Blitz-Logs 20221221122341
Blitz-Logs 20221221122341
Blitz-Logs 20221221122341
Graphics
10:23:42 [info] 12:23:42 +2 [engine] Network type: NETWORK_TYPE_WIFI
10:23:42 [info] EngineBackend::OnGameLoopStarted: enter
10:23:42 [info] GameCore::OnAppStarted begin
10:23:44 [info] 12:23:44 +2 [base] [CamoDataProvider::ObtainDefaultCamoSort] load
file : C:/Program Files (x86)/Steam/steamapps/common/World of Tanks
Blitz/Data/camoSort_configuration.yaml
10:23:47 [info] 12:23:47 +2 [wwise] Wwise sound system was successfully
initialized.
10:23:47 [info] SetBattleState unknown
10:23:47 [info] 12:23:47 +2 [base] Vendor OS version: no
10:23:47 [info] 12:23:47 +2 [base] Platform: Win32 steam
10:23:47 [info] 12:23:47 +2 [base] RAM size in gb: 7.81007
10:23:47 [info] Device kind: Desktop
10:23:47 [info] Device display: 15.62" (13.60"x7.68")
10:23:47 [info] GameCore::OnAppStarted done
10:23:47 [info] EngineBackend::OnGameLoopStarted: leave
10:23:47 [info] Window::HandleWindowCreated: enter
10:23:47 [info] 12:23:47 +2 [render] rhi::ShaderSourceCache::InitCacheDir start
10:23:47 [info] 12:23:47 +2 [render] rhi::ShaderSourceCache::InitCacheDir end,
duration 250 ms
10:23:47 [info] [RHI-DX11] Creating device
10:23:47 [info] [RHI-DX11] available adapters:
10:23:48 [info] 0 : 'NVIDIA GeForce MX330' (vendor: 0x10DE, subsystem: 0x1B2F1043),
feature level: 0xb000 (11.0)
10:23:48 [info] 1 : 'Intel(R) UHD Graphics' (vendor: 0x8086, subsystem:
0x1B2F1043), feature level: 0xb000 (11.0)
10:23:48 [info] 2 : 'Microsoft Basic Render Driver' (vendor: 0x1414, subsystem:
0x0000), feature level: 0xb000 (11.0)
10:23:48 [info] [RHI-DX11] Using adapter `NVIDIA GeForce MX330` (vendor: 10DE,
subsystem: 1B2F1043)
10:23:48 [info] [RHI-DX11] Creating device without selected adapter
10:23:48 [info] [RHI-DX11] Init with feature level: 0xb000 (11.0)
10:23:48 [info] [RHI-DX11] Using retrieved adapter `NVIDIA GeForce MX330` (vendor:
0x10DE, subsystem: 0x1B2F1043)
10:23:48 [info] [RHI-DX11] Selected adapter has 1983 Mb of video memory
10:23:48 [info] [RHI-DX11] OS registry version: 6.3.22000, is running on Win10: 0
10:23:48 [info] [RHI-DX11] Starting swapchain resize. Set nullView.
10:23:48 [info] [RHI-DX11] Reset targets and views
10:23:48 [info] [RHI-DX11] Clear context state
10:23:48 [info] [RHI-DX11] Flush context
10:23:48 [info] [RHI-DX11] Resize swapchain buffers to size {1024, 729}
10:23:48 [info] 12:23:48 +2 [render] DeviceTier: High (because no existing rules
found. Default DX feature level 11.0+ Tier)
10:23:48 [info] [RHI-DX11] hardware command buffers enabled: 0
10:23:48 [info] [RHI-DX11] Typeless texture formats supported: 1
10:23:48 [info] Rendering thread started
10:23:49 [info] 12:23:49 +2 [render] DeviceInfo::GetGPUModel(): NVIDIA GeForce
MX330
10:23:49 [info] 12:23:49 +2 [render] Default Framebuffer size: 1024 x 729
10:23:49 [info] 12:23:49 +2 [render] Default Framebuffer dpi x: 100 y: 100
10:23:49 [info] 12:23:49 +2 [render] Default Framebuffer Diagonal size in inches:
15.6187
10:23:49 [info] [Renderer] DeviceTier: High
10:23:49 [info] [Renderer] CurrentFlow: Forward
10:23:49 [info] [Renderer] Is Forward with Depth Prepass Supported: YES
10:23:49 [info] [Renderer] Is PBR Supported: YES
10:23:49 [info] [Renderer] Is Shadow Mapping Supported: YES
10:23:49 [info] [Renderer] Max Anisotropy: 16
10:23:49 [info] [Renderer] Max Texture Size: 16384
10:23:49 [info] [Renderer] Max Vertex Attributes Count: 16
10:23:49 [info] [Renderer] Max Varying Vectors Count: 15
10:23:49 [info] [Renderer] Max MRT Count: 4;
10:23:49 [info] [Renderer] Max MSAA Sample Count: 8;
10:23:49 [info] [Renderer] is32BitIndicesSupported: YES
10:23:49 [info] [Renderer] isVertexTextureUnitsSupported: YES
10:23:49 [info] [Renderer] armOpenglDepthStencilFetchSupported: NO
10:23:49 [info] [Renderer] armOpenglColorFetchSupported: NO
10:23:49 [info] [Renderer] extOpenglColorFetchSupported: NO
