L5R5E Techniques
L5R5E Techniques
L5R5E Techniques
Code Shorthand meaning Code Shorthand meaning SR2 Kata Use Action
BS Bonus Successes A Air Ring Iaijutsu At·Mv TN2 MA·Melee (stance) R 1–2 using one sheathed razor
SF Shortfall E Earth Ring Cut: edged weapon to draw and attack, doing Deadliness + BS
crossing damage
S: __ Success and __ needed F: __ Failure and __ neede draw and ready a second razor-edged weapon
PhD PhD SuD SuD Iron Forest OS On MA·Melee using spear or polearm:
Mv Move Action Su Support Action Style + one target of yours must switch to stance you
At·Mv Attack & Move At/Mv Attack OR Move choose, and is immobilized. Sil ≥ 3 resist with TN3
SR1 Kata Use Action Fitness to ignore this.
Hawk’s OS MA·Ranged:
Pelting Hail OS On MA·Ranged:
Precision + +1 band maximum range to maximum of 6. Style + 1 target within R0-2 of primary target per
suffers Base Damage as strife.
Soaring At TN2 MA·Melee R2—3 to hurl weapon in 1h grip, doing base
Slice + BS PhD
Rushing OS On MA·Melee using a blunt weapon:
+ +1 max range
Avalanche F If Shortfall ≥ 2, do (Fitnessª) PhD
next attack −1 TN before end of your next turn Style S If target prone, Damage +(Fitnessª)
Striking as OS On MA·Any (A):
Spinning OS On MA·Melee or MA·Unarmed, and have a second readied
Air + Reserve 1 die from rolled dice per , to be used Blades weapon:
in place of rolling a die of same type in your next Style + Spent Vigilanceº to use second weapon against
turn. one target of first weapon, doing base PhD. If
they are dazed, +SR damage
Striking as OS On MA·Any (E)
Earth + Armor's PhR +1 × until end of your next turn Tactical OS On initiative checks
Warrior's Su once per scene, spend 1 VP to heal HR Wounds Pick a piece of terrain in scene. Until the start of
Resolve your first turn, it is also Obscuring.
SR2 Kata Use Action Veiled OS On MA·Melee or MA·Unarmed using 1-h grip weapon:
+ One rarget of your action per Hida’s Grip S: Target Immobilized & you assist all allies who
Crescent OS On Guard action:
attack it, until beginning of your next turn
Moon Style When you or guarded are target of R 1-2 attack, Target TN (SRª) Fitness
may strike targeting them with 1 readied Lord Su TN2 Tactics (Void) Targeting Allies in reach of readied
MA·Melee or MA·Unarmed weapon Shiba's weapon.
Mind Pick two rings, opponent picks one, which he S: Damage (2×Base) + BS
Fitness (A2 W5 ) or lose weapon, which travels 3 + +1 round duration per
Water Strike bleeding. Also, Target TN4 Fitness (E2, F5) or add Immediately perform a strike using the weapon
the weapon’s base damage.
Striking as OS On MA·Any (V):
Remove Dazed, Disoriented, Immobilized, or Void You Immediately switch to a different stance of
Prone from self. choice
Heartpiercing At·Mv TN4 MA·Any (Fire) by weapon to critical strike with F & once/round, Perform another action of a type
Strike (Deadliness + Bonus) Severity. Resist is TN3 Fitness.(Water not yet performed this turn
1, Air 4)
R0–1 T 1 object weapon; target picks either 2 Fatigue or Item 4 BS Object destroyed
Damaged
Flame Fist At TN1 MA·Unarmed (Fire) Deadliness Unarmed + Fire, does SuD 2 BS Target needs TN4 Fitness (A5 2) or Dazed
R0⋯1 Target 1 character
The Body is an Mv·Su TN3 Meditation (F) When you defend vs Attack, Attacker takes 2 BS Before you defend against the target, reduce
Anvil R0⋯2 T 1 character the damage by F.
Ki Protection Su TN2 Medicine (W) R0⋯ Calming Breath heals 2 fatigue, not 1.
