rule 1.2(f) for teams participating in the World Championship Event,
including the requirement that at least 60% (three out of five) Starters on each team be
Residents of the region covered by the LCS in which they play.
This is the heart of the rule - having at least 3 players on every team be local to that
region in some sense ensures that regional identity is preserved for a league. That
principle should be reflected at every level of professional competition, from the
Challenger Series all the way to representation at Worlds. Keep in mind that this
specific version of the residency requirement is only going into the LCS ruleset, so it will
only apply to LCS teams attending Worlds, not all Worlds-participating teams.
This rule ensures that current LCS teams and CS teams who played in the Promotion
Tournament do not have to change their rosters. In enacting the Interregional
Movement Policy, it’s important to us that players already committed to playing in the
region are not unduly harmed. At the same time, in the long term it’s important that
changes to teams gradually move each team to a healthy balance of foreign and local
talent, which is why we make the subtle distinction between Resident players and
exempt non-Resident players. Allowing players to waive an exemption means that
individuals who aren’t sure of the plans don’t get locked out of legitimate options.
Players currently in NA can choose to waive their exemption if they would qualify as an
EU resident, and vice-versa.
j) Substitutes: All teams will be required to maintain at least one Resident player as a
substitute at any given time. At no point in time will teams be permitted to make a
substitution which is in violation of any provision of this Rule 1.2.:
If for some reason a Starter is temporarily out of commission, we don’t want teams put
in a position where they can’t field a roster in compliance with the Interregional
Movement Policy. That’s why we’re requiring teams keep at least one Resident
substitute on the roster as a failsafe.
k) Losing Residency: For purposes of this Rule 1.2, a player who is considered a
Resident for a region will no longer be deemed to be a "Resident" of that region if such
player has been primarily present in another region for 24 out of the last 36 months.
In the event that a player wants to take a break from competitive play, or has a short
stint in another league that doesn’t work out, we want to make sure that they reserve
the option of playing in the region where they were most recently a Resident. Giving the
players the safety net of temporarily exploring options overseas without forfeiting
Resident status is a priority for us, and that’s what this portion of the rule is meant to
address. So, for example, an EU Resident player can join an NA team for a year, and if
circumstances change and they want to go back to EU, they can do so without having
lost their EU Resident status.
l) Work Eligibility: Each player must submit proof that, at the time of any LCS-affiliated
match the player wishes to participate in, he/she will be (a) a legal resident of a country
in their region, and (b) work-eligible in the United States (for NA players) or Germany
(for EU players).
This is the same as the old residency rule: because portions of the Challenger Series
and all of the LCS occur live and at a physical location, it’s important that players are
present and eligible to work in the country where the event is being held.
The Interregional Movement Policy is one that benefits the overall competitive
ecosystem, and other regional leagues will be incorporating something similar to the NA
and EU version of the Regional Residency Requirement & Work Eligibility and releasing
their equivalents at their discretion. China (LPL & LSPL), Korea (OGN The Champions,
Masters & NLB), and Southeast Asia/Taiwan (GPL & LNL) handling their regional
residency requirements individually. The NA and EU requirement provides a robust
framework that will not only preserve regional identity in the future, but permit a healthy
amount of movement between regions that is to the benefit of esports as a whole