AUDIO AND MOTION INFORMATION AND MEDIA (Lesson)
AUDIO AND MOTION INFORMATION AND MEDIA (Lesson)
AUDIO AND MOTION INFORMATION AND MEDIA (Lesson)
Sound, as you have learned in your science class, is an energy form that is
propagated by vibrating objects. The energy travels through a medium such as air. When you
study the nature of sound or audio in terms of generation, transmission, and reception, you
are engaged in what is called ACOUSTICS.
Sound has both technical and aesthetic roles in media production. It has depth and
perspective, which is why it can be a mode of information exchange. As suggested by
Roberts-Breslin (2008), sound is “a powerful tool of expression, both alone and in
combination with images.”
Visual media and sound/audio media complement each other rather well. The aural sense
appeals to a certain part of human brain that the visual media may not be able to trigger. If
you consider visual information to greatly augment the informative capacity of the printed
text, audio performs the same exact role for visual information. Various aural media enrich
the visual experience in one way or another.
Types of Audio
1. Radio broadcast It is live or recorded audio sent through radio waves to reach a wide
audience.
It is any vocal and/or instrumental sounds combined in such a way
as to produce beauty of form, harmony, and expression of emotion.
2. Music It is composed and performed for many purposes, ranging from
aesthetic pleasure, religious or ceremonial purposes, or as an
entertainment product.
Hearing vs Listening
“Hearing is simply the act of perceiving sound by the ear. If you are not
hearingimpaired, hearing simply happens. Listening, however, is something you consciously
choose to do. Listening requires concentration so that your brain processes meaning from
words and sentences. Listening leads to learning.”
(http://www.d.umn.edu/kmc/student/loon/acad/strat/ss_hearing.html)
Units of sound
• Decibel or simply dB - noise of sound Measurement
• Hertz or simply Hz - unit of sound frequency
• Phon - unit of subjective loudness
Sound Characteristics and Purposes
Characteristics Definition
Volume Intensity of a sound.
It is a scientific measurement of the quantity or power of sound
Tone The quality of a sound produced by a musical instrument or
singing voice.
the audible characteristic of a sound.
Pitch it is the quality that makes it possible to judge sound as “higher”
and “lower” in the sense associated with musical melodies.
Loudness in acoustics, loudness is the subjective perception of sound
pressure.
refers to the magnitude of the sound heard.
Purposes of Sound
o Give instruction or information
o Provide feedback
o To personalize or customize
Principles of Sound Design – the techniques for combining the different elements or objects.
Mixing it is the combination, balance and control of multiple sound elements.
Types of transitions:
o Segue - one element stops, the next begins ("cut" in film).
o Cross-fade - one element fades out, the next fades in, and they
overlap on the way. o V-Fade - First element fades to inaudible
before the second element begins.
o Fade to Black - V-Fade with some silence between elements.
o Waterfall - As first element fades out, the second element begins at
full volume. Better for voice transitions, than for effects
Film or cinema, electronic billboards, television shows, online videos, and phone gaming
are all examples of what we call motion media, or “motion based on moving images with
audio and interaction functions” (Lee, Park, Lee, ad Cameron, 2010) aimed at
communicating information in multiple ways (Roblyer, 2006). The use of technologies in
animation and or video footage to produce images that have an illusion of motion. Typically,
motion media is shown through electronic media technology; however, they can also be
created using manual technology (e.g stroboscope, flick book, zoetrope).
Motion media is a visual media that gives the appearance of a movement. It can be a
collection of graphics, footage, videos. It is combined with audio, text and/or interactive
content to create a multimedia
In some of these, media convergence can be observed with one artefact falling into several
categories
How to determine a credible Motion Media?
• Validity of information - Is it peer reviewed and verifiable
• Source - Primary or secondary source? Does the video capture the actual event or does it
simply present information learned about an event?
• Relationship of the author to the event - Does he have firsthand knowledge •
Technical methods of detecting tampered/fake videos
• Smoothness of Often detected when movement are not smooth; when
video action positioned to jump from one position to another, as if
some action was missing.
• Lighting coverage One way to detect matches is to look at the shadows; the
matches source of light determines the size and direction of the
shadows.
• Scale and size Scales refers to how the size of objects in reference to one
consistent another are near the real thing. If the picture is reduced or
enlarge by a certain percent, then all of the objects should
be resized by that percent. Objects that are far away are
usually smaller than objects that are nearer.