Counter Strike Rules

Download as pdf or txt
Download as pdf or txt
You are on page 1of 4

JUSTICE LEAGUE

TOURNAMENT RULES: COUNTER STRIKE


General Regulations:

• A team may consist of 5 persons plus two optional reserves who are not playing nor have played in any
other team.

• Each team will field 5 persons per match.

Tournament Format:

• Team Tournament – (5 players vs 5 players)

• The match will only commence, once both teams are ready.

• Each match will consist of a maximum of 30 rounds.

• A team will win the match under the following conditions:

• The team wins a minimum of 16 rounds

• The opposing team surrenders

• Each team will play a maximum of 15 rounds as Terrorists and a maximum of 15 rounds as Counter-
Terrorists

• A team will win a round under the following conditions:

• If the team is playing as Terrorists:

• The team kills all opposing team players.

• The team plants the bomb and it explodes.

• If the team is playing as Counter-Terrorists

• The team kills all opposing team players

• If the bomb is planted, they successfully defuse it.

• If terrorists fail to plant the bomb, within the prescribed time.

• In the event of a tie (each team has won 15 rounds each) the following shall occur:

• A tie-breaker set of 6 rounds shall be played where each team will play a maximum of 3 rounds
as Terrorists and a maximum of 3 rounds as Counter-Terrorists
• A team shall win the tie-breaker, and hence the match, if they win a minimum of 4 rounds

• In tie-breaker rounds, team shall be given $10,000 start money

• In the event that the teams are still tied after a tie-breaker (i.e. each team has won 3 rounds), a
subsequent tie-breaker set of 6 rounds shall be played under the conditions listed above

• In the event that teams are still tied, tie-breaker sets of 6 rounds shall be played until one team is
determined to be the match winner

• The following in-game settings shall be used for the duration of a match:

• General Settings:

• Round Time: 1.5 minutes

• The following maps may be used for a match (the specific map for a match will be
selected by a league umpire before the match):

• De_Dust2

• De_Inferno

• De_Train

• Winner of knife round will decide which team shall start the first round of a match as
Terrorists and which team shall start as Counter-Terrorists before the match

• Weapon Restrictions - Each player may make use of no more than the following number of weapons
per round:

• 2 Flashbangs

• 1 Grenade

• 1 Smoke Grenade

• In-game Communication Restrictions

• Only Team captains are allowed to use public in-game messages (messagemode1) within a
match. The rule also applies when dead. Use of messagemode1 by any team player other than
the Team captain shall result in a warning. Other team players must only use team message
(messagemode2), while in a match.

• Team players may communicate verbally only if they are alive in the match or when
all team members are dead.

• Any player who has died cannot communicate by any means with any other team member until
the beginning of the next round.
• A player is deemed dead when the screen is completely faded to black. If a bug occurs and the
screen doesn’t fade to black, the player is deemed dead three seconds after he/she has fallen.

• If a player continues to communicate after he/she is killed, the team may be given a warning or
lose by default at the league umpire’s sole discretion.

• Approved In-game Commands – The following in-game commands may be used by players

• Adjust_crosshair

• Left Hand

• General Game Restrictions

• Default model and weapon skins must be used

• Players must not make use of personal map textures

• Boosting (stepping on top of own team player) is allowed in play

• Players must not Bunny Hop using any kind of script.

• Players are not allowed to move silently by pressing the Duck key repeatedly. A player found
using this method may be given a warning or lose by default at the umpire’s sole discretion.
(Please Note: This is different from moving while the Duck key is pressed down.)

• Teams playing Terrorists may plant the bomb in a viewable location. Placing the bomb at a
location where a boost is required is allowed.

• Silent placing of a bomb is considered unfair and is not allowed. Such an offence may result
in a warning or loss of all remaining TR rounds at the sole discretion of the referees.

• Players may throw grenades over buildings in all maps

• Any use of the flash bang bug will result in a warning at the minimum or loss by default for
the offending team.

• Any other use of map or program bugs can result in a warning at the minimum or loss by
default for the offending team after deliberation and decision by the league umpire’s

• Disconnects and Resumes – The disconnection of a player will have the following effect during a game:

• If the disconnect occurs before the 3rd round starts, the match must be restarted

• If the disconnect occurs after the 3rd round starts, then the disconnected player must re-
connect to the server. The round is paused, and if the disconnected player cannot connect to
the server, all players must wait during the freeze time after the round until the
disconnected player connects to the server.

• If up to 3 of all players are unintentionally disconnected: The score for that round is discarded.
The game is paused after the round during the freeze time, and all players wait until the
disconnected players are connected to the server. When all players are connected, the match may
continue by un-pausing the game.

• In the case of intentional disconnection, the umpire may decide to end the match with the
offending team losing by forfeit.

• Forfeits – A team shall forfeit the match under one of the following conditions:

• The team surrenders during the match.

• A team does not arrive within 30 minutes of the agreed match time

• Any other situation deemed "forfeitable" by a league umpire.

• Third Party Programs

• Third Party Programs and Devices that allow players to execute multiple instructions with one
action are not allowed. Devices with these features may be used without making use of these
features, e.g. G15 keyboards. These features provide players with an unfair advantage since
they bypass the effects of Online gaming, such as latency, and human reaction time.

• No Third Party Programs may be used to modify the Game in any way. Keys may be remapped
using a Third Party Program. Any other Third Party Programs are illegal.

Results Submission Rules:

• All results must be recorded by a screenshot (The results screenshot at the end of each round is
sufficient)

• Both sides are required to submit results.

• Results are submitted by team captains.

UMPIRES DURING THE MATCH WILL BE

• Shantanu Kulesh

• Avinash Kalikotay

You might also like