2 BS T removes (Medicine+BS) Fatigue. Target cannot
1, T 1 character After Action, VP to remove (Medicine) Fatigue benefit from this Kihō again this scene.
from character at range 0⋯1
Water Fist At TN1 MA·Unarmed (W) Punch/Kick ignore (2×Wª) PhR
S (W) PhD
R 0⋯3 T 1 character on VP to punch/kick via a shared surface at R0⋯3
same surface as you
Way of the Mv·Su TN1 Meditation (W) Walk on water as if it’s solid ground 2 BS remove Immobilized & Prone, then switch to any
Seafoam stance & move ≤2 Range Bands
Kihō
SR 2 Use Activation Enhancement BTrig Burst
Way of the At/Su TN4 MA·Unarmed (Earth) After At or Su Action, or defend against 2 BS Each non-prone suffers Eª PhD. Each prone
Earthquake any targets R0⋯1 damage, choose 1 character R0⋯2 who needs suffers Eª+BS PhD & immobilized
TN4 Fitness (A2 W5) or suffer prone and
Eª PhD)
Riding the Mv·Su TN2 Meditation (A) When moving, +1 range band, and may move 1 BS Immediately Move 1+BS range bands,vertically
Clouds vertically and ignore terrain.
and/or horizontally.
Falling counts as range 1
Channel the At TN2 MA·Unarmed (F) Pass all checks to resist extreme weather with 3 TN4 Fitness (A5 W2) or F PhD & Burning
Fire Dragon R0⋯2 (F) bonus. Immune to supernatural & physical
fire, and VP to heal as much as the damage.
Feezing the At TN2 MA·Unarmed (W) After they defend vs your punch/kick, inflict 2 BS
W SuD & Immobilized
Lifeblood R0⋯1 T 1 Character target’s choice of 3 Fatigue or Immobilized 4 BS Critical Severity (W + Medicine)
Legend of the Five Rings Techniques (CB) 4# /#16
Kihō
SR 3 Use Activation Enhancement BTrig Burst
Way of the Mv·Su TN3 Meditation (A) When attacked, reduce damage by 2 per 2 BS +(Meditation) TN to attack you until your next
Willow kept turn.
Grasp the Earth Su TN2 Meditation (E) All Criticals Taken − Severity.
3 BS Until next turn, all damage taken reduced to 1,
Dragon May VP to inflict Fitnessª Fatigue & attacker prone
Way of the At TN3 MA·Unarmed (F) R On Attack, VP each burning or dazed target 3 BS inflict F+Fitness SuD, Need TN5 Fitness (A6
Falling Star 0–2 takes Severity (F) critical. 3) or suffer Burning & Dazed
Ride the Su TN3 Meditation (W) Kihō, Mahō, Invocations targeting you all + 2 BS Remove all conditions from Supernatural sources
Water Dragon (Meditation) TN. Can pass some supernatural
wards & barriers at GM’s option
Still the Su TN4 Meditation (V) T When targeted by check using chosen element, Imbalance in chosen element rest of scene
Elements all terrain to R0⋯3 choose choose (meditation) / and change them to
1 of A, E, F, W blanks
Kihō
SR 4 Use Activation Enhancement BTrig Burst
Death Touch Atk TN3 MA·Unarmed (V) R0⋯1 T 1 Punch/Kick Success, target must VP to 3 BS
T Dazed & Disoriented & needs TN4
Character defend Fitness or Unconscious.
Ninjutsu
Use Action
Skulk OS On Initiative (A) or Attack (A)
Move 1 band
Move 1 band
By the Sc TN2 Theology (A) R 0–2 Targeting each concealed PhD instead of SuD
Light of the object and hidden character not hidden by magic; Damage 0
Night + +1 target per , of same or lower Sil target silenced and cannot use Mahō until end of
Nature’s Su TN1 Theology (A) targeting self, to allow speaking to your next turn
Touch animals (without Otherworld nor Tainted keywords), for Jurōjin's Su TN1 Theology (E) R0⋯1 one target -2 TN (to min 1)
the duration of Scene.
Balm to resist poison and disease, cannot become intoxicated.