10:23:49 [info] [Renderer] androidMultisampleTextureEXTSupported: NO
10:23:49 [info] [Renderer] metalColorFetchSupported: NO
10:23:49 [info] [Renderer] isUpperLeftRTOrigin: YES
10:23:49 [info] [Renderer] isZeroBaseClipRange: YES
10:23:49 [info] [Renderer] isCenterPixelMapping: NO
10:23:49 [info] [Renderer] isInstancingSupported: YES
10:23:49 [info] [Renderer] isPerfQuerySupported: YES
10:23:49 [info] [Renderer] isGpuStageTrackingSupported: NO
10:23:49 [info] [Renderer] isDisjointPerfQuerySupported: NO
10:23:49 [info] [Renderer] isComparisonSamplerSupported: YES
10:23:49 [info] [Renderer] isInstanceIdSupported: YES
10:23:49 [info] [Renderer] framebufferDiscardSupported: NO
10:23:49 [info] [Renderer] isD24S8FormatSupported: YES
10:23:49 [info] [Renderer] isD16FormatSupported: YES
10:23:49 [info] [Renderer] isMemorylessSupported: NO
10:23:49 [info] [Renderer] retrieveTileDataAllowed: YES
10:23:49 [info] [Renderer] isAstcCompressionSupported: NO
10:23:49 [info] GameCore::OnWindowCreated begin
10:23:49 [info] Desirable resource suffix: ""
10:23:49 [info] 12:23:49 +2 [graphics_options_module] Device tags: [Win32, ,
manufacturer-, maxFps-59, windows-high-tier]
10:23:49 [info] 12:23:49 +2 [graphics_options_module] Detected preset:
WindowsHighTier
10:23:49 [info] 12:23:49 +2 [base] Highest allowed options:
Graphics options:
WaterQuality: High
ObjectsQuality: High
VehiclesQuality: High
EffectsQuality: High
LevelOfDetail: High
FogQuality: High
AnisotropicFiltering: 16X
Antialiasing: 4X
Camouflage: ForAll
GrassQuality: High
GrassInSniperMode: true
TankTreads: true
ShadowQuality: Medium
HitMarks: true
HDTextures: true
HalfResolutionV2: Dynamic
VSync: true
FPSLimit: 60
Fullscreen: true
ColorblindMode: true
TankSuspension: true
10:23:49 [info] 12:23:49 +2 [base] Max graphics options according to our runtime
hardware clamping:
10:23:49 [info] 12:23:49 +2 [base] Field with name: ObjectsQuality clamped from
Cinema [4] to High [3]
10:23:49 [info] 12:23:49 +2 [base] Field with name: LevelOfDetail clamped from
Cinema [4] to High [3]
10:23:49 [info] 12:23:49 +2 [base] Field with name: GrassQuality clamped from
Cinema [3] to High [2]
10:23:49 [info] 12:23:49 +2 [base] Field with name: ShadowQuality clamped from
Cinema [4] to Medium [3]
10:23:49 [info] 12:23:49 +2 [base] Field with name: FPSLimit clamped from 120 [2]
to 60 [1]
10:23:49 [info] 12:23:49 +2 [base] GameOptions::CheckAppVersion,
currentBuildInfoStr = 9.5.0.1078_3419636 master WOTB_Win7 , currentBuildVersion =
9.5.0.1078_3419636
10:23:49 [info] 12:23:49 +2 [base] GameOptions::CheckAppVersion, saved versionStr =
9.5.0 , versionStr = 9.5.0
10:23:49 [info] 12:23:49 +2 [base] GameOptions::CheckAppVersion, saved infoStr =
9.5.0.1064_3399890 release/9.5.0 WOTB_Win7 , currentBuildInfoStr =
9.5.0.1078_3419636 master WOTB_Win7
10:23:57 [info] 12:23:57 +2 [base] AppController::Activate
dynamic_content_version.txt deletion succeded: 1
10:23:57 [info] 12:23:57 +2 [base] GameOptions::CheckAppVersion,
needRefreshAppVersion = 1
10:23:57 [info] 12:23:57 +2 [base] GameOptions::CheckAppVersion,
majorMinorVersionChanged = 0
10:23:58 [info] 12:23:58 +2 [base] AppGraphicsOptionsMigrationManager::Migrate
10:23:58 [info] 12:23:58 +2 [base] currentVersion = 11 , isFirstRun = 0 ,
MinVersion = 8 , MaxVersion = 11 , loadedFromFile = 1
10:23:58 [info] 12:23:58 +2 [base] Options do not need to be migrated (already max
migration version).
10:23:58 [info] 12:23:58 +2 [base] [GraphicsOptionsManager::LoadFromMap] Selected
user options:
Graphics options:
WaterQuality: High
ObjectsQuality: High
VehiclesQuality: High
EffectsQuality: High
LevelOfDetail: High
FogQuality: High
AnisotropicFiltering: 4X
Antialiasing: Off
Camouflage: ForAll
GrassQuality: High
GrassInSniperMode: true
TankTreads: true
ShadowQuality: Medium
HitMarks: true
HDTextures: true
HalfResolutionV2: Off
VSync: true
FPSLimit: 60
Fullscreen: true
ColorblindMode: false
TankSuspension: true