Patintero GROUP 1

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Filipino Leisure Game

PATINTERO
"Escape from the hell or Block the runner"

PRESENTED BY: GROUP 1


HISTORY
Patintero is a traditional Filipino game that dates back to the
Spanish colonial period.
It was originally played by children on the streets and is now
considered a cultural heritage game in the Philippines.
Patintero is derived from the Spanish word tinta ("tint" or "ink") in
reference to the drawn lines.
Another name for it is tubigan, tubiganay, or tubig-tubig ("water
[game]"), due to the fact that the grid lines are also commonly drawn
by wetting the ground with water.
It is also known as harangang-taga or harang-taga (lit. "block and
catch"), referring to the game mechanics.
HISTORY
Other names for the game include:
lumplumpas (Igorot),
sabatan (Kapampangan),
sinibon or serbab (Ilokano),
and tadlas (for four players) or birus-birus (for six players) in
Eastern Visayas.
INVENTOR

Unknown
MECHANICS
THE PLAYCOURT
Patintero is played on a rectangular grid drawn
into the ground using a chalk/charcoal/water.
The rectangle is usually 5 to 6 m (16 to 20 ft) in
length, and 4 m (13 ft) wide.
It is subdivided into four to six equal parts by
drawing a central lengthwise line and then one or
two crosswise lines.
The size of the rectangle and the number of
subdivisions can be adjusted based on the
number of players.
The individual squares in the grid must be large
enough that someone can stay in the middle out
of reach of someone standing on the lines.
MECHANICS
THE PLAYERS
Two teams are needed, each with around two to six players.
One team acts as the taya (it/defenders/taggers), the other acts as the
bangon (offenders/runners/passers).
This is usually decided by a game of rock–paper–scissors (jak-en-poy) or a
coin toss.

Runners Taggers
MECHANICS
OBJECTIVE OF THE GAME
The main goal of Patintero is for one team to accumulate as many points by
crossing the rectangle (other team’s territory) back and forth without getting
tagged by the opposing team.
MECHANICS
RULES OF THE GAME

For the Taggers:


One tagger is usually assigned per crosswise line.
Taggers can only move along their respective lines,
with the exception of the tagger on the first line
who is regarded as the team leader (patotot).
Unlike the other taggers, the patotot can also
move along the central lengthwise line.
Taggers can tag runners at any time, including
those already past them, but both of their feet
must always be on the lines.
Tagging a runner when none or only one foot is
contacting the line is not counted.
MECHANICS
RULES OF THE GAME

For the Runners:


Runners can cross at any time and to any adjacent
square, however, they can only exit the playing
rectangle at both ends of the rectangle.
Once a runner is tagged, they are out and will sit out
the match until the next game.
Teams score points when they complete isang gabi
("one night"), a full circuit of the playing rectangle,
from one end to the other and back again.
Once all the runners have been tagged, the teams
reverse roles, with the taggers now becoming the
runners and vice versa.
The team who crossed the most wins.
OTHER GAME VERSIONS
In some versions of the game, the match ends if even only one
runner is tagged. In others, this only applies if the patotot of the
team is tagged.

In modern versions, there is also sometimes a time limit for how


long runners can attempt to score points. The match ends once the
time is up, regardless if no points have been scored.

Thank You for


Listening

END OF THE PRESENTATION

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