You can also understand them
Duration scene
S: Acts favorably to you, fulfilling one request Also resists Maho, Defiled, and Otherworld
that doesn't endanger it.
effects at −2 TN
Tempest At TN3 Theology (A) R 2–3 targets each character in cured of current poisons and dying condition;
of Air range doing SuD = A; must TN4 Fitness (Earth 5, Fire disease symptoms suppressed until end of scene
2) or disoriented
Tetsubō of Su TN1 Theology (E) R0⋯1. Creates tetsubō of stone, Vs
Target failure also pushes 1 range band out Earth prone, damage + Earth. Duration until leaves your grip
from caster or scene
Token of Sc TN2 Theology (A) R0⋯1 1 position. Flawless illusion Some other melee weapon, adding durable
Memory of one inanimate object of Sil 0 + Bonus Successes or immediately perform guard action with it
less. Resist with TN4 [Artisan, Smithing, Design] (E5, has Sacred Quality
F2) using Scholar skill approach. Duration scene
Wall of Su TN2 Theology (E) targeting 2 positions at R0⋯2.
+ +1 object in range per
Earth Creates wall R1 thick R3 tall. Anyone there Needs TN2
Can appear to be an immobile creature or Fitness (A1 W3) or Eª PhD & prone.
person
Choose one quality: Dangerous, entangling, or
Objects can actually be used as if real. obscuring
Yari of Air Su TN2 Theology (A) R0 Summons a yari (spear) made of + +1 maximum range
wind into your hand, until end of round dropped, or Summon outpost fortifiction instead of wall
scene.
Summon fortress fortifiction instead of wall
Duration E rounds
After this action, if readied, perform a strike
x Duration scene
action with it.
Durable
+ +1 Deadliness per each until end of scene
Sacred Extinguish Su TN3 Theology (F) R 0–3 targeting ≤3 mundane fires in
Caress of Su TN2 Theology (E) targeting one damaged or range, extinguishing them. Each fire extinguished heals 1
Earth destroyed item R0⋯1, mending it, removint damaged or Fatigue.
destroyed.
Fukurojin’s Su TN1 Theology (F) R Self, to add a kept = to
Item gains durable until scene ends. Wit social rolls. Duration 1+BS rounds.
Courage Su TN2 Theology (E) R 0–2 E Targets, each Also target 1 character within R0⋯2
of Seven Composure increases by Eª until end of scene
Fire is a katana doing SuD instead of physical. Duration, learn broad strokes of origin.
The At
TN1 Theology (F) R 0–2 targeting each in range
Cleansing Fire character. They become dazed, and TN3 Fitness (A5,
W1) or take Fª + their shortfall SuD and suffer
burning.
The Fires At TN3 Theology (F) R 1⋯3 up to F characters
from within targeted. Each target suffers SuD of Fª + BS.
next turn
Bō of Su TN1 Theology (W) Summons Bō of Water in hand
Water from nearby pool; It is a Staff at first; each round you
may change it to a different melee weapon. Duration,
until dropped or end of scene.
+1 Max Range
–1 Minimum range.
Dominion Mv·Sc TN2 Theology (W) R 0–1 targeting a position with
of Suijin water. Show a view from a seond body of water within
R 0–6 of the first target.
+ +1 band radius
+1 PhR until your next turn
Ice storm instead of fog; area is also Dangerous. When target successfully resists kihō, mahō, or
Bind the At TN3 Theology (E) R 0–2 Targeting 1 otherworld invocation, the user must also resist its effect or
Shadow character, resist with TN4 Fitness (A3, W6) or suffer suffer it.
immobilized & silenced for your E in rounds.
Stride the Su TN2 Theology (W) R 0–2 1 Character to move freely
+ Resistance Checks TN +1 per
Waves on water; following currents if desired, in or on the
Duration scene
water, ignoring terrain whilein water, and does not
Duration year
suffocate if underwater.
duration century Su TN2 Theology (W) R0⋯1 targeting W targets, one
Embrace Su TN2 Theology (Earth) R self. Stick to surfaces, made of Sympathetic of whom must be under a persistent invocation effect;
of Kenro-Ji- earth or stone, even virtical ones, for 1+BS rounds, or Energies the effect then spreads to the rest of them, for the
Jin one minute in narrative.
duration of the original invocation.
