Research Proposal
Research Proposal
Research Proposal
Pretest and Posttest. The performance of the students is evaluated using a multiple-
choice exam questionnaire. With the help of the specialists, the researchers in this study
created and validated a questionnaire.
Research Design
A quasi-experimental pretest-posttest non-equivalence group design was employed in
this study to examine the impact of interactive math games on teaching mathematics to
students in grade 8.
B. DATA GATHERING METHODS
IMPLEMENTATION PHASE EXPERIMENTAL PHASE OUTPUT PHASE
Pre – Implementation
Selection of Topic
Identifying Implementati
Learning on in
Competencies
Interactive
Setting Objectives
Creating Lesson Teaching math games
Plans and Learning and
Student Activities Engagement applications
Validation of Interactive
Traditional
Math games and
Method Conceptual
application
Understanding
Validation VS on
Analyzing and Mathematics
Editing Interactive
Post-Implementation Math games
And Insights from
Utilization of
Applications students
Interactive Math
games and
application
The researcher in this study will employ interactive math games and applications as
teaching aids for the subject of mathematics. The three parts of this study are as follows:
Phase I is the Implementation phase, during which the researchers will implement and validate
interactive math games and applications to the internet and conduct analysis and revision;
Phase II is the Experimental phase, during which the two groups will be exposed to various
teaching-learning environments. Phase III is the output phase when the researcher will use
interactive math games and applications, the conceptual understanding, and the insights from
the students.
C. DATA ANALYSIS
After the lecture is taught, the researcher will review the data. The following statistical
techniques will be used for this study's analysis.
1. The distribution of respondents across each of the factors considered for each
respondent's profile will be calculated using the percentage.
2. The respondents' age, gender, and degree of participation will be based on the frequency
and overall response rate.
3. Mean will be used to ascertain respondents' perceptions of self-esteem and performance
apprehension before and after performances. It will also be used to assess how well the
responders do mathematically.