Duration Scene
May choose a condition instead of a persistent
S Can pass through earth as if it was water, and invocation effect
gain (E) SuR against (E ) invocations, E
Kihō, and E Mahō
Duration Scene
Duration 24 hours
Legend of the Five Rings Techniques (CB) 8# /#16
Invocations, Use Activation&Additional Opportunities Invocations, Use Activation&Additional Opportunities
SR 3 SR 3
Grasp of At/
TN4 Theology (A) R 3–5 targeting 1 Character, to Armor of Su TN2 Theology (F) R0⋯1 targeting 1 suit of armor to
the Air Su move them A+BS (maximum 6) range bands, ignoring Radience surround the armor with radiance; those within R0⋯1 of
Dragon intervening terrain.
armor suffer burning & dazed. Duration 1 + BS rounds
As attack, target TN4 Fitness (Fire 2, Earth 5) or fall from Armor gains Wargear
+ +1 Maximum Range
Your next attack TN −1 until end of your next turn.
+ +1 range band on height of fall Breath of At TN4 Theology (F) R 0–3 Targeting 1 character to
Know the At·Sc TN4 Theology (A) R0⋯1 Target 1 character, to peer the Fire influct (F + 2 × BS) SuD & burning. Each character within
Mind β into their mind and find information. Resist is TN4 Dragon range 0-1 needs a TN3 Fitness (A4, W1) or suffer
Meditation (Earth 5, Fire 2); shortfall is number of (Fª) SuD.
telepathically truthfully answered questions. Casting Fury of At TN5 Theology (F) R 0–4 Targeting 1 character
Failure, or successful resist, they ask you one.
Osano-Wo outdoors; TN −1 if stormy. Target suffers (F + 3 × BS)
S & Pick One piece of information found, target TN3 SuD, severity 10 if a critical triggered
Vapor of At TN4 Theology (A) T 1 character R2⋯3. Creates illusion + Increase invocations’ severity by 2 per
Nightmares of their worst fear; resist TN4 Meditation (E5 F2). Ravenous Su TN3 Theology (F) R0⋯1 targeting position with
Failure to resist causes caster’s A+BS, and if Swarms flamable object (which is destroyed in casting), to
compromised, must unmask and engage with the illusion summon (F + Silhouette of object) fiery motes. (SR)
(Attack, avoid, hurl harsh words. Duration A rounds.
Motes can be spent on attack actions for +1 BS each.
If target fails the resis, also disoriented
After any successful Fire invocation, an additional mote
duration scene shows. Unused motes dissapate at scene end. Random
Earth At TN3 Theology (E) R1⋯3 targeting 1 character, doing flamable objects may be set ablaze as you pass.
Becomes Sky E+BS SuD, and needs TN3 Fitness (A1, W4) or Motes only burn things if you will them to
prone; if already prone, double damage instead. You may spend up to SR motes to reduce
Essence Su TN3 Theology (Earth) R 0–2 target position to remove damage from attack actions by motes spent
of Jade β defiled quality ff Earth range bands for 1 + BS rounds
Hands of Mo TN5 Theology (W) R1⋯4 target self plus (W)
Duration scene
the Tides additional characters to exchange positions of targets.
+1 PhR
Each person must move to where another was. Each
terrain gaains hallowed (earth) for duration
takes 2 Strife
Shadowlands & tainted creatures in area TN +2 + choose a new stance for one target per
on all
Strike the At TN4 Theology (W) R 0–3 targeting W
Choose a character instead, effect moves with Tsunami characters.while having a source of water (1 L or more),
them
to do W + BS SuD, and targets need a TN3 Fitness
All damage inflicted in area is Sacred quality (Earth 1, Fire 4) or be moved by caster up to shortfall
Power of Su TN4 Theology (E) R0⋯2 target 1 character to increase range bands.
the Earth their resilience by your E + BS for 1 + BS rounds. No Failed resistance also causes bleeding.
Dragon target may benefit from this twice in a scene.
duration scene
Su TN3 Theology (E) R 0–3 target one position, to slow
Stagnation time to range 1 of point. Each character inside has
β initiative 1, can move no more than 1 band. Persists for
1 + BS rounds
Duration Scene
an Air Kami which obeys for 2+BS rounds. After that, it + May carry (unharmed) 1 additional character at
may stay or go as it sees fit; it only attacks the caster range 0−2 per .
W3) to escape, or take Severity 10 critical. Releasing the target from suffocation is a Su Action
Rise Earth Su TN6 Theology (E) R0⋯3 targing a position with patrch
of dirt, clay, or stone, to manifest an Earth Kami, who
obeys for 3 + BS rounds, taking its turn immediately
following you. After that, it may stay or go as it sees
fit; it only attacks the caster if provoked by them.
Duration Scene
Convey secret message altering the meaning of Waters Learn 1 material item or worldly experience the
outward statements to one character who also target desires
not possesses this technique To refuse your gift, target must forfeit glory
Rustling OS
On Social Skills (A) checks to start/spread rumors
equal to your water ring. If they desire it, they
of Leaves ¢ + TN +2 to trace the rumor back to you also take strife equal to rarity. If they accept it,
Whispers Sc TN (lowest Vigilanceº) Courtesy (A) targeting each TN −(rarity) min 1 on your next social against
of Court character in scene to create a rumor that spreads wildly. them.
If target's Vigilance ≤ Bonus successes, they give it Courtier's Su Spend 1 VP to recover from strife. Heal HR strife.
credence. RP = Air + Bonus Successes.
Resolve
Learn one other rumor spreading in the current
scene
Ancestry OS
On Scholar (E) or Social (E) targeting a cahracter
Choose a ring, learn value, linked ad's and disads Speed SR companions
except curses
Lord Act once per session, TN1 Command (V) R0–(SR) to hit all
ifcreator/performer npc, learn their disposition Akodo's hostiles in range, giving them Dazed.
Feigned Mv·Sc TN (Vigilanceº) Performance (A) target 1 character Roar + 1 ally per makes immediate strike targeting
opening observing you during skirmish or battle; S next attack on a dazed character.
target TN −(1+BS) before end of your next turn
Lord Act once per session, TN2 Skullduggery (V) to reveal/create
+ One additional target per each; must be lower Bayushi's an informant about topic of your choice.
Su TN4 Command (E) targeting any number of characters learn if one other in-scene character's honor is
Touchstone in Intrigue, duel, or skirmish, to increase compsure by higher or lower than your actual honor
of Courage Eª unitl end of scene.
Pillar of Sc·Su TN (Highest Strifeº) Command (E) Targeting up to (E
TN4 Command (E) targeting your chohort in Mass Calm × SR) characters to deéscalate the conflict one category
Battle to raise your army's discipline by E + BS until end (if all leaders targeted).
of scene.
Mass Battle → Skirmish → Duel → Intrigue
In intrigue, duel, or skirmish, each target removes + 1 further level per each.
strife equal to Eª.
Bravado Sc TN (Highest Vº) Games (F) or Perfomance (F)
In mass battle, remove panic equal to E. targeting any number of characters in scene, to have
Dazzling OS On Artisan (F), Games (F), or Performance (F):
them believe your glory is 10 + 10 × BS different, to
Performance + Next glory reward this scene, +1 increase. If maximum 100 and minimum 0, than actual, for the scene.
higher status is in scene, +1 per , instead. If you do anything that calls Glory into question, can be
Rallying Su TN2 Command (F) or Performance (Fire) targeting any resisted with TN4 Sentiment (A W).
Cry number of characters in scene or one cohort in mass Learn if the glory value of one character in scene
battle, to add one kept =, until the end of your is higher or lower than your actual glory.
next turn.
Regal Sc TN (Highest Vigilanceº) Games (F) or Perfomance (F)
+ In skirmish, each enemy suffers +1 strife per
Bearing targeting any number of characters in scene, to have
+ In mass battle, the enemy army suffers 1 panic them believe your Status is 10 + 10 × BS different, to
per maximum 100 and minimum 0, than actual, for the scene.
Ebb & Sc/Su TN (Vigilanceº) Courtesy (W), Command (W), or If you do anything that calls Status into question, can be
Flow Games (W)
resisted with TN4 Sentiment (A W).
All others who know this technique and have not used it
this scene may immediately perform it out of turn.
Legend of the Five Rings Techniques (CB) 14
# /#16
Shūji
SR5 Shūji Use Action
Bend OS On Social (A) check targeting another character:
with the • Sense the Kami - Detect uses of magic and major
Spirits spirits to range of Ring + Bonus Successes
W Wild Animals
V Humans
+ +1 target per
Grip of At TN(Vigilance) Theology (W) Target 1 living being R0⋯2
Anguish does W+(# Tainted Rings) SuD
+ +1 target per
+ +1 Target per
+ +1 target per